module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture (
glGetEXTLightTexture,
gl_EXT_light_texture,
gl_ATTENUATION_EXT,
gl_FRAGMENT_COLOR_EXT,
gl_FRAGMENT_DEPTH_EXT,
gl_FRAGMENT_MATERIAL_EXT,
gl_FRAGMENT_NORMAL_EXT,
gl_SHADOW_ATTENUATION_EXT,
gl_TEXTURE_APPLICATION_MODE_EXT,
gl_TEXTURE_LIGHT_EXT,
gl_TEXTURE_MATERIAL_FACE_EXT,
gl_TEXTURE_MATERIAL_PARAMETER_EXT,
glApplyTextureEXT,
glTextureLightEXT,
glTextureMaterialEXT
) where
import Graphics.Rendering.OpenGL.Raw.ExtensionPredicates
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions