Contents
Index
OpenGLRaw21-1.0: The intersection of OpenGL 2.1 and OpenGL 3.1 Core
G
Index - G
glActiveTexture
Graphics.Rendering.OpenGL.Raw.Core21
glAttachShader
Graphics.Rendering.OpenGL.Raw.Core21
glBeginQuery
Graphics.Rendering.OpenGL.Raw.Core21
glBindAttribLocation
Graphics.Rendering.OpenGL.Raw.Core21
glBindBuffer
Graphics.Rendering.OpenGL.Raw.Core21
glBindTexture
Graphics.Rendering.OpenGL.Raw.Core21
GLbitfield
Graphics.Rendering.OpenGL.Raw.Core21
glBlendColor
Graphics.Rendering.OpenGL.Raw.Core21
glBlendEquation
Graphics.Rendering.OpenGL.Raw.Core21
glBlendEquationSeparate
Graphics.Rendering.OpenGL.Raw.Core21
glBlendFunc
Graphics.Rendering.OpenGL.Raw.Core21
glBlendFuncSeparate
Graphics.Rendering.OpenGL.Raw.Core21
GLboolean
Graphics.Rendering.OpenGL.Raw.Core21
glBufferData
Graphics.Rendering.OpenGL.Raw.Core21
glBufferSubData
Graphics.Rendering.OpenGL.Raw.Core21
GLbyte
Graphics.Rendering.OpenGL.Raw.Core21
GLchar
Graphics.Rendering.OpenGL.Raw.Core21
GLclampd
Graphics.Rendering.OpenGL.Raw.Core21
GLclampf
Graphics.Rendering.OpenGL.Raw.Core21
glClear
Graphics.Rendering.OpenGL.Raw.Core21
glClearColor
Graphics.Rendering.OpenGL.Raw.Core21
glClearDepth
Graphics.Rendering.OpenGL.Raw.Core21
glClearStencil
Graphics.Rendering.OpenGL.Raw.Core21
glColorMask
Graphics.Rendering.OpenGL.Raw.Core21
glCompileShader
Graphics.Rendering.OpenGL.Raw.Core21
glCompressedTexImage1D
Graphics.Rendering.OpenGL.Raw.Core21
glCompressedTexImage2D
Graphics.Rendering.OpenGL.Raw.Core21
glCompressedTexImage3D
Graphics.Rendering.OpenGL.Raw.Core21
glCompressedTexSubImage1D
Graphics.Rendering.OpenGL.Raw.Core21
glCompressedTexSubImage2D
Graphics.Rendering.OpenGL.Raw.Core21
glCompressedTexSubImage3D
Graphics.Rendering.OpenGL.Raw.Core21
glCopyTexImage1D
Graphics.Rendering.OpenGL.Raw.Core21
glCopyTexImage2D
Graphics.Rendering.OpenGL.Raw.Core21
glCopyTexSubImage1D
Graphics.Rendering.OpenGL.Raw.Core21
glCopyTexSubImage2D
Graphics.Rendering.OpenGL.Raw.Core21
glCopyTexSubImage3D
Graphics.Rendering.OpenGL.Raw.Core21
glCreateProgram
Graphics.Rendering.OpenGL.Raw.Core21
glCreateShader
Graphics.Rendering.OpenGL.Raw.Core21
glCullFace
Graphics.Rendering.OpenGL.Raw.Core21
glDeleteBuffers
Graphics.Rendering.OpenGL.Raw.Core21
glDeleteProgram
Graphics.Rendering.OpenGL.Raw.Core21
glDeleteQueries
Graphics.Rendering.OpenGL.Raw.Core21
glDeleteShader
Graphics.Rendering.OpenGL.Raw.Core21
glDeleteTextures
Graphics.Rendering.OpenGL.Raw.Core21
glDepthFunc
Graphics.Rendering.OpenGL.Raw.Core21
glDepthMask
Graphics.Rendering.OpenGL.Raw.Core21
glDepthRange
Graphics.Rendering.OpenGL.Raw.Core21
glDetachShader
Graphics.Rendering.OpenGL.Raw.Core21
glDisable
Graphics.Rendering.OpenGL.Raw.Core21
glDisableVertexAttribArray
Graphics.Rendering.OpenGL.Raw.Core21
GLdouble
Graphics.Rendering.OpenGL.Raw.Core21
glDrawArrays
Graphics.Rendering.OpenGL.Raw.Core21
glDrawBuffer
Graphics.Rendering.OpenGL.Raw.Core21
glDrawBuffers
Graphics.Rendering.OpenGL.Raw.Core21
glDrawElements
Graphics.Rendering.OpenGL.Raw.Core21
glDrawRangeElements
Graphics.Rendering.OpenGL.Raw.Core21
glEnable
Graphics.Rendering.OpenGL.Raw.Core21
glEnableVertexAttribArray
Graphics.Rendering.OpenGL.Raw.Core21
glEndQuery
Graphics.Rendering.OpenGL.Raw.Core21
GLenum
Graphics.Rendering.OpenGL.Raw.Core21
glFinish
Graphics.Rendering.OpenGL.Raw.Core21
GLfloat
Graphics.Rendering.OpenGL.Raw.Core21
glFlush
Graphics.Rendering.OpenGL.Raw.Core21
glFrontFace
Graphics.Rendering.OpenGL.Raw.Core21
glGenBuffers
Graphics.Rendering.OpenGL.Raw.Core21
glGenQueries
Graphics.Rendering.OpenGL.Raw.Core21
glGenTextures
Graphics.Rendering.OpenGL.Raw.Core21
glGetActiveAttrib
Graphics.Rendering.OpenGL.Raw.Core21
glGetActiveUniform
Graphics.Rendering.OpenGL.Raw.Core21
glGetAttachedShaders
Graphics.Rendering.OpenGL.Raw.Core21
glGetAttribLocation
Graphics.Rendering.OpenGL.Raw.Core21
glGetBooleanv
Graphics.Rendering.OpenGL.Raw.Core21
glGetBufferParameteriv
Graphics.Rendering.OpenGL.Raw.Core21
glGetBufferPointerv
Graphics.Rendering.OpenGL.Raw.Core21
glGetBufferSubData
Graphics.Rendering.OpenGL.Raw.Core21
glGetCompressedTexImage
Graphics.Rendering.OpenGL.Raw.Core21
glGetDoublev
Graphics.Rendering.OpenGL.Raw.Core21
glGetError
Graphics.Rendering.OpenGL.Raw.Core21
glGetFloatv
Graphics.Rendering.OpenGL.Raw.Core21
glGetIntegerv
Graphics.Rendering.OpenGL.Raw.Core21
glGetProgramInfoLog
Graphics.Rendering.OpenGL.Raw.Core21
glGetProgramiv
Graphics.Rendering.OpenGL.Raw.Core21
glGetQueryiv
Graphics.Rendering.OpenGL.Raw.Core21
glGetShaderInfoLog
Graphics.Rendering.OpenGL.Raw.Core21
glGetShaderiv
Graphics.Rendering.OpenGL.Raw.Core21
glGetShaderSource
Graphics.Rendering.OpenGL.Raw.Core21
glGetString
Graphics.Rendering.OpenGL.Raw.Core21
glGetTexImage
Graphics.Rendering.OpenGL.Raw.Core21
glGetTexParameterfv
Graphics.Rendering.OpenGL.Raw.Core21
glGetTexParameteriv
Graphics.Rendering.OpenGL.Raw.Core21
glGetUniformfv
Graphics.Rendering.OpenGL.Raw.Core21
glGetUniformiv
Graphics.Rendering.OpenGL.Raw.Core21
glGetUniformLocation
Graphics.Rendering.OpenGL.Raw.Core21
glGetVertexAttribfv
Graphics.Rendering.OpenGL.Raw.Core21
glGetVertexAttribiv
Graphics.Rendering.OpenGL.Raw.Core21
glGetVertexAttribPointerv
Graphics.Rendering.OpenGL.Raw.Core21
GLhalf
Graphics.Rendering.OpenGL.Raw.Core21
glHint
Graphics.Rendering.OpenGL.Raw.Core21
GLint
Graphics.Rendering.OpenGL.Raw.Core21
GLintptr
Graphics.Rendering.OpenGL.Raw.Core21
glIsBuffer
Graphics.Rendering.OpenGL.Raw.Core21
glIsEnabled
Graphics.Rendering.OpenGL.Raw.Core21
glIsProgram
Graphics.Rendering.OpenGL.Raw.Core21
glIsQuery
Graphics.Rendering.OpenGL.Raw.Core21
glIsShader
Graphics.Rendering.OpenGL.Raw.Core21
glIsTexture
Graphics.Rendering.OpenGL.Raw.Core21
glLineWidth
Graphics.Rendering.OpenGL.Raw.Core21
glLinkProgram
Graphics.Rendering.OpenGL.Raw.Core21
glLogicOp
Graphics.Rendering.OpenGL.Raw.Core21
glMapBuffer
Graphics.Rendering.OpenGL.Raw.Core21
glMultiDrawArrays
Graphics.Rendering.OpenGL.Raw.Core21
glMultiDrawElements
Graphics.Rendering.OpenGL.Raw.Core21
glPixelStorei
Graphics.Rendering.OpenGL.Raw.Core21
glPointParameterf
Graphics.Rendering.OpenGL.Raw.Core21
glPointParameterfv
Graphics.Rendering.OpenGL.Raw.Core21
glPointSize
Graphics.Rendering.OpenGL.Raw.Core21
glPolygonMode
Graphics.Rendering.OpenGL.Raw.Core21
glPolygonOffset
Graphics.Rendering.OpenGL.Raw.Core21
glReadBuffer
Graphics.Rendering.OpenGL.Raw.Core21
glReadPixels
Graphics.Rendering.OpenGL.Raw.Core21
glSampleCoverage
Graphics.Rendering.OpenGL.Raw.Core21
glScissor
Graphics.Rendering.OpenGL.Raw.Core21
glShaderSource
Graphics.Rendering.OpenGL.Raw.Core21
GLshort
Graphics.Rendering.OpenGL.Raw.Core21
GLsizei
Graphics.Rendering.OpenGL.Raw.Core21
GLsizeiptr
Graphics.Rendering.OpenGL.Raw.Core21
glStencilFunc
Graphics.Rendering.OpenGL.Raw.Core21
glStencilFuncSeparate
Graphics.Rendering.OpenGL.Raw.Core21
glStencilMask
Graphics.Rendering.OpenGL.Raw.Core21
glStencilMaskSeparate
Graphics.Rendering.OpenGL.Raw.Core21
glStencilOp
Graphics.Rendering.OpenGL.Raw.Core21
glStencilOpSeparate
Graphics.Rendering.OpenGL.Raw.Core21
glTexImage1D
Graphics.Rendering.OpenGL.Raw.Core21
glTexImage2D
Graphics.Rendering.OpenGL.Raw.Core21
glTexImage3D
Graphics.Rendering.OpenGL.Raw.Core21
glTexParameterf
Graphics.Rendering.OpenGL.Raw.Core21
glTexParameterfv
Graphics.Rendering.OpenGL.Raw.Core21
glTexParameteri
Graphics.Rendering.OpenGL.Raw.Core21
glTexParameteriv
Graphics.Rendering.OpenGL.Raw.Core21
glTexSubImage1D
Graphics.Rendering.OpenGL.Raw.Core21
glTexSubImage2D
Graphics.Rendering.OpenGL.Raw.Core21
glTexSubImage3D
Graphics.Rendering.OpenGL.Raw.Core21
GLubyte
Graphics.Rendering.OpenGL.Raw.Core21
GLuint
Graphics.Rendering.OpenGL.Raw.Core21
glUniform1f
Graphics.Rendering.OpenGL.Raw.Core21
glUniform1fv
Graphics.Rendering.OpenGL.Raw.Core21
glUniform1i
Graphics.Rendering.OpenGL.Raw.Core21
glUniform1iv
Graphics.Rendering.OpenGL.Raw.Core21
glUniform2f
Graphics.Rendering.OpenGL.Raw.Core21
glUniform2fv
Graphics.Rendering.OpenGL.Raw.Core21
glUniform2i
Graphics.Rendering.OpenGL.Raw.Core21
glUniform2iv
Graphics.Rendering.OpenGL.Raw.Core21
glUniform3f
Graphics.Rendering.OpenGL.Raw.Core21
glUniform3fv
Graphics.Rendering.OpenGL.Raw.Core21
glUniform3i
Graphics.Rendering.OpenGL.Raw.Core21
glUniform3iv
Graphics.Rendering.OpenGL.Raw.Core21
glUniform4f
Graphics.Rendering.OpenGL.Raw.Core21
glUniform4fv
Graphics.Rendering.OpenGL.Raw.Core21
glUniform4i
Graphics.Rendering.OpenGL.Raw.Core21
glUniform4iv
Graphics.Rendering.OpenGL.Raw.Core21
glUnmapBuffer
Graphics.Rendering.OpenGL.Raw.Core21
glUseProgram
Graphics.Rendering.OpenGL.Raw.Core21
GLushort
Graphics.Rendering.OpenGL.Raw.Core21
glValidateProgram
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib1f
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib1fv
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib2f
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib2fv
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib3f
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib3fv
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib4f
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttrib4fv
Graphics.Rendering.OpenGL.Raw.Core21
glVertexAttribPointer
Graphics.Rendering.OpenGL.Raw.Core21
glViewport
Graphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_ATTRIBUTES
Graphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_TEXTURE
Graphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_UNIFORMS
Graphics.Rendering.OpenGL.Raw.Core21
gl_ACTIVE_UNIFORM_MAX_LENGTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_ALIASED_LINE_WIDTH_RANGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_ALWAYS
Graphics.Rendering.OpenGL.Raw.Core21
gl_AND
Graphics.Rendering.OpenGL.Raw.Core21
gl_AND_INVERTED
Graphics.Rendering.OpenGL.Raw.Core21
gl_AND_REVERSE
Graphics.Rendering.OpenGL.Raw.Core21
gl_ARRAY_BUFFER
Graphics.Rendering.OpenGL.Raw.Core21
gl_ATTACHED_SHADERS
Graphics.Rendering.OpenGL.Raw.Core21
gl_BACK
Graphics.Rendering.OpenGL.Raw.Core21
gl_BACK_LEFT
Graphics.Rendering.OpenGL.Raw.Core21
gl_BACK_RIGHT
Graphics.Rendering.OpenGL.Raw.Core21
gl_BGR
Graphics.Rendering.OpenGL.Raw.Core21
gl_BGRA
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLEND
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_COLOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_DST_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_DST_RGB
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_EQUATION_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_EQUATION_RGB
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_SRC_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLEND_SRC_RGB
Graphics.Rendering.OpenGL.Raw.Core21
gl_BLUE
Graphics.Rendering.OpenGL.Raw.Core21
gl_BOOL
Graphics.Rendering.OpenGL.Raw.Core21
gl_BOOL_VEC2
Graphics.Rendering.OpenGL.Raw.Core21
gl_BOOL_VEC3
Graphics.Rendering.OpenGL.Raw.Core21
gl_BOOL_VEC4
Graphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_ACCESS
Graphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_MAPPED
Graphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_MAP_POINTER
Graphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_BUFFER_USAGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_BYTE
Graphics.Rendering.OpenGL.Raw.Core21
gl_CCW
Graphics.Rendering.OpenGL.Raw.Core21
gl_CLAMP_TO_EDGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_CLEAR
Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE0
Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE1
Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE2
Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE3
Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE4
Graphics.Rendering.OpenGL.Raw.Core21
gl_CLIP_DISTANCE5
Graphics.Rendering.OpenGL.Raw.Core21
gl_COLOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_COLOR_BUFFER_BIT
Graphics.Rendering.OpenGL.Raw.Core21
gl_COLOR_CLEAR_VALUE
Graphics.Rendering.OpenGL.Raw.Core21
gl_COLOR_LOGIC_OP
Graphics.Rendering.OpenGL.Raw.Core21
gl_COLOR_WRITEMASK
Graphics.Rendering.OpenGL.Raw.Core21
gl_COMPARE_REF_TO_TEXTURE
Graphics.Rendering.OpenGL.Raw.Core21
gl_COMPILE_STATUS
Graphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_RGB
Graphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_RGBA
Graphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_SRGB
Graphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_SRGB_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_COMPRESSED_TEXTURE_FORMATS
Graphics.Rendering.OpenGL.Raw.Core21
gl_COPY
Graphics.Rendering.OpenGL.Raw.Core21
gl_COPY_INVERTED
Graphics.Rendering.OpenGL.Raw.Core21
gl_CULL_FACE
Graphics.Rendering.OpenGL.Raw.Core21
gl_CULL_FACE_MODE
Graphics.Rendering.OpenGL.Raw.Core21
gl_CURRENT_PROGRAM
Graphics.Rendering.OpenGL.Raw.Core21
gl_CURRENT_QUERY
Graphics.Rendering.OpenGL.Raw.Core21
gl_CURRENT_VERTEX_ATTRIB
Graphics.Rendering.OpenGL.Raw.Core21
gl_CW
Graphics.Rendering.OpenGL.Raw.Core21
gl_DECR
Graphics.Rendering.OpenGL.Raw.Core21
gl_DECR_WRAP
Graphics.Rendering.OpenGL.Raw.Core21
gl_DELETE_STATUS
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_BUFFER_BIT
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_CLEAR_VALUE
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_COMPONENT
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_COMPONENT16
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_COMPONENT24
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_COMPONENT32
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_FUNC
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_RANGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_TEST
Graphics.Rendering.OpenGL.Raw.Core21
gl_DEPTH_WRITEMASK
Graphics.Rendering.OpenGL.Raw.Core21
gl_DITHER
Graphics.Rendering.OpenGL.Raw.Core21
gl_DONT_CARE
Graphics.Rendering.OpenGL.Raw.Core21
gl_DOUBLE
Graphics.Rendering.OpenGL.Raw.Core21
gl_DOUBLEBUFFER
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER0
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER1
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER10
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER11
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER12
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER13
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER14
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER15
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER2
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER3
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER4
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER5
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER6
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER7
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER8
Graphics.Rendering.OpenGL.Raw.Core21
gl_DRAW_BUFFER9
Graphics.Rendering.OpenGL.Raw.Core21
gl_DST_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_DST_COLOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_DYNAMIC_COPY
Graphics.Rendering.OpenGL.Raw.Core21
gl_DYNAMIC_DRAW
Graphics.Rendering.OpenGL.Raw.Core21
gl_DYNAMIC_READ
Graphics.Rendering.OpenGL.Raw.Core21
gl_ELEMENT_ARRAY_BUFFER
Graphics.Rendering.OpenGL.Raw.Core21
gl_EQUAL
Graphics.Rendering.OpenGL.Raw.Core21
gl_EQUIV
Graphics.Rendering.OpenGL.Raw.Core21
gl_FALSE
Graphics.Rendering.OpenGL.Raw.Core21
gl_FASTEST
Graphics.Rendering.OpenGL.Raw.Core21
gl_FILL
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT2
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT2x3
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT2x4
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT3
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT3x2
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT3x4
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT4
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT4x2
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_MAT4x3
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_VEC2
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_VEC3
Graphics.Rendering.OpenGL.Raw.Core21
gl_FLOAT_VEC4
Graphics.Rendering.OpenGL.Raw.Core21
gl_FRAGMENT_SHADER
Graphics.Rendering.OpenGL.Raw.Core21
gl_FRAGMENT_SHADER_DERIVATIVE_HINT
Graphics.Rendering.OpenGL.Raw.Core21
gl_FRONT
Graphics.Rendering.OpenGL.Raw.Core21
gl_FRONT_AND_BACK
Graphics.Rendering.OpenGL.Raw.Core21
gl_FRONT_FACE
Graphics.Rendering.OpenGL.Raw.Core21
gl_FRONT_LEFT
Graphics.Rendering.OpenGL.Raw.Core21
gl_FRONT_RIGHT
Graphics.Rendering.OpenGL.Raw.Core21
gl_FUNC_ADD
Graphics.Rendering.OpenGL.Raw.Core21
gl_FUNC_REVERSE_SUBTRACT
Graphics.Rendering.OpenGL.Raw.Core21
gl_FUNC_SUBTRACT
Graphics.Rendering.OpenGL.Raw.Core21
gl_GEQUAL
Graphics.Rendering.OpenGL.Raw.Core21
gl_GREATER
Graphics.Rendering.OpenGL.Raw.Core21
gl_GREEN
Graphics.Rendering.OpenGL.Raw.Core21
gl_INCR
Graphics.Rendering.OpenGL.Raw.Core21
gl_INCR_WRAP
Graphics.Rendering.OpenGL.Raw.Core21
gl_INFO_LOG_LENGTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_INT
Graphics.Rendering.OpenGL.Raw.Core21
gl_INT_VEC2
Graphics.Rendering.OpenGL.Raw.Core21
gl_INT_VEC3
Graphics.Rendering.OpenGL.Raw.Core21
gl_INT_VEC4
Graphics.Rendering.OpenGL.Raw.Core21
gl_INVALID_ENUM
Graphics.Rendering.OpenGL.Raw.Core21
gl_INVALID_OPERATION
Graphics.Rendering.OpenGL.Raw.Core21
gl_INVALID_VALUE
Graphics.Rendering.OpenGL.Raw.Core21
gl_INVERT
Graphics.Rendering.OpenGL.Raw.Core21
gl_KEEP
Graphics.Rendering.OpenGL.Raw.Core21
gl_LEFT
Graphics.Rendering.OpenGL.Raw.Core21
gl_LEQUAL
Graphics.Rendering.OpenGL.Raw.Core21
gl_LESS
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINE
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINEAR
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINEAR_MIPMAP_LINEAR
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINEAR_MIPMAP_NEAREST
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINES
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINE_LOOP
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINE_SMOOTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINE_SMOOTH_HINT
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINE_STRIP
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINE_WIDTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_LINK_STATUS
Graphics.Rendering.OpenGL.Raw.Core21
gl_LOWER_LEFT
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_3D_TEXTURE_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_CLIP_DISTANCES
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_CUBE_MAP_TEXTURE_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_DRAW_BUFFERS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_ELEMENTS_INDICES
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_ELEMENTS_VERTICES
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_TEXTURE_IMAGE_UNITS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_TEXTURE_LOD_BIAS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_TEXTURE_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VARYING_FLOATS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VERTEX_ATTRIBS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VERTEX_UNIFORM_COMPONENTS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MAX_VIEWPORT_DIMS
Graphics.Rendering.OpenGL.Raw.Core21
gl_MIN
Graphics.Rendering.OpenGL.Raw.Core21
gl_MIRRORED_REPEAT
Graphics.Rendering.OpenGL.Raw.Core21
gl_MULTISAMPLE
Graphics.Rendering.OpenGL.Raw.Core21
gl_NAND
Graphics.Rendering.OpenGL.Raw.Core21
gl_NEAREST
Graphics.Rendering.OpenGL.Raw.Core21
gl_NEAREST_MIPMAP_LINEAR
Graphics.Rendering.OpenGL.Raw.Core21
gl_NEAREST_MIPMAP_NEAREST
Graphics.Rendering.OpenGL.Raw.Core21
gl_NEVER
Graphics.Rendering.OpenGL.Raw.Core21
gl_NICEST
Graphics.Rendering.OpenGL.Raw.Core21
gl_NONE
Graphics.Rendering.OpenGL.Raw.Core21
gl_NOOP
Graphics.Rendering.OpenGL.Raw.Core21
gl_NOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_NOTEQUAL
Graphics.Rendering.OpenGL.Raw.Core21
gl_NO_ERROR
Graphics.Rendering.OpenGL.Raw.Core21
gl_NUM_COMPRESSED_TEXTURE_FORMATS
Graphics.Rendering.OpenGL.Raw.Core21
gl_ONE
Graphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_CONSTANT_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_CONSTANT_COLOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_DST_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_DST_COLOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_SRC_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_ONE_MINUS_SRC_COLOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_OR
Graphics.Rendering.OpenGL.Raw.Core21
gl_OR_INVERTED
Graphics.Rendering.OpenGL.Raw.Core21
gl_OR_REVERSE
Graphics.Rendering.OpenGL.Raw.Core21
gl_OUT_OF_MEMORY
Graphics.Rendering.OpenGL.Raw.Core21
gl_PACK_ALIGNMENT
Graphics.Rendering.OpenGL.Raw.Core21
gl_PACK_IMAGE_HEIGHT
Graphics.Rendering.OpenGL.Raw.Core21
gl_PACK_LSB_FIRST
Graphics.Rendering.OpenGL.Raw.Core21
gl_PACK_ROW_LENGTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_PACK_SKIP_IMAGES
Graphics.Rendering.OpenGL.Raw.Core21
gl_PACK_SKIP_PIXELS
Graphics.Rendering.OpenGL.Raw.Core21
gl_PACK_SKIP_ROWS
Graphics.Rendering.OpenGL.Raw.Core21
gl_PACK_SWAP_BYTES
Graphics.Rendering.OpenGL.Raw.Core21
gl_PIXEL_PACK_BUFFER
Graphics.Rendering.OpenGL.Raw.Core21
gl_PIXEL_UNPACK_BUFFER
Graphics.Rendering.OpenGL.Raw.Core21
gl_POINT
Graphics.Rendering.OpenGL.Raw.Core21
gl_POINTS
Graphics.Rendering.OpenGL.Raw.Core21
gl_POINT_FADE_THRESHOLD_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_POINT_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_POINT_SIZE_GRANULARITY
Graphics.Rendering.OpenGL.Raw.Core21
gl_POINT_SIZE_RANGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_FACTOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_FILL
Graphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_LINE
Graphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_POINT
Graphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_OFFSET_UNITS
Graphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_SMOOTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_POLYGON_SMOOTH_HINT
Graphics.Rendering.OpenGL.Raw.Core21
gl_PROXY_TEXTURE_1D
Graphics.Rendering.OpenGL.Raw.Core21
gl_PROXY_TEXTURE_2D
Graphics.Rendering.OpenGL.Raw.Core21
gl_PROXY_TEXTURE_3D
Graphics.Rendering.OpenGL.Raw.Core21
gl_PROXY_TEXTURE_CUBE_MAP
Graphics.Rendering.OpenGL.Raw.Core21
gl_QUERY_COUNTER_BITS
Graphics.Rendering.OpenGL.Raw.Core21
gl_QUERY_RESULT
Graphics.Rendering.OpenGL.Raw.Core21
gl_QUERY_RESULT_AVAILABLE
Graphics.Rendering.OpenGL.Raw.Core21
gl_R3_G3_B2
Graphics.Rendering.OpenGL.Raw.Core21
gl_READ_BUFFER
Graphics.Rendering.OpenGL.Raw.Core21
gl_READ_ONLY
Graphics.Rendering.OpenGL.Raw.Core21
gl_READ_WRITE
Graphics.Rendering.OpenGL.Raw.Core21
gl_RED
Graphics.Rendering.OpenGL.Raw.Core21
gl_RENDERER
Graphics.Rendering.OpenGL.Raw.Core21
gl_REPEAT
Graphics.Rendering.OpenGL.Raw.Core21
gl_REPLACE
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB10
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB10_A2
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB12
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB16
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB4
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB5
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB5_A1
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGB8
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA12
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA16
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA2
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA4
Graphics.Rendering.OpenGL.Raw.Core21
gl_RGBA8
Graphics.Rendering.OpenGL.Raw.Core21
gl_RIGHT
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_1D
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_1D_SHADOW
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_2D
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_2D_SHADOW
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_3D
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLER_CUBE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLES
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLES_PASSED
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_ALPHA_TO_COVERAGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_ALPHA_TO_ONE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_BUFFERS
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_COVERAGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_COVERAGE_INVERT
Graphics.Rendering.OpenGL.Raw.Core21
gl_SAMPLE_COVERAGE_VALUE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SCISSOR_BOX
Graphics.Rendering.OpenGL.Raw.Core21
gl_SCISSOR_TEST
Graphics.Rendering.OpenGL.Raw.Core21
gl_SET
Graphics.Rendering.OpenGL.Raw.Core21
gl_SHADER_SOURCE_LENGTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_SHADER_TYPE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SHADING_LANGUAGE_VERSION
Graphics.Rendering.OpenGL.Raw.Core21
gl_SHORT
Graphics.Rendering.OpenGL.Raw.Core21
gl_SMOOTH_LINE_WIDTH_GRANULARITY
Graphics.Rendering.OpenGL.Raw.Core21
gl_SMOOTH_LINE_WIDTH_RANGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SMOOTH_POINT_SIZE_GRANULARITY
Graphics.Rendering.OpenGL.Raw.Core21
gl_SMOOTH_POINT_SIZE_RANGE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SRC_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_SRC_ALPHA_SATURATE
Graphics.Rendering.OpenGL.Raw.Core21
gl_SRC_COLOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_SRGB
Graphics.Rendering.OpenGL.Raw.Core21
gl_SRGB8
Graphics.Rendering.OpenGL.Raw.Core21
gl_SRGB8_ALPHA8
Graphics.Rendering.OpenGL.Raw.Core21
gl_SRGB_ALPHA
Graphics.Rendering.OpenGL.Raw.Core21
gl_STATIC_COPY
Graphics.Rendering.OpenGL.Raw.Core21
gl_STATIC_DRAW
Graphics.Rendering.OpenGL.Raw.Core21
gl_STATIC_READ
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_FAIL
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_FUNC
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_PASS_DEPTH_FAIL
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_PASS_DEPTH_PASS
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_REF
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_VALUE_MASK
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BACK_WRITEMASK
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_BUFFER_BIT
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_CLEAR_VALUE
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_FAIL
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_FUNC
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_INDEX
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_PASS_DEPTH_FAIL
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_PASS_DEPTH_PASS
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_REF
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_TEST
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_VALUE_MASK
Graphics.Rendering.OpenGL.Raw.Core21
gl_STENCIL_WRITEMASK
Graphics.Rendering.OpenGL.Raw.Core21
gl_STEREO
Graphics.Rendering.OpenGL.Raw.Core21
gl_STREAM_COPY
Graphics.Rendering.OpenGL.Raw.Core21
gl_STREAM_DRAW
Graphics.Rendering.OpenGL.Raw.Core21
gl_STREAM_READ
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_1D
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_2D
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_3D
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_ALPHA_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BASE_LEVEL
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BINDING_1D
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BINDING_2D
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BINDING_3D
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BINDING_CUBE_MAP
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_BLUE_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPARE_FUNC
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPARE_MODE
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPRESSED
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPRESSED_IMAGE_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_COMPRESSION_HINT
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_NEGATIVE_X
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_POSITIVE_X
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_POSITIVE_Y
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_CUBE_MAP_POSITIVE_Z
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_DEPTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_DEPTH_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_GREEN_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_HEIGHT
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_INTERNAL_FORMAT
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_LOD_BIAS
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MAG_FILTER
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MAX_LEVEL
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MAX_LOD
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MIN_FILTER
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_MIN_LOD
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_RED_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_WIDTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_WRAP_R
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_WRAP_S
Graphics.Rendering.OpenGL.Raw.Core21
gl_TEXTURE_WRAP_T
Graphics.Rendering.OpenGL.Raw.Core21
gl_TRIANGLES
Graphics.Rendering.OpenGL.Raw.Core21
gl_TRIANGLE_FAN
Graphics.Rendering.OpenGL.Raw.Core21
gl_TRIANGLE_STRIP
Graphics.Rendering.OpenGL.Raw.Core21
gl_TRUE
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_ALIGNMENT
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_IMAGE_HEIGHT
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_LSB_FIRST
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_ROW_LENGTH
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_SKIP_IMAGES
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_SKIP_PIXELS
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_SKIP_ROWS
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNPACK_SWAP_BYTES
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_BYTE
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_BYTE_2_3_3_REV
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_BYTE_3_3_2
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT_10_10_10_2
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT_2_10_10_10_REV
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT_8_8_8_8
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_INT_8_8_8_8_REV
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_1_5_5_5_REV
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_4_4_4_4
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_4_4_4_4_REV
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_5_5_5_1
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_5_6_5
Graphics.Rendering.OpenGL.Raw.Core21
gl_UNSIGNED_SHORT_5_6_5_REV
Graphics.Rendering.OpenGL.Raw.Core21
gl_UPPER_LEFT
Graphics.Rendering.OpenGL.Raw.Core21
gl_VALIDATE_STATUS
Graphics.Rendering.OpenGL.Raw.Core21
gl_VENDOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERSION
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_ENABLED
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_POINTER
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_STRIDE
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_ATTRIB_ARRAY_TYPE
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_PROGRAM_POINT_SIZE
Graphics.Rendering.OpenGL.Raw.Core21
gl_VERTEX_SHADER
Graphics.Rendering.OpenGL.Raw.Core21
gl_VIEWPORT
Graphics.Rendering.OpenGL.Raw.Core21
gl_WRITE_ONLY
Graphics.Rendering.OpenGL.Raw.Core21
gl_XOR
Graphics.Rendering.OpenGL.Raw.Core21
gl_ZERO
Graphics.Rendering.OpenGL.Raw.Core21