Build #10 for OpenVGRaw-0.4.0
Package | OpenVGRaw-0.4.0 |
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Install | BuildFailed |
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Docs | NotTried |
Tests | NotTried |
Time submitted | 2016-10-25 19:26:28.617571 UTC |
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Compiler | ghc-8.0.1.20160701 |
OS | linux |
Arch | x86_64 |
Dependencies | OpenGLRaw-1.5.0.1, base-4.9.0.0 |
Flags | none |
Code Coverage
No Code Coverage was submitted for this report.
Build log
[view raw]
Resolving dependencies... cabal: Entering directory '/tmp/cabal-tmp-24676/OpenGLRaw-1.5.0.1' Configuring OpenGLRaw-1.5.0.1... Building OpenGLRaw-1.5.0.1... Preprocessing library OpenGLRaw-1.5.0.1... [ 1 of 223] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o ) [ 2 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o ) [ 3 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o ) [ 4 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 5 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o ) [ 6 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o ) [ 7 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o ) [ 8 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o ) [ 9 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o ) [ 10 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o ) [ 11 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 12 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o ) [ 13 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o ) [ 14 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o ) [ 15 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o ) [ 16 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 17 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o ) [ 18 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o ) [ 19 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o ) [ 20 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o ) [ 21 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 22 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.o ) [ 23 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o ) [ 24 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o ) [ 25 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [ 26 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o ) [ 27 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o ) [ 28 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o ) [ 29 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o ) [ 30 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o ) [ 31 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [ 32 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o ) [ 33 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o ) [ 34 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o ) [ 35 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o ) [ 36 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o ) [ 37 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 38 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o ) [ 39 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o ) [ 40 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o ) [ 41 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o ) [ 42 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o ) [ 43 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o ) [ 44 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o ) [ 45 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o ) [ 46 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o ) [ 47 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o ) [ 48 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o ) [ 49 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [ 50 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o ) [ 51 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [ 52 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o ) [ 53 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o ) [ 54 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o ) [ 55 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o ) [ 56 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o ) [ 57 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o ) [ 58 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o ) [ 59 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [ 60 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o ) [ 61 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o ) [ 62 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o ) [ 63 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o ) [ 64 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o ) [ 65 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o ) [ 66 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o ) [ 67 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.o ) [ 68 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o ) [ 69 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o ) [ 70 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o ) [ 71 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o ) [ 72 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o ) [ 73 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o ) [ 74 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o ) [ 75 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o ) [ 76 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o ) [ 77 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o ) [ 78 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.o ) [ 79 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o ) [ 80 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o ) [ 81 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [ 82 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [ 83 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o ) [ 84 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [ 85 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o ) [ 86 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [ 87 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [ 88 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o ) [ 89 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o ) [ 90 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o ) [ 91 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o ) [ 92 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o ) [ 93 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o ) [ 94 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o ) [ 95 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o ) [ 96 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o ) [ 97 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o ) [ 98 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [ 99 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o ) [100 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [101 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o ) [102 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o ) [103 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o ) [104 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o ) [105 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [106 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o ) [107 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [108 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [109 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o ) [110 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) [111 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o ) [112 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [113 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o ) [114 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o ) [115 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( 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dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [221 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o ) [222 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o ) [223 of 223] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) Running Haddock for OpenGLRaw-1.5.0.1... Running hscolour for OpenGLRaw-1.5.0.1... Preprocessing library OpenGLRaw-1.5.0.1... Preprocessing library OpenGLRaw-1.5.0.1... Haddock coverage: 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.Extensions' Missing documentation for: Invoker (src/Graphics/Rendering/OpenGL/Raw/Extensions.hs:29) getExtensionEntry (src/Graphics/Rendering/OpenGL/Raw/Extensions.hs:31) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker' Missing documentation for: glBeginScene (src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs:30) glEndScene (src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs:31) 100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types' 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' Missing documentation for: gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:28) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:31) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:34) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:37) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:40) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:43) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' Missing documentation for: glDrawArraysInstanced (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs:33) glDrawElementsInstanced (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs:34) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' Missing documentation for: glTexBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:37) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:39) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:42) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:45) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:48) gl_TEXTURE_BUFFER_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:51) 7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' Missing documentation for: glGetUniformIndices (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:75) glGetActiveUniformsiv (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:76) glGetActiveUniformName (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:77) glGetUniformBlockIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:78) glGetActiveUniformBlockiv (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:79) glGetActiveUniformBlockName (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:80) glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81) glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82) glGetIntegeri_v (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:83) glUniformBlockBinding (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:84) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:86) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:89) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:92) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:95) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:98) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:101) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:104) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:107) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:110) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:113) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:116) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:119) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:122) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:125) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:128) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:131) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:134) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:137) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:140) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:143) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:146) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:149) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:152) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:155) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:158) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:161) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:164) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:167) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:170) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:173) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:176) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:179) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:182) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' Missing documentation for: glCopyBufferSubData (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:35) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:37) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:40) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:43) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:46) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' Missing documentation for: gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs:23) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' Missing documentation for: gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs:23) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' Missing documentation for: glDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:35) glDrawRangeElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:36) glDrawElementsInstancedBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:37) glMultiDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:38) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' Missing documentation for: glProvokingVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:36) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:38) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:41) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:44) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:47) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' Missing documentation for: glProvokingVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:36) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:38) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:41) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:44) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:47) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' Missing documentation for: gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs:23) 11% ( 3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' Missing documentation for: glTexImage2DMultisample (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:57) glTexImage3DMultisample (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:58) glGetMultisamplefv (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:59) glSampleMaski (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:60) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:63) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:66) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:69) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:72) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:75) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:78) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:81) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:84) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:87) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:90) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:93) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:96) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:99) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:102) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:105) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:108) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:111) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:114) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:117) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:120) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:123) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile' Missing documentation for: gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:25) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:28) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:31) 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude' Missing documentation for: glNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:44) glDeleteNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:45) glCompileShaderInclude (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:46) glIsNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:47) glGetNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:48) glGetNamedStringiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:49) gl_SHADER_INCLUDE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:51) gl_NAMED_STRING_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:54) gl_NAMED_STRING_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:57) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC' Missing documentation for: gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:27) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:30) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:33) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:36) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' Missing documentation for: gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs:23) 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects' Missing documentation for: glGenSamplers (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:50) glDeleteSamplers (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:51) glIsSampler (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:52) glBindSampler (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:53) glSamplerParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:54) glSamplerParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:55) glSamplerParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:56) glSamplerParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:57) glSamplerParameterIiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:58) glSamplerParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:59) glGetSamplerParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:60) glGetSamplerParameterIiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:61) glGetSamplerParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:62) glGetSamplerParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:63) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:65) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI' Missing documentation for: gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs:24) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle' Missing documentation for: gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:28) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:31) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:34) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:37) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:40) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' Missing documentation for: gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:28) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:31) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:34) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:37) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:40) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' Missing documentation for: glDrawArraysIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:36) glDrawElementsIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:37) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:39) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:42) 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5' Missing documentation for: gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:29) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:32) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:35) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:38) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:41) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:44) 9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64' Missing documentation for: glUniform1d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:65) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:66) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:67) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:68) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:69) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:70) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:71) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:72) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:73) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:74) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:75) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:76) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:77) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:78) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:79) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:80) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:81) glGetUniformdv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:82) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:84) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:87) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:90) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:93) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:96) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:99) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:102) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:105) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:108) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:111) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:114) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:117) 14% ( 3 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine' Missing documentation for: glGetSubroutineUniformLocation (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:55) glGetSubroutineIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:56) glGetActiveSubroutineUniformiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:57) glGetActiveSubroutineUniformName (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:58) glGetActiveSubroutineName (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:59) glUniformSubroutinesuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:60) glGetUniformSubroutineuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:61) glGetProgramStageiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:62) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:64) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:67) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:70) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:73) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:76) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:79) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:82) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:85) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:88) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:137) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:140) 31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2' Missing documentation for: glBindTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:48) glDeleteTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:49) glGenTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:50) glIsTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:51) glPauseTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:52) glResumeTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:53) glDrawTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:54) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:56) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:63) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:70) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:73) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' Missing documentation for: glBindTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:48) glDeleteTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:49) glGenTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:50) glIsTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:51) glPauseTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:52) glResumeTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:53) glDrawTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:54) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:56) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:63) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:70) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:73) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' Missing documentation for: glDrawTransformFeedbackStream (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:43) glBeginQueryIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:44) glEndQueryIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:45) glGetQueryIndexediv (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:46) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:48) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:44) 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' Missing documentation for: glReleaseShaderCompiler (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:54) glShaderBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:55) glGetShaderPrecisionFormat (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:56) glDepthRangef (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:57) glClearDepthf (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:58) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:60) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:63) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:66) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:69) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:72) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:75) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:78) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:81) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:84) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:87) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:90) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:93) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:96) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:99) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:102) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:105) 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' Missing documentation for: glUseProgramStages (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:102) glActiveShaderProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:103) glCreateShaderProgramv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:104) glBindProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:105) glDeleteProgramPipelines (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:106) glGenProgramPipelines (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:107) glIsProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:108) glGetProgramPipelineiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:109) glProgramUniform1i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:110) glProgramUniform1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:111) glProgramUniform1f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:112) glProgramUniform1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:113) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:114) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:115) glProgramUniform1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:116) glProgramUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:117) glProgramUniform2i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:118) glProgramUniform2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:119) glProgramUniform2f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:120) glProgramUniform2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:121) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:122) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:123) glProgramUniform2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:124) glProgramUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:125) glProgramUniform3i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:126) glProgramUniform3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:127) glProgramUniform3f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:128) glProgramUniform3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:129) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:130) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:131) glProgramUniform3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:132) glProgramUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:133) glProgramUniform4i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:134) glProgramUniform4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:135) glProgramUniform4f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:136) glProgramUniform4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:137) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:138) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:139) glProgramUniform4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:140) glProgramUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:141) glProgramUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:142) glProgramUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:143) glProgramUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:144) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:145) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:146) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:147) glProgramUniformMatrix2x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:148) glProgramUniformMatrix3x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:149) glProgramUniformMatrix2x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:150) glProgramUniformMatrix4x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:151) glProgramUniformMatrix3x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:152) glProgramUniformMatrix4x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:153) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:154) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:155) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:156) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:157) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:158) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:159) glValidateProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:160) glGetProgramPipelineInfoLog (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:161) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:163) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:166) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:169) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:172) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:175) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:178) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:181) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:184) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:187) 9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' Missing documentation for: glGetActiveAtomicCounterBufferiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:62) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:64) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:67) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:70) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:73) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:76) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:79) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:82) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:85) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:88) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:91) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:94) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:97) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:100) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:103) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:106) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:109) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:112) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:115) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:118) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:121) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:124) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:127) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:130) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:136) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:139) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:142) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:145) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:148) 13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' Missing documentation for: glDispatchCompute (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:51) glDispatchComputeIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:52) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:54) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:57) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:60) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:63) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:66) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:69) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:72) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:75) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:78) gl_MAX_COMPUTE_LOCAL_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:81) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:84) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:87) gl_COMPUTE_LOCAL_WORK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:90) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:93) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:96) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:99) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:102) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:105) 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' Missing documentation for: gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:35) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:38) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:41) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:44) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:47) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 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(src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563) glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564) glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565) glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566) glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567) glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568) glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569) glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570) glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571) glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572) glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573) glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574) glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575) glVertexAttribI1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:576) glVertexAttribI1iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:577) glVertexAttribI1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:578) glVertexAttribI1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:579) glVertexAttribI2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:580) glVertexAttribI2iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:581) glVertexAttribI2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:582) glVertexAttribI2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:583) glVertexAttribI3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:584) glVertexAttribI3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:585) glVertexAttribI3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:586) glVertexAttribI3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:587) glVertexAttribI4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:588) glVertexAttribI4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:589) glVertexAttribI4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:590) glVertexAttribI4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:591) glVertexAttribI4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:592) glVertexAttribI4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:593) glVertexAttribI4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:594) glVertexAttribI4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:595) glVertexAttribIPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:596) glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597) glViewport (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:598) 0% ( 1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:20) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:23) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:29) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:32) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:35) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:38) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:41) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:44) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:47) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:50) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:53) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:56) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:59) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:62) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:65) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:68) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:77) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:80) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:83) gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:89) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:107) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:116) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:119) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:122) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:125) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:128) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:137) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:143) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:146) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:158) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:170) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:173) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:176) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:179) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:182) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:185) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:188) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:191) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:194) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:197) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:200) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:251) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:254) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:257) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:260) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:263) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:266) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:293) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:296) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:308) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:311) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:314) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:317) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:320) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:323) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:326) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:338) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:344) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:347) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356) gl_DEPTH_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:359) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:362) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:365) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:383) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:386) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:395) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:398) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:401) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:404) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:410) gl_DRAW_BUFFER 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(src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:470) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:473) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:494) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:497) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:500) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:503) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:506) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:521) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:524) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:530) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:533) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:539) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:542) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:635) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:638) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:641) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:644) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:647) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:659) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:662) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:665) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:668) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:674) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:680) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:722) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:728) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:731) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:734) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:737) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:740) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:743) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:746) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:749) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:752) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:755) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:758) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:761) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:764) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:767) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:770) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:773) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:776) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:779) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:782) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:785) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:788) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:791) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:794) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:824) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:863) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:890) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:896) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:908) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:911) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:914) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:917) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:920) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:923) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:926) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:929) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:932) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:935) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:938) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:944) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:956) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:959) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:968) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:971) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:974) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:977) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:980) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:986) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:989) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:995) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:998) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1001) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1016) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1019) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1028) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1031) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1034) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1037) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1040) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1043) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1046) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1049) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1052) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1055) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1061) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1064) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1106) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1121) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1133) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1145) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1151) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1169) gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1172) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1211) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1214) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1235) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1256) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1259) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1277) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1280) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1283) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1292) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1307) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1310) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1313) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1319) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1331) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1334) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1337) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1346) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1349) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1358) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1361) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1364) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1367) gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1370) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1373) gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1376) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379) gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1382) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1385) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1448) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1451) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1457) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1460) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1463) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1469) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1472) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1475) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1478) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1481) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1484) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1490) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1499) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1502) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1505) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1517) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1523) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1526) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1529) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1532) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1535) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1538) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1541) gl_STENCIL_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1544) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1547) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1550) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1553) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1556) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1559) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1574) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1577) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1580) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1583) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1586) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1589) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1592) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1604) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1727) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1730) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1736) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1742) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1754) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1757) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1811) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1814) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1820) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1823) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1826) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1829) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1832) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1847) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1853) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1856) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1886) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1889) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1892) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1895) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1901) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1904) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1910) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1913) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1916) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1919) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1922) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1928) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1931) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1949) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1988) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1991) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1997) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2003) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2006) gl_UPPER_LEFT 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glUniformMatrix4x3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:536) glUnmapBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:537) glUseProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:538) glValidateProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:539) glVertexAttrib1d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:540) glVertexAttrib1dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:541) glVertexAttrib1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:542) glVertexAttrib1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:543) glVertexAttrib1s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:544) glVertexAttrib1sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:545) glVertexAttrib2d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:546) glVertexAttrib2dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:547) glVertexAttrib2f 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glVertexAttrib4Nub (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:561) glVertexAttrib4Nubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:562) glVertexAttrib4Nuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563) glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564) glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565) glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566) glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567) glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568) glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569) glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570) glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571) glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572) glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573) glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574) glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575) glVertexAttribI1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:576) glVertexAttribI1iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:577) glVertexAttribI1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:578) glVertexAttribI1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:579) glVertexAttribI2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:580) glVertexAttribI2iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:581) glVertexAttribI2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:582) glVertexAttribI2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:583) glVertexAttribI3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:584) glVertexAttribI3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:585) glVertexAttribI3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:586) glVertexAttribI3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:587) glVertexAttribI4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:588) glVertexAttribI4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:589) glVertexAttribI4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:590) glVertexAttribI4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:591) glVertexAttribI4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:592) glVertexAttribI4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:593) glVertexAttribI4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:594) glVertexAttribI4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:595) glVertexAttribIPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:596) glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597) glViewport (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:598) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:20) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:23) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:29) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:32) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:35) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:38) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:41) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:44) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:47) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:50) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:53) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:56) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:59) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:62) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:65) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:68) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:77) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:80) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:83) gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:89) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:107) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:116) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:119) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:122) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:125) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:128) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:137) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:143) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:146) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:158) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:170) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:173) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:176) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:179) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:182) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:185) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:188) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:191) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:194) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:197) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:200) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:251) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:254) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:257) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:260) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:263) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:266) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:293) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:296) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:308) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:311) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:314) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:317) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:320) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:323) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:326) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:338) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:344) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:347) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356) gl_DEPTH_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:359) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:362) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:365) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:383) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:386) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:395) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:398) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:401) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:404) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:410) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:470) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:473) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:494) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:497) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:500) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:503) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:506) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:521) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:524) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:530) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:533) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:539) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:542) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:635) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:638) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:641) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:644) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:647) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:659) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:662) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:665) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:668) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:674) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:680) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:722) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:728) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:731) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:734) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:737) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:740) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:743) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:746) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:749) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:752) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:755) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:758) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:761) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:764) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:767) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:770) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:773) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:776) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:779) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:782) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:785) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:788) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:791) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:794) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:824) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:863) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:890) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:896) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:908) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:911) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:914) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:917) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:920) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:923) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:926) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:929) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:932) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:935) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:938) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:944) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:956) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:959) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:968) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:971) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:974) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:977) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:980) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:986) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:989) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:995) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:998) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1001) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1016) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1019) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1028) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1031) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1034) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1037) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1040) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1043) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1046) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1049) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1052) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1055) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1061) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1064) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1106) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1121) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1133) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1145) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1151) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1169) gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1172) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1211) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1214) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1235) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1256) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1259) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1277) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1280) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1283) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1292) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1307) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1310) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1313) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1319) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1331) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1334) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1337) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1346) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1349) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1358) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1361) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1364) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1367) gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1370) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1373) gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1376) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379) gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1382) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1385) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1448) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1451) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1457) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1460) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1463) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1469) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1472) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1475) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1478) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1481) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1484) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1490) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1499) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1502) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1505) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1517) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1523) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1526) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1529) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1532) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1535) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1538) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1541) gl_STENCIL_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1544) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1547) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1550) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1553) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1556) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1559) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1574) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1577) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1580) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1583) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1586) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1589) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1592) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1604) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1727) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1730) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1736) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1742) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1754) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1757) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1811) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1814) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1820) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1823) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1826) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1829) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1832) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1847) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1853) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1856) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1886) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1889) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1892) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1895) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1901) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1904) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1910) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1913) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1916) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1919) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1922) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1928) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1931) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1949) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1988) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1991) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1997) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2003) gl_UNSIGNED_SHORT_5_6_5_REV 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(src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2054) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2060) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063) 0% ( 1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:21) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:24) gl_3D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:27) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:30) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:33) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:36) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:39) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:42) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:45) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:48) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:51) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:54) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:57) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:60) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:63) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:72) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:75) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:90) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:93) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:102) gl_ALPHA_TEST_FUNC 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(src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:141) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:144) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:147) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:150) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:153) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:156) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:159) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:162) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:165) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:177) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:180) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:183) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:186) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:189) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:192) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:195) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:198) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:201) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:204) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:207) gl_COLOR_ARRAY 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(src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276) gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279) gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:282) gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:300) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:303) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:327) gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:330) gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333) gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336) gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:339) gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342) gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345) gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348) gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351) gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354) gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:363) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:366) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:369) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:372) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:378) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:381) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:384) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:387) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:390) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:393) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:396) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:399) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:402) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:408) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:411) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:414) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:417) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:420) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:426) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:429) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:438) gl_EDGE_FLAG 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(src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:474) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:480) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:483) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:486) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:489) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:492) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:498) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:501) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:504) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:528) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:531) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:534) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:537) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:540) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:543) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:546) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:549) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:552) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:555) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:558) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:561) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:567) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:570) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:573) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:576) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:579) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:582) gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585) gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588) gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591) gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594) gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597) gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600) gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603) gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606) gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618) gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:633) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:636) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:639) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:642) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:645) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:648) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:651) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:672) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:675) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:678) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:681) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:684) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:687) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:690) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:693) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:696) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:699) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:702) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:708) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:711) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:714) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:717) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:720) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:723) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:726) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:729) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:732) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:735) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:738) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:741) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:744) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:747) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:750) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:753) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:786) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:789) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:792) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:795) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:798) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:801) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:804) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:807) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:810) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:813) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:816) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:819) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:822) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:825) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:828) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:831) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:834) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:837) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:840) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:843) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:846) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:849) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:852) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:855) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:858) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:861) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:864) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:867) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:870) gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:873) gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876) gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:882) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:885) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:888) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:891) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:894) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:897) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:900) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:906) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909) gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912) gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915) gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:921) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:924) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:927) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:933) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:939) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:942) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:945) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951) gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:969) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:972) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:993) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:996) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:999) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1002) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1005) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1008) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1011) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1014) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1017) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1020) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1023) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1026) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1029) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1032) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1035) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1038) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1041) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1044) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1047) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1050) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1053) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1056) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1059) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1062) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1065) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1077) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1080) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1086) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1089) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1092) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1095) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1098) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1101) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1104) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107) gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1110) gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1113) gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1116) gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1119) gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1122) gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1125) gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1128) gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1131) gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1134) gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137) gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140) 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glDrawPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:476) glEdgeFlag (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:477) glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478) glEdgeFlagv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:479) glEnableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:480) glEnd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:481) glEndList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:482) glEvalCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:483) glEvalCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:484) glEvalCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:485) glEvalCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:486) glEvalCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:487) glEvalCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:488) glEvalCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:489) glEvalCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:490) glEvalMesh1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:491) glEvalMesh2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:492) glEvalPoint1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:493) glEvalPoint2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:494) glFeedbackBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:495) glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496) glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497) glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498) glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499) glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500) glFogf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:501) glFogfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:502) glFogi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:503) glFogiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:504) glFrustum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:505) glGenLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:506) glGetClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:507) glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508) glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509) glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510) glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511) glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512) glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513) glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514) glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515) glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516) glGetLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:517) glGetLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:518) glGetMapdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:519) glGetMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:520) glGetMapiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:521) glGetMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:522) glGetMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:523) glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524) glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525) glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526) glGetPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:527) glGetPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:528) glGetPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:529) glGetPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:530) glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531) glGetTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:532) glGetTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:533) glGetTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:534) glGetTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:535) glGetTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:536) glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537) glIndexMask (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:538) glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539) glIndexd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:540) glIndexdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:541) glIndexf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:542) glIndexfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:543) glIndexi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:544) glIndexiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:545) glIndexs (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:546) glIndexsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:547) glIndexub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:548) glIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:549) glInitNames (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:550) glInterleavedArrays (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:551) glIsList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:552) glLightModelf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:553) glLightModelfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:554) glLightModeli (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:555) glLightModeliv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:556) glLightf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:557) glLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:558) glLighti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:559) glLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:560) glLineStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:561) glListBase (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:562) glLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:563) glLoadMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:564) glLoadMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:565) glLoadName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:566) glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567) glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568) glMap1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:569) glMap1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:570) glMap2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:571) glMap2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:572) glMapGrid1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:573) glMapGrid1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:574) glMapGrid2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:575) glMapGrid2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:576) glMaterialf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:577) glMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:578) glMateriali (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:579) glMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:580) glMatrixMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:581) glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582) glMultMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:583) glMultMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:584) glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585) glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586) glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587) glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588) glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589) glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590) glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591) glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592) glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593) glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594) glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595) glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596) glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597) glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598) glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599) glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600) glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601) glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602) glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603) glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604) glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605) glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606) glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607) glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608) glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609) glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610) glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611) glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612) glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613) glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614) glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615) glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616) glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617) glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618) glNewList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:619) glNormal3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:620) glNormal3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:621) glNormal3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:622) glNormal3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:623) glNormal3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:624) glNormal3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:625) glNormal3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:626) glNormal3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:627) glNormal3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:628) glNormal3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:629) glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630) glOrtho (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:631) glPassThrough (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:632) glPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:633) glPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:634) glPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:635) glPixelTransferf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:636) glPixelTransferi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:637) glPixelZoom (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:638) glPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:639) glPopAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:640) glPopClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:641) glPopMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:642) glPopName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:643) glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644) glPushAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:645) glPushClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:646) glPushMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:647) glPushName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:648) glRasterPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:649) glRasterPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:650) glRasterPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:651) glRasterPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:652) glRasterPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:653) glRasterPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:654) glRasterPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:655) glRasterPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:656) glRasterPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:657) glRasterPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:658) glRasterPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:659) glRasterPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:660) glRasterPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:661) glRasterPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:662) glRasterPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:663) glRasterPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:664) glRasterPos4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:665) glRasterPos4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:666) glRasterPos4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:667) glRasterPos4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:668) glRasterPos4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:669) glRasterPos4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:670) glRasterPos4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:671) glRasterPos4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:672) glRectd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:673) glRectdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:674) glRectf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:675) glRectfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:676) glRecti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:677) glRectiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:678) glRects (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:679) glRectsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:680) glRenderMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:681) glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682) glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683) glRotated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:684) glRotatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:685) glSamplePass (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:686) glScaled (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:687) glScalef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:688) glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689) glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690) glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691) glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692) glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693) glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694) glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695) glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696) glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697) glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698) glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699) glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700) glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701) glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702) glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703) glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704) glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705) glSelectBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:706) glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707) glShadeModel (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:708) glTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:709) glTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:710) glTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:711) glTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:712) glTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:713) glTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:714) glTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:715) glTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:716) glTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:717) glTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:718) glTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:719) glTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:720) glTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:721) glTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:722) glTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:723) glTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:724) glTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:725) glTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:726) glTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:727) glTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:728) glTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:729) glTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:730) glTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:731) glTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:732) glTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:733) glTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:734) glTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:735) glTexCoord4fv 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'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility' Missing documentation for: glAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:413) glAlphaFunc (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:414) glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415) glArrayElement (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:416) glBegin (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:417) glBitmap (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:418) glCallList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:419) glCallLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:420) glClearAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:421) glClearIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:422) glClientActiveTexture 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glFogiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:504) glFrustum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:505) glGenLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:506) glGetClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:507) glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508) glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509) glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510) glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511) glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512) glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513) glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514) glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515) glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516) glGetLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:517) glGetLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:518) glGetMapdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:519) glGetMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:520) glGetMapiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:521) glGetMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:522) glGetMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:523) glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524) glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525) glGetMinmaxParameteriv 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glLineStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:561) glListBase (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:562) glLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:563) glLoadMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:564) glLoadMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:565) glLoadName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:566) glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567) glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568) glMap1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:569) glMap1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:570) glMap2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:571) glMap2f 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glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707) glShadeModel (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:708) glTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:709) glTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:710) glTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:711) glTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:712) glTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:713) glTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:714) glTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:715) glTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:716) glTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:717) glTexCoord2dv 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glTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:730) glTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:731) glTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:732) glTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:733) glTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:734) glTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:735) glTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:736) glTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:737) glTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:738) glTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:739) glTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:740) glTexCoordPointer 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gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:72) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:75) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:90) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:93) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:102) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:105) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:108) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:111) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:114) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:117) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:120) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:123) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:126) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:129) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:132) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:135) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:138) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:141) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:144) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:147) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:150) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:153) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:156) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:159) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:162) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:165) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:177) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:180) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:183) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:186) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:189) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:192) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:195) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:198) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:201) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:204) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:207) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213) gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:231) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:234) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:237) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:240) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:243) gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:246) gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:249) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252) gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:255) gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258) gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:261) gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264) gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267) gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270) gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273) gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276) gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279) gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:282) gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:300) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:303) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:327) gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:330) gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333) gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336) gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:339) gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342) gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345) gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348) gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351) gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354) gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:363) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:366) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:369) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:372) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:378) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:381) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:384) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:387) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:390) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:393) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:396) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:399) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:402) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:408) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:411) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:414) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:417) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:420) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:426) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:429) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:438) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:441) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447) gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:459) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:462) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:465) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:468) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:471) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:474) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:480) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:483) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:486) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:489) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:492) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:498) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:501) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:504) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:528) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:531) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:534) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:537) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:540) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:543) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:546) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:549) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:552) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:555) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:558) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:561) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:567) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:570) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:573) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:576) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:579) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:582) gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585) gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588) gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591) gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594) gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597) gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600) gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603) gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606) gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618) gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:633) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:636) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:639) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:642) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:645) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:648) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:651) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:672) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:675) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:678) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:681) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:684) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:687) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:690) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:693) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:696) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:699) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:702) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:708) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:711) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:714) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:717) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:720) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:723) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:726) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:729) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:732) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:735) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:738) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:741) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:744) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:747) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:750) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:753) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780) gl_LUMINANCE8_ALPHA8 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gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951) gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:969) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:972) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981) gl_OPERAND1_RGB 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gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1050) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1053) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1056) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1059) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1062) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1065) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1077) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1080) gl_POINT_SPRITE 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gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146) gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1149) gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152) gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155) gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158) gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1170) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1173) gl_PROJECTION_STACK_DEPTH 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(src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1245) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1266) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1269) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1272) gl_SEPARABLE_2D 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(src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1323) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1326) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1329) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1332) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1335) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1338) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1341) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1344) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1347) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1350) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1353) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1356) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1359) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1362) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365) gl_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1368) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1371) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1374) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1377) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1380) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1383) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1386) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1389) gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1392) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1395) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1398) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1404) gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1422) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1425) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1428) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1434) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1437) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1440) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1443) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1446) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1461) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1470) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1473) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1476) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1479) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1482) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1485) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1488) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1491) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1497) gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1518) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1521) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1524) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1527) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' Missing documentation for: glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568) glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567) glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586) glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1479) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1482) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1485) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1476) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd' Missing documentation for: gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' Missing documentation for: gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435) 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' Missing documentation for: glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779) glWindowPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:781) glWindowPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:783) glWindowPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:785) glWindowPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:780) glWindowPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:782) glWindowPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:784) glWindowPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:786) glWindowPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:787) glWindowPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:789) glWindowPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:791) glWindowPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:793) glWindowPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:788) glWindowPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:790) glWindowPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:792) glWindowPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:794) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' Missing documentation for: gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360) 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' Missing documentation for: glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537) glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682) glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514) glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516) glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515) glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582) glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683) glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524) glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526) glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525) gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585) gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1182) gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609) gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594) gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603) gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597) gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591) gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588) gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600) gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606) gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912) gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915) gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918) 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' Missing documentation for: glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463) glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464) glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471) glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472) glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511) glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707) glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531) glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467) glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468) glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465) glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466) glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513) glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512) gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333) gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336) gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275) gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342) gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348) gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345) gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206) gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351) gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357) gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354) gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879) gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876) gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161) gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155) gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146) gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140) gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158) gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152) gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143) gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' Missing documentation for: gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' Missing documentation for: glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459) glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' Missing documentation for: gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' Missing documentation for: glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689) glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697) glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695) glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693) glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691) glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699) glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703) glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701) glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690) glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698) glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696) glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694) glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692) glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700) glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704) glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702) glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248) 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' Missing documentation for: glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499) glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497) glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500) glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498) glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510) 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' Missing documentation for: gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd' Missing documentation for: gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' Missing documentation for: gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' Missing documentation for: gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218) 3% ( 3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject' Missing documentation for: glIsRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:457) glBindRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:324) glDeleteRenderbuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:366) glGenRenderbuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:400) glRenderbufferStorage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:480) glRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:481) glGetRenderbufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:426) glIsFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:454) glBindFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:323) glDeleteFramebuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:363) glGenFramebuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:398) glCheckFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:335) glFramebufferTexture1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:392) glFramebufferTexture2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:393) glFramebufferTexture3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:394) glFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:395) glFramebufferRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:391) glGetFramebufferAttachmentParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:418) glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332) glGenerateMipmap (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:403) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' Missing documentation for: glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60) glFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:61) glFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:395) glFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:62) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:91) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100) gl_MAX_GEOMETRY_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:103) gl_MAX_VERTEX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:106) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:109) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:112) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:115) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' Missing documentation for: glGetProgramBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:40) glProgramBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:41) glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:43) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:46) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:49) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:52) 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' Missing documentation for: glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60) glFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:61) glFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:62) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:91) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79) gl_MAX_GEOMETRY_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:103) gl_MAX_VERTEX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:106) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:109) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:112) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:115) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76) 7% ( 3 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev' Missing documentation for: glVertexAttribP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:77) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:78) glVertexAttribP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:79) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:80) glVertexAttribP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:81) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:82) glVertexAttribP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:83) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:84) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:85) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:86) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:87) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:88) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:89) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:90) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:91) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:92) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:93) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:94) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:95) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:96) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:97) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:98) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:99) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:100) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:101) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:102) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:103) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:104) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:105) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:106) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:107) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:108) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:109) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:110) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:111) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:112) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:113) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:114) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:116) 7% ( 3 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' Missing documentation for: glPatchParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:74) glPatchParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:75) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:77) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:80) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:83) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:86) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:89) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:92) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:95) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:98) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:101) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:104) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:107) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:110) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:113) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:116) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:119) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:122) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:125) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:128) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:131) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:134) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:137) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:140) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:143) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:146) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:149) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:152) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:155) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:158) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:161) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:164) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:167) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:170) 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit' Missing documentation for: glVertexAttribL1d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:60) glVertexAttribL2d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:61) glVertexAttribL3d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:62) glVertexAttribL4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:63) glVertexAttribL1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:64) glVertexAttribL2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:65) glVertexAttribL3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:66) glVertexAttribL4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:67) glVertexAttribLPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:68) glGetVertexAttribLdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:69) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:84) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:87) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:90) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:93) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:96) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:99) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:102) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:105) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:108) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:111) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:114) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:117) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil' Missing documentation for: gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent' Missing documentation for: gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' Missing documentation for: glIndexMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:35) gl_INDEX_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:37) gl_INDEX_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:40) gl_INDEX_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:43) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' Missing documentation for: glTextureNormal (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:34) gl_PERTURB (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:36) gl_TEXTURE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:39) 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' Missing documentation for: glTangent3b (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:68) glTangent3d (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:69) glTangent3f (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:70) glTangent3i (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:71) glTangent3s (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:72) glTangent3bv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:73) glTangent3dv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:74) glTangent3fv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:75) glTangent3iv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:76) glTangent3sv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:77) glBinormal3b (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:78) glBinormal3d (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:79) glBinormal3f (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:80) glBinormal3i (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:81) glBinormal3s (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:82) glBinormal3bv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:83) glBinormal3dv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:84) glBinormal3fv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:85) glBinormal3iv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:86) glBinormal3sv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:87) glTangentPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:88) glBinormalPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:89) gl_TANGENT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:91) gl_BINORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:94) gl_CURRENT_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:97) gl_CURRENT_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:100) gl_TANGENT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:103) gl_TANGENT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:106) gl_BINORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:109) gl_BINORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:112) gl_TANGENT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:115) gl_BINORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:118) gl_MAP1_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:121) gl_MAP2_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:124) gl_MAP1_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:127) gl_MAP2_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:130) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' Missing documentation for: glActiveStencilFace (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:34) gl_STENCIL_TEST_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:36) gl_ACTIVE_STENCIL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:39) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' Missing documentation for: glDepthBounds (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:34) gl_DEPTH_BOUNDS_TEST (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:36) gl_DEPTH_BOUNDS (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:39) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' Missing documentation for: glStencilClearTag (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:35) gl_STENCIL_TAG_BITS (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:37) gl_STENCIL_CLEAR_TAG_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:40) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters' Missing documentation for: glProgramEnvParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs:34) glProgramLocalParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs:35) 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' Missing documentation for: glUniformBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:41) glGetUniformBufferSize (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:42) glGetUniformOffset (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:43) gl_MAX_VERTEX_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:45) gl_MAX_FRAGMENT_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:48) gl_MAX_GEOMETRY_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:51) gl_MAX_BINDABLE_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:54) 9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' Missing documentation for: glClearColorIi (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:62) glClearColorIui (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:63) gl_ALPHA32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:65) gl_INTENSITY32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:68) gl_LUMINANCE32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:71) gl_LUMINANCE_ALPHA32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:74) gl_ALPHA16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:77) gl_INTENSITY16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:80) gl_LUMINANCE16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:83) gl_LUMINANCE_ALPHA16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:86) gl_ALPHA8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:89) gl_INTENSITY8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:92) gl_LUMINANCE8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:95) gl_LUMINANCE_ALPHA8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:98) gl_ALPHA32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:101) gl_INTENSITY32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:104) gl_LUMINANCE32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:107) gl_LUMINANCE_ALPHA32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:110) gl_ALPHA16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:113) gl_INTENSITY16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:116) gl_LUMINANCE16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:119) gl_LUMINANCE_ALPHA16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:122) gl_ALPHA8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:125) gl_INTENSITY8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:128) gl_LUMINANCE8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:131) gl_LUMINANCE_ALPHA8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:134) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96) gl_LUMINANCE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:137) gl_LUMINANCE_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:140) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' Missing documentation for: glVertexArrayRange (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:40) glFlushVertexArrayRange (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:41) gl_VERTEX_ARRAY_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:43) gl_VERTEX_ARRAY_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:46) gl_VERTEX_ARRAY_RANGE_VALID (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:49) gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:52) gl_VERTEX_ARRAY_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:55) 6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' Missing documentation for: glCombinerParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:99) glCombinerParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:100) glCombinerParameterf (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:101) glCombinerParameteri (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:102) glCombinerInput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:103) glCombinerOutput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:104) glFinalCombinerInput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:105) glGetCombinerInputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:106) glGetCombinerInputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:107) glGetCombinerOutputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:108) glGetCombinerOutputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:109) glGetFinalCombinerInputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:110) glGetFinalCombinerInputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:111) gl_REGISTER_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:113) gl_COMBINER0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:116) gl_COMBINER1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:119) gl_COMBINER2 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:122) gl_COMBINER3 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:125) gl_COMBINER4 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:128) gl_COMBINER5 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:131) gl_COMBINER6 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:134) gl_COMBINER7 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:137) gl_VARIABLE_A (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:140) gl_VARIABLE_B (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:143) gl_VARIABLE_C (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:146) gl_VARIABLE_D (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:149) gl_VARIABLE_E (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:152) gl_VARIABLE_F (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:155) gl_VARIABLE_G (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:158) gl_CONSTANT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:161) gl_CONSTANT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:164) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495) gl_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:172) gl_SPARE0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:175) gl_SPARE1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:178) gl_UNSIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:181) gl_UNSIGNED_INVERT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:184) gl_EXPAND_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:187) gl_EXPAND_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:190) gl_HALF_BIAS_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:193) gl_HALF_BIAS_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:196) gl_SIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:199) gl_SIGNED_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:202) gl_E_TIMES_F (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:205) gl_SPARE0_PLUS_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:208) gl_SCALE_BY_TWO (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:211) gl_SCALE_BY_FOUR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:214) gl_SCALE_BY_ONE_HALF (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:217) gl_BIAS_BY_NEGATIVE_ONE_HALF (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:220) gl_DISCARD (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:223) gl_COMBINER_INPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:226) gl_COMBINER_MAPPING (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:229) gl_COMBINER_COMPONENT_USAGE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:232) gl_COMBINER_AB_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:235) gl_COMBINER_CD_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:238) gl_COMBINER_MUX_SUM (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:241) gl_COMBINER_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:244) gl_COMBINER_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:247) gl_COMBINER_AB_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:250) gl_COMBINER_CD_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:253) gl_COMBINER_SUM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:256) gl_NUM_GENERAL_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:259) gl_COLOR_SUM_CLAMP (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:262) gl_MAX_GENERAL_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:265) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' Missing documentation for: glGenFences (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:42) glDeleteFences (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:43) glSetFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:44) glTestFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:45) glFinishFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:46) glIsFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:47) glGetFenceiv (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:48) gl_ALL_COMPLETED (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:50) gl_FENCE_STATUS (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:53) gl_FENCE_CONDITION (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:56) 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' Missing documentation for: glCombinerStageParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:47) glGetCombinerStageParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:48) gl_PER_STAGE_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:50) gl_CONSTANT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:161) gl_CONSTANT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:164) gl_COMBINER0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:116) gl_COMBINER1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:119) gl_COMBINER2 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:122) gl_COMBINER3 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:125) gl_COMBINER4 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:128) gl_COMBINER5 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:131) gl_COMBINER6 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:134) gl_COMBINER7 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:137) 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' Missing documentation for: glGenOcclusionQueries (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:46) glDeleteOcclusionQueries (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:47) glIsOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:48) glBeginOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:49) glEndOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:50) glGetOcclusionQueryiv (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:51) glGetOcclusionQueryuiv (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:52) gl_OCCLUSION_TEST (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:54) gl_OCCLUSION_TEST_RESULT (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:57) gl_PIXEL_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:60) gl_CURRENT_OCCLUSION_QUERY_ID (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:63) gl_PIXEL_COUNT (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:66) gl_PIXEL_COUNT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:69) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' Missing documentation for: glPrimitiveRestart (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:38) glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:39) gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:41) gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:44) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' Missing documentation for: glRenderbufferStorageMultisampleCoverage (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:37) gl_RENDERBUFFER_COVERAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:39) gl_RENDERBUFFER_COLOR_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:42) gl_MAX_MULTISAMPLE_COVERAGE_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:45) gl_MULTISAMPLE_COVERAGE_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:48) 2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering' Missing documentation for: glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:211) glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:212) glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:213) glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:214) glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:215) glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:216) glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:217) glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:218) glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:219) glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:220) glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:221) glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:222) glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:223) glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:224) glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:225) glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:226) glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:227) glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:228) glIsPathNV 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(src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:241) glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:242) glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:243) glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:244) glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:245) glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:246) glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:247) glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:248) glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:249) glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:250) glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:251) glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:252) glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:253) glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:254) glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:255) glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:256) glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:257) glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:258) glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:259) gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:264) gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:267) gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:270) gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:273) gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:276) gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:279) gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:282) gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:285) gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:288) gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:291) gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:294) gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:297) gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:300) gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:303) gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:306) gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:309) gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 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(src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:592) gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:597) gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:600) gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:603) gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:606) gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:609) gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:612) gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:615) gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:618) gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:621) gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:624) gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:627) gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:630) gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:633) gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:636) gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:639) gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:642) gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:645) gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:648) gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:651) gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:654) gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:657) gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:660) gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:664) gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:667) gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:670) gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:675) gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:678) gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:681) gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:684) 24% ( 7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' Missing documentation for: glFenceSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:58) glIsSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:59) glDeleteSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:60) glClientWaitSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:61) glWaitSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:62) glGetInteger64v (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:63) glGetSynciv (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:64) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:66) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:69) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:72) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:75) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:78) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:81) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:84) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:87) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:90) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:93) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:96) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:99) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:102) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:105) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:108) 94% ( 15 / 16) in 'Graphics.Rendering.OpenGL.Raw.Core32' Missing documentation for: glGetInteger64i_v (src/Graphics/Rendering/OpenGL/Raw/Core32.hs:57) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' Missing documentation for: glMapBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:465) glFlushMappedBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:390) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange' Missing documentation for: glBufferParameteri (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:39) glFlushMappedBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:390) gl__BUFFER_SERIALIZED_MODIFY (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:41) gl_BUFFER_FLUSHING_UNMAP (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:44) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' Missing documentation for: glBindVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:326) glDeleteVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:369) glGenVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:402) glIsVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:460) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject' Missing documentation for: glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs:40) glDeleteVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:369) glGenVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:402) glIsVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:460) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' Missing documentation for: glActiveTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:315) glClientActiveTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:423) glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587) glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588) glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589) glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590) glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591) glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592) glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593) glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594) glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595) glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596) glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597) glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598) glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599) glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600) glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601) glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602) glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603) glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604) glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605) glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606) glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607) glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608) glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609) glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610) glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611) glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612) glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613) glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614) glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615) glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616) glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617) glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' Missing documentation for: glSampleCoverage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:482) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442) 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' Missing documentation for: gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833) 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' Missing documentation for: glCompressedTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:350) glCompressedTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:349) glCompressedTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:348) glCompressedTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:353) glCompressedTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:352) glCompressedTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:351) glGetCompressedTexImage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:413) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' Missing documentation for: gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' Missing documentation for: glPointParameterf (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:470) glPointParameterfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:471) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068) 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' Missing documentation for: glWeightbv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84) glWeightsv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85) glWeightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:86) glWeightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87) glWeightdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88) glWeightubv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89) glWeightusv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90) glWeightuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91) glWeightPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92) glVertexBlend (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93) gl_MAX_VERTEX_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95) gl_ACTIVE_VERTEX_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98) gl_WEIGHT_SUM_UNITY (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101) gl_VERTEX_BLEND (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104) gl_MODELVIEW0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107) gl_MODELVIEW1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110) gl_MODELVIEW2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113) gl_MODELVIEW3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116) gl_MODELVIEW4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119) gl_MODELVIEW5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122) gl_MODELVIEW6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125) gl_MODELVIEW7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128) gl_MODELVIEW8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:131) gl_MODELVIEW9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:134) gl_MODELVIEW10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:137) gl_MODELVIEW11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:140) gl_MODELVIEW12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:143) gl_MODELVIEW13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:146) gl_MODELVIEW14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:149) gl_MODELVIEW15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:152) gl_MODELVIEW16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:155) gl_MODELVIEW17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:158) gl_MODELVIEW18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:161) gl_MODELVIEW19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:164) gl_MODELVIEW20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:167) gl_MODELVIEW21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:170) gl_MODELVIEW22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:173) gl_MODELVIEW23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:176) gl_MODELVIEW24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:179) gl_MODELVIEW25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:182) gl_MODELVIEW26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:185) gl_MODELVIEW27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:188) gl_MODELVIEW28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:191) gl_MODELVIEW29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:194) gl_MODELVIEW30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:197) gl_MODELVIEW31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:200) gl_CURRENT_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:203) gl_WEIGHT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:206) gl_WEIGHT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:209) gl_WEIGHT_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:212) gl_WEIGHT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:215) gl_WEIGHT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:218) 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' Missing documentation for: glVertexWeightf (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:49) glVertexWeightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:50) glVertexWeightPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:51) gl_VERTEX_WEIGHTING (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:53) gl_MODELVIEW0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107) gl_MODELVIEW1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110) gl_MODELVIEW0_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:56) gl_MODELVIEW1_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:59) gl_CURRENT_VERTEX_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:62) gl_VERTEX_WEIGHT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:65) gl_VERTEX_WEIGHT_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:68) gl_VERTEX_WEIGHT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:71) gl_VERTEX_WEIGHT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:74) gl_MODELVIEW0_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:77) gl_MODELVIEW1_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:80) gl_VERTEX_WEIGHT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:83) 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' Missing documentation for: glCurrentPaletteMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47) glMatrixIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48) glMatrixIndexusv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49) glMatrixIndexuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50) glMatrixIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51) gl_MATRIX_PALETTE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53) gl_MAX_MATRIX_PALETTE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:56) gl_MAX_PALETTE_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:59) gl_CURRENT_PALETTE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:62) gl_MATRIX_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:65) gl_CURRENT_MATRIX_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:68) gl_MATRIX_INDEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:71) gl_MATRIX_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:74) gl_MATRIX_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:77) gl_MATRIX_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:80) 6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' Missing documentation for: gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962) 6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar' Missing documentation for: gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' Missing documentation for: gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' Missing documentation for: gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' Missing documentation for: gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' Missing documentation for: gl_TEXTURE_COMPARE_FAIL_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23) 2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' Missing documentation for: glVertexAttrib1s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:544) glVertexAttrib1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:542) glVertexAttrib1d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:540) glVertexAttrib2s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:550) glVertexAttrib2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:548) glVertexAttrib2d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:546) glVertexAttrib3s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:556) glVertexAttrib3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:554) glVertexAttrib3d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:552) glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571) glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568) glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566) glVertexAttrib4Nub (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:561) glVertexAttrib1sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:545) glVertexAttrib1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:543) glVertexAttrib1dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:541) glVertexAttrib2sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:551) glVertexAttrib2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:549) glVertexAttrib2dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:547) glVertexAttrib3sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:557) glVertexAttrib3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:555) glVertexAttrib3dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:553) glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565) glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572) glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570) glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573) glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575) glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574) glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569) glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567) glVertexAttrib4Nbv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:558) glVertexAttrib4Nsv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:560) glVertexAttrib4Niv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:559) glVertexAttrib4Nubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:562) glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564) glVertexAttrib4Nuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563) glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597) glEnableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:383) glDisableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:375) glProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:174) glBindProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:175) glDeletePrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:176) glGenPrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:177) glProgramEnvParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:178) glProgramEnvParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:179) glProgramEnvParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:180) glProgramEnvParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:181) glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182) glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183) glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184) glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185) glGetProgramEnvParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:186) glGetProgramEnvParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:187) glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188) glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189) glGetProgramiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:422) glGetProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:190) glGetVertexAttribdv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:447) glGetVertexAttribfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:448) glGetVertexAttribiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:449) glGetVertexAttribPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:446) glIsProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:455) gl_VERTEX_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:192) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252) gl_PROGRAM_FORMAT_ASCII (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:195) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036) gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198) gl_PROGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:201) gl_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:204) gl_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:207) gl_MAX_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:210) gl_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:213) gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:216) gl_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:219) gl_MAX_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:222) gl_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:225) gl_MAX_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:228) gl_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:231) gl_MAX_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:234) gl_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:237) gl_MAX_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:240) gl_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:243) gl_MAX_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:246) gl_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:249) gl_MAX_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:252) gl_PROGRAM_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:255) gl_MAX_PROGRAM_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:258) gl_PROGRAM_NATIVE_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:261) gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:264) gl_MAX_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:267) gl_MAX_PROGRAM_ENV_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:270) gl_PROGRAM_UNDER_NATIVE_LIMITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:273) gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276) gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279) gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282) gl_TRANSPOSE_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:285) gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881) gl_MAX_PROGRAM_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:291) gl_MAX_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:294) gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297) gl_MATRIX0 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gl_MATRIX14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:342) gl_MATRIX15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:345) gl_MATRIX16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:348) gl_MATRIX17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:351) gl_MATRIX18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:354) gl_MATRIX19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:357) gl_MATRIX20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:360) gl_MATRIX21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:363) gl_MATRIX22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:366) gl_MATRIX23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:369) gl_MATRIX24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:372) gl_MATRIX25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:375) gl_MATRIX26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:378) gl_MATRIX27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:381) gl_MATRIX28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:384) gl_MATRIX29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:387) gl_MATRIX30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:390) gl_MATRIX31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:393) 7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' Missing documentation for: glBindProgramNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:180) glDeleteProgramsNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:181) glExecuteProgram (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:182) glGenProgramsNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:183) glAreProgramsResident (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:184) glRequestResidentPrograms (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:185) glGetProgramParameterfv 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(src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:234) glVertexAttribs2fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:235) glVertexAttribs2dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:236) glVertexAttribs3sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:237) glVertexAttribs3fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:238) glVertexAttribs3dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:239) glVertexAttribs4sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:240) glVertexAttribs4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:241) glVertexAttribs4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:242) glVertexAttribs4ubv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:243) gl_VERTEX_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:192) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515) gl_VERTEX_STATE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:245) gl_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:248) gl_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:251) gl_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:254) gl_CURRENT_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:257) gl_PROGRAM_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:260) gl_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:263) gl_PROGRAM_TARGET (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:266) gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198) gl_PROGRAM_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:269) gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276) gl_TRACK_MATRIX 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gl_VERTEX_ATTRIB_ARRAY11 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:367) gl_VERTEX_ATTRIB_ARRAY12 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:370) gl_VERTEX_ATTRIB_ARRAY13 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:373) gl_VERTEX_ATTRIB_ARRAY14 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:376) gl_VERTEX_ATTRIB_ARRAY15 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:379) gl_MAP1_VERTEX_ATTRIB0_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:382) gl_MAP1_VERTEX_ATTRIB1_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:385) gl_MAP1_VERTEX_ATTRIB2_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:388) gl_MAP1_VERTEX_ATTRIB3_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:391) gl_MAP1_VERTEX_ATTRIB4_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:394) gl_MAP1_VERTEX_ATTRIB5_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:397) gl_MAP1_VERTEX_ATTRIB6_4 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gl_MAP2_VERTEX_ATTRIB2_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:436) gl_MAP2_VERTEX_ATTRIB3_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:439) gl_MAP2_VERTEX_ATTRIB4_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:442) gl_MAP2_VERTEX_ATTRIB5_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:445) gl_MAP2_VERTEX_ATTRIB6_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:448) gl_MAP2_VERTEX_ATTRIB7_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:451) gl_MAP2_VERTEX_ATTRIB8_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:454) gl_MAP2_VERTEX_ATTRIB9_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:457) gl_MAP2_VERTEX_ATTRIB10_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:460) gl_MAP2_VERTEX_ATTRIB11_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:463) gl_MAP2_VERTEX_ATTRIB12_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:466) gl_MAP2_VERTEX_ATTRIB13_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:469) gl_MAP2_VERTEX_ATTRIB14_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:472) gl_MAP2_VERTEX_ATTRIB15_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:475) 3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' Missing documentation for: glProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:174) glBindProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:175) glDeletePrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:176) glGenPrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:177) glProgramEnvParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:178) glProgramEnvParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:179) glProgramEnvParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:180) glProgramEnvParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:181) glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182) glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183) glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184) glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185) glGetProgramEnvParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:186) glGetProgramEnvParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:187) glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188) glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189) glGetProgramiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:422) glGetProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:190) glIsProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:455) gl_FRAGMENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122) 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(src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:228) gl_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:231) gl_MAX_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:234) gl_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:237) gl_MAX_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:240) gl_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:243) gl_MAX_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:246) gl_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:249) gl_MAX_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:252) gl_MAX_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:267) gl_MAX_PROGRAM_ENV_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:270) gl_PROGRAM_UNDER_NATIVE_LIMITS 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'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' Missing documentation for: glGenQueries (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:399) glDeleteQueries (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:365) glIsQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:456) glBeginQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:318) glEndQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:386) glGetQueryiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:425) glGetQueryObjectiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:423) glGetQueryObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:424) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097) 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(src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563) glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597) glEnableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:383) glDisableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:375) glBindAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:320) glGetActiveAttrib (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:404) glGetAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:407) glGetVertexAttribdv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:447) glGetVertexAttribfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:448) glGetVertexAttribiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:449) glGetVertexAttribPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:446) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515) gl_OBJECT_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96) gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:99) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' Missing documentation for: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' Missing documentation for: gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' Missing documentation for: gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466) 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' Missing documentation for: glDrawBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:379) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' Missing documentation for: gl_RGBA_FLOAT_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:28) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' Missing documentation for: gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671) 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' Missing documentation for: gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286) gl_ALPHA32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43) gl_INTENSITY32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46) gl_LUMINANCE32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49) gl_LUMINANCE_ALPHA32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:52) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274) gl_ALPHA16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:55) gl_INTENSITY16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:58) gl_LUMINANCE16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:61) gl_LUMINANCE_ALPHA16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:64) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' Missing documentation for: gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' Missing documentation for: gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' Missing documentation for: gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' Missing documentation for: gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' Missing documentation for: glVertexAttribDivisor (src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs:33) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs:35) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' Missing documentation for: gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290) 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' Missing documentation for: gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' Missing documentation for: glBlendEquationi (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:34) glBlendEquationSeparatei (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:35) glBlendFunci (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:36) glBlendFuncSeparatei (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:37) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' Missing documentation for: glMinSampleShading (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:34) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:36) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:39) 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' Missing documentation for: gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:29) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:32) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:35) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:38) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:41) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:44) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:47) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' Missing documentation for: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:25) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:28) gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:31) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' Missing documentation for: glQueryCounter (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:38) glGetQueryObjecti64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:39) glGetQueryObjectui64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:40) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:42) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:45) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR' Missing documentation for: gl_ABGR (src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs:23) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' Missing documentation for: glBlendColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:327) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950) gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' Missing documentation for: glPolygonOffset (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:476) gl_POLYGON_OFFSET_BIAS (src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs:25) 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' Missing documentation for: gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660) gl_RGB2 (src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs:66) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073) gl_TEXTURE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs:69) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' Missing documentation for: glTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:493) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' Missing documentation for: glTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:500) glTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:501) glTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:502) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' Missing documentation for: glCopyTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:354) glCopyTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:355) glCopyTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:356) glCopyTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:357) glCopyTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:358) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA' Missing documentation for: gl_CMYK (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:26) gl_CMYKA (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:29) gl_PACK_CMYK_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:32) gl_UNPACK_CMYK_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:35) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' Missing documentation for: glGenTextures (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:401) glDeleteTextures (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:368) glBindTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:325) glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644) glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415) glIsTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:459) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467) gl_TEXTURE_1D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:35) gl_TEXTURE_2D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:38) gl_TEXTURE_3D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:41) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' Missing documentation for: gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934) 7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' Missing documentation for: glDrawArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:377) glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778) glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630) glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458) glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539) glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741) glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478) glGetPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:420) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509) gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960) gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225) gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627) gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416) gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456) gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' Missing documentation for: glBlendEquation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:328) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' Missing documentation for: gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' Missing documentation for: glPointParameterf (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:470) glPointParameterfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:471) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022) gl_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs:30) 10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' Missing documentation for: glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460) glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459) glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508) glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510) glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509) gl_COLOR_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:52) gl_COLOR_INDEX2 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:55) gl_COLOR_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:58) gl_COLOR_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:61) gl_COLOR_INDEX12 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:64) gl_COLOR_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:67) gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267) gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285) gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279) gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270) gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264) gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258) gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276) gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273) gl_TEXTURE_INDEX_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:70) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' Missing documentation for: gl_CLIP_VOLUME_CLIPPING_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs:23) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' Missing documentation for: glIndexFunc (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:35) gl_INDEX_TEST (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:37) gl_INDEX_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:40) gl_INDEX_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:43) 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' Missing documentation for: gl_IUI_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:30) gl_IUI_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:33) gl_IUI_N3F_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:36) gl_IUI_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:39) gl_T2F_IUI_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:42) gl_T2F_IUI_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:45) gl_T2F_IUI_N3F_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:48) gl_T2F_IUI_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:51) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' Missing documentation for: glLockArrays (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:36) glUnlockArrays (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:37) gl_ARRAY_ELEMENT_LOCK_FIRST (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:39) gl_ARRAY_ELEMENT_LOCK_COUNT (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:42) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' Missing documentation for: glCullParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:37) glCullParameterdv (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:38) gl_CULL_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:41) gl_CULL_VERTEX_EYE_POSITION (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:44) gl_CULL_VERTEX_OBJECT_POSITION (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:47) 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting' Missing documentation for: glFragmentLightModeli (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:70) glFragmentLightModelf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:71) glFragmentLightModeliv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:72) glFragmentLightModelfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:73) glFragmentLighti (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:74) glFragmentLightf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:75) glFragmentLightiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:76) glFragmentLightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:77) glGetFragmentLightiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:78) glGetFragmentLightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:79) glFragmentMaterialf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:80) glFragmentMateriali (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:81) glFragmentMaterialfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:82) glFragmentMaterialiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:83) glFragmentColorMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:84) glGetFragmentMaterialfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:85) glGetFragmentMaterialiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:86) glLightEnvi (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:87) gl_FRAGMENT_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:89) gl_FRAGMENT_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:92) gl_FRAGMENT_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:95) gl_FRAGMENT_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:98) gl_MAX_FRAGMENT_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:101) gl_MAX_ACTIVE_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:104) gl_CURRENT_RASTER_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:107) gl_LIGHT_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:110) gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:113) gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:116) gl_FRAGMENT_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:119) gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:122) gl_FRAGMENT_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:125) gl_FRAGMENT_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:128) gl_FRAGMENT_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:131) gl_FRAGMENT_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:134) gl_FRAGMENT_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:137) gl_FRAGMENT_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:140) gl_FRAGMENT_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:143) gl_FRAGMENT_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:146) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' Missing documentation for: glDrawRangeElements (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:381) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839) 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' Missing documentation for: glApplyTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:45) glTextureLight (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:46) glTextureMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:47) gl_FRAGMENT_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:49) gl_FRAGMENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:52) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564) gl_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:55) gl_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:58) gl_SHADOW_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:61) gl_TEXTURE_APPLICATION_MODE (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:64) gl_TEXTURE_LIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:67) gl_TEXTURE_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:70) gl_TEXTURE_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:73) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA' Missing documentation for: gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74) 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' Missing documentation for: glPixelTransformParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:47) glPixelTransformParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:48) glPixelTransformParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:49) glPixelTransformParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:50) glGetPixelTransformParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:51) glGetPixelTransformParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:52) gl_PIXEL_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:54) gl_PIXEL_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:57) gl_PIXEL_CUBIC_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:60) gl_CUBIC (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:63) gl_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:66) gl_PIXEL_TRANSFORM_2D (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:69) gl_PIXEL_TRANSFORM_2D_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:72) gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:75) gl_PIXEL_TRANSFORM_2D_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:78) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' Missing documentation for: gl_SHARED_TEXTURE_PALETTE (src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs:23) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' Missing documentation for: glMultiDrawArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:466) glMultiDrawElements (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:467) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' Missing documentation for: glBlendFuncSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:331) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' Missing documentation for: gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' Missing documentation for: gl_422 (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:26) gl_422_REV (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:29) gl_422_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:32) gl_422_REV_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:35) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias' Missing documentation for: gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' Missing documentation for: gl_TEXTURE_MAX_ANISOTROPY (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs:24) gl_MAX_TEXTURE_MAX_ANISOTROPY (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs:27) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC' Missing documentation for: gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26) gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29) gl_COMPRESSED_RGBA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:32) gl_COMPRESSED_RGBA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:35) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1' Missing documentation for: gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26) gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC' Missing documentation for: gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26) gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29) gl_COMPRESSED_RGBA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:32) gl_COMPRESSED_RGBA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:35) 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' Missing documentation for: glSampleMask (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:52) glSamplePattern (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:53) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905) gl_SAMPLE_ALPHA_TO_MASK (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:55) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936) gl_1PASS (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:62) gl_2PASS_0 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:65) gl_2PASS_1 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:68) gl_4PASS_0 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:71) gl_4PASS_1 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:74) gl_4PASS_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:77) gl_4PASS_3 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:80) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424) gl_SAMPLE_MASK_INVERT (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:87) gl_SAMPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:90) 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' Missing documentation for: glBeginVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:185) glEndVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:186) glBindVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:187) glGenVertexShaders (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:188) glDeleteVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:189) glShaderOp1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:190) glShaderOp2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:191) glShaderOp3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:192) glSwizzle (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:193) glWriteMask (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:194) glInsertComponent (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:195) glExtractComponent (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:196) glGenSymbols (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:197) glSetInvariant (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:198) glSetLocalConstant (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:199) glVariantbv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:200) glVariantsv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:201) glVariantiv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:202) glVariantfv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:203) glVariantdv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:204) glVariantubv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:205) glVariantusv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:206) glVariantuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:207) glVariantPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:208) glEnableVariantClientState (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:209) glDisableVariantClientState (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:210) glBindLightParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:211) glBindMaterialParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:212) glBindTexGenParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:213) glBindTextureUnitParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:214) glBindParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:215) glIsVariantEnabled (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:216) glGetVariantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:217) glGetVariantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:218) glGetVariantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:219) glGetVariantPointerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:220) glGetInvariantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:221) glGetInvariantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:222) glGetInvariantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:223) glGetLocalConstantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:224) glGetLocalConstantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:225) glGetLocalConstantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:226) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051) gl_VARIANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:228) gl_VARIANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:231) gl_VARIANT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:234) gl_VARIANT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:237) gl_VARIANT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:240) gl_VARIANT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:243) gl_INVARIANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:246) gl_INVARIANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:249) gl_LOCAL_CONSTANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:252) gl_LOCAL_CONSTANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:255) gl_OP_INDEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:258) gl_OP_NEGATE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:261) gl_OP_DOT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:264) gl_OP_DOT4 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:267) gl_OP_MUL (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:270) gl_OP_ADD (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:273) gl_OP_MADD (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:276) gl_OP_FRAC (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:279) gl_OP_MAX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:282) gl_OP_MIN (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:285) gl_OP_SET_GE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:288) gl_OP_SET_LT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:291) gl_OP_CLAMP (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:294) gl_OP_FLOOR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:297) gl_OP_ROUND (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:300) gl_OP_EXP_BASE_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:303) gl_OP_LOG_BASE_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:306) gl_OP_POWER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:309) gl_OP_RECIP (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:312) gl_OP_RECIP_SQRT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:315) gl_OP_SUB (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:318) gl_OP_CROSS_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:321) gl_OP_MULTIPLY_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:324) gl_OP_MOV (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:327) gl_OUTPUT_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:330) gl_OUTPUT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:333) gl_OUTPUT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:336) gl_OUTPUT_TEXTURE_COORD0 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:339) gl_OUTPUT_TEXTURE_COORD1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:342) gl_OUTPUT_TEXTURE_COORD2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:345) gl_OUTPUT_TEXTURE_COORD3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:348) gl_OUTPUT_TEXTURE_COORD4 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:351) gl_OUTPUT_TEXTURE_COORD5 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:354) gl_OUTPUT_TEXTURE_COORD6 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:357) gl_OUTPUT_TEXTURE_COORD7 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:360) gl_OUTPUT_TEXTURE_COORD8 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:363) gl_OUTPUT_TEXTURE_COORD9 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:366) gl_OUTPUT_TEXTURE_COORD10 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:369) gl_OUTPUT_TEXTURE_COORD11 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:372) gl_OUTPUT_TEXTURE_COORD12 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:375) gl_OUTPUT_TEXTURE_COORD13 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:378) gl_OUTPUT_TEXTURE_COORD14 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:381) gl_OUTPUT_TEXTURE_COORD15 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:384) gl_OUTPUT_TEXTURE_COORD16 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:387) gl_OUTPUT_TEXTURE_COORD17 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:390) gl_OUTPUT_TEXTURE_COORD18 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:393) gl_OUTPUT_TEXTURE_COORD19 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:396) gl_OUTPUT_TEXTURE_COORD20 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:399) gl_OUTPUT_TEXTURE_COORD21 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:402) gl_OUTPUT_TEXTURE_COORD22 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:405) gl_OUTPUT_TEXTURE_COORD23 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:408) gl_OUTPUT_TEXTURE_COORD24 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:411) gl_OUTPUT_TEXTURE_COORD25 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:414) gl_OUTPUT_TEXTURE_COORD26 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:417) gl_OUTPUT_TEXTURE_COORD27 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:420) gl_OUTPUT_TEXTURE_COORD28 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:423) gl_OUTPUT_TEXTURE_COORD29 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:426) gl_OUTPUT_TEXTURE_COORD30 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:429) gl_OUTPUT_TEXTURE_COORD31 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:432) gl_OUTPUT_FOG (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:435) gl_SCALAR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:438) gl_VECTOR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:441) gl_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:444) gl_VARIANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:447) gl_INVARIANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:450) gl_LOCAL_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:453) gl_LOCAL (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:456) gl_MAX_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:459) gl_MAX_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:462) gl_MAX_VERTEX_SHADER_INVARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:465) gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:468) gl_MAX_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:471) gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:474) gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:477) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:480) gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:483) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:486) gl_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:489) gl_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:492) gl_VERTEX_SHADER_INVARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:495) gl_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:498) gl_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:501) gl_VERTEX_SHADER_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:504) gl_VERTEX_SHADER_OPTIMIZED (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:507) gl_X (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:510) gl_Y (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:513) gl_Z (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:516) gl_W (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:519) gl_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:522) gl_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:525) gl_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:528) gl_NEGATIVE_W (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:531) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947) gl_NEGATIVE_ONE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:534) gl_NORMALIZED_RANGE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:537) gl_FULL_RANGE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:540) gl_CURRENT_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:543) gl_MVP_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:546) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' Missing documentation for: gl_MIRROR_CLAMP (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:25) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:28) gl_MIRROR_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:31) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' Missing documentation for: glBlendEquationSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:329) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' Missing documentation for: gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs:25) gl_FRAMEBUFFER_INCOMPLETE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs:28) 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' Missing documentation for: gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321) gl_COMPRESSED_SRGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:34) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:37) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:40) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:43) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit' Missing documentation for: glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample' Missing documentation for: glRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:481) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854) 7% ( 3 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4' Missing documentation for: glGetUniformuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:443) glBindFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:322) glGetFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:417) glUniform1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:508) glUniform2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:514) glUniform3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:520) glUniform4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:526) glUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:509) glUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:515) glUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:521) glUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:527) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' Missing documentation for: gl_RGBA_SIGNED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs:24) 18% ( 2 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray' Missing documentation for: gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821) gl_COMPARE_REF_DEPTH_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs:32) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC' Missing documentation for: gl_COMPRESSED_LUMINANCE_LATC1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:27) gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:30) gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:33) gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:36) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC' Missing documentation for: gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287) gl_COMPRESSED_RED_GREEN_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs:26) gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs:29) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' Missing documentation for: gl_FRAMEBUFFER_SRGB_CAPABLE (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs:24) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' Missing documentation for: gl_MAX_SHININESS (src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs:25) gl_MAX_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs:28) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' Missing documentation for: gl_FOG_DISTANCE_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:28) gl_EYE_RADIAL (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:31) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477) gl_EYE_PLANE_ABSOLUTE (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:34) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' Missing documentation for: gl_EMBOSS_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:26) gl_EMBOSS_LIGHT (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:29) gl_EMBOSS_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:32) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' Missing documentation for: gl_COMBINE4 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:28) gl_SOURCE3_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:31) gl_SOURCE3_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:34) gl_OPERAND3_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:37) gl_OPERAND3_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:40) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' Missing documentation for: gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' Missing documentation for: gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:28) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:31) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:34) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:37) 3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' Missing documentation for: gl_TEXTURE_SHADER (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:99) gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:102) gl_SHADER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:105) gl_OFFSET_TEXTURE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:108) gl_OFFSET_TEXTURE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:111) gl_OFFSET_TEXTURE_2D_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:114) gl_OFFSET_TEXTURE_2D_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:117) gl_PREVIOUS_TEXTURE_INPUT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:120) gl_CULL_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:123) gl_OFFSET_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:126) gl_OFFSET_TEXTURE_2D_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:129) gl_CONST_EYE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:132) gl_SHADER_CONSISTENT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:135) gl_PASS_THROUGH (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:138) gl_CULL_FRAGMENT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:141) gl_OFFSET_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:144) gl_OFFSET_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:147) gl_OFFSET_TEXTURE_RECTANGLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:150) gl_DEPENDENT_AR_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:153) gl_DEPENDENT_GB_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:156) gl_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:159) gl_DOT_PRODUCT_DEPTH_REPLACE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:162) gl_DOT_PRODUCT_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:165) gl_DOT_PRODUCT_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:168) gl_DOT_PRODUCT_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:171) gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:174) gl_DOT_PRODUCT_REFLECT_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:177) gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:180) gl_UNSIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:181) gl_EXPAND_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:187) gl_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:183) gl_DSDT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:186) gl_DSDT_MAG (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:189) gl_DSDT_MAG_VIB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:192) gl_UNSIGNED_INT_S8_S8_8_8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:195) gl_UNSIGNED_INT_8_8_S8_S8_REV (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:198) gl_SIGNED_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:201) gl_SIGNED_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:204) gl_SIGNED_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:207) gl_SIGNED_RGB8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:210) gl_SIGNED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:213) gl_SIGNED_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:216) gl_SIGNED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:219) gl_SIGNED_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:222) gl_SIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:225) gl_SIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:228) gl_SIGNED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:231) gl_SIGNED_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:234) gl_SIGNED_RGB_UNSIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:237) gl_SIGNED_RGB8_UNSIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:240) gl_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:243) gl_SIGNED_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:246) gl_SIGNED_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:249) gl_DSDT8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:252) gl_DSDT8_MAG8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:255) gl_DSDT_MAG_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:258) gl_DSDT8_MAG8_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:261) gl_HI_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:264) gl_LO_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:267) gl_DS_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:270) gl_DT_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:273) gl_MAGNITUDE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:276) gl_VIBRANCE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:279) gl_HI_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:282) gl_LO_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:285) gl_DS_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:288) gl_DT_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:291) gl_MAGNITUDE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:294) gl_VIBRANCE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:297) gl_TEXTURE_BORDER_VALUES (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:300) gl_TEXTURE_HI_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:303) gl_TEXTURE_LO_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:306) gl_TEXTURE_DS_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:309) gl_TEXTURE_DT_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:312) gl_TEXTURE_MAG_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:315) 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' Missing documentation for: gl_DOT_PRODUCT_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs:52) gl_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:183) gl_DSDT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:186) gl_DSDT_MAG (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:189) gl_DSDT_MAG_VIB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:192) gl_UNSIGNED_INT_S8_S8_8_8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:195) gl_UNSIGNED_INT_8_8_S8_S8_REV (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:198) gl_SIGNED_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:201) gl_SIGNED_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:204) gl_SIGNED_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:207) gl_SIGNED_RGB8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:210) gl_SIGNED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:213) gl_SIGNED_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:216) gl_SIGNED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:219) gl_SIGNED_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:222) gl_SIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:225) gl_SIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:228) gl_SIGNED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:231) gl_SIGNED_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:234) gl_SIGNED_RGB_UNSIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:237) gl_SIGNED_RGB8_UNSIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:240) gl_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:243) gl_SIGNED_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:246) gl_SIGNED_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:249) gl_DSDT8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:252) gl_DSDT8_MAG8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:255) gl_DSDT_MAG_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:258) gl_DSDT8_MAG8_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:261) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' Missing documentation for: gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs:24) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' Missing documentation for: gl_DEPTH_STENCIL_TO_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs:25) gl_DEPTH_STENCIL_TO_BGRA (src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs:28) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' Missing documentation for: gl_MULTISAMPLE_FILTER_HINT (src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs:24) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' Missing documentation for: gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360) gl_POINT_SPRITE_R_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs:27) 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' Missing documentation for: gl_OFFSET_PROJECTIVE_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:39) gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:42) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:45) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:48) gl_OFFSET_HILO_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:51) gl_OFFSET_HILO_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:54) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:57) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:60) gl_DEPENDENT_HILO_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:63) gl_DEPENDENT_RGB_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:66) gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:69) gl_DOT_PRODUCT_PASS_THROUGH (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:72) gl_DOT_PRODUCT_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:75) gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:78) gl_HILO8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:81) gl_SIGNED_HILO8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:84) gl_FORCE_BLUE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:87) 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' Missing documentation for: gl_FLOAT_R (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:37) gl_FLOAT_RG (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:40) gl_FLOAT_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:43) gl_FLOAT_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:46) gl_FLOAT_R16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:49) gl_FLOAT_R32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:52) gl_FLOAT_RG16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:55) gl_FLOAT_RG32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:58) gl_FLOAT_RGB16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:61) gl_FLOAT_RGB32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:64) gl_FLOAT_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:67) gl_FLOAT_RGBA32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:70) gl_TEXTURE_FLOAT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:73) gl_FLOAT_CLEAR_COLOR_VALUE (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:76) gl_FLOAT_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:79) 10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' Missing documentation for: glVertex2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:82) glVertex2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:83) glVertex3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:84) glVertex3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:85) glVertex4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:86) glVertex4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:87) glNormal3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:88) glNormal3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:89) glColor3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:90) glColor3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:91) glColor4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:92) glColor4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:93) glTexCoord1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:94) glTexCoord1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:95) glTexCoord2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:96) glTexCoord2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:97) glTexCoord3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:98) glTexCoord3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:99) glTexCoord4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:100) glTexCoord4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:101) glMultiTexCoord1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:102) glMultiTexCoord1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:103) glMultiTexCoord2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:104) glMultiTexCoord2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:105) glMultiTexCoord3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:106) glMultiTexCoord3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:107) glMultiTexCoord4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:108) glMultiTexCoord4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:109) glFogCoordh (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:110) glFogCoordhv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:111) glSecondaryColor3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:112) glSecondaryColor3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:113) glVertexWeighth (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:114) glVertexWeighthv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:115) glVertexAttrib1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:116) glVertexAttrib1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:117) glVertexAttrib2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:118) glVertexAttrib2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:119) glVertexAttrib3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:120) glVertexAttrib3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:121) glVertexAttrib4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:122) glVertexAttrib4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:123) glVertexAttribs1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:124) glVertexAttribs2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:125) glVertexAttribs3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:126) glVertexAttribs4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:127) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' Missing documentation for: gl_WRITE_PIXEL_DATA_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:28) gl_READ_PIXEL_DATA_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:31) gl_WRITE_PIXEL_DATA_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:34) gl_READ_PIXEL_DATA_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:37) gl_WRITE_PIXEL_DATA_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:40) gl_READ_PIXEL_DATA_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:43) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' Missing documentation for: gl_TEXTURE_UNSIGNED_REMAP_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs:23) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' Missing documentation for: gl_MAX_PROGRAM_EXEC_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:27) gl_MAX_PROGRAM_CALL_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:30) gl_MAX_PROGRAM_IF_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:33) gl_MAX_PROGRAM_LOOP_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:36) gl_MAX_PROGRAM_LOOP_COUNT (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:39) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' Missing documentation for: gl_MAX_PROGRAM_EXEC_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:27) gl_MAX_PROGRAM_CALL_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:30) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4' Missing documentation for: glProgramLocalParameterI4i (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:57) glProgramLocalParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:58) glProgramLocalParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:59) glProgramLocalParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:60) glProgramLocalParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:61) glProgramLocalParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:62) glProgramEnvParameterI4i (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:63) glProgramEnvParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:64) glProgramEnvParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:65) glProgramEnvParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:66) glProgramEnvParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:67) glProgramEnvParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:68) glGetProgramLocalParameterIiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:69) glGetProgramLocalParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:70) glGetProgramEnvParameterIiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:71) glGetProgramEnvParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:72) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848) gl_PROGRAM_ATTRIB_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:74) gl_PROGRAM_RESULT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:77) gl_MAX_PROGRAM_ATTRIB_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:80) gl_MAX_PROGRAM_RESULT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:83) gl_MAX_PROGRAM_GENERIC_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:86) gl_MAX_PROGRAM_GENERIC_RESULTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:89) 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' Missing documentation for: glProgramVertexLimit (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:49) gl_GEOMETRY_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:51) gl_MAX_PROGRAM_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:54) gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:57) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' Missing documentation for: glVertexAttribI1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:576) glVertexAttribI2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:580) glVertexAttribI3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:584) glVertexAttribI4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:589) glVertexAttribI1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:578) glVertexAttribI2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:582) glVertexAttribI3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:586) glVertexAttribI4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:593) glVertexAttribI1iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:577) glVertexAttribI2iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:581) glVertexAttribI3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:585) glVertexAttribI4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:590) glVertexAttribI1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:579) glVertexAttribI2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:583) glVertexAttribI3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:587) glVertexAttribI4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:594) glVertexAttribI4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:588) glVertexAttribI4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:591) glVertexAttribI4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:592) glVertexAttribI4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:595) glVertexAttribIPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:596) glGetVertexAttribIiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:444) glGetVertexAttribIuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:445) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' Missing documentation for: glDepthRanged (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:39) glClearDepthd (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:40) glDepthBoundsd (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:41) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515) gl_DEPTH_BUFFER_FLOAT_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:43) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' Missing documentation for: glBeginConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:317) glEndConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:385) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085) 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' Missing documentation for: glPresentFrameKeyed (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:44) glPresentFrameDualFill (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:45) glGetVideoiv (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:46) glGetVideouiv (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:47) glGetVideoi64v (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:48) glGetVideoui64v (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:49) gl_FRAME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:51) gl_FIELDS (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:54) gl_CURRENT_TIME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:57) gl_NUM_FILL_STREAMS (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:60) gl_PRESENT_TIME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:63) gl_PRESENT_DURATION (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:66) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' Missing documentation for: glFramebufferParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:45) glGetFramebufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:46) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:48) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:51) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:54) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:57) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:60) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:63) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:66) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:69) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:72) 100% ( 86 / 86) in 'Graphics.Rendering.OpenGL.Raw.ARB' 2% ( 3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' Missing documentation for: glClientAttribDefault (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229) glPushClientAttribDefault (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230) glMatrixLoadf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231) glMatrixLoadd (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232) glMatrixMultf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233) glMatrixMultd (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234) glMatrixLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235) glMatrixRotatef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236) glMatrixRotated (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237) glMatrixScalef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238) glMatrixScaled (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239) glMatrixTranslatef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240) glMatrixTranslated (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241) glMatrixOrtho (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242) glMatrixFrustum (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243) glMatrixPush (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244) glMatrixPop (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245) glTextureParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246) glTextureParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247) glTextureParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248) glTextureParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249) glTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250) glTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251) glTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252) glTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253) glCopyTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254) glCopyTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255) glCopyTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256) glCopyTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257) glGetTextureImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258) glGetTextureParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259) glGetTextureParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260) glGetTextureLevelParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261) glGetTextureLevelParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262) glTextureImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263) glTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264) glCopyTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265) glBindMultiTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266) glMultiTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267) glMultiTexEnvf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268) glMultiTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269) glMultiTexEnvi (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270) glMultiTexEnviv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271) glMultiTexGend (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272) glMultiTexGendv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273) glMultiTexGenf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274) glMultiTexGenfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275) glMultiTexGeni (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276) glMultiTexGeniv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277) glGetMultiTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278) glGetMultiTexEnviv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279) glGetMultiTexGendv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280) glGetMultiTexGenfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281) glGetMultiTexGeniv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282) glMultiTexParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283) glMultiTexParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284) glMultiTexParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285) glMultiTexParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286) glMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287) glMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288) glMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289) glMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290) glCopyMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291) glCopyMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292) glCopyMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293) glCopyMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294) glGetMultiTexImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295) glGetMultiTexParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296) glGetMultiTexParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297) glGetMultiTexLevelParameterfv 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(src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:361) glNamedProgramLocalParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:362) glNamedProgramLocalParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:363) glGetNamedProgramLocalParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:364) glGetNamedProgramLocalParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:365) glNamedRenderbufferStorage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:366) glGetNamedRenderbufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:367) glNamedRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:368) glNamedRenderbufferStorageMultisampleCoverage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:369) glCheckNamedFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:370) glNamedFramebufferTexture1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:371) glNamedFramebufferTexture2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:372) glNamedFramebufferTexture3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:373) glNamedFramebufferRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:374) glGetNamedFramebufferAttachmentParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:375) glGenerateTextureMipmap (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:376) glGenerateMultiTexMipmap (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:377) glFramebufferDrawBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:378) glFramebufferDrawBuffers (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:379) glFramebufferReadBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:380) glGetFramebufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:46) glNamedFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:381) glNamedFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:382) glNamedFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:383) glTextureRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:384) glMultiTexRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:385) gl_PROGRAM_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:387) gl_TRANSPOSE_PROGRAM_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:390) gl_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:393) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2' Missing documentation for: glColorMaskIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs:29) glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312) glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311) glEnableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308) glDisableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309) glIsEnabledIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310) 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' Missing documentation for: glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81) glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46) glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82) glProgramBufferParametersfv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:47) glProgramBufferParametersIiv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:48) glProgramBufferParametersIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:49) glGetIntegerIndexedv 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(src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880) 6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' Missing documentation for: glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81) glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46) glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82) glTransformFeedbackAttribs (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:83) glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:84) glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319) glEndTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:387) glGetVaryingLocation (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:85) glGetActiveVarying (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:86) glActiveVarying (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:87) glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:88) glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311) glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868) gl_TRANSFORM_FEEDBACK_RECORD (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:90) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872) gl_TRANSFORM_FEEDBACK_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:93) gl_ACTIVE_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:96) gl_ACTIVE_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:99) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865) gl_BACK_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:102) gl_BACK_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:105) gl_TEXTURE_COORD (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:108) gl_CLIP_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:111) gl_VERTEX_ID (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:114) gl_PRIMITIVE_ID (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:117) gl_GENERIC_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:120) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507) gl_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:172) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107) gl_LAYER (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:123) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982) 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' Missing documentation for: glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312) glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311) glGetMultisamplefv (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:59) glSampleMaskIndexed (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:47) glTexRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:48) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:63) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:66) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:69) gl_TEXTURE_BINDING_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:50) gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:53) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:84) gl_TEXTURE_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:56) gl_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:59) gl_INT_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:62) gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:65) 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV' 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' Missing documentation for: glGetQueryObjecti64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:39) glGetQueryObjectui64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:40) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:42) 100% ( 79 / 79) in 'Graphics.Rendering.OpenGL.Raw.EXT' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html, dist/doc/html/OpenGLRaw/OpenGLRaw.txt Creating package registration file: /tmp/pkgConf-OpenGLRaw-1.5.02145174067468703135.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-8.0.1.20160701/OpenGLRaw-1.5.0.1-GqhzyS6Pa4g81o6zvq5yeC Registering OpenGLRaw-1.5.0.1... cabal: Leaving directory '/tmp/cabal-tmp-24676/OpenGLRaw-1.5.0.1' Installed OpenGLRaw-1.5.0.1 cabal: Entering directory '/tmp/cabal-tmp-24676/OpenVGRaw-0.4.0' Configuring OpenVGRaw-0.4.0... Building OpenVGRaw-0.4.0... Preprocessing library OpenVGRaw-0.4.0... BasicTypes.hsc:23:23: fatal error: vg/openvg.h: No such file or directory compilation terminated. compiling dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.c failed (exit code 1) command was: /usr/bin/gcc -c dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.c -o dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.o -fno-stack-protector -fno-stack-protector -D__GLASGOW_HASKELL__=800 -Dlinux_BUILD_OS=1 -Dx86_64_BUILD_ARCH=1 -Dlinux_HOST_OS=1 -Dx86_64_HOST_ARCH=1 -Idist/build/autogen -include dist/build/autogen/cabal_macros.h -I/opt/ghc/8.0.2/lib/ghc-8.0.1.20160701/base-4.9.0.0/include -I/opt/ghc/8.0.2/lib/ghc-8.0.1.20160701/integer-gmp-1.0.0.1/include -I/opt/ghc/8.0.2/lib/ghc-8.0.1.20160701/include -I/opt/ghc/8.0.2/lib/ghc-8.0.1.20160701/include/ cabal: Leaving directory '/tmp/cabal-tmp-24676/OpenVGRaw-0.4.0' Failed to install OpenVGRaw-0.4.0 cabal: Error: some packages failed to install: OpenVGRaw-0.4.0 failed during the building phase. The exception was: ExitFailure 1
Test log
No test log was submitted for this report.