{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the EXT_fragment_lighting extension, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( -- * Functions glFragmentLightModeli, glFragmentLightModelf, glFragmentLightModeliv, glFragmentLightModelfv, glFragmentLighti, glFragmentLightf, glFragmentLightiv, glFragmentLightfv, glGetFragmentLightiv, glGetFragmentLightfv, glFragmentMaterialf, glFragmentMateriali, glFragmentMaterialfv, glFragmentMaterialiv, glFragmentColorMaterial, glGetFragmentMaterialfv, glGetFragmentMaterialiv, glLightEnvi, -- * Tokens gl_FRAGMENT_LIGHTING, gl_FRAGMENT_COLOR_MATERIAL, gl_FRAGMENT_COLOR_MATERIAL_FACE, gl_FRAGMENT_COLOR_MATERIAL_PARAMETER, gl_MAX_FRAGMENT_LIGHTS, gl_MAX_ACTIVE_LIGHTS, gl_CURRENT_RASTER_NORMAL, gl_LIGHT_ENV_MODE, gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER, gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE, gl_FRAGMENT_LIGHT_MODEL_AMBIENT, gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION, gl_FRAGMENT_LIGHT0, gl_FRAGMENT_LIGHT1, gl_FRAGMENT_LIGHT2, gl_FRAGMENT_LIGHT3, gl_FRAGMENT_LIGHT4, gl_FRAGMENT_LIGHT5, gl_FRAGMENT_LIGHT6, gl_FRAGMENT_LIGHT7 ) where import Foreign.Ptr import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_EXT_fragment_lighting" EXTENSION_ENTRY(dyn_glFragmentLightModeli,ptr_glFragmentLightModeli,"glFragmentLightModeli",glFragmentLightModeli,GLenum -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glFragmentLightModelf,ptr_glFragmentLightModelf,"glFragmentLightModelf",glFragmentLightModelf,GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glFragmentLightModeliv,ptr_glFragmentLightModeliv,"glFragmentLightModeliv",glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(dyn_glFragmentLightModelfv,ptr_glFragmentLightModelfv,"glFragmentLightModelfv",glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glFragmentLighti,ptr_glFragmentLighti,"glFragmentLighti",glFragmentLighti,GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glFragmentLightf,ptr_glFragmentLightf,"glFragmentLightf",glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glFragmentLightiv,ptr_glFragmentLightiv,"glFragmentLightiv",glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(dyn_glFragmentLightfv,ptr_glFragmentLightfv,"glFragmentLightfv",glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glGetFragmentLightiv,ptr_glGetFragmentLightiv,"glGetFragmentLightiv",glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(dyn_glGetFragmentLightfv,ptr_glGetFragmentLightfv,"glGetFragmentLightfv",glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glFragmentMaterialf,ptr_glFragmentMaterialf,"glFragmentMaterialf",glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glFragmentMateriali,ptr_glFragmentMateriali,"glFragmentMateriali",glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glFragmentMaterialfv,ptr_glFragmentMaterialfv,"glFragmentMaterialfv",glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glFragmentMaterialiv,ptr_glFragmentMaterialiv,"glFragmentMaterialiv",glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(dyn_glFragmentColorMaterial,ptr_glFragmentColorMaterial,"glFragmentColorMaterial",glFragmentColorMaterial,GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(dyn_glGetFragmentMaterialfv,ptr_glGetFragmentMaterialfv,"glGetFragmentMaterialfv",glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glGetFragmentMaterialiv,ptr_glGetFragmentMaterialiv,"glGetFragmentMaterialiv",glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(dyn_glLightEnvi,ptr_glLightEnvi,"glLightEnvi",glLightEnvi,GLenum -> GLint -> IO ()) gl_FRAGMENT_LIGHTING :: GLenum gl_FRAGMENT_LIGHTING = 0x8400 gl_FRAGMENT_COLOR_MATERIAL :: GLenum gl_FRAGMENT_COLOR_MATERIAL = 0x8401 gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402 gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403 gl_MAX_FRAGMENT_LIGHTS :: GLenum gl_MAX_FRAGMENT_LIGHTS = 0x8404 gl_MAX_ACTIVE_LIGHTS :: GLenum gl_MAX_ACTIVE_LIGHTS = 0x8405 gl_CURRENT_RASTER_NORMAL :: GLenum gl_CURRENT_RASTER_NORMAL = 0x8406 gl_LIGHT_ENV_MODE :: GLenum gl_LIGHT_ENV_MODE = 0x8407 gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408 gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409 gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B gl_FRAGMENT_LIGHT0 :: GLenum gl_FRAGMENT_LIGHT0 = 0x840C gl_FRAGMENT_LIGHT1 :: GLenum gl_FRAGMENT_LIGHT1 = 0x840D gl_FRAGMENT_LIGHT2 :: GLenum gl_FRAGMENT_LIGHT2 = 0x840E gl_FRAGMENT_LIGHT3 :: GLenum gl_FRAGMENT_LIGHT3 = 0x840F gl_FRAGMENT_LIGHT4 :: GLenum gl_FRAGMENT_LIGHT4 = 0x8410 gl_FRAGMENT_LIGHT5 :: GLenum gl_FRAGMENT_LIGHT5 = 0x8411 gl_FRAGMENT_LIGHT6 :: GLenum gl_FRAGMENT_LIGHT6 = 0x8412 gl_FRAGMENT_LIGHT7 :: GLenum gl_FRAGMENT_LIGHT7 = 0x8413