OpenGLRaw-2.3.0.0: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2015
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture

Contents

Description

The NV_bindless_texture extension.

Synopsis

Functions

glGetImageHandleNV Source

Arguments

:: GLuint

texture.

-> GLint

level.

-> GLboolean

layered of type Boolean.

-> GLint

layer.

-> GLenum

format.

-> IO GLuint64 

glGetTextureSamplerHandleNV Source

Arguments

:: GLuint

texture.

-> GLuint

sampler.

-> IO GLuint64 

glIsImageHandleResidentNV Source

Arguments

:: GLuint64

handle.

-> IO GLboolean

of type Boolean.

glIsTextureHandleResidentNV Source

Arguments

:: GLuint64

handle.

-> IO GLboolean

of type Boolean.

glMakeImageHandleResidentNV Source

Arguments

:: GLuint64

handle.

-> GLenum

access.

-> IO () 

glProgramUniformHandleui64NV Source

Arguments

:: GLuint

program.

-> GLint

location.

-> GLuint64

value.

-> IO () 

glProgramUniformHandleui64vNV Source

Arguments

:: GLuint

program.

-> GLint

location.

-> GLsizei

count.

-> Ptr GLuint64

values pointing to count elements of type GLuint64.

-> IO () 

glUniformHandleui64NV Source

Arguments

:: GLint

location.

-> GLuint64

value.

-> IO () 

glUniformHandleui64vNV Source

Arguments

:: GLint

location.

-> GLsizei

count.

-> Ptr GLuint64

value pointing to count elements of type GLuint64.

-> IO ()