{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the ARB_tessellation_shader extension, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( -- * Functions glPatchParameteri, glPatchParameterfv, -- * Tokens gl_PATCHES, gl_PATCH_VERTICES, gl_PATCH_DEFAULT_INNER_LEVEL, gl_PATCH_DEFAULT_OUTER_LEVEL, gl_TESS_CONTROL_OUTPUT_VERTICES, gl_TESS_GEN_MODE, gl_TESS_GEN_SPACING, gl_TESS_GEN_VERTEX_ORDER, gl_TESS_GEN_POINT_MODE, gl_TRIANGLES, gl_ISOLINES, gl_EQUAL, gl_FRACTIONAL_ODD, gl_FRACTIONAL_EVEN, gl_CCW, gl_CW, gl_MAX_PATCH_VERTICES, gl_MAX_TESS_GEN_LEVEL, gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, gl_MAX_TESS_PATCH_COMPONENTS, gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS, gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, gl_MAX_TESS_CONTROL_INPUT_COMPONENTS, gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS, gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, gl_TESS_EVALUATION_SHADER, gl_TESS_CONTROL_SHADER ) where import Foreign.C.Types import Foreign.Ptr import Graphics.Rendering.OpenGL.Raw.Extensions import Graphics.Rendering.OpenGL.Raw.Core31.Tokens import Graphics.Rendering.OpenGL.Raw.Core31.Types #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_ARB_ARB_tessellation_shader" EXTENSION_ENTRY(glPatchParameteri,GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glPatchParameterfv,GLenum -> Ptr GLfloat -> IO ()) gl_PATCHES :: GLenum gl_PATCHES = 0x000E gl_PATCH_VERTICES :: GLenum gl_PATCH_VERTICES = 0x8E72 gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum gl_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum gl_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum gl_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 gl_TESS_GEN_MODE :: GLenum gl_TESS_GEN_MODE = 0x8E76 gl_TESS_GEN_SPACING :: GLenum gl_TESS_GEN_SPACING = 0x8E77 gl_TESS_GEN_VERTEX_ORDER :: GLenum gl_TESS_GEN_VERTEX_ORDER = 0x8E78 gl_TESS_GEN_POINT_MODE :: GLenum gl_TESS_GEN_POINT_MODE = 0x8E79 gl_ISOLINES :: GLenum gl_ISOLINES = 0x8E7A gl_FRACTIONAL_ODD :: GLenum gl_FRACTIONAL_ODD = 0x8E7B gl_FRACTIONAL_EVEN :: GLenum gl_FRACTIONAL_EVEN = 0x8E7C gl_MAX_PATCH_VERTICES :: GLenum gl_MAX_PATCH_VERTICES = 0x8E7D gl_MAX_TESS_GEN_LEVEL :: GLenum gl_MAX_TESS_GEN_LEVEL = 0x8E7E gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 gl_MAX_TESS_PATCH_COMPONENTS :: GLenum gl_MAX_TESS_PATCH_COMPONENTS = 0x8E84 gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum gl_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 gl_TESS_EVALUATION_SHADER :: GLenum gl_TESS_EVALUATION_SHADER = 0x8E87 gl_TESS_CONTROL_SHADER :: GLenum gl_TESS_CONTROL_SHADER = 0x8E88