OpenGLRaw21-1.0: The intersection of OpenGL 2.1 and OpenGL 3.1 Core

Index - G

glActiveTextureGraphics.Rendering.OpenGL.Raw.Core21
glAttachShaderGraphics.Rendering.OpenGL.Raw.Core21
glBeginQueryGraphics.Rendering.OpenGL.Raw.Core21
glBindAttribLocationGraphics.Rendering.OpenGL.Raw.Core21
glBindBufferGraphics.Rendering.OpenGL.Raw.Core21
glBindTextureGraphics.Rendering.OpenGL.Raw.Core21
GLbitfieldGraphics.Rendering.OpenGL.Raw.Core21
glBlendColorGraphics.Rendering.OpenGL.Raw.Core21
glBlendEquationGraphics.Rendering.OpenGL.Raw.Core21
glBlendEquationSeparateGraphics.Rendering.OpenGL.Raw.Core21
glBlendFuncGraphics.Rendering.OpenGL.Raw.Core21
glBlendFuncSeparateGraphics.Rendering.OpenGL.Raw.Core21
GLbooleanGraphics.Rendering.OpenGL.Raw.Core21
glBufferDataGraphics.Rendering.OpenGL.Raw.Core21
glBufferSubDataGraphics.Rendering.OpenGL.Raw.Core21
GLbyteGraphics.Rendering.OpenGL.Raw.Core21
GLcharGraphics.Rendering.OpenGL.Raw.Core21
GLclampdGraphics.Rendering.OpenGL.Raw.Core21
GLclampfGraphics.Rendering.OpenGL.Raw.Core21
glClearGraphics.Rendering.OpenGL.Raw.Core21
glClearColorGraphics.Rendering.OpenGL.Raw.Core21
glClearDepthGraphics.Rendering.OpenGL.Raw.Core21
glClearStencilGraphics.Rendering.OpenGL.Raw.Core21
glColorMaskGraphics.Rendering.OpenGL.Raw.Core21
glCompileShaderGraphics.Rendering.OpenGL.Raw.Core21
glCompressedTexImage1DGraphics.Rendering.OpenGL.Raw.Core21
glCompressedTexImage2DGraphics.Rendering.OpenGL.Raw.Core21
glCompressedTexImage3DGraphics.Rendering.OpenGL.Raw.Core21
glCompressedTexSubImage1DGraphics.Rendering.OpenGL.Raw.Core21
glCompressedTexSubImage2DGraphics.Rendering.OpenGL.Raw.Core21
glCompressedTexSubImage3DGraphics.Rendering.OpenGL.Raw.Core21
glCopyTexImage1DGraphics.Rendering.OpenGL.Raw.Core21
glCopyTexImage2DGraphics.Rendering.OpenGL.Raw.Core21
glCopyTexSubImage1DGraphics.Rendering.OpenGL.Raw.Core21
glCopyTexSubImage2DGraphics.Rendering.OpenGL.Raw.Core21
glCopyTexSubImage3DGraphics.Rendering.OpenGL.Raw.Core21
glCreateProgramGraphics.Rendering.OpenGL.Raw.Core21
glCreateShaderGraphics.Rendering.OpenGL.Raw.Core21
glCullFaceGraphics.Rendering.OpenGL.Raw.Core21
glDeleteBuffersGraphics.Rendering.OpenGL.Raw.Core21
glDeleteProgramGraphics.Rendering.OpenGL.Raw.Core21
glDeleteQueriesGraphics.Rendering.OpenGL.Raw.Core21
glDeleteShaderGraphics.Rendering.OpenGL.Raw.Core21
glDeleteTexturesGraphics.Rendering.OpenGL.Raw.Core21
glDepthFuncGraphics.Rendering.OpenGL.Raw.Core21
glDepthMaskGraphics.Rendering.OpenGL.Raw.Core21
glDepthRangeGraphics.Rendering.OpenGL.Raw.Core21
glDetachShaderGraphics.Rendering.OpenGL.Raw.Core21
glDisableGraphics.Rendering.OpenGL.Raw.Core21
glDisableVertexAttribArrayGraphics.Rendering.OpenGL.Raw.Core21
GLdoubleGraphics.Rendering.OpenGL.Raw.Core21
glDrawArraysGraphics.Rendering.OpenGL.Raw.Core21
glDrawBufferGraphics.Rendering.OpenGL.Raw.Core21
glDrawBuffersGraphics.Rendering.OpenGL.Raw.Core21
glDrawElementsGraphics.Rendering.OpenGL.Raw.Core21
glDrawRangeElementsGraphics.Rendering.OpenGL.Raw.Core21
glEnableGraphics.Rendering.OpenGL.Raw.Core21
glEnableVertexAttribArrayGraphics.Rendering.OpenGL.Raw.Core21
glEndQueryGraphics.Rendering.OpenGL.Raw.Core21
GLenumGraphics.Rendering.OpenGL.Raw.Core21
glFinishGraphics.Rendering.OpenGL.Raw.Core21
GLfloatGraphics.Rendering.OpenGL.Raw.Core21
glFlushGraphics.Rendering.OpenGL.Raw.Core21
glFrontFaceGraphics.Rendering.OpenGL.Raw.Core21
glGenBuffersGraphics.Rendering.OpenGL.Raw.Core21
glGenQueriesGraphics.Rendering.OpenGL.Raw.Core21
glGenTexturesGraphics.Rendering.OpenGL.Raw.Core21
glGetActiveAttribGraphics.Rendering.OpenGL.Raw.Core21
glGetActiveUniformGraphics.Rendering.OpenGL.Raw.Core21
glGetAttachedShadersGraphics.Rendering.OpenGL.Raw.Core21
glGetAttribLocationGraphics.Rendering.OpenGL.Raw.Core21
glGetBooleanvGraphics.Rendering.OpenGL.Raw.Core21
glGetBufferParameterivGraphics.Rendering.OpenGL.Raw.Core21
glGetBufferPointervGraphics.Rendering.OpenGL.Raw.Core21
glGetBufferSubDataGraphics.Rendering.OpenGL.Raw.Core21
glGetCompressedTexImageGraphics.Rendering.OpenGL.Raw.Core21
glGetDoublevGraphics.Rendering.OpenGL.Raw.Core21
glGetErrorGraphics.Rendering.OpenGL.Raw.Core21
glGetFloatvGraphics.Rendering.OpenGL.Raw.Core21
glGetIntegervGraphics.Rendering.OpenGL.Raw.Core21
glGetProgramInfoLogGraphics.Rendering.OpenGL.Raw.Core21
glGetProgramivGraphics.Rendering.OpenGL.Raw.Core21
glGetQueryivGraphics.Rendering.OpenGL.Raw.Core21
glGetShaderInfoLogGraphics.Rendering.OpenGL.Raw.Core21
glGetShaderivGraphics.Rendering.OpenGL.Raw.Core21
glGetShaderSourceGraphics.Rendering.OpenGL.Raw.Core21
glGetStringGraphics.Rendering.OpenGL.Raw.Core21
glGetTexImageGraphics.Rendering.OpenGL.Raw.Core21
glGetTexParameterfvGraphics.Rendering.OpenGL.Raw.Core21
glGetTexParameterivGraphics.Rendering.OpenGL.Raw.Core21
glGetUniformfvGraphics.Rendering.OpenGL.Raw.Core21
glGetUniformivGraphics.Rendering.OpenGL.Raw.Core21
glGetUniformLocationGraphics.Rendering.OpenGL.Raw.Core21
glGetVertexAttribfvGraphics.Rendering.OpenGL.Raw.Core21
glGetVertexAttribivGraphics.Rendering.OpenGL.Raw.Core21
glGetVertexAttribPointervGraphics.Rendering.OpenGL.Raw.Core21
GLhalfGraphics.Rendering.OpenGL.Raw.Core21
glHintGraphics.Rendering.OpenGL.Raw.Core21
GLintGraphics.Rendering.OpenGL.Raw.Core21
GLintptrGraphics.Rendering.OpenGL.Raw.Core21
glIsBufferGraphics.Rendering.OpenGL.Raw.Core21
glIsEnabledGraphics.Rendering.OpenGL.Raw.Core21
glIsProgramGraphics.Rendering.OpenGL.Raw.Core21
glIsQueryGraphics.Rendering.OpenGL.Raw.Core21
glIsShaderGraphics.Rendering.OpenGL.Raw.Core21
glIsTextureGraphics.Rendering.OpenGL.Raw.Core21
glLineWidthGraphics.Rendering.OpenGL.Raw.Core21
glLinkProgramGraphics.Rendering.OpenGL.Raw.Core21
glLogicOpGraphics.Rendering.OpenGL.Raw.Core21
glMapBufferGraphics.Rendering.OpenGL.Raw.Core21
glMultiDrawArraysGraphics.Rendering.OpenGL.Raw.Core21
glMultiDrawElementsGraphics.Rendering.OpenGL.Raw.Core21
glPixelStoreiGraphics.Rendering.OpenGL.Raw.Core21
glPointParameterfGraphics.Rendering.OpenGL.Raw.Core21
glPointParameterfvGraphics.Rendering.OpenGL.Raw.Core21
glPointSizeGraphics.Rendering.OpenGL.Raw.Core21
glPolygonModeGraphics.Rendering.OpenGL.Raw.Core21
glPolygonOffsetGraphics.Rendering.OpenGL.Raw.Core21
glReadBufferGraphics.Rendering.OpenGL.Raw.Core21
glReadPixelsGraphics.Rendering.OpenGL.Raw.Core21
glSampleCoverageGraphics.Rendering.OpenGL.Raw.Core21
glScissorGraphics.Rendering.OpenGL.Raw.Core21
glShaderSourceGraphics.Rendering.OpenGL.Raw.Core21
GLshortGraphics.Rendering.OpenGL.Raw.Core21
GLsizeiGraphics.Rendering.OpenGL.Raw.Core21
GLsizeiptrGraphics.Rendering.OpenGL.Raw.Core21
glStencilFuncGraphics.Rendering.OpenGL.Raw.Core21
glStencilFuncSeparateGraphics.Rendering.OpenGL.Raw.Core21
glStencilMaskGraphics.Rendering.OpenGL.Raw.Core21
glStencilMaskSeparateGraphics.Rendering.OpenGL.Raw.Core21
glStencilOpGraphics.Rendering.OpenGL.Raw.Core21
glStencilOpSeparateGraphics.Rendering.OpenGL.Raw.Core21
glTexImage1DGraphics.Rendering.OpenGL.Raw.Core21
glTexImage2DGraphics.Rendering.OpenGL.Raw.Core21
glTexImage3DGraphics.Rendering.OpenGL.Raw.Core21
glTexParameterfGraphics.Rendering.OpenGL.Raw.Core21
glTexParameterfvGraphics.Rendering.OpenGL.Raw.Core21
glTexParameteriGraphics.Rendering.OpenGL.Raw.Core21
glTexParameterivGraphics.Rendering.OpenGL.Raw.Core21
glTexSubImage1DGraphics.Rendering.OpenGL.Raw.Core21
glTexSubImage2DGraphics.Rendering.OpenGL.Raw.Core21
glTexSubImage3DGraphics.Rendering.OpenGL.Raw.Core21
GLubyteGraphics.Rendering.OpenGL.Raw.Core21
GLuintGraphics.Rendering.OpenGL.Raw.Core21
glUniform1fGraphics.Rendering.OpenGL.Raw.Core21
glUniform1fvGraphics.Rendering.OpenGL.Raw.Core21
glUniform1iGraphics.Rendering.OpenGL.Raw.Core21
glUniform1ivGraphics.Rendering.OpenGL.Raw.Core21
glUniform2fGraphics.Rendering.OpenGL.Raw.Core21
glUniform2fvGraphics.Rendering.OpenGL.Raw.Core21
glUniform2iGraphics.Rendering.OpenGL.Raw.Core21
glUniform2ivGraphics.Rendering.OpenGL.Raw.Core21
glUniform3fGraphics.Rendering.OpenGL.Raw.Core21
glUniform3fvGraphics.Rendering.OpenGL.Raw.Core21
glUniform3iGraphics.Rendering.OpenGL.Raw.Core21
glUniform3ivGraphics.Rendering.OpenGL.Raw.Core21
glUniform4fGraphics.Rendering.OpenGL.Raw.Core21
glUniform4fvGraphics.Rendering.OpenGL.Raw.Core21
glUniform4iGraphics.Rendering.OpenGL.Raw.Core21
glUniform4ivGraphics.Rendering.OpenGL.Raw.Core21
glUnmapBufferGraphics.Rendering.OpenGL.Raw.Core21
glUseProgramGraphics.Rendering.OpenGL.Raw.Core21
GLushortGraphics.Rendering.OpenGL.Raw.Core21
glValidateProgramGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib1fGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib1fvGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib2fGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib2fvGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib3fGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib3fvGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib4fGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib4fvGraphics.Rendering.OpenGL.Raw.Core21
glVertexAttribPointerGraphics.Rendering.OpenGL.Raw.Core21
glViewportGraphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_ATTRIBUTESGraphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_ATTRIBUTE_MAX_LENGTHGraphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_TEXTUREGraphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_UNIFORMSGraphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_UNIFORM_MAX_LENGTHGraphics.Rendering.OpenGL.Raw.Core21
gl_ALIASED_LINE_WIDTH_RANGEGraphics.Rendering.OpenGL.Raw.Core21
gl_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_ALWAYSGraphics.Rendering.OpenGL.Raw.Core21
gl_ANDGraphics.Rendering.OpenGL.Raw.Core21
gl_AND_INVERTEDGraphics.Rendering.OpenGL.Raw.Core21
gl_AND_REVERSEGraphics.Rendering.OpenGL.Raw.Core21
gl_ARRAY_BUFFERGraphics.Rendering.OpenGL.Raw.Core21
gl_ATTACHED_SHADERSGraphics.Rendering.OpenGL.Raw.Core21
gl_BACKGraphics.Rendering.OpenGL.Raw.Core21
gl_BACK_LEFTGraphics.Rendering.OpenGL.Raw.Core21
gl_BACK_RIGHTGraphics.Rendering.OpenGL.Raw.Core21
gl_BGRGraphics.Rendering.OpenGL.Raw.Core21
gl_BGRAGraphics.Rendering.OpenGL.Raw.Core21
gl_BLENDGraphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_COLORGraphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_DST_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_DST_RGBGraphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_EQUATION_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_EQUATION_RGBGraphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_SRC_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_SRC_RGBGraphics.Rendering.OpenGL.Raw.Core21
gl_BLUEGraphics.Rendering.OpenGL.Raw.Core21
gl_BOOLGraphics.Rendering.OpenGL.Raw.Core21
gl_BOOL_VEC2Graphics.Rendering.OpenGL.Raw.Core21
gl_BOOL_VEC3Graphics.Rendering.OpenGL.Raw.Core21
gl_BOOL_VEC4Graphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_ACCESSGraphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_MAPPEDGraphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_MAP_POINTERGraphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_USAGEGraphics.Rendering.OpenGL.Raw.Core21
gl_BYTEGraphics.Rendering.OpenGL.Raw.Core21
gl_CCWGraphics.Rendering.OpenGL.Raw.Core21
gl_CLAMP_TO_EDGEGraphics.Rendering.OpenGL.Raw.Core21
gl_CLEARGraphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE0Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE1Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE2Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE3Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE4Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE5Graphics.Rendering.OpenGL.Raw.Core21
gl_COLORGraphics.Rendering.OpenGL.Raw.Core21
gl_COLOR_BUFFER_BITGraphics.Rendering.OpenGL.Raw.Core21
gl_COLOR_CLEAR_VALUEGraphics.Rendering.OpenGL.Raw.Core21
gl_COLOR_LOGIC_OPGraphics.Rendering.OpenGL.Raw.Core21
gl_COLOR_WRITEMASKGraphics.Rendering.OpenGL.Raw.Core21
gl_COMPARE_REF_TO_TEXTUREGraphics.Rendering.OpenGL.Raw.Core21
gl_COMPILE_STATUSGraphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_RGBGraphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_RGBAGraphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_SRGBGraphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_SRGB_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_TEXTURE_FORMATSGraphics.Rendering.OpenGL.Raw.Core21
gl_COPYGraphics.Rendering.OpenGL.Raw.Core21
gl_COPY_INVERTEDGraphics.Rendering.OpenGL.Raw.Core21
gl_CULL_FACEGraphics.Rendering.OpenGL.Raw.Core21
gl_CULL_FACE_MODEGraphics.Rendering.OpenGL.Raw.Core21
gl_CURRENT_PROGRAMGraphics.Rendering.OpenGL.Raw.Core21
gl_CURRENT_QUERYGraphics.Rendering.OpenGL.Raw.Core21
gl_CURRENT_VERTEX_ATTRIBGraphics.Rendering.OpenGL.Raw.Core21
gl_CWGraphics.Rendering.OpenGL.Raw.Core21
gl_DECRGraphics.Rendering.OpenGL.Raw.Core21
gl_DECR_WRAPGraphics.Rendering.OpenGL.Raw.Core21
gl_DELETE_STATUSGraphics.Rendering.OpenGL.Raw.Core21
gl_DEPTHGraphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_BUFFER_BITGraphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_CLEAR_VALUEGraphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_COMPONENTGraphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_COMPONENT16Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_COMPONENT24Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_COMPONENT32Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_FUNCGraphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_RANGEGraphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_TESTGraphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_WRITEMASKGraphics.Rendering.OpenGL.Raw.Core21
gl_DITHERGraphics.Rendering.OpenGL.Raw.Core21
gl_DONT_CAREGraphics.Rendering.OpenGL.Raw.Core21
gl_DOUBLEGraphics.Rendering.OpenGL.Raw.Core21
gl_DOUBLEBUFFERGraphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFERGraphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER0Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER1Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER10Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER11Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER12Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER13Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER14Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER15Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER2Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER3Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER4Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER5Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER6Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER7Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER8Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER9Graphics.Rendering.OpenGL.Raw.Core21
gl_DST_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_DST_COLORGraphics.Rendering.OpenGL.Raw.Core21
gl_DYNAMIC_COPYGraphics.Rendering.OpenGL.Raw.Core21
gl_DYNAMIC_DRAWGraphics.Rendering.OpenGL.Raw.Core21
gl_DYNAMIC_READGraphics.Rendering.OpenGL.Raw.Core21
gl_ELEMENT_ARRAY_BUFFERGraphics.Rendering.OpenGL.Raw.Core21
gl_EQUALGraphics.Rendering.OpenGL.Raw.Core21
gl_EQUIVGraphics.Rendering.OpenGL.Raw.Core21
gl_FALSEGraphics.Rendering.OpenGL.Raw.Core21
gl_FASTESTGraphics.Rendering.OpenGL.Raw.Core21
gl_FILLGraphics.Rendering.OpenGL.Raw.Core21
gl_FLOATGraphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT2Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT2x3Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT2x4Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT3Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT3x2Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT3x4Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT4Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT4x2Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT4x3Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_VEC2Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_VEC3Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_VEC4Graphics.Rendering.OpenGL.Raw.Core21
gl_FRAGMENT_SHADERGraphics.Rendering.OpenGL.Raw.Core21
gl_FRAGMENT_SHADER_DERIVATIVE_HINTGraphics.Rendering.OpenGL.Raw.Core21
gl_FRONTGraphics.Rendering.OpenGL.Raw.Core21
gl_FRONT_AND_BACKGraphics.Rendering.OpenGL.Raw.Core21
gl_FRONT_FACEGraphics.Rendering.OpenGL.Raw.Core21
gl_FRONT_LEFTGraphics.Rendering.OpenGL.Raw.Core21
gl_FRONT_RIGHTGraphics.Rendering.OpenGL.Raw.Core21
gl_FUNC_ADDGraphics.Rendering.OpenGL.Raw.Core21
gl_FUNC_REVERSE_SUBTRACTGraphics.Rendering.OpenGL.Raw.Core21
gl_FUNC_SUBTRACTGraphics.Rendering.OpenGL.Raw.Core21
gl_GEQUALGraphics.Rendering.OpenGL.Raw.Core21
gl_GREATERGraphics.Rendering.OpenGL.Raw.Core21
gl_GREENGraphics.Rendering.OpenGL.Raw.Core21
gl_INCRGraphics.Rendering.OpenGL.Raw.Core21
gl_INCR_WRAPGraphics.Rendering.OpenGL.Raw.Core21
gl_INFO_LOG_LENGTHGraphics.Rendering.OpenGL.Raw.Core21
gl_INTGraphics.Rendering.OpenGL.Raw.Core21
gl_INT_VEC2Graphics.Rendering.OpenGL.Raw.Core21
gl_INT_VEC3Graphics.Rendering.OpenGL.Raw.Core21
gl_INT_VEC4Graphics.Rendering.OpenGL.Raw.Core21
gl_INVALID_ENUMGraphics.Rendering.OpenGL.Raw.Core21
gl_INVALID_OPERATIONGraphics.Rendering.OpenGL.Raw.Core21
gl_INVALID_VALUEGraphics.Rendering.OpenGL.Raw.Core21
gl_INVERTGraphics.Rendering.OpenGL.Raw.Core21
gl_KEEPGraphics.Rendering.OpenGL.Raw.Core21
gl_LEFTGraphics.Rendering.OpenGL.Raw.Core21
gl_LEQUALGraphics.Rendering.OpenGL.Raw.Core21
gl_LESSGraphics.Rendering.OpenGL.Raw.Core21
gl_LINEGraphics.Rendering.OpenGL.Raw.Core21
gl_LINEARGraphics.Rendering.OpenGL.Raw.Core21
gl_LINEAR_MIPMAP_LINEARGraphics.Rendering.OpenGL.Raw.Core21
gl_LINEAR_MIPMAP_NEARESTGraphics.Rendering.OpenGL.Raw.Core21
gl_LINESGraphics.Rendering.OpenGL.Raw.Core21
gl_LINE_LOOPGraphics.Rendering.OpenGL.Raw.Core21
gl_LINE_SMOOTHGraphics.Rendering.OpenGL.Raw.Core21
gl_LINE_SMOOTH_HINTGraphics.Rendering.OpenGL.Raw.Core21
gl_LINE_STRIPGraphics.Rendering.OpenGL.Raw.Core21
gl_LINE_WIDTHGraphics.Rendering.OpenGL.Raw.Core21
gl_LINK_STATUSGraphics.Rendering.OpenGL.Raw.Core21
gl_LOWER_LEFTGraphics.Rendering.OpenGL.Raw.Core21
gl_MAXGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_3D_TEXTURE_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_CLIP_DISTANCESGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITSGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_CUBE_MAP_TEXTURE_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_DRAW_BUFFERSGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_ELEMENTS_INDICESGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_ELEMENTS_VERTICESGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_FRAGMENT_UNIFORM_COMPONENTSGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_TEXTURE_IMAGE_UNITSGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_TEXTURE_LOD_BIASGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_TEXTURE_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VARYING_FLOATSGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VERTEX_ATTRIBSGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITSGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VERTEX_UNIFORM_COMPONENTSGraphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VIEWPORT_DIMSGraphics.Rendering.OpenGL.Raw.Core21
gl_MINGraphics.Rendering.OpenGL.Raw.Core21
gl_MIRRORED_REPEATGraphics.Rendering.OpenGL.Raw.Core21
gl_MULTISAMPLEGraphics.Rendering.OpenGL.Raw.Core21
gl_NANDGraphics.Rendering.OpenGL.Raw.Core21
gl_NEARESTGraphics.Rendering.OpenGL.Raw.Core21
gl_NEAREST_MIPMAP_LINEARGraphics.Rendering.OpenGL.Raw.Core21
gl_NEAREST_MIPMAP_NEARESTGraphics.Rendering.OpenGL.Raw.Core21
gl_NEVERGraphics.Rendering.OpenGL.Raw.Core21
gl_NICESTGraphics.Rendering.OpenGL.Raw.Core21
gl_NONEGraphics.Rendering.OpenGL.Raw.Core21
gl_NOOPGraphics.Rendering.OpenGL.Raw.Core21
gl_NORGraphics.Rendering.OpenGL.Raw.Core21
gl_NOTEQUALGraphics.Rendering.OpenGL.Raw.Core21
gl_NO_ERRORGraphics.Rendering.OpenGL.Raw.Core21
gl_NUM_COMPRESSED_TEXTURE_FORMATSGraphics.Rendering.OpenGL.Raw.Core21
gl_ONEGraphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_CONSTANT_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_CONSTANT_COLORGraphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_DST_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_DST_COLORGraphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_SRC_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_SRC_COLORGraphics.Rendering.OpenGL.Raw.Core21
gl_ORGraphics.Rendering.OpenGL.Raw.Core21
gl_OR_INVERTEDGraphics.Rendering.OpenGL.Raw.Core21
gl_OR_REVERSEGraphics.Rendering.OpenGL.Raw.Core21
gl_OUT_OF_MEMORYGraphics.Rendering.OpenGL.Raw.Core21
gl_PACK_ALIGNMENTGraphics.Rendering.OpenGL.Raw.Core21
gl_PACK_IMAGE_HEIGHTGraphics.Rendering.OpenGL.Raw.Core21
gl_PACK_LSB_FIRSTGraphics.Rendering.OpenGL.Raw.Core21
gl_PACK_ROW_LENGTHGraphics.Rendering.OpenGL.Raw.Core21
gl_PACK_SKIP_IMAGESGraphics.Rendering.OpenGL.Raw.Core21
gl_PACK_SKIP_PIXELSGraphics.Rendering.OpenGL.Raw.Core21
gl_PACK_SKIP_ROWSGraphics.Rendering.OpenGL.Raw.Core21
gl_PACK_SWAP_BYTESGraphics.Rendering.OpenGL.Raw.Core21
gl_PIXEL_PACK_BUFFERGraphics.Rendering.OpenGL.Raw.Core21
gl_PIXEL_UNPACK_BUFFERGraphics.Rendering.OpenGL.Raw.Core21
gl_POINTGraphics.Rendering.OpenGL.Raw.Core21
gl_POINTSGraphics.Rendering.OpenGL.Raw.Core21
gl_POINT_FADE_THRESHOLD_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_POINT_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_POINT_SIZE_GRANULARITYGraphics.Rendering.OpenGL.Raw.Core21
gl_POINT_SIZE_RANGEGraphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_FACTORGraphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_FILLGraphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_LINEGraphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_POINTGraphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_UNITSGraphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_SMOOTHGraphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_SMOOTH_HINTGraphics.Rendering.OpenGL.Raw.Core21
gl_PROXY_TEXTURE_1DGraphics.Rendering.OpenGL.Raw.Core21
gl_PROXY_TEXTURE_2DGraphics.Rendering.OpenGL.Raw.Core21
gl_PROXY_TEXTURE_3DGraphics.Rendering.OpenGL.Raw.Core21
gl_PROXY_TEXTURE_CUBE_MAPGraphics.Rendering.OpenGL.Raw.Core21
gl_QUERY_COUNTER_BITSGraphics.Rendering.OpenGL.Raw.Core21
gl_QUERY_RESULTGraphics.Rendering.OpenGL.Raw.Core21
gl_QUERY_RESULT_AVAILABLEGraphics.Rendering.OpenGL.Raw.Core21
gl_R3_G3_B2Graphics.Rendering.OpenGL.Raw.Core21
gl_READ_BUFFERGraphics.Rendering.OpenGL.Raw.Core21
gl_READ_ONLYGraphics.Rendering.OpenGL.Raw.Core21
gl_READ_WRITEGraphics.Rendering.OpenGL.Raw.Core21
gl_REDGraphics.Rendering.OpenGL.Raw.Core21
gl_RENDERERGraphics.Rendering.OpenGL.Raw.Core21
gl_REPEATGraphics.Rendering.OpenGL.Raw.Core21
gl_REPLACEGraphics.Rendering.OpenGL.Raw.Core21
gl_RGBGraphics.Rendering.OpenGL.Raw.Core21
gl_RGB10Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB10_A2Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB12Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB16Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB4Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB5Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB5_A1Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB8Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBAGraphics.Rendering.OpenGL.Raw.Core21
gl_RGBA12Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA16Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA2Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA4Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA8Graphics.Rendering.OpenGL.Raw.Core21
gl_RIGHTGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_1DGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_1D_SHADOWGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_2DGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_2D_SHADOWGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_3DGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_CUBEGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLESGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLES_PASSEDGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_ALPHA_TO_COVERAGEGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_ALPHA_TO_ONEGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_BUFFERSGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_COVERAGEGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_COVERAGE_INVERTGraphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_COVERAGE_VALUEGraphics.Rendering.OpenGL.Raw.Core21
gl_SCISSOR_BOXGraphics.Rendering.OpenGL.Raw.Core21
gl_SCISSOR_TESTGraphics.Rendering.OpenGL.Raw.Core21
gl_SETGraphics.Rendering.OpenGL.Raw.Core21
gl_SHADER_SOURCE_LENGTHGraphics.Rendering.OpenGL.Raw.Core21
gl_SHADER_TYPEGraphics.Rendering.OpenGL.Raw.Core21
gl_SHADING_LANGUAGE_VERSIONGraphics.Rendering.OpenGL.Raw.Core21
gl_SHORTGraphics.Rendering.OpenGL.Raw.Core21
gl_SMOOTH_LINE_WIDTH_GRANULARITYGraphics.Rendering.OpenGL.Raw.Core21
gl_SMOOTH_LINE_WIDTH_RANGEGraphics.Rendering.OpenGL.Raw.Core21
gl_SMOOTH_POINT_SIZE_GRANULARITYGraphics.Rendering.OpenGL.Raw.Core21
gl_SMOOTH_POINT_SIZE_RANGEGraphics.Rendering.OpenGL.Raw.Core21
gl_SRC_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_SRC_ALPHA_SATURATEGraphics.Rendering.OpenGL.Raw.Core21
gl_SRC_COLORGraphics.Rendering.OpenGL.Raw.Core21
gl_SRGBGraphics.Rendering.OpenGL.Raw.Core21
gl_SRGB8Graphics.Rendering.OpenGL.Raw.Core21
gl_SRGB8_ALPHA8Graphics.Rendering.OpenGL.Raw.Core21
gl_SRGB_ALPHAGraphics.Rendering.OpenGL.Raw.Core21
gl_STATIC_COPYGraphics.Rendering.OpenGL.Raw.Core21
gl_STATIC_DRAWGraphics.Rendering.OpenGL.Raw.Core21
gl_STATIC_READGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCILGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_FAILGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_FUNCGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_PASS_DEPTH_FAILGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_PASS_DEPTH_PASSGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_REFGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_VALUE_MASKGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_WRITEMASKGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BUFFER_BITGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_CLEAR_VALUEGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_FAILGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_FUNCGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_INDEXGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_PASS_DEPTH_FAILGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_PASS_DEPTH_PASSGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_REFGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_TESTGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_VALUE_MASKGraphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_WRITEMASKGraphics.Rendering.OpenGL.Raw.Core21
gl_STEREOGraphics.Rendering.OpenGL.Raw.Core21
gl_STREAM_COPYGraphics.Rendering.OpenGL.Raw.Core21
gl_STREAM_DRAWGraphics.Rendering.OpenGL.Raw.Core21
gl_STREAM_READGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTUREGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_1DGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_2DGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_3DGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_ALPHA_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BASE_LEVELGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BINDING_1DGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BINDING_2DGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BINDING_3DGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BINDING_CUBE_MAPGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BLUE_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPARE_FUNCGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPARE_MODEGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPRESSEDGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPRESSED_IMAGE_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPRESSION_HINTGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAPGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_NEGATIVE_XGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_NEGATIVE_YGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_NEGATIVE_ZGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_POSITIVE_XGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_POSITIVE_YGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_POSITIVE_ZGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_DEPTHGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_DEPTH_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_GREEN_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_HEIGHTGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_INTERNAL_FORMATGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_LOD_BIASGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MAG_FILTERGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MAX_LEVELGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MAX_LODGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MIN_FILTERGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MIN_LODGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_RED_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_WIDTHGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_WRAP_RGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_WRAP_SGraphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_WRAP_TGraphics.Rendering.OpenGL.Raw.Core21
gl_TRIANGLESGraphics.Rendering.OpenGL.Raw.Core21
gl_TRIANGLE_FANGraphics.Rendering.OpenGL.Raw.Core21
gl_TRIANGLE_STRIPGraphics.Rendering.OpenGL.Raw.Core21
gl_TRUEGraphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_ALIGNMENTGraphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_IMAGE_HEIGHTGraphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_LSB_FIRSTGraphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_ROW_LENGTHGraphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_SKIP_IMAGESGraphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_SKIP_PIXELSGraphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_SKIP_ROWSGraphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_SWAP_BYTESGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_BYTEGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_BYTE_2_3_3_REVGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_BYTE_3_3_2Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INTGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT_10_10_10_2Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT_2_10_10_10_REVGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT_8_8_8_8Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT_8_8_8_8_REVGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORTGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_1_5_5_5_REVGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_4_4_4_4Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_4_4_4_4_REVGraphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_5_5_5_1Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_5_6_5Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_5_6_5_REVGraphics.Rendering.OpenGL.Raw.Core21
gl_UPPER_LEFTGraphics.Rendering.OpenGL.Raw.Core21
gl_VALIDATE_STATUSGraphics.Rendering.OpenGL.Raw.Core21
gl_VENDORGraphics.Rendering.OpenGL.Raw.Core21
gl_VERSIONGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_ENABLEDGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_NORMALIZEDGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_POINTERGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_STRIDEGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_TYPEGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_PROGRAM_POINT_SIZEGraphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_SHADERGraphics.Rendering.OpenGL.Raw.Core21
gl_VIEWPORTGraphics.Rendering.OpenGL.Raw.Core21
gl_WRITE_ONLYGraphics.Rendering.OpenGL.Raw.Core21
gl_XORGraphics.Rendering.OpenGL.Raw.Core21
gl_ZEROGraphics.Rendering.OpenGL.Raw.Core21