Resolving dependencies... Configuring OpenGLRaw-2.0.0.0... Building OpenGLRaw-2.0.0.0... Preprocessing library OpenGLRaw-2.0.0.0... [ 1 of 245] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o ) [ 2 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o ) [ 3 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 4 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Functions ( src/Graphics/Rendering/OpenGL/Raw/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Functions.o ) [ 5 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o ) [ 6 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o ) [ 7 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o ) [ 8 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o ) [ 9 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:76:1: Warning: Top-level binding with no type signature: glWeightbv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLbyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:77:1: Warning: Top-level binding with no type signature: glWeightsv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLshort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:78:1: Warning: Top-level binding with no type signature: glWeightiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:79:1: Warning: Top-level binding with no type signature: glWeightfv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:80:1: Warning: Top-level binding with no type signature: glWeightdv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:81:1: Warning: Top-level binding with no type signature: glWeightubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:82:1: Warning: Top-level binding with no type signature: glWeightusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:83:1: Warning: Top-level binding with no type signature: glWeightuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84:1: Warning: Top-level binding with no type signature: glWeightPointer :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85:1: Warning: Top-level binding with no type signature: glVertexBlend :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87:1: Warning: Top-level binding with no type signature: gl_MAX_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88:1: Warning: Top-level binding with no type signature: gl_ACTIVE_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89:1: Warning: Top-level binding with no type signature: gl_WEIGHT_SUM_UNITY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90:1: Warning: Top-level binding with no type signature: gl_VERTEX_BLEND :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91:1: Warning: Top-level binding with no type signature: gl_MODELVIEW0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92:1: Warning: Top-level binding with no type signature: gl_MODELVIEW1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93:1: Warning: Top-level binding with no type signature: gl_MODELVIEW2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:94:1: Warning: Top-level binding with no type signature: gl_MODELVIEW3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95:1: Warning: Top-level binding with no type signature: gl_MODELVIEW4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:96:1: Warning: Top-level binding with no type signature: gl_MODELVIEW5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:97:1: Warning: Top-level binding with no type signature: gl_MODELVIEW6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98:1: Warning: Top-level binding with no type signature: gl_MODELVIEW7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:99:1: Warning: Top-level binding with no type signature: gl_MODELVIEW8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:100:1: Warning: Top-level binding with no type signature: gl_MODELVIEW9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101:1: Warning: Top-level binding with no type signature: gl_MODELVIEW10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:102:1: Warning: Top-level binding with no type signature: gl_MODELVIEW11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:103:1: Warning: Top-level binding with no type signature: gl_MODELVIEW12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104:1: Warning: Top-level binding with no type signature: gl_MODELVIEW13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:105:1: Warning: Top-level binding with no type signature: gl_MODELVIEW14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:106:1: Warning: Top-level binding with no type signature: gl_MODELVIEW15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107:1: Warning: Top-level binding with no type signature: gl_MODELVIEW16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:108:1: Warning: Top-level binding with no type signature: gl_MODELVIEW17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:109:1: Warning: Top-level binding with no type signature: gl_MODELVIEW18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110:1: Warning: Top-level binding with no type signature: gl_MODELVIEW19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:111:1: Warning: Top-level binding with no type signature: gl_MODELVIEW20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:112:1: Warning: Top-level binding with no type signature: gl_MODELVIEW21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113:1: Warning: Top-level binding with no type signature: gl_MODELVIEW22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:114:1: Warning: Top-level binding with no type signature: gl_MODELVIEW23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:115:1: Warning: Top-level binding with no type signature: gl_MODELVIEW24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116:1: Warning: Top-level binding with no type signature: gl_MODELVIEW25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:117:1: Warning: Top-level binding with no type signature: gl_MODELVIEW26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:118:1: Warning: Top-level binding with no type signature: gl_MODELVIEW27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119:1: Warning: Top-level binding with no type signature: gl_MODELVIEW28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:120:1: Warning: Top-level binding with no type signature: gl_MODELVIEW29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:121:1: Warning: Top-level binding with no type signature: gl_MODELVIEW30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122:1: Warning: Top-level binding with no type signature: gl_MODELVIEW31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:123:1: Warning: Top-level binding with no type signature: gl_CURRENT_WEIGHT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:124:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:126:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:127:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 10 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:39:1: Warning: Top-level binding with no type signature: glCurrentPaletteMatrix :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:40:1: Warning: Top-level binding with no type signature: glMatrixIndexubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:41:1: Warning: Top-level binding with no type signature: glMatrixIndexusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:42:1: Warning: Top-level binding with no type signature: glMatrixIndexuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:43:1: Warning: Top-level binding with no type signature: glMatrixIndexPointer :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:45:1: Warning: Top-level binding with no type signature: gl_MATRIX_PALETTE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:46:1: Warning: Top-level binding with no type signature: gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47:1: Warning: Top-level binding with no type signature: gl_MAX_PALETTE_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48:1: Warning: Top-level binding with no type signature: gl_CURRENT_PALETTE_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX_INDEX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:52:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:54:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 11 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23:1: Warning: Top-level binding with no type signature: gl_TEXTURE_COMPARE_FAIL_VALUE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 12 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:121:1: Warning: Top-level binding with no type signature: glProgramString :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122:1: Warning: Top-level binding with no type signature: glBindProgram :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:123:1: Warning: Top-level binding with no type signature: glDeletePrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:124:1: Warning: Top-level binding with no type signature: glGenPrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:126:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:127:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:129:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:130:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:132:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:133:1: Warning: Top-level binding with no type signature: glGetProgramEnvParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134:1: Warning: Top-level binding with no type signature: glGetProgramEnvParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:135:1: Warning: Top-level binding with no type signature: glGetProgramLocalParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:136:1: Warning: Top-level binding with no type signature: glGetProgramLocalParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137:1: Warning: Top-level binding with no type signature: glGetProgramString :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:139:1: Warning: Top-level binding with no type signature: gl_FRAGMENT_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140:1: Warning: Top-level binding with no type signature: gl_PROGRAM_FORMAT_ASCII :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:141:1: Warning: Top-level binding with no type signature: gl_PROGRAM_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:142:1: Warning: Top-level binding with no type signature: gl_PROGRAM_FORMAT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143:1: Warning: Top-level binding with no type signature: gl_PROGRAM_BINDING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:144:1: Warning: Top-level binding with no type signature: gl_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:145:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:147:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:148:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:149:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:150:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:151:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152:1: Warning: Top-level binding with no type signature: gl_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:153:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:154:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:155:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:156:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:157:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:159:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:160:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_LOCAL_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:161:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ENV_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:162:1: Warning: Top-level binding with no type signature: gl_PROGRAM_UNDER_NATIVE_LIMITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:163:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:164:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:165:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:166:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:167:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:168:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:169:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:170:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:171:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:172:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:173:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:174:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:175:1: Warning: Top-level binding with no type signature: gl_PROGRAM_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:176:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ERROR_POSITION :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:177:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:178:1: Warning: Top-level binding with no type signature: gl_TRANSPOSE_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:179:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:180:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:181:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:182:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ERROR_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:184:1: Warning: Top-level binding with no type signature: gl_MATRIX0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:185:1: Warning: Top-level binding with no type signature: gl_MATRIX1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:186:1: Warning: Top-level binding with no type signature: gl_MATRIX2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:187:1: Warning: Top-level binding with no type signature: gl_MATRIX3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:188:1: Warning: Top-level binding with no type signature: gl_MATRIX4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:189:1: Warning: Top-level binding with no type signature: gl_MATRIX5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:190:1: Warning: Top-level binding with no type signature: gl_MATRIX6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:191:1: Warning: Top-level binding with no type signature: gl_MATRIX7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:192:1: Warning: Top-level binding with no type signature: gl_MATRIX8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:193:1: Warning: Top-level binding with no type signature: gl_MATRIX9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:194:1: Warning: Top-level binding with no type signature: gl_MATRIX10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:195:1: Warning: Top-level binding with no type signature: gl_MATRIX11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:196:1: Warning: Top-level binding with no type signature: gl_MATRIX12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:197:1: Warning: Top-level binding with no type signature: gl_MATRIX13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:198:1: Warning: Top-level binding with no type signature: gl_MATRIX14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:199:1: Warning: Top-level binding with no type signature: gl_MATRIX15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:200:1: Warning: Top-level binding with no type signature: gl_MATRIX16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:201:1: Warning: Top-level binding with no type signature: gl_MATRIX17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:202:1: Warning: Top-level binding with no type signature: gl_MATRIX18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:203:1: Warning: Top-level binding with no type signature: gl_MATRIX19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:204:1: Warning: Top-level binding with no type signature: gl_MATRIX20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:205:1: Warning: Top-level binding with no type signature: gl_MATRIX21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:206:1: Warning: Top-level binding with no type signature: gl_MATRIX22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:207:1: Warning: Top-level binding with no type signature: gl_MATRIX23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:208:1: Warning: Top-level binding with no type signature: gl_MATRIX24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:209:1: Warning: Top-level binding with no type signature: gl_MATRIX25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:210:1: Warning: Top-level binding with no type signature: gl_MATRIX26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:211:1: Warning: Top-level binding with no type signature: gl_MATRIX27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:212:1: Warning: Top-level binding with no type signature: gl_MATRIX28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:213:1: Warning: Top-level binding with no type signature: gl_MATRIX29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:214:1: Warning: Top-level binding with no type signature: gl_MATRIX30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:215:1: Warning: Top-level binding with no type signature: gl_MATRIX31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 13 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:166:1: Warning: Top-level binding with no type signature: gl_VERTEX_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:167:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:168:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:169:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:170:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 14 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:102:1: Warning: Top-level binding with no type signature: glDeleteObject :: GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:103:1: Warning: Top-level binding with no type signature: glGetHandle :: GLenum -> IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:104:1: Warning: Top-level binding with no type signature: glDetachObject :: GLhandleARB -> GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:105:1: Warning: Top-level binding with no type signature: glCreateShaderObject :: GLenum -> IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:106:1: Warning: Top-level binding with no type signature: glCreateProgramObject :: IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:107:1: Warning: Top-level binding with no type signature: glAttachObject :: GLhandleARB -> GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:108:1: Warning: Top-level binding with no type signature: glUseProgramObject :: GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:109:1: Warning: Top-level binding with no type signature: glGetObjectParameterfv :: GLhandleARB -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110:1: Warning: Top-level binding with no type signature: glGetObjectParameteriv :: GLhandleARB -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111:1: Warning: Top-level binding with no type signature: glGetInfoLog :: GLhandleARB -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLcharARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112:1: Warning: Top-level binding with no type signature: glGetAttachedObjects :: GLhandleARB -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:114:1: Warning: Top-level binding with no type signature: gl_PROGRAM_OBJECT :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115:1: Warning: Top-level binding with no type signature: gl_OBJECT_SUBTYPE :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116:1: Warning: Top-level binding with no type signature: gl_OBJECT_DELETE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:117:1: Warning: Top-level binding with no type signature: gl_OBJECT_COMPILE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:118:1: Warning: Top-level binding with no type signature: gl_OBJECT_LINK_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:119:1: Warning: Top-level binding with no type signature: gl_OBJECT_VALIDATE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:120:1: Warning: Top-level binding with no type signature: gl_OBJECT_INFO_LOG_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:121:1: Warning: Top-level binding with no type signature: gl_OBJECT_ATTACHED_OBJECTS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:122:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_UNIFORMS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:123:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:124:1: Warning: Top-level binding with no type signature: gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:125:1: Warning: Top-level binding with no type signature: gl_SHADER_OBJECT :: GLenum [ 15 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_ATTRIBUTES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:97:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 16 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o ) [ 17 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o ) [ 18 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:27:1: Warning: Top-level binding with no type signature: gl_RGBA_FLOAT_MODE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 19 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:42:1: Warning: Top-level binding with no type signature: gl_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43:1: Warning: Top-level binding with no type signature: gl_INTENSITY32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:44:1: Warning: Top-level binding with no type signature: gl_LUMINANCE32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:45:1: Warning: Top-level binding with no type signature: gl_LUMINANCE_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46:1: Warning: Top-level binding with no type signature: gl_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:47:1: Warning: Top-level binding with no type signature: gl_INTENSITY16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:48:1: Warning: Top-level binding with no type signature: gl_LUMINANCE16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49:1: Warning: Top-level binding with no type signature: gl_LUMINANCE_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 20 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:49:1: Warning: Top-level binding with no type signature: glFramebufferTextureFace :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:51:1: Warning: Top-level binding with no type signature: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:52:1: Warning: Top-level binding with no type signature: gl_MAX_GEOMETRY_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:53:1: Warning: Top-level binding with no type signature: gl_MAX_VERTEX_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 21 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o ) [ 22 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o ) [ 23 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o ) [ 24 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o ) [ 25 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o ) [ 26 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o ) [ 27 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o ) [ 28 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [ 29 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o ) [ 30 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [ 31 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o ) [ 32 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o ) [ 33 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o ) [ 34 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o ) [ 35 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o ) [ 36 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o ) [ 37 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o ) [ 38 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o ) [ 39 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [ 40 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o ) [ 41 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o ) [ 42 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o ) [ 43 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o ) [ 44 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 45 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o ) [ 46 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o ) [ 47 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o ) [ 48 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 49 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o ) [ 50 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o ) [ 51 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o ) [ 52 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o ) [ 53 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [ 54 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o ) [ 55 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:34:1: Warning: Top-level binding with no type signature: glNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:35:1: Warning: Top-level binding with no type signature: glDeleteNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:36:1: Warning: Top-level binding with no type signature: glCompileShaderInclude :: Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr (GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar) -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:37:1: Warning: Top-level binding with no type signature: glIsNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO Graphics.Rendering.OpenGL.Raw.Types.GLboolean src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:38:1: Warning: Top-level binding with no type signature: glGetNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:39:1: Warning: Top-level binding with no type signature: glGetNamedStringiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:41:1: Warning: Top-level binding with no type signature: gl_SHADER_INCLUDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:42:1: Warning: Top-level binding with no type signature: gl_NAMED_STRING_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:43:1: Warning: Top-level binding with no type signature: gl_NAMED_STRING_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 56 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o ) [ 57 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o ) [ 58 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 59 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.o ) [ 60 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o ) [ 61 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o ) [ 62 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [ 63 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o ) [ 64 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.o ) [ 65 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o ) [ 66 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o ) [ 67 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o ) [ 68 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o ) [ 69 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o ) [ 70 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o ) [ 71 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [ 72 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o ) [ 73 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o ) [ 74 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o ) [ 75 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o ) [ 76 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o ) [ 77 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o ) [ 78 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o ) [ 79 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 80 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o ) [ 81 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o ) [ 82 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o ) [ 83 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o ) [ 84 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o ) [ 85 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o ) [ 86 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o ) [ 87 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o ) [ 88 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o ) [ 89 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o ) [ 90 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o ) [ 91 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o ) [ 92 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o ) [ 93 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o ) [ 94 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o ) [ 95 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [ 96 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o ) [ 97 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [ 98 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o ) [ 99 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [100 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o ) [101 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [102 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [103 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o ) [104 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o ) [105 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o ) [106 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o ) [107 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o ) [108 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o ) [109 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o ) [110 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o ) [111 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o ) [112 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o ) [113 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o ) [114 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o ) [115 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o ) [116 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o ) [117 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o ) [118 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o ) [119 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o ) [120 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o ) [121 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o ) [122 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o ) [123 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o ) [124 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o ) [125 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o ) [126 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o ) [127 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o ) [128 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o ) [129 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o ) [130 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o ) [131 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o ) [132 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o ) [133 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o ) [134 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o ) [135 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o ) [136 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o ) [137 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o ) [138 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o ) [139 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o ) [140 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o ) [141 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o ) [142 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o ) [143 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o ) [144 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o ) [145 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o ) [146 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.o ) [147 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.o ) [148 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o ) [149 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o ) [150 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [151 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.o ) [152 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.o ) [153 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.o ) [154 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o ) [155 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.o ) [156 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o ) [157 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o ) [158 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o ) [159 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o ) [160 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o ) [161 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o ) [162 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o ) [163 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o ) [164 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o ) [165 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o ) [166 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o ) [167 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o ) [168 of 245] Compiling 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src/Graphics/Rendering/OpenGL/Raw/Compatibility41.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility41.o ) [184 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility42 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility42.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility42.o ) [185 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility43 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility43.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility43.o ) [186 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility44 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility44.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility44.o ) [187 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core30 ( src/Graphics/Rendering/OpenGL/Raw/Core30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core30.o ) [188 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o ) [189 of 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Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o ) [201 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o ) [202 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o ) [203 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o ) [204 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [205 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o ) [206 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o ) [207 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.o ) [208 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o ) [209 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o ) [210 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o ) src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:220:1: Warning: Top-level binding with no type signature: glClientAttribDefault :: GLbitfield -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:221:1: Warning: Top-level binding with no type signature: glPushClientAttribDefault :: GLbitfield -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:222:1: Warning: Top-level binding with no type signature: glMatrixLoadf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:223:1: Warning: Top-level binding with no type signature: glMatrixLoadd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:224:1: Warning: Top-level binding with no type signature: glMatrixMultf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:225:1: Warning: Top-level binding with no type signature: glMatrixMultd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:226:1: Warning: Top-level binding with no type signature: glMatrixLoadIdentity :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:227:1: Warning: Top-level binding with no type signature: glMatrixRotatef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:228:1: Warning: Top-level binding with no type signature: glMatrixRotated :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229:1: Warning: Top-level binding with no type signature: glMatrixScalef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230:1: Warning: Top-level binding with no type signature: glMatrixScaled :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231:1: Warning: Top-level binding with no type signature: glMatrixTranslatef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232:1: Warning: Top-level binding with no type signature: glMatrixTranslated :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233:1: Warning: Top-level binding with no type signature: glMatrixOrtho :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234:1: Warning: Top-level binding with no type signature: glMatrixFrustum :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235:1: Warning: Top-level binding with no type signature: glMatrixPush :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236:1: Warning: Top-level binding with no type signature: glMatrixPop :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237:1: Warning: Top-level binding with no type signature: glTextureImage1D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238:1: Warning: Top-level binding with no type signature: glTextureImage2D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239:1: Warning: Top-level binding with no type signature: glCopyTextureImage1D :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240:1: Warning: Top-level binding with no type signature: glCopyTextureImage2D :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241:1: Warning: Top-level binding with no type signature: glTextureImage3D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242:1: Warning: Top-level binding with no type signature: glBindMultiTexture :: GLenum -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243:1: Warning: Top-level binding with no type signature: glMultiTexCoordPointer :: forall a. GLenum -> GLint -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244:1: Warning: Top-level binding with no type signature: glMultiTexEnvf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245:1: Warning: Top-level binding with no type signature: glMultiTexEnvfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246:1: Warning: Top-level binding with no type signature: glMultiTexEnvi :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247:1: Warning: Top-level binding with no type signature: glMultiTexEnviv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248:1: Warning: Top-level binding with no type signature: glMultiTexGend :: GLenum -> GLenum -> GLenum -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249:1: Warning: Top-level binding with no type signature: glMultiTexGendv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250:1: Warning: Top-level binding with no type signature: glMultiTexGenf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251:1: Warning: Top-level binding with no type signature: glMultiTexGenfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252:1: Warning: Top-level binding with no type signature: glMultiTexGeni :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253:1: Warning: Top-level binding with no type signature: glMultiTexGeniv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254:1: Warning: Top-level binding with no type signature: glGetMultiTexEnvfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255:1: Warning: Top-level binding with no type signature: glGetMultiTexEnviv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256:1: Warning: Top-level binding with no type signature: glGetMultiTexGendv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257:1: Warning: Top-level binding with no type signature: glGetMultiTexGenfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258:1: Warning: Top-level binding with no type signature: glGetMultiTexGeniv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259:1: Warning: Top-level binding with no type signature: glMultiTexParameteri :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260:1: Warning: Top-level binding with no type signature: glMultiTexParameteriv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261:1: Warning: Top-level binding with no type signature: glMultiTexParameterf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262:1: Warning: Top-level binding with no type signature: glMultiTexParameterfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263:1: Warning: Top-level binding with no type signature: glMultiTexImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264:1: Warning: Top-level binding with no type signature: glMultiTexImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265:1: Warning: Top-level binding with no type signature: glMultiTexSubImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266:1: Warning: Top-level binding with no type signature: glMultiTexSubImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267:1: Warning: Top-level binding with no type signature: glCopyMultiTexImage1D :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268:1: Warning: Top-level binding with no type signature: glCopyMultiTexImage2D :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage1D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage2D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271:1: Warning: Top-level binding with no type signature: glGetMultiTexImage :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273:1: Warning: Top-level binding with no type signature: glGetMultiTexParameteriv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274:1: Warning: Top-level binding with no type signature: glGetMultiTexLevelParameterfv :: GLenum -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275:1: Warning: Top-level binding with no type signature: glGetMultiTexLevelParameteriv :: GLenum -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276:1: Warning: Top-level binding with no type signature: glMultiTexImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277:1: Warning: Top-level binding with no type signature: glMultiTexSubImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage3D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279:1: Warning: Top-level binding with no type signature: glEnableClientStateIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280:1: Warning: Top-level binding with no type signature: glDisableClientStateIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281:1: Warning: Top-level binding with no type signature: glGetFloatIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282:1: Warning: Top-level binding with no type signature: glGetDoubleIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283:1: Warning: Top-level binding with no type signature: glGetPointerIndexedv :: forall a. GLenum -> GLuint -> GHC.Ptr.Ptr (GHC.Ptr.Ptr a) -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284:1: Warning: Top-level binding with no type signature: glEnableIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285:1: Warning: Top-level binding with no type signature: glDisableIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286:1: Warning: Top-level binding with no type signature: glIsEnabledIndexed :: GLenum -> GLuint -> IO GLboolean src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287:1: Warning: Top-level binding with no type signature: glGetIntegerIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288:1: Warning: Top-level binding with no type signature: glGetBooleanIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLboolean -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289:1: Warning: Top-level binding with no type signature: glNamedProgramString :: forall a. GLuint -> GLenum -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4d :: GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4dv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4f :: GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4fv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterdv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterfv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296:1: Warning: Top-level binding with no type signature: glGetNamedProgramiv :: GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297:1: Warning: Top-level binding with no type signature: glGetNamedProgramString :: forall a. GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298:1: Warning: Top-level binding with no type signature: glCompressedTextureImage3D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299:1: Warning: Top-level binding with no type signature: glCompressedTextureImage2D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300:1: Warning: Top-level binding with no type signature: glCompressedTextureImage1D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage3D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage2D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage1D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307:1: Warning: Top-level binding with no type signature: glGetCompressedMultiTexImage :: forall a. GLenum -> GLenum -> GLint -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308:1: Warning: Top-level binding with no type signature: glMatrixLoadTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309:1: Warning: Top-level binding with no type signature: glMatrixLoadTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310:1: Warning: Top-level binding with no type signature: glMatrixMultTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311:1: Warning: Top-level binding with no type signature: glMatrixMultTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312:1: Warning: Top-level binding with no type signature: glMultiTexBuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313:1: Warning: Top-level binding with no type signature: glMultiTexParameterIiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314:1: Warning: Top-level binding with no type signature: glMultiTexParameterIuiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterIiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterIuiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameters4fv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4i :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4iv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParametersI4iv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4ui :: GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4uiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParametersI4uiv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterIiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterIuiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326:1: Warning: Top-level binding with no type signature: glNamedRenderbufferStorageMultisampleCoverage :: GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture1D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture2D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture3D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330:1: Warning: Top-level binding with no type signature: glGenerateMultiTexMipmap :: GLenum -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331:1: Warning: Top-level binding with no type signature: glFramebufferDrawBuffer :: GLuint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332:1: Warning: Top-level binding with no type signature: glFramebufferDrawBuffers :: GLuint -> GLsizei -> GHC.Ptr.Ptr GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333:1: Warning: Top-level binding with no type signature: glFramebufferReadBuffer :: GLuint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334:1: Warning: Top-level binding with no type signature: glNamedFramebufferTextureFace :: GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335:1: Warning: Top-level binding with no type signature: glTextureRenderbuffer :: GLuint -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336:1: Warning: Top-level binding with no type signature: glMultiTexRenderbuffer :: GLenum -> GLenum -> GLuint -> IO () [211 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.o ) [212 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o ) [213 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [214 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.o ) [215 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [216 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [217 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o ) [218 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o ) [219 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [220 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o ) [221 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [222 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [223 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o ) [224 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o ) [225 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o ) [226 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [227 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.o ) [228 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o ) [229 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o ) [230 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [231 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o ) [232 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o ) [233 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o ) [234 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o ) [235 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o ) [236 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o ) [237 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o ) [238 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o ) [239 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o ) [240 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [241 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o ) [242 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o ) [243 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o ) [244 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o ) [245 of 245] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-2.0.0.0... Running Haddock for OpenGLRaw-2.0.0.0... Running hscolour for OpenGLRaw-2.0.0.0... Preprocessing library OpenGLRaw-2.0.0.0... Preprocessing library OpenGLRaw-2.0.0.0... src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:76:1: Warning: Top-level binding with no type signature: glWeightbv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLbyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:77:1: Warning: Top-level binding with no type signature: glWeightsv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLshort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:78:1: Warning: Top-level binding with no type signature: glWeightiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:79:1: Warning: Top-level binding with no type signature: glWeightfv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:80:1: Warning: Top-level binding with no type signature: glWeightdv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:81:1: Warning: Top-level binding with no type signature: glWeightubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:82:1: Warning: Top-level binding with no type signature: glWeightusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:83:1: Warning: Top-level binding with no type signature: glWeightuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84:1: Warning: Top-level binding with no type signature: glWeightPointer :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85:1: Warning: Top-level binding with no type signature: glVertexBlend :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87:1: Warning: Top-level binding with no type signature: gl_MAX_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88:1: Warning: Top-level binding with no type signature: gl_ACTIVE_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89:1: Warning: Top-level binding with no type signature: gl_WEIGHT_SUM_UNITY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90:1: Warning: Top-level binding with no type signature: gl_VERTEX_BLEND :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91:1: Warning: Top-level binding with no type signature: gl_MODELVIEW0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92:1: Warning: Top-level binding with no type signature: gl_MODELVIEW1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93:1: Warning: Top-level binding with no type signature: gl_MODELVIEW2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:94:1: Warning: Top-level binding with no type signature: gl_MODELVIEW3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95:1: Warning: Top-level binding with no type signature: gl_MODELVIEW4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:96:1: Warning: Top-level binding with no type signature: gl_MODELVIEW5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:97:1: Warning: Top-level binding with no type signature: gl_MODELVIEW6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98:1: Warning: Top-level binding with no type signature: gl_MODELVIEW7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:99:1: Warning: Top-level binding with no type signature: gl_MODELVIEW8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:100:1: Warning: Top-level binding with no type signature: gl_MODELVIEW9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101:1: Warning: Top-level binding with no type signature: gl_MODELVIEW10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:102:1: Warning: Top-level binding with no type signature: gl_MODELVIEW11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:103:1: Warning: Top-level binding with no type signature: gl_MODELVIEW12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104:1: Warning: Top-level binding with no type signature: gl_MODELVIEW13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:105:1: Warning: Top-level binding with no type signature: gl_MODELVIEW14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:106:1: Warning: Top-level binding with no type signature: gl_MODELVIEW15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107:1: Warning: Top-level binding with no type signature: gl_MODELVIEW16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:108:1: Warning: Top-level binding with no type signature: gl_MODELVIEW17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:109:1: Warning: Top-level binding with no type signature: gl_MODELVIEW18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110:1: Warning: Top-level binding with no type signature: gl_MODELVIEW19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:111:1: Warning: Top-level binding with no type signature: gl_MODELVIEW20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:112:1: Warning: Top-level binding with no type signature: gl_MODELVIEW21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113:1: Warning: Top-level binding with no type signature: gl_MODELVIEW22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:114:1: Warning: Top-level binding with no type signature: gl_MODELVIEW23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:115:1: Warning: Top-level binding with no type signature: gl_MODELVIEW24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116:1: Warning: Top-level binding with no type signature: gl_MODELVIEW25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:117:1: Warning: Top-level binding with no type signature: gl_MODELVIEW26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:118:1: Warning: Top-level binding with no type signature: gl_MODELVIEW27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119:1: Warning: Top-level binding with no type signature: gl_MODELVIEW28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:120:1: Warning: Top-level binding with no type signature: gl_MODELVIEW29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:121:1: Warning: Top-level binding with no type signature: gl_MODELVIEW30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122:1: Warning: Top-level binding with no type signature: gl_MODELVIEW31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:123:1: Warning: Top-level binding with no type signature: gl_CURRENT_WEIGHT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:124:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:126:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:127:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:39:1: Warning: Top-level binding with no type signature: glCurrentPaletteMatrix :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:40:1: Warning: Top-level binding with no type signature: glMatrixIndexubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:41:1: Warning: Top-level binding with no type signature: glMatrixIndexusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:42:1: Warning: Top-level binding with no type signature: glMatrixIndexuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:43:1: Warning: Top-level binding with no type signature: glMatrixIndexPointer :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:45:1: Warning: Top-level binding with no type signature: gl_MATRIX_PALETTE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:46:1: Warning: Top-level binding with no type signature: gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47:1: Warning: Top-level binding with no type signature: gl_MAX_PALETTE_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48:1: Warning: Top-level binding with no type signature: gl_CURRENT_PALETTE_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX_INDEX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:52:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:54:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23:1: Warning: Top-level binding with no type signature: gl_TEXTURE_COMPARE_FAIL_VALUE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:121:1: Warning: Top-level binding with no type signature: glProgramString :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122:1: Warning: Top-level binding with no type signature: glBindProgram :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:123:1: Warning: Top-level binding with no type signature: glDeletePrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:124:1: Warning: Top-level binding with no type signature: glGenPrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:126:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:127:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:129:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:130:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:132:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:133:1: Warning: Top-level binding with no type signature: glGetProgramEnvParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134:1: Warning: Top-level binding with no type signature: glGetProgramEnvParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:135:1: Warning: Top-level binding with no type signature: glGetProgramLocalParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:136:1: Warning: Top-level binding with no type signature: glGetProgramLocalParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137:1: Warning: Top-level binding with no type signature: glGetProgramString :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:139:1: Warning: Top-level binding with no type signature: gl_FRAGMENT_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140:1: Warning: Top-level binding with no type signature: gl_PROGRAM_FORMAT_ASCII :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:141:1: Warning: Top-level binding with no type signature: gl_PROGRAM_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:142:1: Warning: Top-level binding with no type signature: gl_PROGRAM_FORMAT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143:1: Warning: Top-level binding with no type signature: gl_PROGRAM_BINDING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:144:1: Warning: Top-level binding with no type signature: gl_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:145:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:147:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:148:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:149:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:150:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:151:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152:1: Warning: Top-level binding with no type signature: gl_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:153:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:154:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:155:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:156:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:157:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:159:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:160:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_LOCAL_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:161:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ENV_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:162:1: Warning: Top-level binding with no type signature: gl_PROGRAM_UNDER_NATIVE_LIMITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:163:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:164:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:165:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:166:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:167:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:168:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:169:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:170:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:171:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:172:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:173:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:174:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:175:1: Warning: Top-level binding with no type signature: gl_PROGRAM_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:176:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ERROR_POSITION :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:177:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:178:1: Warning: Top-level binding with no type signature: gl_TRANSPOSE_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:179:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:180:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:181:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:182:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ERROR_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:184:1: Warning: Top-level binding with no type signature: gl_MATRIX0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:185:1: Warning: Top-level binding with no type signature: gl_MATRIX1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:186:1: Warning: Top-level binding with no type signature: gl_MATRIX2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:187:1: Warning: Top-level binding with no type signature: gl_MATRIX3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:188:1: Warning: Top-level binding with no type signature: gl_MATRIX4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:189:1: Warning: Top-level binding with no type signature: gl_MATRIX5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:190:1: Warning: Top-level binding with no type signature: gl_MATRIX6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:191:1: Warning: Top-level binding with no type signature: gl_MATRIX7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:192:1: Warning: Top-level binding with no type signature: gl_MATRIX8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:193:1: Warning: Top-level binding with no type signature: gl_MATRIX9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:194:1: Warning: Top-level binding with no type signature: gl_MATRIX10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:195:1: Warning: Top-level binding with no type signature: gl_MATRIX11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:196:1: Warning: Top-level binding with no type signature: gl_MATRIX12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:197:1: Warning: Top-level binding with no type signature: gl_MATRIX13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:198:1: Warning: Top-level binding with no type signature: gl_MATRIX14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:199:1: Warning: Top-level binding with no type signature: gl_MATRIX15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:200:1: Warning: Top-level binding with no type signature: gl_MATRIX16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:201:1: Warning: Top-level binding with no type signature: gl_MATRIX17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:202:1: Warning: Top-level binding with no type signature: gl_MATRIX18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:203:1: Warning: Top-level binding with no type signature: gl_MATRIX19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:204:1: Warning: Top-level binding with no type signature: gl_MATRIX20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:205:1: Warning: Top-level binding with no type signature: gl_MATRIX21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:206:1: Warning: Top-level binding with no type signature: gl_MATRIX22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:207:1: Warning: Top-level binding with no type signature: gl_MATRIX23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:208:1: Warning: Top-level binding with no type signature: gl_MATRIX24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:209:1: Warning: Top-level binding with no type signature: gl_MATRIX25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:210:1: Warning: Top-level binding with no type signature: gl_MATRIX26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:211:1: Warning: Top-level binding with no type signature: gl_MATRIX27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:212:1: Warning: Top-level binding with no type signature: gl_MATRIX28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:213:1: Warning: Top-level binding with no type signature: gl_MATRIX29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:214:1: Warning: Top-level binding with no type signature: gl_MATRIX30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:215:1: Warning: Top-level binding with no type signature: gl_MATRIX31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:166:1: Warning: Top-level binding with no type signature: gl_VERTEX_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:167:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:168:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:169:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:170:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:102:1: Warning: Top-level binding with no type signature: glDeleteObject :: GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:103:1: Warning: Top-level binding with no type signature: glGetHandle :: GLenum -> IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:104:1: Warning: Top-level binding with no type signature: glDetachObject :: GLhandleARB -> GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:105:1: Warning: Top-level binding with no type signature: glCreateShaderObject :: GLenum -> IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:106:1: Warning: Top-level binding with no type signature: glCreateProgramObject :: IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:107:1: Warning: Top-level binding with no type signature: glAttachObject :: GLhandleARB -> GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:108:1: Warning: Top-level binding with no type signature: glUseProgramObject :: GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:109:1: Warning: Top-level binding with no type signature: glGetObjectParameterfv :: GLhandleARB -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110:1: Warning: Top-level binding with no type signature: glGetObjectParameteriv :: GLhandleARB -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111:1: Warning: Top-level binding with no type signature: glGetInfoLog :: GLhandleARB -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLcharARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112:1: Warning: Top-level binding with no type signature: glGetAttachedObjects :: GLhandleARB -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:114:1: Warning: Top-level binding with no type signature: gl_PROGRAM_OBJECT :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115:1: Warning: Top-level binding with no type signature: gl_OBJECT_SUBTYPE :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116:1: Warning: Top-level binding with no type signature: gl_OBJECT_DELETE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:117:1: Warning: Top-level binding with no type signature: gl_OBJECT_COMPILE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:118:1: Warning: Top-level binding with no type signature: gl_OBJECT_LINK_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:119:1: Warning: Top-level binding with no type signature: gl_OBJECT_VALIDATE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:120:1: Warning: Top-level binding with no type signature: gl_OBJECT_INFO_LOG_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:121:1: Warning: Top-level binding with no type signature: gl_OBJECT_ATTACHED_OBJECTS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:122:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_UNIFORMS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:123:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:124:1: Warning: Top-level binding with no type signature: gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:125:1: Warning: Top-level binding with no type signature: gl_SHADER_OBJECT :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_ATTRIBUTES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:97:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:27:1: Warning: Top-level binding with no type signature: gl_RGBA_FLOAT_MODE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:42:1: Warning: Top-level binding with no type signature: gl_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43:1: Warning: Top-level binding with no type signature: gl_INTENSITY32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:44:1: Warning: Top-level binding with no type signature: gl_LUMINANCE32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:45:1: Warning: Top-level binding with no type signature: gl_LUMINANCE_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46:1: Warning: Top-level binding with no type signature: gl_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:47:1: Warning: Top-level binding with no type signature: gl_INTENSITY16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:48:1: Warning: Top-level binding with no type signature: gl_LUMINANCE16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49:1: Warning: Top-level binding with no type signature: gl_LUMINANCE_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:49:1: Warning: Top-level binding with no type signature: glFramebufferTextureFace :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:51:1: Warning: Top-level binding with no type signature: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:52:1: Warning: Top-level binding with no type signature: gl_MAX_GEOMETRY_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:53:1: Warning: Top-level binding with no type signature: gl_MAX_VERTEX_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:34:1: Warning: Top-level binding with no type signature: glNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:35:1: Warning: Top-level binding with no type signature: glDeleteNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:36:1: Warning: Top-level binding with no type signature: glCompileShaderInclude :: Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr (GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar) -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:37:1: Warning: Top-level binding with no type signature: glIsNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO Graphics.Rendering.OpenGL.Raw.Types.GLboolean src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:38:1: Warning: Top-level binding with no type signature: glGetNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:39:1: Warning: Top-level binding with no type signature: glGetNamedStringiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:41:1: Warning: Top-level binding with no type signature: gl_SHADER_INCLUDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:42:1: Warning: Top-level binding with no type signature: gl_NAMED_STRING_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:43:1: Warning: Top-level binding with no type signature: gl_NAMED_STRING_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum Haddock coverage: 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker' 67% ( 28 / 42) in 'Graphics.Rendering.OpenGL.Raw.Types' 32% (993 /3063) in 'Graphics.Rendering.OpenGL.Raw.Functions' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 0% ( 1 /5458) in 'Graphics.Rendering.OpenGL.Raw.Tokens' 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' 5% ( 5 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' 33% ( 48 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' 40% ( 32 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' 65% ( 49 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' 22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' 21% ( 5 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' 44% ( 4 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' 28% ( 13 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' 43% (384 /887) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility' 64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' 100% ( 18 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' 24% ( 23 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject' 50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' 44% ( 16 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' 74% ( 20 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' 50% ( 8 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' 48% ( 14 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' 25% ( 7 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' 67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile' 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC' 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' 94% ( 17 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' 16% ( 7 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev' 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5' 12% ( 4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64' 50% ( 11 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine' 12% ( 5 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' 62% ( 10 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2' 71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' 78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' 33% ( 8 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' 64% ( 46 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' 50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit' 12% ( 4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' 22% ( 5 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' 36% ( 5 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' 19% ( 4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' 44% ( 4 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' 25% ( 11 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent' 30% (342 /1126) in 'Graphics.Rendering.OpenGL.Raw.Core32' 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' 57% ( 4 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange' 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject' 51% ( 37 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' 31% ( 4 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' 48% ( 10 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' 6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' 6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' 31% ( 14 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' 69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' 19% ( 4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVerte src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:220:1: Warning: Top-level binding with no type signature: glClientAttribDefault :: GLbitfield -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:221:1: Warning: Top-level binding with no type signature: glPushClientAttribDefault :: GLbitfield -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:222:1: Warning: Top-level binding with no type signature: glMatrixLoadf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:223:1: Warning: Top-level binding with no type signature: glMatrixLoadd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:224:1: Warning: Top-level binding with no type signature: glMatrixMultf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:225:1: Warning: Top-level binding with no type signature: glMatrixMultd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:226:1: Warning: Top-level binding with no type signature: glMatrixLoadIdentity :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:227:1: Warning: Top-level binding with no type signature: glMatrixRotatef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:228:1: Warning: Top-level binding with no type signature: glMatrixRotated :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229:1: Warning: Top-level binding with no type signature: glMatrixScalef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230:1: Warning: Top-level binding with no type signature: glMatrixScaled :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231:1: Warning: Top-level binding with no type signature: glMatrixTranslatef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232:1: Warning: Top-level binding with no type signature: glMatrixTranslated :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233:1: Warning: Top-level binding with no type signature: glMatrixOrtho :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234:1: Warning: Top-level binding with no type signature: glMatrixFrustum :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235:1: Warning: Top-level binding with no type signature: glMatrixPush :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236:1: Warning: Top-level binding with no type signature: glMatrixPop :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237:1: Warning: Top-level binding with no type signature: glTextureImage1D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238:1: Warning: Top-level binding with no type signature: glTextureImage2D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239:1: Warning: Top-level binding with no type signature: glCopyTextureImage1D :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240:1: Warning: Top-level binding with no type signature: glCopyTextureImage2D :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241:1: Warning: Top-level binding with no type signature: glTextureImage3D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242:1: Warning: Top-level binding with no type signature: glBindMultiTexture :: GLenum -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243:1: Warning: Top-level binding with no type signature: glMultiTexCoordPointer :: forall a. GLenum -> GLint -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244:1: Warning: Top-level binding with no type signature: glMultiTexEnvf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245:1: Warning: Top-level binding with no type signature: glMultiTexEnvfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246:1: Warning: Top-level binding with no type signature: glMultiTexEnvi :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247:1: Warning: Top-level binding with no type signature: glMultiTexEnviv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248:1: Warning: Top-level binding with no type signature: glMultiTexGend :: GLenum -> GLenum -> GLenum -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249:1: Warning: Top-level binding with no type signature: glMultiTexGendv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250:1: Warning: Top-level binding with no type signature: glMultiTexGenf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251:1: Warning: Top-level binding with no type signature: glMultiTexGenfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252:1: Warning: Top-level binding with no type signature: glMultiTexGeni :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253:1: Warning: Top-level binding with no type signature: glMultiTexGeniv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254:1: Warning: Top-level binding with no type signature: glGetMultiTexEnvfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255:1: Warning: Top-level binding with no type signature: glGetMultiTexEnviv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256:1: Warning: Top-level binding with no type signature: glGetMultiTexGendv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257:1: Warning: Top-level binding with no type signature: glGetMultiTexGenfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258:1: Warning: Top-level binding with no type signature: glGetMultiTexGeniv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259:1: Warning: Top-level binding with no type signature: glMultiTexParameteri :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260:1: Warning: Top-level binding with no type signature: glMultiTexParameteriv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261:1: Warning: Top-level binding with no type signature: glMultiTexParameterf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262:1: Warning: Top-level binding with no type signature: glMultiTexParameterfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263:1: Warning: Top-level binding with no type signature: glMultiTexImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264:1: Warning: Top-level binding with no type signature: glMultiTexImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265:1: Warning: Top-level binding with no type signature: glMultiTexSubImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266:1: Warning: Top-level binding with no type signature: glMultiTexSubImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267:1: Warning: Top-level binding with no type signature: glCopyMultiTexImage1D :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268:1: Warning: Top-level binding with no type signature: glCopyMultiTexImage2D :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage1D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage2D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271:1: Warning: Top-level binding with no type signature: glGetMultiTexImage :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273:1: Warning: Top-level binding with no type signature: glGetMultiTexParameteriv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274:1: Warning: Top-level binding with no type signature: glGetMultiTexLevelParameterfv :: GLenum -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275:1: Warning: Top-level binding with no type signature: glGetMultiTexLevelParameteriv :: GLenum -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276:1: Warning: Top-level binding with no type signature: glMultiTexImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277:1: Warning: Top-level binding with no type signature: glMultiTexSubImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage3D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279:1: Warning: Top-level binding with no type signature: glEnableClientStateIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280:1: Warning: Top-level binding with no type signature: glDisableClientStateIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281:1: Warning: Top-level binding with no type signature: glGetFloatIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282:1: Warning: Top-level binding with no type signature: glGetDoubleIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283:1: Warning: Top-level binding with no type signature: glGetPointerIndexedv :: forall a. GLenum -> GLuint -> GHC.Ptr.Ptr (GHC.Ptr.Ptr a) -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284:1: Warning: Top-level binding with no type signature: glEnableIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285:1: Warning: Top-level binding with no type signature: glDisableIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286:1: Warning: Top-level binding with no type signature: glIsEnabledIndexed :: GLenum -> GLuint -> IO GLboolean src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287:1: Warning: Top-level binding with no type signature: glGetIntegerIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288:1: Warning: Top-level binding with no type signature: glGetBooleanIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLboolean -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289:1: Warning: Top-level binding with no type signature: glNamedProgramString :: forall a. GLuint -> GLenum -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4d :: GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4dv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4f :: GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4fv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterdv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterfv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296:1: Warning: Top-level binding with no type signature: glGetNamedProgramiv :: GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297:1: Warning: Top-level binding with no type signature: glGetNamedProgramString :: forall a. GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298:1: Warning: Top-level binding with no type signature: glCompressedTextureImage3D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299:1: Warning: Top-level binding with no type signature: glCompressedTextureImage2D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300:1: Warning: Top-level binding with no type signature: glCompressedTextureImage1D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage3D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage2D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage1D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307:1: Warning: Top-level binding with no type signature: glGetCompressedMultiTexImage :: forall a. GLenum -> GLenum -> GLint -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308:1: Warning: Top-level binding with no type signature: glMatrixLoadTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309:1: Warning: Top-level binding with no type signature: glMatrixLoadTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310:1: Warning: Top-level binding with no type signature: glMatrixMultTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311:1: Warning: Top-level binding with no type signature: glMatrixMultTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312:1: Warning: Top-level binding with no type signature: glMultiTexBuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313:1: Warning: Top-level binding with no type signature: glMultiTexParameterIiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314:1: Warning: Top-level binding with no type signature: glMultiTexParameterIuiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterIiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterIuiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameters4fv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4i :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4iv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParametersI4iv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4ui :: GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4uiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParametersI4uiv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterIiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterIuiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326:1: Warning: Top-level binding with no type signature: glNamedRenderbufferStorageMultisampleCoverage :: GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture1D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture2D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture3D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330:1: Warning: Top-level binding with no type signature: glGenerateMultiTexMipmap :: GLenum -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331:1: Warning: Top-level binding with no type signature: glFramebufferDrawBuffer :: GLuint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332:1: Warning: Top-level binding with no type signature: glFramebufferDrawBuffers :: GLuint -> GLsizei -> GHC.Ptr.Ptr GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333:1: Warning: Top-level binding with no type signature: glFramebufferReadBuffer :: GLuint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334:1: Warning: Top-level binding with no type signature: glNamedFramebufferTextureFace :: GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335:1: Warning: Top-level binding with no type signature: glTextureRenderbuffer :: GLuint -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336:1: Warning: Top-level binding with no type signature: glMultiTexRenderbuffer :: GLenum -> GLenum -> GLuint -> IO () x' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR' 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' 31% ( 4 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA' 64% ( 9 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' 26% ( 8 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting' 67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC' 67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit' 57% ( 4 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample' 33% ( 14 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' 18% ( 2 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' 96% ( 26 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' 38% (658 /1749) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30' 37% (670 /1822) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31' 36% (692 /1908) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32' 36% (716 /1982) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33' 35% (745 /2105) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40' 37% (816 /2228) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41' 35% (828 /2352) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42' 33% (872 /2655) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43' 33% (881 /2683) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44' 38% (658 /1746) in 'Graphics.Rendering.OpenGL.Raw.Core30' 37% (670 /1819) in 'Graphics.Rendering.OpenGL.Raw.Core31' 31% (366 /1170) in 'Graphics.Rendering.OpenGL.Raw.Core33' 31% (395 /1294) in 'Graphics.Rendering.OpenGL.Raw.Core40' 33% (466 /1417) in 'Graphics.Rendering.OpenGL.Raw.Core41' 31% (478 /1541) in 'Graphics.Rendering.OpenGL.Raw.Core42' 28% (523 /1847) in 'Graphics.Rendering.OpenGL.Raw.Core43' 28% (532 /1875) in 'Graphics.Rendering.OpenGL.Raw.Core44' 32% (638 /2007) in 'Graphics.Rendering.OpenGL.Raw.Core45' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' 89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters' 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' 9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' 39% ( 77 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2' 22% ( 4 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' 33% ( 5 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' 36% ( 9 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' 6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' 3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' 14% ( 7 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' 7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' 10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' 2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering' 38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10' 40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11' 39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12' 38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13' 39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14' 38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15' 40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20' 40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21' 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV' 100% ( 79 / 79) in 'Graphics.Rendering.OpenGL.Raw.EXT' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE' 100% ( 86 / 86) in 'Graphics.Rendering.OpenGL.Raw.ARB' 35% (987 /2827) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html, dist/doc/html/OpenGLRaw/OpenGLRaw.txt Creating package registration file: /tmp/pkgConf-OpenGLRaw-2.0.012231.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGLRaw-2.0.0.0 Registering OpenGLRaw-2.0.0.0... Installed OpenGLRaw-2.0.0.0 Downloading OpenGLRaw21-2.0.0.2... Configuring OpenGLRaw21-2.0.0.2... Building OpenGLRaw21-2.0.0.2... Preprocessing library OpenGLRaw21-2.0.0.2... [1 of 1] Compiling Graphics.Rendering.OpenGL.Raw.Core21 ( Graphics/Rendering/OpenGL/Raw/Core21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core21.o ) In-place registering OpenGLRaw21-2.0.0.2... Running Haddock for OpenGLRaw21-2.0.0.2... Running hscolour for OpenGLRaw21-2.0.0.2... Preprocessing library OpenGLRaw21-2.0.0.2... Preprocessing library OpenGLRaw21-2.0.0.2... Haddock coverage: 29% (177 /612) in 'Graphics.Rendering.OpenGL.Raw.Core21' Documentation created: dist/doc/html/OpenGLRaw21/index.html, dist/doc/html/OpenGLRaw21/OpenGLRaw21.txt Creating package registration file: /tmp/pkgConf-OpenGLRaw21-2.0.012231.2 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGLRaw21-2.0.0.2 Registering OpenGLRaw21-2.0.0.2... Installed OpenGLRaw21-2.0.0.2