-- | This module is a reduction of the `Linear` package -- from Edward Kmett to match just the need of Rasterific. -- -- If the flag `embed_linear` is disabled, this module is -- just a reexport from the real linear package. -- {-# LANGUAGE CPP #-} module Graphics.Rasterific.Linear ( V2( .. ) , V1( .. ) , Additive( .. ) , Epsilon( .. ) , Metric( .. ) , (^*) , (^/) , normalize ) where #ifdef EXTERNAL_LINEAR -- We just reexport import Linear #else #if !MIN_VERSION_base(4,8,0) import Control.Applicative( Applicative, pure, (<*>) ) #endif infixl 6 ^+^, ^-^ infixl 7 ^*, ^/ -- | A 2-dimensional vector -- -- >>> pure 1 :: V2 Int -- V2 1 1 -- -- >>> V2 1 2 + V2 3 4 -- V2 4 6 -- -- >>> V2 1 2 * V2 3 4 -- V2 3 8 -- -- >>> sum (V2 1 2) -- 3 data V2 a = V2 !a !a deriving (Eq, Show) -- | A 1-dimensional vector newtype V1 a = V1 a deriving (Eq, Show) instance Functor V2 where {-# INLINE fmap #-} fmap f (V2 a b) = V2 (f a) (f b) instance Num a => Num (V2 a) where (V2 a b) + (V2 a' b') = V2 (a + a') (b + b') {-# INLINE (+) #-} (V2 a b) - (V2 a' b') = V2 (a - a') (b - b') {-# INLINE (-) #-} (V2 a b) * (V2 a' b') = V2 (a * a') (b * b') {-# INLINE (*) #-} negate (V2 a b) = V2 (negate a) (negate b) {-# INLINE negate #-} abs (V2 a b) = V2 (abs a) (abs b) {-# INLINE abs #-} signum (V2 a b) = V2 (signum a) (signum b) {-# INLINE signum #-} fromInteger = pure . fromInteger {-# INLINE fromInteger #-} instance Functor V1 where {-# INLINE fmap #-} fmap f (V1 a) = V1 $ f a instance Applicative V2 where {-# INLINE pure #-} pure a = V2 a a {-# INLINE (<*>) #-} (V2 f1 f2) <*> (V2 a b) = V2 (f1 a) (f2 b) instance Applicative V1 where {-# INLINE pure #-} pure = V1 {-# INLINE (<*>) #-} (V1 f) <*> (V1 v) = V1 $ f v -- | A vector is an additive group with additional structure. class Functor f => Additive f where -- | The zero vector zero :: Num a => f a -- | Compute the sum of two vectors -- -- >>> V2 1 2 ^+^ V2 3 4 -- V2 4 6 (^+^) :: Num a => f a -> f a -> f a -- | Compute the difference between two vectors -- -- >>> V2 4 5 - V2 3 1 -- V2 1 4 (^-^) :: Num a => f a -> f a -> f a -- | Linearly interpolate between two vectors. lerp :: Num a => a -> f a -> f a -> f a -- | Provides a fairly subjective test to see if a quantity is near zero. -- -- >>> nearZero (1e-11 :: Double) -- False -- -- >>> nearZero (1e-17 :: Double) -- True -- -- >>> nearZero (1e-5 :: Float) -- False -- -- >>> nearZero (1e-7 :: Float) -- True class Num a => Epsilon a where -- | Determine if a quantity is near zero. nearZero :: a -> Bool -- | @'abs' a '<=' 1e-6@ instance Epsilon Float where nearZero a = abs a <= 1e-6 {-# INLINE nearZero #-} -- | @'abs' a '<=' 1e-12@ instance Epsilon Double where nearZero a = abs a <= 1e-12 {-# INLINE nearZero #-} instance Epsilon a => Epsilon (V2 a) where nearZero = nearZero . quadrance {-# INLINE nearZero #-} instance Additive V2 where zero = V2 0 0 {-# INLINE zero #-} (V2 a b) ^+^ (V2 a' b') = V2 (a + a') (b + b') {-# INLINE (^+^) #-} (V2 a b) ^-^ (V2 a' b') = V2 (a - a') (b - b') {-# INLINE (^-^) #-} lerp v a b = a ^+^ (b ^-^ a) ^* v {-# INLINE lerp #-} instance Additive V1 where zero = V1 0 {-# INLINE zero #-} (V1 a) ^+^ (V1 a') = V1 (a + a') {-# INLINE (^+^) #-} (V1 a) ^-^ (V1 a') = V1 (a - a') {-# INLINE (^-^) #-} lerp v a b = a ^+^ (b ^-^ a) ^* v {-# INLINE lerp #-} -- | Free and sparse inner product/metric spaces. class Additive f => Metric f where -- | Compute the inner product of two vectors or (equivalently) -- convert a vector @f a@ into a covector @f a -> a@. -- -- >>> V2 1 2 `dot` V2 3 4 -- 11 dot :: Num a => f a -> f a -> a -- | Compute the squared norm. The name quadrance arises from -- Norman J. Wildberger's rational trigonometry. quadrance :: Num a => f a -> a {-# INLINE quadrance #-} quadrance v = dot v v -- | Compute the quadrance of the difference qd :: Num a => f a -> f a -> a {-# INLINE qd #-} qd f g = quadrance (f ^-^ g) -- | Compute the distance between two vectors in a metric space distance :: Floating a => f a -> f a -> a {-# INLINE distance #-} distance f g = norm (f ^-^ g) -- | Compute the norm of a vector in a metric space norm :: Floating a => f a -> a {-# INLINE norm #-} norm v = sqrt (quadrance v) -- | Convert a non-zero vector to unit vector. signorm :: Floating a => f a -> f a signorm v = fmap (/ m) v where m = norm v instance Metric V2 where dot (V2 a b) (V2 a' b') = a * a' + b * b' {-# INLINE dot #-} quadrance (V2 a b) = a * a + b * b {-# INLINE quadrance #-} norm v = sqrt (quadrance v) {-# INLINE norm #-} -- | Compute the right scalar product -- -- >>> V2 3 4 ^* 2 -- V2 6 8 (^*) :: (Functor f, Num a) => f a -> a -> f a {-# INLINE (^*) #-} (^*) f n = fmap (* n) f -- | Compute division by a scalar on the right. (^/) :: (Functor f, Floating a) => f a -> a -> f a {-# INLINE (^/) #-} (^/) f n = fmap (/ n) f -- | Normalize a 'Metric' functor to have unit 'norm'. This function -- does not change the functor if its 'norm' is 0 or 1. normalize :: (Floating a, Metric f, Epsilon a) => f a -> f a {-# INLINE normalize #-} normalize v = if nearZero l || nearZero (1-l) then v else fmap (/ sqrt l) v where l = quadrance v #endif