Build #5 for OpenVGRaw-0.4.0

[all reports]

Package OpenVGRaw-0.4.0
Install BuildFailed
Docs NotTried
Tests NotTried
Time submitted 2015-11-12 00:05:25.024177 UTC
Compiler ghc-7.10.2
OS linux
Arch x86_64
Dependencies base-4.8.1.0, OpenGLRaw-1.5.0.1
Flags none

Code Coverage

No Code Coverage was submitted for this report.

Build log

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Resolving dependencies...
Configuring OpenGLRaw-1.5.0.1...
Building OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
[  1 of 223] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[  2 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o )
[  3 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o )
[  4 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[  5 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o )
[  6 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o )
[  7 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
[  8 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o )
[  9 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o )
[ 10 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
[ 11 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 12 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[ 13 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[ 14 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o )
[ 15 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o )
[ 16 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 17 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o )
[ 18 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o )
[ 19 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o )
[ 20 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o )
[ 21 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 22 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.o )
[ 23 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o )
[ 24 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o )
[ 25 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[ 26 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[ 27 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 28 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o )
[ 29 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o )
[ 30 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o )
[ 31 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o )
[ 32 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o )
[ 33 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[ 34 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o )
[ 35 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o )
[ 36 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[ 37 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 38 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o )
[ 39 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 40 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o )
[ 41 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o )
[ 42 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o )
[ 43 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o )
[ 44 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[ 45 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o )
[ 46 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o )
[ 47 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o )
[ 48 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o )
[ 49 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o )
[ 50 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o )
[ 51 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 52 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o )
[ 53 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o )
[ 54 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o )
[ 55 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o )
[ 56 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o )
[ 57 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o )
[ 58 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o )
[ 59 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o )
[ 60 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o )
[ 61 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o )
[ 62 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[ 63 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o )
[ 64 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )
[ 65 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[ 66 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o )
[ 67 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.o )
[ 68 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o )
[ 69 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o )
[ 70 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o )
[ 71 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
[ 72 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o )
[ 73 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o )
[ 74 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o )
[ 75 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o )
[ 76 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o )
[ 77 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o )
[ 78 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.o )
[ 79 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o )
[ 80 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o )
[ 81 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o )
[ 82 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o )
[ 83 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o )
[ 84 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o )
[ 85 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o )
[ 86 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o )
[ 87 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o )
[ 88 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o )
[ 89 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o )
[ 90 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o )
[ 91 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[ 92 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[ 93 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o )
[ 94 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o )
[ 95 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o )
[ 96 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o )
[ 97 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o )
[ 98 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o )
[ 99 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o )
[100 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o )
[101 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o )
[102 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o )
[103 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o )
[104 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
[105 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o )
[106 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o )
[107 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o )
[108 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[109 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[110 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )
[111 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o )
[112 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o )
[113 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )
[114 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
[115 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o )
[116 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o )
[117 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o )
[118 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o )
[119 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[120 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[121 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[122 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[123 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[124 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[125 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o )
[126 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[127 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[128 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[129 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[130 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o )
[131 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o )
[132 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o )
[133 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[134 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o )
[135 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o )
[136 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o )
[137 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o )
[138 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
[139 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o )
[140 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o )
[141 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o )
[142 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o )
[143 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o )
[144 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o )
[145 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o )
[146 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o )
[147 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o )
[148 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o )
[149 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o )
[150 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o )
[151 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o )
[152 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o )
[153 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o )
[154 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o )
[155 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o )
[156 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o )
[157 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o )
[158 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o )
[159 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o )
[160 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o )
[161 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o )
[162 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o )
[163 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o )
[164 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o )
[165 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o )
[166 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o )
[167 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o )
[168 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o )
[169 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o )
[170 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o )
[171 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.o )
[172 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.o )
[173 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o )
[174 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o )
[175 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[176 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o )
[177 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o )
[178 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[179 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.o )
[180 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.o )
[181 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.o )
[182 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o )
[183 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.o )
[184 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
[185 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o )
[186 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o )
[187 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[188 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[189 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[190 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[191 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[192 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[193 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[194 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[195 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[196 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[197 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[198 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o )
[199 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[200 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[201 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o )
[202 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o )
[203 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[204 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[205 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[206 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.o )
[207 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o )
[208 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o )
[209 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o )
[210 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o )
[211 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o )
[212 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[213 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o )
[214 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o )
[215 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.o )
[216 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o )
[217 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.o )
[218 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o )
[219 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o )
[220 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o )
[221 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o )
[222 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o )
[223 of 223] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-1.5.0.1...
Running Haddock for OpenGLRaw-1.5.0.1...
Running hscolour for OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
Haddock coverage:
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.Extensions'
  Missing documentation for:
    Invoker (src/Graphics/Rendering/OpenGL/Raw/Extensions.hs:29)
    getExtensionEntry (src/Graphics/Rendering/OpenGL/Raw/Extensions.hs:31)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker'
  Missing documentation for:
    glBeginScene (src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs:30)
    glEndScene (src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs:31)
 100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types'
 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
  Missing documentation for:
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:28)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:31)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:34)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:37)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:40)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:43)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
  Missing documentation for:
    glDrawArraysInstanced (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs:33)
    glDrawElementsInstanced (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs:34)
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
  Missing documentation for:
    glTexBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:37)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:39)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:42)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:45)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:48)
    gl_TEXTURE_BUFFER_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:51)
   7% (  3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
  Missing documentation for:
    glGetUniformIndices (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:75)
    glGetActiveUniformsiv (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:76)
    glGetActiveUniformName (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:77)
    glGetUniformBlockIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:78)
    glGetActiveUniformBlockiv (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:79)
    glGetActiveUniformBlockName (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:80)
    glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
    glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
    glGetIntegeri_v (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:83)
    glUniformBlockBinding (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:84)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:86)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:89)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:92)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:95)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:98)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:101)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:104)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:107)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:110)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:113)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:116)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:119)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:122)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:125)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:128)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:131)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:134)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:137)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:140)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:143)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:146)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:149)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:152)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:155)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:158)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:161)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:164)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:167)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:170)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:173)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:176)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:179)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:182)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
  Missing documentation for:
    glCopyBufferSubData (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:35)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:37)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:40)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:43)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:46)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
  Missing documentation for:
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs:23)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
  Missing documentation for:
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs:23)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
  Missing documentation for:
    glDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:35)
    glDrawRangeElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:36)
    glDrawElementsInstancedBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:37)
    glMultiDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:38)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
  Missing documentation for:
    glProvokingVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:36)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:38)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:41)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:44)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:47)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
  Missing documentation for:
    glProvokingVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:36)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:38)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:41)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:44)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:47)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
  Missing documentation for:
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs:23)
  11% (  3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
  Missing documentation for:
    glTexImage2DMultisample (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:57)
    glTexImage3DMultisample (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:58)
    glGetMultisamplefv (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:59)
    glSampleMaski (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:60)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:63)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:66)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:69)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:72)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:75)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:78)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:81)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:84)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:87)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:90)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:93)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:96)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:99)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:102)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:105)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:108)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:111)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:114)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:117)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:120)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:123)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile'
  Missing documentation for:
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:25)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:28)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:31)
  25% (  3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude'
  Missing documentation for:
    glNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:44)
    glDeleteNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:45)
    glCompileShaderInclude (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:46)
    glIsNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:47)
    glGetNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:48)
    glGetNamedStringiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:49)
    gl_SHADER_INCLUDE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:51)
    gl_NAMED_STRING_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:54)
    gl_NAMED_STRING_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:57)
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
  Missing documentation for:
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:27)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:30)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:33)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:36)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
  Missing documentation for:
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs:23)
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
  Missing documentation for:
    glGenSamplers (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:50)
    glDeleteSamplers (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:51)
    glIsSampler (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:52)
    glBindSampler (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:53)
    glSamplerParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:54)
    glSamplerParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:55)
    glSamplerParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:56)
    glSamplerParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:57)
    glSamplerParameterIiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:58)
    glSamplerParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:59)
    glGetSamplerParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:60)
    glGetSamplerParameterIiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:61)
    glGetSamplerParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:62)
    glGetSamplerParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:63)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:65)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
  Missing documentation for:
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs:24)
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
  Missing documentation for:
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:28)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:31)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:34)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:37)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:40)
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
  Missing documentation for:
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:28)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:31)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:34)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:37)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:40)
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
  Missing documentation for:
    glDrawArraysIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:36)
    glDrawElementsIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:37)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:39)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:42)
  14% (  1 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
  Missing documentation for:
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:29)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:32)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:35)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:38)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:41)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:44)
   9% (  3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64'
  Missing documentation for:
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:65)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:66)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:67)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:68)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:69)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:70)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:71)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:72)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:73)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:74)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:75)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:76)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:77)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:78)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:79)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:80)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:81)
    glGetUniformdv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:82)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:84)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:87)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:90)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:93)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:96)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:99)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:102)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:105)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:108)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:111)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:114)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:117)
  14% (  3 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine'
  Missing documentation for:
    glGetSubroutineUniformLocation (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:55)
    glGetSubroutineIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:56)
    glGetActiveSubroutineUniformiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:57)
    glGetActiveSubroutineUniformName (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:58)
    glGetActiveSubroutineName (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:59)
    glUniformSubroutinesuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:60)
    glGetUniformSubroutineuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:61)
    glGetProgramStageiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:62)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:64)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:67)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:70)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:73)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:76)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:79)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:82)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:85)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:88)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:137)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:140)
  31% (  5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2'
  Missing documentation for:
    glBindTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:48)
    glDeleteTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:49)
    glGenTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:50)
    glIsTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:51)
    glPauseTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:52)
    glResumeTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:53)
    glDrawTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:54)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:56)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:63)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:70)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:73)
  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
  Missing documentation for:
    glBindTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:48)
    glDeleteTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:49)
    glGenTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:50)
    glIsTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:51)
    glPauseTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:52)
    glResumeTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:53)
    glDrawTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:54)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:56)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:63)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:70)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:73)
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
  Missing documentation for:
    glDrawTransformFeedbackStream (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:43)
    glBeginQueryIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:44)
    glEndQueryIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:45)
    glGetQueryIndexediv (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:46)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:48)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:44)
  12% (  3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
  Missing documentation for:
    glReleaseShaderCompiler (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:54)
    glShaderBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:55)
    glGetShaderPrecisionFormat (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:56)
    glDepthRangef (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:57)
    glClearDepthf (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:58)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:60)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:63)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:66)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:69)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:72)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:75)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:78)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:81)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:84)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:87)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:90)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:93)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:96)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:99)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:102)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:105)
   4% (  3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
  Missing documentation for:
    glUseProgramStages (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:102)
    glActiveShaderProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:103)
    glCreateShaderProgramv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:104)
    glBindProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:105)
    glDeleteProgramPipelines (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:106)
    glGenProgramPipelines (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:107)
    glIsProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:108)
    glGetProgramPipelineiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:109)
    glProgramUniform1i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:110)
    glProgramUniform1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:111)
    glProgramUniform1f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:112)
    glProgramUniform1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:113)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:114)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:115)
    glProgramUniform1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:116)
    glProgramUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:117)
    glProgramUniform2i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:118)
    glProgramUniform2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:119)
    glProgramUniform2f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:120)
    glProgramUniform2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:121)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:122)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:123)
    glProgramUniform2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:124)
    glProgramUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:125)
    glProgramUniform3i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:126)
    glProgramUniform3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:127)
    glProgramUniform3f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:128)
    glProgramUniform3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:129)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:130)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:131)
    glProgramUniform3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:132)
    glProgramUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:133)
    glProgramUniform4i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:134)
    glProgramUniform4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:135)
    glProgramUniform4f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:136)
    glProgramUniform4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:137)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:138)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:139)
    glProgramUniform4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:140)
    glProgramUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:141)
    glProgramUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:142)
    glProgramUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:143)
    glProgramUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:144)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:145)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:146)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:147)
    glProgramUniformMatrix2x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:148)
    glProgramUniformMatrix3x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:149)
    glProgramUniformMatrix2x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:150)
    glProgramUniformMatrix4x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:151)
    glProgramUniformMatrix3x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:152)
    glProgramUniformMatrix4x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:153)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:154)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:155)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:156)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:157)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:158)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:159)
    glValidateProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:160)
    glGetProgramPipelineInfoLog (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:161)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:163)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:166)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:169)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:172)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:175)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:178)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:181)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:184)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:187)
   9% (  3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
  Missing documentation for:
    glGetActiveAtomicCounterBufferiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:62)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:64)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:67)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:70)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:73)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:76)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:79)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:82)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:85)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:88)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:91)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:94)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:97)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:100)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:103)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:106)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:109)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:112)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:115)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:118)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:121)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:124)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:127)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:130)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:133)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:136)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:139)
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:142)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:145)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:148)
  13% (  3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
  Missing documentation for:
    glDispatchCompute (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:51)
    glDispatchComputeIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:52)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:54)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:57)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:60)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:63)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:66)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:69)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:72)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:75)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:78)
    gl_MAX_COMPUTE_LOCAL_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:81)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:84)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:87)
    gl_COMPUTE_LOCAL_WORK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:90)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:93)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:96)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:99)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:102)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:105)
  13% (  2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
  Missing documentation for:
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:35)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:38)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:41)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:44)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:47)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:50)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:53)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:56)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:59)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:62)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:65)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:68)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:71)
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
  Missing documentation for:
    glShaderStorageBlockBinding (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:50)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:52)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:55)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:58)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:61)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:64)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:67)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:70)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:73)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:76)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:79)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:82)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:85)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:88)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:91)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:94)
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   0% (  1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens'
  Missing documentation for:
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    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:23)
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    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:293)
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    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
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    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:308)
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    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:323)
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    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:347)
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    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
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    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
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    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:395)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:398)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:401)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:404)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:410)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:413)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:470)
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    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
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    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614)
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    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632)
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    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
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    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:674)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:680)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:722)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:728)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:731)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:734)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:737)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:740)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:743)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:746)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:749)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:752)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:755)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:758)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:761)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:764)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:767)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:770)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:773)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:776)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:779)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:782)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:785)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:788)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:791)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:794)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:824)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:863)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:890)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:896)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:908)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:911)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:914)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:917)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:920)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:923)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:926)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:929)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:932)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:935)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:938)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:944)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:956)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:959)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:968)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:971)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:974)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:977)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:980)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:986)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:989)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:995)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:998)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1001)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1016)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1019)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1028)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1031)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1034)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1037)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1040)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1043)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1046)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1049)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1052)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1055)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1061)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1064)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1106)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1121)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1133)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1145)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1151)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1169)
    gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1172)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1211)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1214)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1235)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1256)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1259)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1277)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1280)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1283)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1292)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1307)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1310)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1313)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1319)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1331)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1334)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1337)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1346)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1349)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1358)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1361)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1364)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1367)
    gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1370)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1373)
    gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1376)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
    gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1382)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1385)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1448)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1451)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1457)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1460)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1463)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1469)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1472)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1475)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1478)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1481)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1484)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1490)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1499)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1502)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1505)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1517)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1523)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1526)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1529)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1532)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1535)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1538)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1541)
    gl_STENCIL_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1544)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1547)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1550)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1553)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1556)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1559)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1574)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1577)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1580)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1583)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1586)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1589)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1592)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1604)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1727)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1730)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1736)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1742)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1754)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1757)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1811)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1814)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1820)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1823)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1826)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1829)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1832)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1847)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1853)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1856)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1886)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1889)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1892)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1895)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1901)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1904)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1910)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1913)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1916)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1919)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1922)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1928)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1931)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1949)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1988)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1991)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1997)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2003)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2006)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2009)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2012)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2015)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2018)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2054)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2060)
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    glVertexAttribI3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:584)
    glVertexAttribI3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:585)
    glVertexAttribI3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:586)
    glVertexAttribI3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:587)
    glVertexAttribI4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:588)
    glVertexAttribI4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:589)
    glVertexAttribI4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:590)
    glVertexAttribI4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:591)
    glVertexAttribI4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:592)
    glVertexAttribI4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:593)
    glVertexAttribI4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:594)
    glVertexAttribI4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:595)
    glVertexAttribIPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:596)
    glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597)
    glViewport (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:598)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:20)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:23)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:29)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:32)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:35)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:38)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:41)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:44)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:47)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:50)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:53)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:56)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:59)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:62)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:65)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:68)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:77)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:80)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:83)
    gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:89)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95)
    gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:107)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:116)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:119)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:122)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:125)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:128)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:137)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:143)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:146)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:158)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:170)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:173)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:176)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:179)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:182)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:185)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:188)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:191)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:194)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:197)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:200)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:251)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:254)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:257)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:260)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:263)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:266)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:293)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:296)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:308)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:311)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:314)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:317)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:320)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:323)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:326)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:338)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:344)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:347)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
    gl_DEPTH_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:359)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:362)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:365)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:383)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:386)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:395)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:398)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:401)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:404)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:410)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:413)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:470)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:473)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:494)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:497)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:500)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:503)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:506)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:521)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:524)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:530)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:533)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:539)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:542)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:635)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:638)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:641)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:644)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:647)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:659)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:662)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:665)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:668)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:674)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:680)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:722)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:728)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:731)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:734)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:737)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:740)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:743)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:746)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:749)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:752)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:755)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:758)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:761)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:764)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:767)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:770)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:773)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:776)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:779)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:782)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:785)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:788)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:791)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:794)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:824)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:863)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:890)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:896)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:908)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:911)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:914)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:917)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:920)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:923)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:926)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:929)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:932)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:935)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:938)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:944)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:956)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:959)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:968)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:971)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:974)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:977)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:980)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:986)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:989)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:995)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:998)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1001)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1016)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1019)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1028)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1031)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1034)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1037)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1040)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1043)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1046)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1049)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1052)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1055)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1061)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1064)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1106)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1121)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1133)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1145)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1151)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1169)
    gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1172)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1211)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1214)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1235)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1256)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1259)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1277)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1280)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1283)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1292)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1307)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1310)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1313)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1319)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1331)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1334)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1337)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1346)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1349)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1358)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1361)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1364)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1367)
    gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1370)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1373)
    gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1376)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
    gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1382)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1385)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
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    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
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    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
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    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1451)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1457)
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    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1463)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
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    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1478)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1481)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1484)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1490)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1499)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1502)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1505)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514)
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    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1523)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1526)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1529)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1532)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1535)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1538)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1541)
    gl_STENCIL_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1544)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1547)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1550)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1553)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1556)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1559)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1574)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1577)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1580)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1583)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1586)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1589)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1592)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1604)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1727)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1730)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1736)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1742)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1754)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1757)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1811)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1814)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1820)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1823)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1826)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1829)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1832)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1847)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1853)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1856)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1886)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1889)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1892)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1895)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1901)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1904)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1910)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1913)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1916)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1919)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1922)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1928)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1931)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1949)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1988)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1991)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1997)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2003)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2006)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2009)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2012)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2015)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2018)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2054)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2060)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063)
   0% (  1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:21)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:24)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:27)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:30)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:33)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:36)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:39)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:42)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:45)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:48)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:51)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:54)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:57)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:60)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:63)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:72)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:75)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:90)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:93)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:102)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:105)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:108)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:111)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:114)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:117)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:120)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:123)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:126)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:129)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:132)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:135)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:138)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:141)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:144)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:147)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:150)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:153)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:156)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:159)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:162)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:165)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:177)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:180)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:183)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:186)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:189)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:192)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:195)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:198)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:201)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:204)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:207)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
    gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:231)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:234)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:237)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:240)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:243)
    gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:246)
    gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:249)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
    gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:255)
    gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
    gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:261)
    gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
    gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
    gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
    gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
    gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
    gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
    gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:282)
    gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:300)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:303)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:327)
    gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:330)
    gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
    gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
    gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:339)
    gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
    gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
    gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
    gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
    gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
    gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:363)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:366)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:369)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:372)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:378)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:381)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:384)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:387)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:390)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:393)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:396)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:399)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:402)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:408)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:411)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:414)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:417)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:420)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:426)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:429)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:438)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:441)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
    gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:459)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:462)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:465)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:468)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:471)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:474)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:480)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:483)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:486)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:489)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:492)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:498)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:501)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:504)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:528)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:531)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:534)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:537)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:540)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:543)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:546)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:549)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:552)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:555)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:558)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:561)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:567)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:570)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:573)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:576)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:579)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:582)
    gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
    gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
    gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
    gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
    gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
    gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
    gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
    gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
    gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
    gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:633)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:636)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:639)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:642)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:645)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:648)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:651)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:672)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:675)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:678)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:681)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:684)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:687)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:690)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:693)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:696)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:699)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:702)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:708)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:711)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:714)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:717)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:720)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:723)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:726)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:729)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:732)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:735)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:738)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:741)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:744)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:747)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:750)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:753)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:786)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:789)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:792)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:795)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:798)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:801)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:804)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:807)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:810)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:813)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:816)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:819)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:822)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:825)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:828)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:831)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:834)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:837)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:840)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:843)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:846)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:849)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:852)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:855)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:858)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:861)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:864)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:867)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:870)
    gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:873)
    gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
    gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:882)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:885)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:888)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:891)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:894)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:897)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:900)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:906)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909)
    gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
    gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
    gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:921)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:924)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:927)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:933)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:939)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:942)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:945)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
    gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:969)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:972)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:993)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:996)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:999)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1002)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1005)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1008)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1011)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1014)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1017)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1020)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1023)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1026)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1029)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1032)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1035)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1038)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1041)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1044)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1047)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1050)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1053)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1056)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1059)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1062)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1065)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1077)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1080)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1086)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1089)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1092)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1095)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1098)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1101)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1104)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107)
    gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1110)
    gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1113)
    gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1116)
    gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1119)
    gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1122)
    gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1125)
    gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1128)
    gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1131)
    gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1134)
    gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137)
    gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140)
    gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143)
    gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146)
    gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1149)
    gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152)
    gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155)
    gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158)
    gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1170)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1173)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1176)
    gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1179)
    gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1182)
    gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1185)
    gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1188)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1191)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1194)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1200)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1203)
    gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1209)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1212)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1215)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1221)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1224)
    gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1227)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1233)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1236)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1242)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1245)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1266)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1269)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1272)
    gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1281)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1284)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1302)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
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  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended'
  Missing documentation for:
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   0% (  1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions'
  Missing documentation for:
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   0% (  3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility'
  Missing documentation for:
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    glColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:433)
    glColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:434)
    glColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:435)
    glColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:436)
    glColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:437)
    glColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:438)
    glColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:439)
    glColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:440)
    glColor4b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:441)
    glColor4bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:442)
    glColor4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:443)
    glColor4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:444)
    glColor4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:445)
    glColor4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:446)
    glColor4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:447)
    glColor4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:448)
    glColor4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:449)
    glColor4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:450)
    glColor4ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:451)
    glColor4ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:452)
    glColor4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:453)
    glColor4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:454)
    glColor4us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:455)
    glColor4usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:456)
    glColorMaterial (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:457)
    glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458)
    glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
    glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460)
    glColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:461)
    glColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:462)
    glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463)
    glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464)
    glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465)
    glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466)
    glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467)
    glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468)
    glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469)
    glCopyColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:470)
    glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471)
    glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472)
    glCopyPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:473)
    glDeleteLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:474)
    glDisableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:475)
    glDrawPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:476)
    glEdgeFlag (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:477)
    glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478)
    glEdgeFlagv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:479)
    glEnableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:480)
    glEnd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:481)
    glEndList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:482)
    glEvalCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:483)
    glEvalCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:484)
    glEvalCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:485)
    glEvalCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:486)
    glEvalCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:487)
    glEvalCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:488)
    glEvalCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:489)
    glEvalCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:490)
    glEvalMesh1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:491)
    glEvalMesh2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:492)
    glEvalPoint1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:493)
    glEvalPoint2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:494)
    glFeedbackBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:495)
    glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496)
    glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497)
    glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498)
    glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499)
    glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500)
    glFogf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:501)
    glFogfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:502)
    glFogi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:503)
    glFogiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:504)
    glFrustum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:505)
    glGenLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:506)
    glGetClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:507)
    glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508)
    glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509)
    glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510)
    glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511)
    glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512)
    glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513)
    glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514)
    glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515)
    glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516)
    glGetLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:517)
    glGetLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:518)
    glGetMapdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:519)
    glGetMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:520)
    glGetMapiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:521)
    glGetMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:522)
    glGetMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:523)
    glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524)
    glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525)
    glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526)
    glGetPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:527)
    glGetPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:528)
    glGetPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:529)
    glGetPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:530)
    glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531)
    glGetTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:532)
    glGetTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:533)
    glGetTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:534)
    glGetTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:535)
    glGetTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:536)
    glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537)
    glIndexMask (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:538)
    glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539)
    glIndexd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:540)
    glIndexdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:541)
    glIndexf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:542)
    glIndexfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:543)
    glIndexi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:544)
    glIndexiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:545)
    glIndexs (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:546)
    glIndexsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:547)
    glIndexub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:548)
    glIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:549)
    glInitNames (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:550)
    glInterleavedArrays (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:551)
    glIsList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:552)
    glLightModelf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:553)
    glLightModelfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:554)
    glLightModeli (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:555)
    glLightModeliv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:556)
    glLightf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:557)
    glLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:558)
    glLighti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:559)
    glLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:560)
    glLineStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:561)
    glListBase (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:562)
    glLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:563)
    glLoadMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:564)
    glLoadMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:565)
    glLoadName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:566)
    glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567)
    glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568)
    glMap1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:569)
    glMap1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:570)
    glMap2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:571)
    glMap2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:572)
    glMapGrid1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:573)
    glMapGrid1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:574)
    glMapGrid2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:575)
    glMapGrid2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:576)
    glMaterialf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:577)
    glMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:578)
    glMateriali (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:579)
    glMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:580)
    glMatrixMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:581)
    glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582)
    glMultMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:583)
    glMultMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:584)
    glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585)
    glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586)
    glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587)
    glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588)
    glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589)
    glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590)
    glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591)
    glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592)
    glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593)
    glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594)
    glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595)
    glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596)
    glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597)
    glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598)
    glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599)
    glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600)
    glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601)
    glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602)
    glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603)
    glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604)
    glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605)
    glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606)
    glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607)
    glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608)
    glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609)
    glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610)
    glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611)
    glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612)
    glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613)
    glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614)
    glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615)
    glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616)
    glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617)
    glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618)
    glNewList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:619)
    glNormal3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:620)
    glNormal3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:621)
    glNormal3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:622)
    glNormal3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:623)
    glNormal3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:624)
    glNormal3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:625)
    glNormal3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:626)
    glNormal3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:627)
    glNormal3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:628)
    glNormal3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:629)
    glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630)
    glOrtho (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:631)
    glPassThrough (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:632)
    glPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:633)
    glPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:634)
    glPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:635)
    glPixelTransferf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:636)
    glPixelTransferi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:637)
    glPixelZoom (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:638)
    glPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:639)
    glPopAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:640)
    glPopClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:641)
    glPopMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:642)
    glPopName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:643)
    glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644)
    glPushAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:645)
    glPushClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:646)
    glPushMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:647)
    glPushName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:648)
    glRasterPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:649)
    glRasterPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:650)
    glRasterPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:651)
    glRasterPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:652)
    glRasterPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:653)
    glRasterPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:654)
    glRasterPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:655)
    glRasterPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:656)
    glRasterPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:657)
    glRasterPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:658)
    glRasterPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:659)
    glRasterPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:660)
    glRasterPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:661)
    glRasterPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:662)
    glRasterPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:663)
    glRasterPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:664)
    glRasterPos4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:665)
    glRasterPos4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:666)
    glRasterPos4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:667)
    glRasterPos4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:668)
    glRasterPos4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:669)
    glRasterPos4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:670)
    glRasterPos4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:671)
    glRasterPos4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:672)
    glRectd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:673)
    glRectdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:674)
    glRectf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:675)
    glRectfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:676)
    glRecti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:677)
    glRectiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:678)
    glRects (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:679)
    glRectsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:680)
    glRenderMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:681)
    glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682)
    glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683)
    glRotated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:684)
    glRotatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:685)
    glSamplePass (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:686)
    glScaled (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:687)
    glScalef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:688)
    glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689)
    glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690)
    glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691)
    glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692)
    glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693)
    glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694)
    glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695)
    glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696)
    glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697)
    glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698)
    glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699)
    glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700)
    glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701)
    glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702)
    glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703)
    glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704)
    glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705)
    glSelectBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:706)
    glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707)
    glShadeModel (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:708)
    glTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:709)
    glTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:710)
    glTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:711)
    glTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:712)
    glTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:713)
    glTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:714)
    glTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:715)
    glTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:716)
    glTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:717)
    glTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:718)
    glTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:719)
    glTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:720)
    glTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:721)
    glTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:722)
    glTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:723)
    glTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:724)
    glTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:725)
    glTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:726)
    glTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:727)
    glTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:728)
    glTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:729)
    glTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:730)
    glTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:731)
    glTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:732)
    glTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:733)
    glTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:734)
    glTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:735)
    glTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:736)
    glTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:737)
    glTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:738)
    glTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:739)
    glTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:740)
    glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741)
    glTexEnvf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:742)
    glTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:743)
    glTexEnvi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:744)
    glTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:745)
    glTexGend (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:746)
    glTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:747)
    glTexGenf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:748)
    glTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:749)
    glTexGeni (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:750)
    glTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:751)
    glTranslated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:752)
    glTranslatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:753)
    glVertex2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:754)
    glVertex2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:755)
    glVertex2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:756)
    glVertex2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:757)
    glVertex2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:758)
    glVertex2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:759)
    glVertex2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:760)
    glVertex2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:761)
    glVertex3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:762)
    glVertex3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:763)
    glVertex3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:764)
    glVertex3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:765)
    glVertex3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:766)
    glVertex3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:767)
    glVertex3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:768)
    glVertex3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:769)
    glVertex4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:770)
    glVertex4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:771)
    glVertex4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:772)
    glVertex4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:773)
    glVertex4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:774)
    glVertex4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:775)
    glVertex4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:776)
    glVertex4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:777)
    glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778)
    glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779)
    glWindowPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:780)
    glWindowPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:781)
    glWindowPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:782)
    glWindowPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:783)
    glWindowPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:784)
    glWindowPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:785)
    glWindowPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:786)
    glWindowPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:787)
    glWindowPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:788)
    glWindowPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:789)
    glWindowPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:790)
    glWindowPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:791)
    glWindowPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:792)
    glWindowPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:793)
    glWindowPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:794)
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:21)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:24)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:27)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:30)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:33)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:36)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:39)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:42)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:45)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:48)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:51)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:54)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:57)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:60)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:63)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:72)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:75)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:90)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:93)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:102)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:105)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:108)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:111)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:114)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:117)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:120)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:123)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:126)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:129)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:132)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:135)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:138)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:141)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:144)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:147)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:150)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:153)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:156)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:159)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:162)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:165)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:177)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:180)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:183)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:186)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:189)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:192)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:195)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:198)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:201)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:204)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:207)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
    gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:231)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:234)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:237)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:240)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:243)
    gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:246)
    gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:249)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
    gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:255)
    gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
    gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:261)
    gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
    gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
    gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
    gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
    gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
    gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
    gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:282)
    gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:300)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:303)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:327)
    gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:330)
    gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
    gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
    gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:339)
    gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
    gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
    gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
    gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
    gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
    gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:363)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:366)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:369)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:372)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:378)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:381)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:384)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:387)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:390)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:393)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:396)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:399)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:402)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:408)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:411)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:414)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:417)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:420)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:426)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:429)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:438)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:441)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
    gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:459)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:462)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:465)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:468)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:471)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:474)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:480)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:483)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:486)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:489)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:492)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:498)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:501)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:504)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:528)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:531)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:534)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:537)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:540)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:543)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:546)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:549)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:552)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:555)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:558)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:561)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:567)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:570)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:573)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:576)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:579)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:582)
    gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
    gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
    gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
    gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
    gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
    gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
    gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
    gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
    gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
    gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:633)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:636)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:639)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:642)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:645)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:648)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:651)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:672)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:675)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:678)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:681)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:684)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:687)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:690)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:693)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:696)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:699)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:702)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:708)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:711)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:714)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:717)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:720)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:723)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:726)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:729)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:732)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:735)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:738)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:741)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:744)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:747)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:750)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:753)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:786)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:789)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:792)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:795)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:798)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:801)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:804)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:807)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:810)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:813)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:816)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:819)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:822)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:825)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:828)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:831)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:834)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:837)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:840)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:843)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:846)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:849)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:852)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:855)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:858)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:861)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:864)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:867)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:870)
    gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:873)
    gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
    gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:882)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:885)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:888)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:891)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:894)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:897)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:900)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:906)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909)
    gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
    gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
    gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:921)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:924)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:927)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:933)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:939)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:942)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:945)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
    gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:969)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:972)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:993)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:996)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:999)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1002)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1005)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1008)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1011)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1014)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1017)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1020)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1023)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1026)
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    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1377)
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    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1389)
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    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1461)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464)
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  27% (  3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
  Missing documentation for:
    glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568)
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  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd'
  Missing documentation for:
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  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
  Missing documentation for:
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
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  11% (  2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
  Missing documentation for:
    glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779)
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  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
  Missing documentation for:
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
  12% (  3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
  Missing documentation for:
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    gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
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    gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
    gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
    gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
    gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
    gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
    gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
    gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
    gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
    gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
    gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
    gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
   8% (  3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
  Missing documentation for:
    glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463)
    glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464)
    glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471)
    glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472)
    glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511)
    glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707)
    glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531)
    glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467)
    glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468)
    glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465)
    glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466)
    glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513)
    glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512)
    gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
    gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
    gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275)
    gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
    gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
    gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
    gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206)
    gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
    gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
    gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
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    gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
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    gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155)
    gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146)
    gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140)
    gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158)
    gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152)
    gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143)
    gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
  Missing documentation for:
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
  Missing documentation for:
    glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
    glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
  Missing documentation for:
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278)
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
  Missing documentation for:
    glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689)
    glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697)
    glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695)
    glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693)
    glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691)
    glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699)
    glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703)
    glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701)
    glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690)
    glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698)
    glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696)
    glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694)
    glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692)
    glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700)
    glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704)
    glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702)
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    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
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    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248)
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
  Missing documentation for:
    glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499)
    glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497)
    glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500)
    glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498)
    glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
   9% (  2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
  Missing documentation for:
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
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    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
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    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd'
  Missing documentation for:
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
  Missing documentation for:
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
  Missing documentation for:
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
   3% (  3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject'
  Missing documentation for:
    glIsRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:457)
    glBindRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:324)
    glDeleteRenderbuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:366)
    glGenRenderbuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:400)
    glRenderbufferStorage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:480)
    glRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:481)
    glGetRenderbufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:426)
    glIsFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:454)
    glBindFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:323)
    glDeleteFramebuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:363)
    glGenFramebuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:398)
    glCheckFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:335)
    glFramebufferTexture1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:392)
    glFramebufferTexture2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:393)
    glFramebufferTexture3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:394)
    glFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:395)
    glFramebufferRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:391)
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    glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332)
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    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
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    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242)
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    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
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    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
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  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
  Missing documentation for:
    glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
    glFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:61)
    glFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:395)
    glFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:62)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:91)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
    gl_MAX_GEOMETRY_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:103)
    gl_MAX_VERTEX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:106)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:109)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:112)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:115)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
  Missing documentation for:
    glGetProgramBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:40)
    glProgramBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:41)
    glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:43)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:46)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:49)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:52)
  12% (  3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
  Missing documentation for:
    glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
    glFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:61)
    glFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:62)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:91)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
    gl_MAX_GEOMETRY_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:103)
    gl_MAX_VERTEX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:106)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:109)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:112)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:115)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
   7% (  3 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev'
  Missing documentation for:
    glVertexAttribP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:77)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:78)
    glVertexAttribP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:79)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:80)
    glVertexAttribP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:81)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:82)
    glVertexAttribP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:83)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:84)
    glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:85)
    glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:86)
    glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:87)
    glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:88)
    glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:89)
    glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:90)
    glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:91)
    glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:92)
    glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:93)
    glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:94)
    glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:95)
    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:96)
    glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:97)
    glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:98)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:99)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:100)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:101)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:102)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:103)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:104)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:105)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:106)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:107)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:108)
    glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:109)
    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:110)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:111)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:112)
    glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:113)
    glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:114)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:116)
   7% (  3 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
  Missing documentation for:
    glPatchParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:74)
    glPatchParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:75)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:77)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:80)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:83)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:86)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:89)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:92)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:95)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:98)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:101)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:104)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:107)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:110)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:113)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:116)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:119)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:122)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:125)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:128)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:131)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:134)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:137)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:140)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:143)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:146)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:149)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:152)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:155)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:158)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:161)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:164)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:167)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:170)
  12% (  3 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit'
  Missing documentation for:
    glVertexAttribL1d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:60)
    glVertexAttribL2d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:61)
    glVertexAttribL3d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:62)
    glVertexAttribL4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:63)
    glVertexAttribL1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:64)
    glVertexAttribL2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:65)
    glVertexAttribL3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:66)
    glVertexAttribL4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:67)
    glVertexAttribLPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:68)
    glGetVertexAttribLdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:69)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:84)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:87)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:90)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:93)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:96)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:99)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:102)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:105)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:108)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:111)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:114)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:117)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
  Missing documentation for:
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
  Missing documentation for:
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
  Missing documentation for:
    glIndexMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:35)
    gl_INDEX_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:37)
    gl_INDEX_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:40)
    gl_INDEX_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:43)
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
  Missing documentation for:
    glTextureNormal (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:34)
    gl_PERTURB (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:36)
    gl_TEXTURE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:39)
   8% (  3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
  Missing documentation for:
    glTangent3b (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:68)
    glTangent3d (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:69)
    glTangent3f (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:70)
    glTangent3i (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:71)
    glTangent3s (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:72)
    glTangent3bv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:73)
    glTangent3dv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:74)
    glTangent3fv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:75)
    glTangent3iv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:76)
    glTangent3sv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:77)
    glBinormal3b (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:78)
    glBinormal3d (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:79)
    glBinormal3f (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:80)
    glBinormal3i (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:81)
    glBinormal3s (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:82)
    glBinormal3bv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:83)
    glBinormal3dv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:84)
    glBinormal3fv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:85)
    glBinormal3iv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:86)
    glBinormal3sv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:87)
    glTangentPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:88)
    glBinormalPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:89)
    gl_TANGENT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:91)
    gl_BINORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:94)
    gl_CURRENT_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:97)
    gl_CURRENT_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:100)
    gl_TANGENT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:103)
    gl_TANGENT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:106)
    gl_BINORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:109)
    gl_BINORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:112)
    gl_TANGENT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:115)
    gl_BINORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:118)
    gl_MAP1_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:121)
    gl_MAP2_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:124)
    gl_MAP1_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:127)
    gl_MAP2_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:130)
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
  Missing documentation for:
    glActiveStencilFace (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:34)
    gl_STENCIL_TEST_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:36)
    gl_ACTIVE_STENCIL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:39)
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
  Missing documentation for:
    glDepthBounds (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:34)
    gl_DEPTH_BOUNDS_TEST (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:36)
    gl_DEPTH_BOUNDS (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:39)
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
  Missing documentation for:
    glStencilClearTag (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:35)
    gl_STENCIL_TAG_BITS (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:37)
    gl_STENCIL_CLEAR_TAG_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:40)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters'
  Missing documentation for:
    glProgramEnvParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs:34)
    glProgramLocalParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs:35)
  42% (  5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
  Missing documentation for:
    glUniformBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:41)
    glGetUniformBufferSize (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:42)
    glGetUniformOffset (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:43)
    gl_MAX_VERTEX_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:45)
    gl_MAX_FRAGMENT_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:48)
    gl_MAX_GEOMETRY_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:51)
    gl_MAX_BINDABLE_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:54)
   9% (  3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
  Missing documentation for:
    glClearColorIi (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:62)
    glClearColorIui (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:63)
    gl_ALPHA32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:65)
    gl_INTENSITY32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:68)
    gl_LUMINANCE32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:71)
    gl_LUMINANCE_ALPHA32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:74)
    gl_ALPHA16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:77)
    gl_INTENSITY16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:80)
    gl_LUMINANCE16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:83)
    gl_LUMINANCE_ALPHA16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:86)
    gl_ALPHA8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:89)
    gl_INTENSITY8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:92)
    gl_LUMINANCE8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:95)
    gl_LUMINANCE_ALPHA8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:98)
    gl_ALPHA32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:101)
    gl_INTENSITY32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:104)
    gl_LUMINANCE32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:107)
    gl_LUMINANCE_ALPHA32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:110)
    gl_ALPHA16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:113)
    gl_INTENSITY16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:116)
    gl_LUMINANCE16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:119)
    gl_LUMINANCE_ALPHA16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:122)
    gl_ALPHA8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:125)
    gl_INTENSITY8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:128)
    gl_LUMINANCE8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:131)
    gl_LUMINANCE_ALPHA8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:134)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
    gl_LUMINANCE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:137)
    gl_LUMINANCE_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:140)
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
  Missing documentation for:
    glVertexArrayRange (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:40)
    glFlushVertexArrayRange (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:41)
    gl_VERTEX_ARRAY_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:43)
    gl_VERTEX_ARRAY_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:46)
    gl_VERTEX_ARRAY_RANGE_VALID (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:49)
    gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:52)
    gl_VERTEX_ARRAY_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:55)
   6% (  4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
  Missing documentation for:
    glCombinerParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:99)
    glCombinerParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:100)
    glCombinerParameterf (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:101)
    glCombinerParameteri (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:102)
    glCombinerInput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:103)
    glCombinerOutput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:104)
    glFinalCombinerInput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:105)
    glGetCombinerInputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:106)
    glGetCombinerInputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:107)
    glGetCombinerOutputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:108)
    glGetCombinerOutputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:109)
    glGetFinalCombinerInputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:110)
    glGetFinalCombinerInputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:111)
    gl_REGISTER_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:113)
    gl_COMBINER0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:116)
    gl_COMBINER1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:119)
    gl_COMBINER2 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:122)
    gl_COMBINER3 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:125)
    gl_COMBINER4 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:128)
    gl_COMBINER5 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:131)
    gl_COMBINER6 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:134)
    gl_COMBINER7 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:137)
    gl_VARIABLE_A (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:140)
    gl_VARIABLE_B (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:143)
    gl_VARIABLE_C (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:146)
    gl_VARIABLE_D (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:149)
    gl_VARIABLE_E (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:152)
    gl_VARIABLE_F (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:155)
    gl_VARIABLE_G (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:158)
    gl_CONSTANT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:161)
    gl_CONSTANT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:164)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
    gl_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:172)
    gl_SPARE0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:175)
    gl_SPARE1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:178)
    gl_UNSIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:181)
    gl_UNSIGNED_INVERT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:184)
    gl_EXPAND_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:187)
    gl_EXPAND_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:190)
    gl_HALF_BIAS_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:193)
    gl_HALF_BIAS_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:196)
    gl_SIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:199)
    gl_SIGNED_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:202)
    gl_E_TIMES_F (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:205)
    gl_SPARE0_PLUS_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:208)
    gl_SCALE_BY_TWO (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:211)
    gl_SCALE_BY_FOUR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:214)
    gl_SCALE_BY_ONE_HALF (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:217)
    gl_BIAS_BY_NEGATIVE_ONE_HALF (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:220)
    gl_DISCARD (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:223)
    gl_COMBINER_INPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:226)
    gl_COMBINER_MAPPING (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:229)
    gl_COMBINER_COMPONENT_USAGE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:232)
    gl_COMBINER_AB_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:235)
    gl_COMBINER_CD_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:238)
    gl_COMBINER_MUX_SUM (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:241)
    gl_COMBINER_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:244)
    gl_COMBINER_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:247)
    gl_COMBINER_AB_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:250)
    gl_COMBINER_CD_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:253)
    gl_COMBINER_SUM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:256)
    gl_NUM_GENERAL_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:259)
    gl_COLOR_SUM_CLAMP (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:262)
    gl_MAX_GENERAL_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:265)
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
  Missing documentation for:
    glGenFences (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:42)
    glDeleteFences (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:43)
    glSetFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:44)
    glTestFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:45)
    glFinishFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:46)
    glIsFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:47)
    glGetFenceiv (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:48)
    gl_ALL_COMPLETED (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:50)
    gl_FENCE_STATUS (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:53)
    gl_FENCE_CONDITION (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:56)
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
  Missing documentation for:
    glCombinerStageParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:47)
    glGetCombinerStageParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:48)
    gl_PER_STAGE_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:50)
    gl_CONSTANT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:161)
    gl_CONSTANT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:164)
    gl_COMBINER0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:116)
    gl_COMBINER1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:119)
    gl_COMBINER2 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:122)
    gl_COMBINER3 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:125)
    gl_COMBINER4 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:128)
    gl_COMBINER5 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:131)
    gl_COMBINER6 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:134)
    gl_COMBINER7 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:137)
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
  Missing documentation for:
    glGenOcclusionQueries (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:46)
    glDeleteOcclusionQueries (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:47)
    glIsOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:48)
    glBeginOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:49)
    glEndOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:50)
    glGetOcclusionQueryiv (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:51)
    glGetOcclusionQueryuiv (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:52)
    gl_OCCLUSION_TEST (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:54)
    gl_OCCLUSION_TEST_RESULT (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:57)
    gl_PIXEL_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:60)
    gl_CURRENT_OCCLUSION_QUERY_ID (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:63)
    gl_PIXEL_COUNT (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:66)
    gl_PIXEL_COUNT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:69)
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
  Missing documentation for:
    glPrimitiveRestart (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:38)
    glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:39)
    gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:41)
    gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:44)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
  Missing documentation for:
    glRenderbufferStorageMultisampleCoverage (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:37)
    gl_RENDERBUFFER_COVERAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:39)
    gl_RENDERBUFFER_COLOR_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:42)
    gl_MAX_MULTISAMPLE_COVERAGE_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:45)
    gl_MULTISAMPLE_COVERAGE_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:48)
   2% (  3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering'
  Missing documentation for:
    glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:211)
    glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:212)
    glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:213)
    glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:214)
    glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:215)
    glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:216)
    glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:217)
    glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:218)
    glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:219)
    glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:220)
    glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:221)
    glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:222)
    glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:223)
    glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:224)
    glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:225)
    glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:226)
    glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:227)
    glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:228)
    glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:229)
    glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:230)
    glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:231)
    glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:232)
    glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:233)
    glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:234)
    glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:235)
    glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:236)
    glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:237)
    glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:238)
    glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:239)
    glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:240)
    glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:241)
    glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:242)
    glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:243)
    glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:244)
    glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:245)
    glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:246)
    glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:247)
    glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:248)
    glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:249)
    glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:250)
    glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:251)
    glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:252)
    glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:253)
    glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:254)
    glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:255)
    glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:256)
    glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:257)
    glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:258)
    glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:259)
    gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:264)
    gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:267)
    gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:270)
    gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:273)
    gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:276)
    gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:279)
    gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:282)
    gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:285)
    gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:288)
    gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:291)
    gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:294)
    gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:297)
    gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:300)
    gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:303)
    gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:306)
    gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:309)
    gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:312)
    gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:315)
    gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:318)
    gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:321)
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    gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:330)
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    gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:681)
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  24% (  7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
  Missing documentation for:
    glFenceSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:58)
    glIsSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:59)
    glDeleteSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:60)
    glClientWaitSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:61)
    glWaitSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:62)
    glGetInteger64v (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:63)
    glGetSynciv (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:64)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:66)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:69)
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    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:78)
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    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:87)
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  94% ( 15 / 16) in 'Graphics.Rendering.OpenGL.Raw.Core32'
  Missing documentation for:
    glGetInteger64i_v (src/Graphics/Rendering/OpenGL/Raw/Core32.hs:57)
  27% (  3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
  Missing documentation for:
    glMapBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:465)
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    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
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  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
  Missing documentation for:
    glBufferParameteri (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:39)
    glFlushMappedBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:390)
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    gl_BUFFER_FLUSHING_UNMAP (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:44)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
  Missing documentation for:
    glBindVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:326)
    glDeleteVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:369)
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    glIsVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:460)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
  Missing documentation for:
    glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs:40)
    glDeleteVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:369)
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 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
   4% (  3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
  Missing documentation for:
    glActiveTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:315)
    glClientActiveTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:423)
    glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587)
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    glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589)
    glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590)
    glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591)
    glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592)
    glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593)
    glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594)
    glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595)
    glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596)
    glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597)
    glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598)
    glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599)
    glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600)
    glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601)
    glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602)
    glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603)
    glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604)
    glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605)
    glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606)
    glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607)
    glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608)
    glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609)
    glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610)
    glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611)
    glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612)
    glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613)
    glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614)
    glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615)
    glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616)
    glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617)
    glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26)
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  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
  Missing documentation for:
    glSampleCoverage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:482)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
  14% (  2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
  Missing documentation for:
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
  Missing documentation for:
    glCompressedTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:350)
    glCompressedTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:349)
    glCompressedTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:348)
    glCompressedTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:353)
    glCompressedTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:352)
    glCompressedTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:351)
    glGetCompressedTexImage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:413)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
  Missing documentation for:
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167)
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
  Missing documentation for:
    glPointParameterf (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:470)
    glPointParameterfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:471)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068)
   5% (  3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
  Missing documentation for:
    glWeightbv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84)
    glWeightsv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85)
    glWeightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:86)
    glWeightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87)
    glWeightdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88)
    glWeightubv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89)
    glWeightusv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90)
    glWeightuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91)
    glWeightPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92)
    glVertexBlend (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93)
    gl_MAX_VERTEX_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95)
    gl_ACTIVE_VERTEX_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98)
    gl_WEIGHT_SUM_UNITY (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101)
    gl_VERTEX_BLEND (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104)
    gl_MODELVIEW0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107)
    gl_MODELVIEW1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110)
    gl_MODELVIEW2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113)
    gl_MODELVIEW3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116)
    gl_MODELVIEW4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119)
    gl_MODELVIEW5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122)
    gl_MODELVIEW6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125)
    gl_MODELVIEW7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128)
    gl_MODELVIEW8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:131)
    gl_MODELVIEW9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:134)
    gl_MODELVIEW10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:137)
    gl_MODELVIEW11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:140)
    gl_MODELVIEW12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:143)
    gl_MODELVIEW13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:146)
    gl_MODELVIEW14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:149)
    gl_MODELVIEW15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:152)
    gl_MODELVIEW16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:155)
    gl_MODELVIEW17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:158)
    gl_MODELVIEW18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:161)
    gl_MODELVIEW19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:164)
    gl_MODELVIEW20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:167)
    gl_MODELVIEW21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:170)
    gl_MODELVIEW22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:173)
    gl_MODELVIEW23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:176)
    gl_MODELVIEW24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:179)
    gl_MODELVIEW25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:182)
    gl_MODELVIEW26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:185)
    gl_MODELVIEW27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:188)
    gl_MODELVIEW28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:191)
    gl_MODELVIEW29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:194)
    gl_MODELVIEW30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:197)
    gl_MODELVIEW31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:200)
    gl_CURRENT_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:203)
    gl_WEIGHT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:206)
    gl_WEIGHT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:209)
    gl_WEIGHT_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:212)
    gl_WEIGHT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:215)
    gl_WEIGHT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:218)
  16% (  3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
  Missing documentation for:
    glVertexWeightf (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:49)
    glVertexWeightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:50)
    glVertexWeightPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:51)
    gl_VERTEX_WEIGHTING (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:53)
    gl_MODELVIEW0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107)
    gl_MODELVIEW1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110)
    gl_MODELVIEW0_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:56)
    gl_MODELVIEW1_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:59)
    gl_CURRENT_VERTEX_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:62)
    gl_VERTEX_WEIGHT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:65)
    gl_VERTEX_WEIGHT_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:68)
    gl_VERTEX_WEIGHT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:71)
    gl_VERTEX_WEIGHT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:74)
    gl_MODELVIEW0_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:77)
    gl_MODELVIEW1_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:80)
    gl_VERTEX_WEIGHT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:83)
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
  Missing documentation for:
    glCurrentPaletteMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47)
    glMatrixIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48)
    glMatrixIndexusv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49)
    glMatrixIndexuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50)
    glMatrixIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51)
    gl_MATRIX_PALETTE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53)
    gl_MAX_MATRIX_PALETTE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:56)
    gl_MAX_PALETTE_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:59)
    gl_CURRENT_PALETTE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:62)
    gl_MATRIX_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:65)
    gl_CURRENT_MATRIX_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:68)
    gl_MATRIX_INDEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:71)
    gl_MATRIX_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:74)
    gl_MATRIX_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:77)
    gl_MATRIX_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:80)
   6% (  2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
  Missing documentation for:
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
   6% (  2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar'
  Missing documentation for:
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
  Missing documentation for:
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
  Missing documentation for:
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
  Missing documentation for:
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
  Missing documentation for:
    gl_TEXTURE_COMPARE_FAIL_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23)
   2% (  3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
  Missing documentation for:
    glVertexAttrib1s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:544)
    glVertexAttrib1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:542)
    glVertexAttrib1d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:540)
    glVertexAttrib2s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:550)
    glVertexAttrib2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:548)
    glVertexAttrib2d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:546)
    glVertexAttrib3s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:556)
    glVertexAttrib3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:554)
    glVertexAttrib3d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:552)
    glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571)
    glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568)
    glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566)
    glVertexAttrib4Nub (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:561)
    glVertexAttrib1sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:545)
    glVertexAttrib1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:543)
    glVertexAttrib1dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:541)
    glVertexAttrib2sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:551)
    glVertexAttrib2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:549)
    glVertexAttrib2dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:547)
    glVertexAttrib3sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:557)
    glVertexAttrib3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:555)
    glVertexAttrib3dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:553)
    glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565)
    glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572)
    glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570)
    glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573)
    glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575)
    glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574)
    glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569)
    glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567)
    glVertexAttrib4Nbv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:558)
    glVertexAttrib4Nsv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:560)
    glVertexAttrib4Niv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:559)
    glVertexAttrib4Nubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:562)
    glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564)
    glVertexAttrib4Nuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563)
    glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597)
    glEnableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:383)
    glDisableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:375)
    glProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:174)
    glBindProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:175)
    glDeletePrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:176)
    glGenPrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:177)
    glProgramEnvParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:178)
    glProgramEnvParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:179)
    glProgramEnvParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:180)
    glProgramEnvParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:181)
    glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182)
    glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
    glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
    glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
    glGetProgramEnvParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:186)
    glGetProgramEnvParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:187)
    glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188)
    glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
    glGetProgramiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:422)
    glGetProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:190)
    glGetVertexAttribdv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:447)
    glGetVertexAttribfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:448)
    glGetVertexAttribiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:449)
    glGetVertexAttribPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:446)
    glIsProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:455)
    gl_VERTEX_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:192)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
    gl_PROGRAM_FORMAT_ASCII (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:195)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
    gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198)
    gl_PROGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:201)
    gl_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:204)
    gl_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:207)
    gl_MAX_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:210)
    gl_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:213)
    gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:216)
    gl_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:219)
    gl_MAX_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:222)
    gl_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:225)
    gl_MAX_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:228)
    gl_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:231)
    gl_MAX_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:234)
    gl_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:237)
    gl_MAX_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:240)
    gl_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:243)
    gl_MAX_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:246)
    gl_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:249)
    gl_MAX_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:252)
    gl_PROGRAM_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:255)
    gl_MAX_PROGRAM_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:258)
    gl_PROGRAM_NATIVE_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:261)
    gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:264)
    gl_MAX_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:267)
    gl_MAX_PROGRAM_ENV_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:270)
    gl_PROGRAM_UNDER_NATIVE_LIMITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:273)
    gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
    gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
    gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
    gl_TRANSPOSE_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:285)
    gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
    gl_MAX_PROGRAM_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:291)
    gl_MAX_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:294)
    gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
    gl_MATRIX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:300)
    gl_MATRIX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:303)
    gl_MATRIX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:306)
    gl_MATRIX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:309)
    gl_MATRIX4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:312)
    gl_MATRIX5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:315)
    gl_MATRIX6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:318)
    gl_MATRIX7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:321)
    gl_MATRIX8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:324)
    gl_MATRIX9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:327)
    gl_MATRIX10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:330)
    gl_MATRIX11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:333)
    gl_MATRIX12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:336)
    gl_MATRIX13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:339)
    gl_MATRIX14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:342)
    gl_MATRIX15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:345)
    gl_MATRIX16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:348)
    gl_MATRIX17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:351)
    gl_MATRIX18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:354)
    gl_MATRIX19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:357)
    gl_MATRIX20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:360)
    gl_MATRIX21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:363)
    gl_MATRIX22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:366)
    gl_MATRIX23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:369)
    gl_MATRIX24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:372)
    gl_MATRIX25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:375)
    gl_MATRIX26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:378)
    gl_MATRIX27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:381)
    gl_MATRIX28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:384)
    gl_MATRIX29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:387)
    gl_MATRIX30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:390)
    gl_MATRIX31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:393)
   7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
  Missing documentation for:
    glBindProgramNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:180)
    glDeleteProgramsNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:181)
    glExecuteProgram (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:182)
    glGenProgramsNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:183)
    glAreProgramsResident (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:184)
    glRequestResidentPrograms (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:185)
    glGetProgramParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:186)
    glGetProgramParameterdv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:187)
    glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:188)
    glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:189)
    glGetTrackMatrixiv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:190)
    glGetVertexAttribdvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:191)
    glGetVertexAttribfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:192)
    glGetVertexAttribivNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:193)
    glGetVertexAttribPointervNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:194)
    glIsProgramNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:195)
    glLoadProgram (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:196)
    glProgramParameter4f (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:197)
    glProgramParameter4d (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:198)
    glProgramParameter4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:199)
    glProgramParameter4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:200)
    glProgramParameters4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:201)
    glProgramParameters4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:202)
    glTrackMatrix (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:203)
    glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:204)
    glVertexAttrib1sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:205)
    glVertexAttrib1fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:206)
    glVertexAttrib1dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:207)
    glVertexAttrib2sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:208)
    glVertexAttrib2fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:209)
    glVertexAttrib2dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:210)
    glVertexAttrib3sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:211)
    glVertexAttrib3fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:212)
    glVertexAttrib3dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:213)
    glVertexAttrib4sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:214)
    glVertexAttrib4fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:215)
    glVertexAttrib4dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:216)
    glVertexAttrib4ub (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:217)
    glVertexAttrib1svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:218)
    glVertexAttrib1fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:219)
    glVertexAttrib1dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:220)
    glVertexAttrib2svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:221)
    glVertexAttrib2fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:222)
    glVertexAttrib2dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:223)
    glVertexAttrib3svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:224)
    glVertexAttrib3fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:225)
    glVertexAttrib3dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:226)
    glVertexAttrib4svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:227)
    glVertexAttrib4fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:228)
    glVertexAttrib4dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:229)
    glVertexAttrib4ubvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:230)
    glVertexAttribs1sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:231)
    glVertexAttribs1fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:232)
    glVertexAttribs1dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:233)
    glVertexAttribs2sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:234)
    glVertexAttribs2fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:235)
    glVertexAttribs2dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:236)
    glVertexAttribs3sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:237)
    glVertexAttribs3fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:238)
    glVertexAttribs3dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:239)
    glVertexAttribs4sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:240)
    glVertexAttribs4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:241)
    glVertexAttribs4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:242)
    glVertexAttribs4ubv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:243)
    gl_VERTEX_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:192)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
    gl_VERTEX_STATE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:245)
    gl_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:248)
    gl_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:251)
    gl_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:254)
    gl_CURRENT_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:257)
    gl_PROGRAM_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:260)
    gl_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:263)
    gl_PROGRAM_TARGET (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:266)
    gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198)
    gl_PROGRAM_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:269)
    gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
    gl_TRACK_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:272)
    gl_TRACK_MATRIX_TRANSFORM (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:275)
    gl_MAX_TRACK_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:278)
    gl_MAX_TRACK_MATRICES (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:281)
    gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288)
    gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
    gl_VERTEX_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:284)
    gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
    gl_MODELVIEW_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:287)
    gl_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:322)
    gl_INVERSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:325)
    gl_TRANSPOSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:328)
    gl_INVERSE_TRANSPOSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:331)
    gl_VERTEX_ATTRIB_ARRAY0 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:334)
    gl_VERTEX_ATTRIB_ARRAY1 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:337)
    gl_VERTEX_ATTRIB_ARRAY2 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:340)
    gl_VERTEX_ATTRIB_ARRAY3 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:343)
    gl_VERTEX_ATTRIB_ARRAY4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:346)
    gl_VERTEX_ATTRIB_ARRAY5 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:349)
    gl_VERTEX_ATTRIB_ARRAY6 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:352)
    gl_VERTEX_ATTRIB_ARRAY7 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:355)
    gl_VERTEX_ATTRIB_ARRAY8 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:358)
    gl_VERTEX_ATTRIB_ARRAY9 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:361)
    gl_VERTEX_ATTRIB_ARRAY10 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:364)
    gl_VERTEX_ATTRIB_ARRAY11 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:367)
    gl_VERTEX_ATTRIB_ARRAY12 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:370)
    gl_VERTEX_ATTRIB_ARRAY13 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:373)
    gl_VERTEX_ATTRIB_ARRAY14 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:376)
    gl_VERTEX_ATTRIB_ARRAY15 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:379)
    gl_MAP1_VERTEX_ATTRIB0_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:382)
    gl_MAP1_VERTEX_ATTRIB1_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:385)
    gl_MAP1_VERTEX_ATTRIB2_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:388)
    gl_MAP1_VERTEX_ATTRIB3_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:391)
    gl_MAP1_VERTEX_ATTRIB4_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:394)
    gl_MAP1_VERTEX_ATTRIB5_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:397)
    gl_MAP1_VERTEX_ATTRIB6_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:400)
    gl_MAP1_VERTEX_ATTRIB7_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:403)
    gl_MAP1_VERTEX_ATTRIB8_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:406)
    gl_MAP1_VERTEX_ATTRIB9_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:409)
    gl_MAP1_VERTEX_ATTRIB10_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:412)
    gl_MAP1_VERTEX_ATTRIB11_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:415)
    gl_MAP1_VERTEX_ATTRIB12_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:418)
    gl_MAP1_VERTEX_ATTRIB13_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:421)
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    gl_MAP1_VERTEX_ATTRIB15_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:427)
    gl_MAP2_VERTEX_ATTRIB0_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:430)
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    gl_MAP2_VERTEX_ATTRIB2_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:436)
    gl_MAP2_VERTEX_ATTRIB3_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:439)
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    gl_MAP2_VERTEX_ATTRIB5_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:445)
    gl_MAP2_VERTEX_ATTRIB6_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:448)
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   3% (  3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
  Missing documentation for:
    glProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:174)
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    glDeletePrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:176)
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    glProgramEnvParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:179)
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    glProgramEnvParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:181)
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    glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
    glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
    glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
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    glGetProgramEnvParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:187)
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    glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
    glGetProgramiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:422)
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    glIsProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:455)
    gl_FRAGMENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122)
    gl_PROGRAM_FORMAT_ASCII (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:195)
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    gl_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:219)
    gl_MAX_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:222)
    gl_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:225)
    gl_MAX_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:228)
    gl_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:231)
    gl_MAX_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:234)
    gl_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:237)
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    gl_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:243)
    gl_MAX_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:246)
    gl_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:249)
    gl_MAX_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:252)
    gl_MAX_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:267)
    gl_MAX_PROGRAM_ENV_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:270)
    gl_PROGRAM_UNDER_NATIVE_LIMITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:273)
    gl_PROGRAM_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125)
    gl_PROGRAM_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128)
    gl_PROGRAM_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131)
    gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134)
    gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137)
    gl_PROGRAM_NATIVE_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140)
    gl_MAX_PROGRAM_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143)
    gl_MAX_PROGRAM_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146)
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    gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152)
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    gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158)
    gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
    gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
    gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
    gl_TRANSPOSE_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:285)
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    gl_MAX_PROGRAM_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:291)
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    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
    gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
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    gl_MATRIX6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:318)
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    gl_MATRIX15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:345)
    gl_MATRIX16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:348)
    gl_MATRIX17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:351)
    gl_MATRIX18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:354)
    gl_MATRIX19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:357)
    gl_MATRIX20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:360)
    gl_MATRIX21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:363)
    gl_MATRIX22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:366)
    gl_MATRIX23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:369)
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    gl_MATRIX25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:375)
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    gl_MATRIX28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:384)
    gl_MATRIX29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:387)
    gl_MATRIX30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:390)
    gl_MATRIX31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:393)
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
  Missing documentation for:
    glProgramNamedParameter4f (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:51)
    glProgramNamedParameter4d (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:52)
    glProgramNamedParameter4fv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:53)
    glProgramNamedParameter4dv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:54)
    glGetProgramNamedParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:55)
    glGetProgramNamedParameterdv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:56)
    glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182)
    glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
    glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
    glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
    glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188)
    glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
    gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:58)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
    gl_FRAGMENT_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:61)
    gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:64)
    gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
   7% (  3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
  Missing documentation for:
    glBindBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:321)
    glDeleteBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:362)
    glGenBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:397)
    glIsBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:451)
    glBufferData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:333)
    glBufferSubData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:334)
    glGetBufferSubData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:412)
    glMapBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:464)
    glUnmapBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:537)
    glGetBufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:410)
    glGetBufferPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:411)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:53)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:56)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1497)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1404)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
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    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
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    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
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  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
  Missing documentation for:
    glGenQueries (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:399)
    glDeleteQueries (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:365)
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    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
   6% (  5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
  Missing documentation for:
    glDeleteObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110)
    glGetHandle (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111)
    glDetachObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112)
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    glShaderSource (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:484)
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    glAttachObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115)
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    glUseProgramObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116)
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    glUniform4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:522)
    glUniform1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:506)
    glUniform2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:512)
    glUniform3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:518)
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    glUniform1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:505)
    glUniform2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:511)
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    glUniform4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:523)
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    gl_OBJECT_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:135)
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    gl_OBJECT_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:144)
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    gl_OBJECT_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:150)
    gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:153)
    gl_OBJECT_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:156)
    gl_SHADER_OBJECT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:159)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
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    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:122)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:125)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:128)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:40)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:43)
    GLhandle (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:165)
   4% (  3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
  Missing documentation for:
    glVertexAttrib1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:542)
    glVertexAttrib1s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:544)
    glVertexAttrib1d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:540)
    glVertexAttrib2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:548)
    glVertexAttrib2s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:550)
    glVertexAttrib2d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:546)
    glVertexAttrib3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:554)
    glVertexAttrib3s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:556)
    glVertexAttrib3d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:552)
    glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568)
    glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571)
    glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566)
    glVertexAttrib4Nub (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:561)
    glVertexAttrib1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:543)
    glVertexAttrib1sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:545)
    glVertexAttrib1dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:541)
    glVertexAttrib2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:549)
    glVertexAttrib2sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:551)
    glVertexAttrib2dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:547)
    glVertexAttrib3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:555)
    glVertexAttrib3sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:557)
    glVertexAttrib3dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:553)
    glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569)
    glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572)
    glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567)
    glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570)
    glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565)
    glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573)
    glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575)
    glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574)
    glVertexAttrib4Nbv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:558)
    glVertexAttrib4Nsv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:560)
    glVertexAttrib4Niv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:559)
    glVertexAttrib4Nubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:562)
    glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564)
    glVertexAttrib4Nuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563)
    glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597)
    glEnableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:383)
    glDisableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:375)
    glBindAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:320)
    glGetActiveAttrib (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:404)
    glGetAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:407)
    glGetVertexAttribdv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:447)
    glGetVertexAttribfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:448)
    glGetVertexAttribiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:449)
    glGetVertexAttribPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:446)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
    gl_OBJECT_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96)
    gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:99)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
  Missing documentation for:
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
  Missing documentation for:
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
  Missing documentation for:
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
  Missing documentation for:
    glDrawBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:379)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
  Missing documentation for:
    gl_RGBA_FLOAT_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:28)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
  Missing documentation for:
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
   9% (  2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
  Missing documentation for:
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
    gl_ALPHA32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43)
    gl_INTENSITY32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46)
    gl_LUMINANCE32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49)
    gl_LUMINANCE_ALPHA32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:52)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
    gl_ALPHA16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:55)
    gl_INTENSITY16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:58)
    gl_LUMINANCE16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:61)
    gl_LUMINANCE_ALPHA16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:64)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
  Missing documentation for:
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
  Missing documentation for:
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
  Missing documentation for:
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
  Missing documentation for:
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
  Missing documentation for:
    glVertexAttribDivisor (src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs:33)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs:35)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
  Missing documentation for:
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
   7% (  2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
  Missing documentation for:
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
  Missing documentation for:
    glBlendEquationi (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:34)
    glBlendEquationSeparatei (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:35)
    glBlendFunci (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:36)
    glBlendFuncSeparatei (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:37)
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
  Missing documentation for:
    glMinSampleShading (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:34)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:36)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:39)
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
  Missing documentation for:
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:29)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:32)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:35)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:38)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:41)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:44)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:47)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
  Missing documentation for:
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:25)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:28)
    gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:31)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
  Missing documentation for:
    glQueryCounter (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:38)
    glGetQueryObjecti64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:39)
    glGetQueryObjectui64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:40)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:42)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:45)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
  Missing documentation for:
    gl_ABGR (src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs:23)
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
  Missing documentation for:
    glBlendColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:327)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
    gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86)
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
  Missing documentation for:
    glPolygonOffset (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:476)
    gl_POLYGON_OFFSET_BIAS (src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs:25)
   4% (  2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
  Missing documentation for:
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
    gl_RGB2 (src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs:66)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
    gl_TEXTURE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs:69)
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
  Missing documentation for:
    glTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:493)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
  Missing documentation for:
    glTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:500)
    glTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:501)
    glTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:502)
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
  Missing documentation for:
    glCopyTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:354)
    glCopyTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:355)
    glCopyTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:356)
    glCopyTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:357)
    glCopyTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:358)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
  Missing documentation for:
    gl_CMYK (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:26)
    gl_CMYKA (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:29)
    gl_PACK_CMYK_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:32)
    gl_UNPACK_CMYK_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:35)
  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
  Missing documentation for:
    glGenTextures (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:401)
    glDeleteTextures (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:368)
    glBindTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:325)
    glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644)
    glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415)
    glIsTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:459)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467)
    gl_TEXTURE_1D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:35)
    gl_TEXTURE_2D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:38)
    gl_TEXTURE_3D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:41)
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
  Missing documentation for:
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
   7% (  3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
  Missing documentation for:
    glDrawArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:377)
    glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778)
    glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630)
    glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458)
    glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539)
    glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741)
    glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478)
    glGetPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:420)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509)
    gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
    gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
    gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
    gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416)
    gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
    gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
  Missing documentation for:
    glBlendEquation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:328)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
    gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
  Missing documentation for:
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653)
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
  Missing documentation for:
    glPointParameterf (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:470)
    glPointParameterfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:471)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
    gl_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs:30)
  10% (  3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
  Missing documentation for:
    glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460)
    glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
    glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508)
    glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510)
    glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509)
    gl_COLOR_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:52)
    gl_COLOR_INDEX2 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:55)
    gl_COLOR_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:58)
    gl_COLOR_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:61)
    gl_COLOR_INDEX12 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:64)
    gl_COLOR_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:67)
    gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
    gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
    gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
    gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
    gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
    gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
    gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
    gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
    gl_TEXTURE_INDEX_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:70)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
  Missing documentation for:
    gl_CLIP_VOLUME_CLIPPING_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs:23)
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
  Missing documentation for:
    glIndexFunc (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:35)
    gl_INDEX_TEST (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:37)
    gl_INDEX_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:40)
    gl_INDEX_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:43)
  20% (  2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
  Missing documentation for:
    gl_IUI_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:30)
    gl_IUI_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:33)
    gl_IUI_N3F_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:36)
    gl_IUI_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:39)
    gl_T2F_IUI_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:42)
    gl_T2F_IUI_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:45)
    gl_T2F_IUI_N3F_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:48)
    gl_T2F_IUI_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:51)
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
  Missing documentation for:
    glLockArrays (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:36)
    glUnlockArrays (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:37)
    gl_ARRAY_ELEMENT_LOCK_FIRST (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:39)
    gl_ARRAY_ELEMENT_LOCK_COUNT (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:42)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
  Missing documentation for:
    glCullParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:37)
    glCullParameterdv (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:38)
    gl_CULL_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:41)
    gl_CULL_VERTEX_EYE_POSITION (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:44)
    gl_CULL_VERTEX_OBJECT_POSITION (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:47)
   7% (  3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting'
  Missing documentation for:
    glFragmentLightModeli (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:70)
    glFragmentLightModelf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:71)
    glFragmentLightModeliv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:72)
    glFragmentLightModelfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:73)
    glFragmentLighti (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:74)
    glFragmentLightf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:75)
    glFragmentLightiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:76)
    glFragmentLightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:77)
    glGetFragmentLightiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:78)
    glGetFragmentLightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:79)
    glFragmentMaterialf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:80)
    glFragmentMateriali (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:81)
    glFragmentMaterialfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:82)
    glFragmentMaterialiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:83)
    glFragmentColorMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:84)
    glGetFragmentMaterialfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:85)
    glGetFragmentMaterialiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:86)
    glLightEnvi (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:87)
    gl_FRAGMENT_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:89)
    gl_FRAGMENT_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:92)
    gl_FRAGMENT_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:95)
    gl_FRAGMENT_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:98)
    gl_MAX_FRAGMENT_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:101)
    gl_MAX_ACTIVE_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:104)
    gl_CURRENT_RASTER_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:107)
    gl_LIGHT_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:110)
    gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:113)
    gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:116)
    gl_FRAGMENT_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:119)
    gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:122)
    gl_FRAGMENT_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:125)
    gl_FRAGMENT_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:128)
    gl_FRAGMENT_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:131)
    gl_FRAGMENT_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:134)
    gl_FRAGMENT_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:137)
    gl_FRAGMENT_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:140)
    gl_FRAGMENT_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:143)
    gl_FRAGMENT_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:146)
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
  Missing documentation for:
    glDrawRangeElements (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:381)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
  Missing documentation for:
    glApplyTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:45)
    glTextureLight (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:46)
    glTextureMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:47)
    gl_FRAGMENT_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:49)
    gl_FRAGMENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:52)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
    gl_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:55)
    gl_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:58)
    gl_SHADOW_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:61)
    gl_TEXTURE_APPLICATION_MODE (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:64)
    gl_TEXTURE_LIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:67)
    gl_TEXTURE_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:70)
    gl_TEXTURE_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:73)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
  Missing documentation for:
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74)
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
  Missing documentation for:
    glPixelTransformParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:47)
    glPixelTransformParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:48)
    glPixelTransformParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:49)
    glPixelTransformParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:50)
    glGetPixelTransformParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:51)
    glGetPixelTransformParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:52)
    gl_PIXEL_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:54)
    gl_PIXEL_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:57)
    gl_PIXEL_CUBIC_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:60)
    gl_CUBIC (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:63)
    gl_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:66)
    gl_PIXEL_TRANSFORM_2D (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:69)
    gl_PIXEL_TRANSFORM_2D_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:72)
    gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:75)
    gl_PIXEL_TRANSFORM_2D_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:78)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
  Missing documentation for:
    gl_SHARED_TEXTURE_PALETTE (src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs:23)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
  Missing documentation for:
    glMultiDrawArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:466)
    glMultiDrawElements (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:467)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
  Missing documentation for:
    glBlendFuncSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:331)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
  Missing documentation for:
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
  Missing documentation for:
    gl_422 (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:26)
    gl_422_REV (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:29)
    gl_422_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:32)
    gl_422_REV_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:35)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
  Missing documentation for:
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
  Missing documentation for:
    gl_TEXTURE_MAX_ANISOTROPY (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs:24)
    gl_MAX_TEXTURE_MAX_ANISOTROPY (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs:27)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
  Missing documentation for:
    gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
    gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
    gl_COMPRESSED_RGBA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:32)
    gl_COMPRESSED_RGBA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:35)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1'
  Missing documentation for:
    gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
    gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC'
  Missing documentation for:
    gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
    gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
    gl_COMPRESSED_RGBA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:32)
    gl_COMPRESSED_RGBA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:35)
  23% (  5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
  Missing documentation for:
    glSampleMask (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:52)
    glSamplePattern (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:53)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
    gl_SAMPLE_ALPHA_TO_MASK (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:55)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
    gl_1PASS (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:62)
    gl_2PASS_0 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:65)
    gl_2PASS_1 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:68)
    gl_4PASS_0 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:71)
    gl_4PASS_1 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:74)
    gl_4PASS_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:77)
    gl_4PASS_3 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:80)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
    gl_SAMPLE_MASK_INVERT (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:87)
    gl_SAMPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:90)
   2% (  3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
  Missing documentation for:
    glBeginVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:185)
    glEndVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:186)
    glBindVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:187)
    glGenVertexShaders (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:188)
    glDeleteVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:189)
    glShaderOp1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:190)
    glShaderOp2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:191)
    glShaderOp3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:192)
    glSwizzle (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:193)
    glWriteMask (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:194)
    glInsertComponent (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:195)
    glExtractComponent (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:196)
    glGenSymbols (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:197)
    glSetInvariant (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:198)
    glSetLocalConstant (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:199)
    glVariantbv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:200)
    glVariantsv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:201)
    glVariantiv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:202)
    glVariantfv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:203)
    glVariantdv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:204)
    glVariantubv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:205)
    glVariantusv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:206)
    glVariantuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:207)
    glVariantPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:208)
    glEnableVariantClientState (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:209)
    glDisableVariantClientState (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:210)
    glBindLightParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:211)
    glBindMaterialParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:212)
    glBindTexGenParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:213)
    glBindTextureUnitParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:214)
    glBindParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:215)
    glIsVariantEnabled (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:216)
    glGetVariantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:217)
    glGetVariantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:218)
    glGetVariantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:219)
    glGetVariantPointerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:220)
    glGetInvariantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:221)
    glGetInvariantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:222)
    glGetInvariantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:223)
    glGetLocalConstantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:224)
    glGetLocalConstantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:225)
    glGetLocalConstantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:226)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
    gl_VARIANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:228)
    gl_VARIANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:231)
    gl_VARIANT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:234)
    gl_VARIANT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:237)
    gl_VARIANT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:240)
    gl_VARIANT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:243)
    gl_INVARIANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:246)
    gl_INVARIANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:249)
    gl_LOCAL_CONSTANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:252)
    gl_LOCAL_CONSTANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:255)
    gl_OP_INDEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:258)
    gl_OP_NEGATE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:261)
    gl_OP_DOT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:264)
    gl_OP_DOT4 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:267)
    gl_OP_MUL (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:270)
    gl_OP_ADD (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:273)
    gl_OP_MADD (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:276)
    gl_OP_FRAC (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:279)
    gl_OP_MAX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:282)
    gl_OP_MIN (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:285)
    gl_OP_SET_GE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:288)
    gl_OP_SET_LT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:291)
    gl_OP_CLAMP (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:294)
    gl_OP_FLOOR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:297)
    gl_OP_ROUND (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:300)
    gl_OP_EXP_BASE_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:303)
    gl_OP_LOG_BASE_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:306)
    gl_OP_POWER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:309)
    gl_OP_RECIP (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:312)
    gl_OP_RECIP_SQRT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:315)
    gl_OP_SUB (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:318)
    gl_OP_CROSS_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:321)
    gl_OP_MULTIPLY_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:324)
    gl_OP_MOV (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:327)
    gl_OUTPUT_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:330)
    gl_OUTPUT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:333)
    gl_OUTPUT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:336)
    gl_OUTPUT_TEXTURE_COORD0 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:339)
    gl_OUTPUT_TEXTURE_COORD1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:342)
    gl_OUTPUT_TEXTURE_COORD2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:345)
    gl_OUTPUT_TEXTURE_COORD3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:348)
    gl_OUTPUT_TEXTURE_COORD4 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:351)
    gl_OUTPUT_TEXTURE_COORD5 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:354)
    gl_OUTPUT_TEXTURE_COORD6 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:357)
    gl_OUTPUT_TEXTURE_COORD7 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:360)
    gl_OUTPUT_TEXTURE_COORD8 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:363)
    gl_OUTPUT_TEXTURE_COORD9 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:366)
    gl_OUTPUT_TEXTURE_COORD10 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:369)
    gl_OUTPUT_TEXTURE_COORD11 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:372)
    gl_OUTPUT_TEXTURE_COORD12 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:375)
    gl_OUTPUT_TEXTURE_COORD13 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:378)
    gl_OUTPUT_TEXTURE_COORD14 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:381)
    gl_OUTPUT_TEXTURE_COORD15 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:384)
    gl_OUTPUT_TEXTURE_COORD16 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:387)
    gl_OUTPUT_TEXTURE_COORD17 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:390)
    gl_OUTPUT_TEXTURE_COORD18 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:393)
    gl_OUTPUT_TEXTURE_COORD19 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:396)
    gl_OUTPUT_TEXTURE_COORD20 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:399)
    gl_OUTPUT_TEXTURE_COORD21 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:402)
    gl_OUTPUT_TEXTURE_COORD22 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:405)
    gl_OUTPUT_TEXTURE_COORD23 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:408)
    gl_OUTPUT_TEXTURE_COORD24 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:411)
    gl_OUTPUT_TEXTURE_COORD25 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:414)
    gl_OUTPUT_TEXTURE_COORD26 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:417)
    gl_OUTPUT_TEXTURE_COORD27 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:420)
    gl_OUTPUT_TEXTURE_COORD28 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:423)
    gl_OUTPUT_TEXTURE_COORD29 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:426)
    gl_OUTPUT_TEXTURE_COORD30 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:429)
    gl_OUTPUT_TEXTURE_COORD31 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:432)
    gl_OUTPUT_FOG (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:435)
    gl_SCALAR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:438)
    gl_VECTOR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:441)
    gl_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:444)
    gl_VARIANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:447)
    gl_INVARIANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:450)
    gl_LOCAL_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:453)
    gl_LOCAL (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:456)
    gl_MAX_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:459)
    gl_MAX_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:462)
    gl_MAX_VERTEX_SHADER_INVARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:465)
    gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:468)
    gl_MAX_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:471)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:474)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:477)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:480)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:483)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:486)
    gl_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:489)
    gl_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:492)
    gl_VERTEX_SHADER_INVARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:495)
    gl_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:498)
    gl_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:501)
    gl_VERTEX_SHADER_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:504)
    gl_VERTEX_SHADER_OPTIMIZED (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:507)
    gl_X (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:510)
    gl_Y (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:513)
    gl_Z (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:516)
    gl_W (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:519)
    gl_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:522)
    gl_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:525)
    gl_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:528)
    gl_NEGATIVE_W (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:531)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
    gl_NEGATIVE_ONE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:534)
    gl_NORMALIZED_RANGE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:537)
    gl_FULL_RANGE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:540)
    gl_CURRENT_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:543)
    gl_MVP_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:546)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
  Missing documentation for:
    gl_MIRROR_CLAMP (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:25)
    gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:28)
    gl_MIRROR_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:31)
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
  Missing documentation for:
    glBlendEquationSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:329)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
  Missing documentation for:
    gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs:25)
    gl_FRAMEBUFFER_INCOMPLETE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs:28)
  17% (  2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
  Missing documentation for:
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
    gl_COMPRESSED_SRGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:34)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:37)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:40)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:43)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit'
  Missing documentation for:
    glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample'
  Missing documentation for:
    glRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:481)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
   7% (  3 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4'
  Missing documentation for:
    glGetUniformuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:443)
    glBindFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:322)
    glGetFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:417)
    glUniform1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:508)
    glUniform2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:514)
    glUniform3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:520)
    glUniform4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:526)
    glUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:509)
    glUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:515)
    glUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:521)
    glUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:527)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
  Missing documentation for:
    gl_RGBA_SIGNED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs:24)
  18% (  2 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
  Missing documentation for:
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
    gl_COMPARE_REF_DEPTH_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs:32)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
  Missing documentation for:
    gl_COMPRESSED_LUMINANCE_LATC1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:27)
    gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:30)
    gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:33)
    gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:36)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
  Missing documentation for:
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
    gl_COMPRESSED_RED_GREEN_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs:26)
    gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs:29)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
  Missing documentation for:
    gl_FRAMEBUFFER_SRGB_CAPABLE (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs:24)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
  Missing documentation for:
    gl_MAX_SHININESS (src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs:25)
    gl_MAX_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs:28)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
  Missing documentation for:
    gl_FOG_DISTANCE_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:28)
    gl_EYE_RADIAL (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:31)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
    gl_EYE_PLANE_ABSOLUTE (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:34)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
  Missing documentation for:
    gl_EMBOSS_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:26)
    gl_EMBOSS_LIGHT (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:29)
    gl_EMBOSS_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:32)
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
  Missing documentation for:
    gl_COMBINE4 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:28)
    gl_SOURCE3_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:31)
    gl_SOURCE3_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:34)
    gl_OPERAND3_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:37)
    gl_OPERAND3_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:40)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
  Missing documentation for:
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
  Missing documentation for:
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:28)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:31)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:34)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:37)
   3% (  2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
  Missing documentation for:
    gl_TEXTURE_SHADER (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:99)
    gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:102)
    gl_SHADER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:105)
    gl_OFFSET_TEXTURE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:108)
    gl_OFFSET_TEXTURE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:111)
    gl_OFFSET_TEXTURE_2D_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:114)
    gl_OFFSET_TEXTURE_2D_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:117)
    gl_PREVIOUS_TEXTURE_INPUT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:120)
    gl_CULL_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:123)
    gl_OFFSET_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:126)
    gl_OFFSET_TEXTURE_2D_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:129)
    gl_CONST_EYE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:132)
    gl_SHADER_CONSISTENT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:135)
    gl_PASS_THROUGH (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:138)
    gl_CULL_FRAGMENT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:141)
    gl_OFFSET_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:144)
    gl_OFFSET_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:147)
    gl_OFFSET_TEXTURE_RECTANGLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:150)
    gl_DEPENDENT_AR_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:153)
    gl_DEPENDENT_GB_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:156)
    gl_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:159)
    gl_DOT_PRODUCT_DEPTH_REPLACE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:162)
    gl_DOT_PRODUCT_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:165)
    gl_DOT_PRODUCT_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:168)
    gl_DOT_PRODUCT_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:171)
    gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:174)
    gl_DOT_PRODUCT_REFLECT_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:177)
    gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:180)
    gl_UNSIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:181)
    gl_EXPAND_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:187)
    gl_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:183)
    gl_DSDT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:186)
    gl_DSDT_MAG (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:189)
    gl_DSDT_MAG_VIB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:192)
    gl_UNSIGNED_INT_S8_S8_8_8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:195)
    gl_UNSIGNED_INT_8_8_S8_S8_REV (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:198)
    gl_SIGNED_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:201)
    gl_SIGNED_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:204)
    gl_SIGNED_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:207)
    gl_SIGNED_RGB8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:210)
    gl_SIGNED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:213)
    gl_SIGNED_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:216)
    gl_SIGNED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:219)
    gl_SIGNED_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:222)
    gl_SIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:225)
    gl_SIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:228)
    gl_SIGNED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:231)
    gl_SIGNED_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:234)
    gl_SIGNED_RGB_UNSIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:237)
    gl_SIGNED_RGB8_UNSIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:240)
    gl_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:243)
    gl_SIGNED_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:246)
    gl_SIGNED_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:249)
    gl_DSDT8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:252)
    gl_DSDT8_MAG8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:255)
    gl_DSDT_MAG_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:258)
    gl_DSDT8_MAG8_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:261)
    gl_HI_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:264)
    gl_LO_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:267)
    gl_DS_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:270)
    gl_DT_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:273)
    gl_MAGNITUDE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:276)
    gl_VIBRANCE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:279)
    gl_HI_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:282)
    gl_LO_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:285)
    gl_DS_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:288)
    gl_DT_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:291)
    gl_MAGNITUDE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:294)
    gl_VIBRANCE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:297)
    gl_TEXTURE_BORDER_VALUES (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:300)
    gl_TEXTURE_HI_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:303)
    gl_TEXTURE_LO_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:306)
    gl_TEXTURE_DS_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:309)
    gl_TEXTURE_DT_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:312)
    gl_TEXTURE_MAG_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:315)
   7% (  2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
  Missing documentation for:
    gl_DOT_PRODUCT_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs:52)
    gl_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:183)
    gl_DSDT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:186)
    gl_DSDT_MAG (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:189)
    gl_DSDT_MAG_VIB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:192)
    gl_UNSIGNED_INT_S8_S8_8_8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:195)
    gl_UNSIGNED_INT_8_8_S8_S8_REV (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:198)
    gl_SIGNED_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:201)
    gl_SIGNED_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:204)
    gl_SIGNED_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:207)
    gl_SIGNED_RGB8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:210)
    gl_SIGNED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:213)
    gl_SIGNED_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:216)
    gl_SIGNED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:219)
    gl_SIGNED_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:222)
    gl_SIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:225)
    gl_SIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:228)
    gl_SIGNED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:231)
    gl_SIGNED_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:234)
    gl_SIGNED_RGB_UNSIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:237)
    gl_SIGNED_RGB8_UNSIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:240)
    gl_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:243)
    gl_SIGNED_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:246)
    gl_SIGNED_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:249)
    gl_DSDT8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:252)
    gl_DSDT8_MAG8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:255)
    gl_DSDT_MAG_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:258)
    gl_DSDT8_MAG8_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:261)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
  Missing documentation for:
    gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs:24)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
  Missing documentation for:
    gl_DEPTH_STENCIL_TO_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs:25)
    gl_DEPTH_STENCIL_TO_BGRA (src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs:28)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
  Missing documentation for:
    gl_MULTISAMPLE_FILTER_HINT (src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs:24)
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
  Missing documentation for:
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
    gl_POINT_SPRITE_R_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs:27)
  11% (  2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
  Missing documentation for:
    gl_OFFSET_PROJECTIVE_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:39)
    gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:42)
    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:45)
    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:48)
    gl_OFFSET_HILO_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:51)
    gl_OFFSET_HILO_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:54)
    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:57)
    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:60)
    gl_DEPENDENT_HILO_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:63)
    gl_DEPENDENT_RGB_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:66)
    gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:69)
    gl_DOT_PRODUCT_PASS_THROUGH (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:72)
    gl_DOT_PRODUCT_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:75)
    gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:78)
    gl_HILO8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:81)
    gl_SIGNED_HILO8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:84)
    gl_FORCE_BLUE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:87)
  12% (  2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
  Missing documentation for:
    gl_FLOAT_R (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:37)
    gl_FLOAT_RG (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:40)
    gl_FLOAT_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:43)
    gl_FLOAT_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:46)
    gl_FLOAT_R16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:49)
    gl_FLOAT_R32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:52)
    gl_FLOAT_RG16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:55)
    gl_FLOAT_RG32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:58)
    gl_FLOAT_RGB16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:61)
    gl_FLOAT_RGB32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:64)
    gl_FLOAT_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:67)
    gl_FLOAT_RGBA32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:70)
    gl_TEXTURE_FLOAT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:73)
    gl_FLOAT_CLEAR_COLOR_VALUE (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:76)
    gl_FLOAT_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:79)
  10% (  5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
  Missing documentation for:
    glVertex2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:82)
    glVertex2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:83)
    glVertex3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:84)
    glVertex3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:85)
    glVertex4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:86)
    glVertex4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:87)
    glNormal3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:88)
    glNormal3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:89)
    glColor3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:90)
    glColor3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:91)
    glColor4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:92)
    glColor4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:93)
    glTexCoord1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:94)
    glTexCoord1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:95)
    glTexCoord2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:96)
    glTexCoord2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:97)
    glTexCoord3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:98)
    glTexCoord3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:99)
    glTexCoord4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:100)
    glTexCoord4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:101)
    glMultiTexCoord1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:102)
    glMultiTexCoord1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:103)
    glMultiTexCoord2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:104)
    glMultiTexCoord2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:105)
    glMultiTexCoord3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:106)
    glMultiTexCoord3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:107)
    glMultiTexCoord4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:108)
    glMultiTexCoord4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:109)
    glFogCoordh (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:110)
    glFogCoordhv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:111)
    glSecondaryColor3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:112)
    glSecondaryColor3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:113)
    glVertexWeighth (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:114)
    glVertexWeighthv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:115)
    glVertexAttrib1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:116)
    glVertexAttrib1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:117)
    glVertexAttrib2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:118)
    glVertexAttrib2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:119)
    glVertexAttrib3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:120)
    glVertexAttrib3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:121)
    glVertexAttrib4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:122)
    glVertexAttrib4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:123)
    glVertexAttribs1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:124)
    glVertexAttribs2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:125)
    glVertexAttribs3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:126)
    glVertexAttribs4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:127)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
  Missing documentation for:
    gl_WRITE_PIXEL_DATA_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:28)
    gl_READ_PIXEL_DATA_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:31)
    gl_WRITE_PIXEL_DATA_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:34)
    gl_READ_PIXEL_DATA_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:37)
    gl_WRITE_PIXEL_DATA_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:40)
    gl_READ_PIXEL_DATA_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:43)
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
  Missing documentation for:
    gl_TEXTURE_UNSIGNED_REMAP_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs:23)
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
  Missing documentation for:
    gl_MAX_PROGRAM_EXEC_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:27)
    gl_MAX_PROGRAM_CALL_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:30)
    gl_MAX_PROGRAM_IF_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:33)
    gl_MAX_PROGRAM_LOOP_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:36)
    gl_MAX_PROGRAM_LOOP_COUNT (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:39)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
  Missing documentation for:
    gl_MAX_PROGRAM_EXEC_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:27)
    gl_MAX_PROGRAM_CALL_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:30)
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4'
  Missing documentation for:
    glProgramLocalParameterI4i (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:57)
    glProgramLocalParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:58)
    glProgramLocalParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:59)
    glProgramLocalParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:60)
    glProgramLocalParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:61)
    glProgramLocalParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:62)
    glProgramEnvParameterI4i (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:63)
    glProgramEnvParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:64)
    glProgramEnvParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:65)
    glProgramEnvParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:66)
    glProgramEnvParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:67)
    glProgramEnvParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:68)
    glGetProgramLocalParameterIiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:69)
    glGetProgramLocalParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:70)
    glGetProgramEnvParameterIiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:71)
    glGetProgramEnvParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:72)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
    gl_PROGRAM_ATTRIB_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:74)
    gl_PROGRAM_RESULT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:77)
    gl_MAX_PROGRAM_ATTRIB_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:80)
    gl_MAX_PROGRAM_RESULT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:83)
    gl_MAX_PROGRAM_GENERIC_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:86)
    gl_MAX_PROGRAM_GENERIC_RESULTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:89)
  15% (  3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
  Missing documentation for:
    glProgramVertexLimit (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:49)
    gl_GEOMETRY_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:51)
    gl_MAX_PROGRAM_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:54)
    gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:57)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
  Missing documentation for:
    glVertexAttribI1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:576)
    glVertexAttribI2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:580)
    glVertexAttribI3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:584)
    glVertexAttribI4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:589)
    glVertexAttribI1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:578)
    glVertexAttribI2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:582)
    glVertexAttribI3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:586)
    glVertexAttribI4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:593)
    glVertexAttribI1iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:577)
    glVertexAttribI2iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:581)
    glVertexAttribI3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:585)
    glVertexAttribI4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:590)
    glVertexAttribI1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:579)
    glVertexAttribI2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:583)
    glVertexAttribI3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:587)
    glVertexAttribI4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:594)
    glVertexAttribI4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:588)
    glVertexAttribI4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:591)
    glVertexAttribI4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:592)
    glVertexAttribI4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:595)
    glVertexAttribIPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:596)
    glGetVertexAttribIiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:444)
    glGetVertexAttribIuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:445)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
  Missing documentation for:
    glDepthRanged (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:39)
    glClearDepthd (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:40)
    glDepthBoundsd (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:41)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
    gl_DEPTH_BUFFER_FLOAT_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:43)
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
  Missing documentation for:
    glBeginConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:317)
    glEndConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:385)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
  20% (  3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
  Missing documentation for:
    glPresentFrameKeyed (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:44)
    glPresentFrameDualFill (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:45)
    glGetVideoiv (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:46)
    glGetVideouiv (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:47)
    glGetVideoi64v (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:48)
    glGetVideoui64v (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:49)
    gl_FRAME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:51)
    gl_FIELDS (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:54)
    gl_CURRENT_TIME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:57)
    gl_NUM_FILL_STREAMS (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:60)
    gl_PRESENT_TIME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:63)
    gl_PRESENT_DURATION (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:66)
  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
  Missing documentation for:
    glFramebufferParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:45)
    glGetFramebufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:46)
    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:48)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:51)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:54)
    gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:57)
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:60)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:63)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:66)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:69)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:72)
 100% ( 86 / 86) in 'Graphics.Rendering.OpenGL.Raw.ARB'
   2% (  3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
  Missing documentation for:
    glClientAttribDefault (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229)
    glPushClientAttribDefault (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230)
    glMatrixLoadf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231)
    glMatrixLoadd (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232)
    glMatrixMultf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233)
    glMatrixMultd (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234)
    glMatrixLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235)
    glMatrixRotatef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236)
    glMatrixRotated (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237)
    glMatrixScalef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238)
    glMatrixScaled (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239)
    glMatrixTranslatef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240)
    glMatrixTranslated (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241)
    glMatrixOrtho (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242)
    glMatrixFrustum (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243)
    glMatrixPush (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244)
    glMatrixPop (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245)
    glTextureParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246)
    glTextureParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247)
    glTextureParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248)
    glTextureParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249)
    glTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250)
    glTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251)
    glTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252)
    glTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253)
    glCopyTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254)
    glCopyTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255)
    glCopyTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256)
    glCopyTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257)
    glGetTextureImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258)
    glGetTextureParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259)
    glGetTextureParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260)
    glGetTextureLevelParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261)
    glGetTextureLevelParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262)
    glTextureImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263)
    glTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264)
    glCopyTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265)
    glBindMultiTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266)
    glMultiTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267)
    glMultiTexEnvf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268)
    glMultiTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269)
    glMultiTexEnvi (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270)
    glMultiTexEnviv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271)
    glMultiTexGend (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272)
    glMultiTexGendv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273)
    glMultiTexGenf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274)
    glMultiTexGenfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275)
    glMultiTexGeni (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276)
    glMultiTexGeniv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277)
    glGetMultiTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278)
    glGetMultiTexEnviv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279)
    glGetMultiTexGendv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280)
    glGetMultiTexGenfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281)
    glGetMultiTexGeniv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282)
    glMultiTexParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283)
    glMultiTexParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284)
    glMultiTexParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285)
    glMultiTexParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286)
    glMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287)
    glMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288)
    glMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289)
    glMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290)
    glCopyMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291)
    glCopyMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292)
    glCopyMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293)
    glCopyMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294)
    glGetMultiTexImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295)
    glGetMultiTexParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296)
    glGetMultiTexParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297)
    glGetMultiTexLevelParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298)
    glGetMultiTexLevelParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299)
    glMultiTexImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300)
    glMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301)
    glCopyMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302)
    glEnableClientStateIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303)
    glDisableClientStateIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304)
    glGetFloatIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305)
    glGetDoubleIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306)
    glGetPointerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307)
    glEnableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308)
    glDisableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309)
    glIsEnabledIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310)
    glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
    glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
    glNamedProgramString (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313)
    glNamedProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314)
    glNamedProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315)
    glNamedProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316)
    glNamedProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317)
    glGetNamedProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318)
    glGetNamedProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319)
    glGetNamedProgramiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320)
    glGetNamedProgramString (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321)
    glCompressedTextureImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322)
    glCompressedTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323)
    glCompressedTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324)
    glCompressedTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325)
    glCompressedTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326)
    glCompressedTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327)
    glGetCompressedTextureImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328)
    glCompressedMultiTexImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329)
    glCompressedMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330)
    glCompressedMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331)
    glCompressedMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332)
    glCompressedMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333)
    glCompressedMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334)
    glGetCompressedMultiTexImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335)
    glMatrixLoadTransposef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336)
    glMatrixLoadTransposed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:337)
    glMatrixMultTransposef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:338)
    glMatrixMultTransposed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:339)
    glNamedBufferData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:340)
    glNamedBufferSubData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:341)
    glMapNamedBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:342)
    glUnmapNamedBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:343)
    glGetNamedBufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:344)
    glGetNamedBufferPointerv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:345)
    glGetNamedBufferSubData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:346)
    glProgramUniform1f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:112)
    glProgramUniform2f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:120)
    glProgramUniform3f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:128)
    glProgramUniform4f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:136)
    glProgramUniform1i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:110)
    glProgramUniform2i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:118)
    glProgramUniform3i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:126)
    glProgramUniform4i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:134)
    glProgramUniform1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:113)
    glProgramUniform2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:121)
    glProgramUniform3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:129)
    glProgramUniform4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:137)
    glProgramUniform1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:111)
    glProgramUniform2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:119)
    glProgramUniform3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:127)
    glProgramUniform4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:135)
    glProgramUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:142)
    glProgramUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:143)
    glProgramUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:144)
    glProgramUniformMatrix2x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:148)
    glProgramUniformMatrix3x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:149)
    glProgramUniformMatrix2x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:150)
    glProgramUniformMatrix4x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:151)
    glProgramUniformMatrix3x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:152)
    glProgramUniformMatrix4x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:153)
    glTextureBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:347)
    glMultiTexBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:348)
    glTextureParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:349)
    glTextureParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:350)
    glGetTextureParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:351)
    glGetTextureParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:352)
    glMultiTexParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:353)
    glMultiTexParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:354)
    glGetMultiTexParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:355)
    glGetMultiTexParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:356)
    glProgramUniform1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:116)
    glProgramUniform2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:124)
    glProgramUniform3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:132)
    glProgramUniform4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:140)
    glProgramUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:117)
    glProgramUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:125)
    glProgramUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:133)
    glProgramUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:141)
    glNamedProgramLocalParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:357)
    glNamedProgramLocalParameterI4i (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:358)
    glNamedProgramLocalParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:359)
    glNamedProgramLocalParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:360)
    glNamedProgramLocalParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:361)
    glNamedProgramLocalParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:362)
    glNamedProgramLocalParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:363)
    glGetNamedProgramLocalParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:364)
    glGetNamedProgramLocalParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:365)
    glNamedRenderbufferStorage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:366)
    glGetNamedRenderbufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:367)
    glNamedRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:368)
    glNamedRenderbufferStorageMultisampleCoverage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:369)
    glCheckNamedFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:370)
    glNamedFramebufferTexture1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:371)
    glNamedFramebufferTexture2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:372)
    glNamedFramebufferTexture3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:373)
    glNamedFramebufferRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:374)
    glGetNamedFramebufferAttachmentParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:375)
    glGenerateTextureMipmap (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:376)
    glGenerateMultiTexMipmap (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:377)
    glFramebufferDrawBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:378)
    glFramebufferDrawBuffers (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:379)
    glFramebufferReadBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:380)
    glGetFramebufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:46)
    glNamedFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:381)
    glNamedFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:382)
    glNamedFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:383)
    glTextureRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:384)
    glMultiTexRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:385)
    gl_PROGRAM_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:387)
    gl_TRANSPOSE_PROGRAM_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:390)
    gl_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:393)
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2'
  Missing documentation for:
    glColorMaskIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs:29)
    glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
    glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
    glEnableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308)
    glDisableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309)
    glIsEnabledIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310)
  20% (  3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
  Missing documentation for:
    glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
    glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
    glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
    glProgramBufferParametersfv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:47)
    glProgramBufferParametersIiv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:48)
    glProgramBufferParametersIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:49)
    glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
    gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:51)
    gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:54)
    gl_VERTEX_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:57)
    gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:60)
    gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:63)
  12% (  3 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
  Missing documentation for:
    glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
    glEndTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:387)
    glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
    glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
    glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
    glTransformFeedbackVaryings (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:503)
    glGetTransformFeedbackVarying (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:439)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
   6% (  3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
  Missing documentation for:
    glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
    glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
    glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
    glTransformFeedbackAttribs (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:83)
    glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:84)
    glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
    glEndTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:387)
    glGetVaryingLocation (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:85)
    glGetActiveVarying (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:86)
    glActiveVarying (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:87)
    glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:88)
    glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
    glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
    gl_TRANSFORM_FEEDBACK_RECORD (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:90)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
    gl_TRANSFORM_FEEDBACK_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:93)
    gl_ACTIVE_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:96)
    gl_ACTIVE_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:99)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
    gl_BACK_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:102)
    gl_BACK_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:105)
    gl_TEXTURE_COORD (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:108)
    gl_CLIP_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:111)
    gl_VERTEX_ID (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:114)
    gl_PRIMITIVE_ID (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:117)
    gl_GENERIC_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:120)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
    gl_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:172)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107)
    gl_LAYER (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:123)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
  Missing documentation for:
    glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
    glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
    glGetMultisamplefv (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:59)
    glSampleMaskIndexed (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:47)
    glTexRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:48)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:63)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:66)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:69)
    gl_TEXTURE_BINDING_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:50)
    gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:53)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:84)
    gl_TEXTURE_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:56)
    gl_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:59)
    gl_INT_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:62)
    gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:65)
 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV'
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
  Missing documentation for:
    glGetQueryObjecti64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:39)
    glGetQueryObjectui64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:40)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:42)
 100% ( 79 / 79) in 'Graphics.Rendering.OpenGL.Raw.EXT'
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file:
/tmp/pkgConf-OpenGLRaw-1.5.0278722862233665123.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-1.5.0.1-37r9BovveiNEHZoJdfHpC6
Registering OpenGLRaw-1.5.0.1...
Installed OpenGLRaw-1.5.0.1
Configuring OpenVGRaw-0.4.0...
Building OpenVGRaw-0.4.0...
Preprocessing library OpenVGRaw-0.4.0...
BasicTypes.hsc:23:23: fatal error: vg/openvg.h: No such file or directory
compilation terminated.
compiling dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.c failed (exit code 1)
command was: /usr/bin/gcc -c dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.c -o dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.o -fno-stack-protector -D__GLASGOW_HASKELL__=710 -Dlinux_BUILD_OS=1 -Dx86_64_BUILD_ARCH=1 -Dlinux_HOST_OS=1 -Dx86_64_HOST_ARCH=1 -Idist/build/autogen -include dist/build/autogen/cabal_macros.h -I/opt/ghc/7.10.2/lib/ghc-7.10.2/base_GDytRqRVSUX7zckgKqJjgw/include -I/opt/ghc/7.10.2/lib/ghc-7.10.2/integ_2aU3IZNMF9a7mQ0OzsZ0dS/include -I/opt/ghc/7.10.2/lib/ghc-7.10.2/include -I/opt/ghc/7.10.2/lib/ghc-7.10.2/include/
Failed to install OpenVGRaw-0.4.0
cabal: Error: some packages failed to install:
OpenVGRaw-0.4.0 failed during the building phase. The exception was:
ExitFailure 1

Test log

No test log was submitted for this report.