Build #1 for OpenVGRaw-0.4.0
Package | OpenVGRaw-0.4.0 |
---|
Install | BuildFailed |
---|---|
Docs | NotTried |
Tests | NotTried |
Time submitted | unknown |
---|---|
Compiler | ghc-7.6.3 |
OS | linux |
Arch | x86_64 |
Dependencies | base-4.6.0.1, OpenGLRaw-1.4.0.0 |
Flags | none |
Code Coverage
No Code Coverage was submitted for this report.
Build log
[view raw]
Resolving dependencies... Configuring OpenGLRaw-1.4.0.0... Building OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... [ 1 of 200] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o ) [ 2 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o ) [ 3 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o ) [ 4 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 5 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o ) [ 6 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o ) [ 7 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o ) [ 8 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o ) [ 9 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o ) [ 10 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o ) [ 11 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o ) [ 12 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o ) [ 13 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 14 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o ) [ 15 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o ) [ 16 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o ) [ 17 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o ) [ 18 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 19 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o ) [ 20 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o ) [ 21 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 22 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o ) [ 23 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.o ) [ 24 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o ) [ 25 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o ) [ 26 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o ) [ 27 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o ) [ 28 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o ) [ 29 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 30 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o ) [ 31 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o ) [ 32 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o ) [ 33 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o ) [ 34 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o ) [ 35 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o ) [ 36 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o ) [ 37 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o ) [ 38 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o ) [ 39 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o ) [ 40 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [ 41 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o ) [ 42 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o ) [ 43 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o ) [ 44 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [ 45 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) [ 46 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o ) [ 47 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o ) [ 48 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o ) [ 49 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o ) [ 50 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o ) [ 51 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o ) [ 52 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o ) [ 53 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o ) [ 54 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o ) [ 55 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o ) [ 56 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o ) [ 57 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o ) [ 58 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o ) [ 59 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o ) [ 60 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o ) [ 61 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o ) [ 62 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o ) [ 63 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [ 64 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o ) [ 65 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.o ) [ 66 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o ) [ 67 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o ) [ 68 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o ) [ 69 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o ) [ 70 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o ) [ 71 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.o ) [ 72 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o ) [ 73 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o ) [ 74 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o ) [ 75 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o ) [ 76 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o ) [ 77 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o ) [ 78 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o ) [ 79 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o ) [ 80 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o ) [ 81 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o ) [ 82 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Bgra ( src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.o ) [ 83 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o ) [ 84 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o ) [ 85 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o ) [ 86 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o ) [ 87 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o ) [ 88 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o ) [ 89 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o ) [ 90 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.o ) [ 91 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.o ) [ 92 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.o ) [ 93 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [ 94 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o ) [ 95 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o ) [ 96 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o ) [ 97 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.o ) [ 98 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o ) [ 99 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [100 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o ) [101 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o ) [102 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o ) [103 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o ) [104 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o ) [105 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o ) [106 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o ) [107 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o ) [108 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o ) [109 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o ) [110 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o ) [111 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o ) [112 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o ) [113 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o ) [114 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o ) [115 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o ) [116 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o ) [117 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [118 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o ) [119 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o ) [120 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o ) [121 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o ) [122 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o ) [123 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o ) [124 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o ) [125 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [126 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o ) [127 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o ) [128 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [129 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [130 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [131 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o ) [132 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o ) [133 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o ) [134 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o ) [135 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o ) [136 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o ) [137 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o ) [138 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o ) [139 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [140 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o ) [141 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o ) [142 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o ) [143 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o ) [144 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o ) [145 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o ) [146 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o ) [147 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o ) [148 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o ) [149 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o ) [150 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o ) [151 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o ) [152 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o ) [153 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o ) [154 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o ) [155 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o ) [156 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o ) [157 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [158 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o ) [159 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.o ) [160 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o ) [161 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [162 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o ) [163 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o ) [164 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o ) [165 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o ) [166 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o ) [167 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o ) [168 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o ) [169 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o ) [170 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o ) [171 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o ) [172 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o ) [173 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o ) [174 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.o ) [175 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o ) [176 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o ) [177 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o ) [178 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o ) [179 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [180 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [181 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o ) [182 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o ) [183 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o ) [184 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [185 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [186 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o ) [187 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o ) [188 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o ) [189 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [190 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.o ) [191 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o ) [192 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o ) [193 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [194 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [195 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [196 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o ) [197 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [198 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o ) [199 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o ) [200 of 200] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-1.4.0.0... Running Haddock for OpenGLRaw-1.4.0.0... Running hscolour for OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... Haddock coverage: 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.Extensions' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker' 100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types' 24% ( 7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' 7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' 11% ( 3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' 9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' 13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' 0% ( 1 /285) in 'Graphics.Rendering.OpenGL.Raw.Core31.Functions' 0% ( 1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' 1% ( 11 /977) in 'Graphics.Rendering.OpenGL.Raw.Core31' 100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.Core32' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' 6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' 6% ( 5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.Abgr' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.Cmyka' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.Bgra' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' 0% ( 1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions' 0% ( 1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens' 0% ( 3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' 6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' 3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' 7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' 4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' 3% ( 3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject' 100% ( 75 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB' 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' 7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters' 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' 9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' 2% ( 3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' 6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' 3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' 7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' 10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' 6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' 2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering' 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV' 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' 100% ( 70 / 70) in 'Graphics.Rendering.OpenGL.Raw.EXT' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/OpenGLRaw-1.4.0.0 Registering OpenGLRaw-1.4.0.0... Installed OpenGLRaw-1.4.0.0 Configuring OpenVGRaw-0.4.0... Building OpenVGRaw-0.4.0... Preprocessing library OpenVGRaw-0.4.0... BasicTypes.hsc:23:23: fatal error: vg/openvg.h: No such file or directory compilation terminated. compiling dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.c failed (exit code 1) command was: /usr/bin/gcc -c dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.c -o dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.o -fno-stack-protector -Wl,--hash-size=31 -Wl,--reduce-memory-overheads -D__GLASGOW_HASKELL__=706 -Dlinux_BUILD_OS=1 -Dx86_64_BUILD_ARCH=1 -Dlinux_HOST_OS=1 -Dx86_64_HOST_ARCH=1 -Idist/build/autogen -include dist/build/autogen/cabal_macros.h -I/usr/local/lib/ghc-7.6.3/base-4.6.0.1/include -Idist/build/autogen -include dist/build/autogen/cabal_macros.h -Idist/build/autogen -include dist/build/autogen/cabal_macros.h -Idist/build/autogen -include dist/build/autogen/cabal_macros.h -I/usr/local/lib/ghc-7.6.3/include -Idist/build/autogen -include dist/build/autogen/cabal_macros.h -I/usr/local/lib/ghc-7.6.3/include/ Failed to install OpenVGRaw-0.4.0 cabal: Error: some packages failed to install: OpenVGRaw-0.4.0 failed during the building phase. The exception was: ExitFailure 1
Test log
No test log was submitted for this report.