{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the ARB_geometry_shader4 extension, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( -- * Functions glProgramParameteri, glFramebufferTexture, glFramebufferTextureLayer, glFramebufferTextureFace, -- * Tokens gl_LINES_ADJACENCY, gl_LINE_STRIP_ADJACENCY, gl_TRIANGLES_ADJACENCY, gl_TRIANGLE_STRIP_ADJACENCY, gl_PROGRAM_POINT_SIZE, gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, gl_FRAMEBUFFER_ATTACHMENT_LAYERED, gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT, gl_GEOMETRY_SHADER, gl_GEOMETRY_VERTICES_OUT, gl_GEOMETRY_INPUT_TYPE, gl_GEOMETRY_OUTPUT_TYPE, gl_MAX_GEOMETRY_VARYING_COMPONENTS, gl_MAX_VERTEX_VARYING_COMPONENTS, gl_MAX_GEOMETRY_UNIFORM_COMPONENTS, gl_MAX_GEOMETRY_OUTPUT_VERTICES, gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, gl_MAX_VARYING_COMPONENTS, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER ) where import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core31.Functions import Graphics.Rendering.OpenGL.Raw.Core31.Tokens import Graphics.Rendering.OpenGL.Raw.Core31.Types import Graphics.Rendering.OpenGL.Raw.Extensions -------------------------------------------------------------------------------- #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_ARB_geometry_shader4" EXTENSION_ENTRY(dyn_glProgramParameteri,ptr_glProgramParameteri,"glProgramParameteri",glProgramParameteri,GLuint -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glFramebufferTexture,ptr_glFramebufferTexture,"glFramebufferTexture",glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glFramebufferTextureFace,ptr_glFramebufferTextureFace,"glFramebufferTextureFace",glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()) gl_LINES_ADJACENCY :: GLenum gl_LINES_ADJACENCY = 0x000A gl_LINE_STRIP_ADJACENCY :: GLenum gl_LINE_STRIP_ADJACENCY = 0x000B gl_TRIANGLES_ADJACENCY :: GLenum gl_TRIANGLES_ADJACENCY = 0x000C gl_TRIANGLE_STRIP_ADJACENCY :: GLenum gl_TRIANGLE_STRIP_ADJACENCY = 0x000D gl_PROGRAM_POINT_SIZE :: GLenum gl_PROGRAM_POINT_SIZE = 0x8642 gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 gl_GEOMETRY_SHADER :: GLenum gl_GEOMETRY_SHADER = 0x8DD9 gl_GEOMETRY_VERTICES_OUT :: GLenum gl_GEOMETRY_VERTICES_OUT = 0x8DDA gl_GEOMETRY_INPUT_TYPE :: GLenum gl_GEOMETRY_INPUT_TYPE = 0x8DDB gl_GEOMETRY_OUTPUT_TYPE :: GLenum gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1