#include #include "Wrapper.h" SDL_Surface * renderTextSolid(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderText_Solid(font,text,*fg); } SDL_Surface * renderUTF8Solid(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderUTF8_Solid(font,text,*fg); } SDL_Surface * renderGlyphSolid(TTF_Font *font, Uint16 ch, SDL_Color *fg) { return TTF_RenderGlyph_Solid(font,ch,*fg); } SDL_Surface * renderTextShaded(TTF_Font *font, const char *text, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderText_Shaded(font,text,*fg,*bg); } SDL_Surface * renderUTF8Shaded(TTF_Font *font, const char *text, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderUTF8_Shaded(font,text,*fg,*bg); } SDL_Surface * renderGlyphShaded(TTF_Font *font, Uint16 ch, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderGlyph_Shaded(font,ch,*fg,*bg); } SDL_Surface * renderTextBlended(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderText_Blended(font,text,*fg); } SDL_Surface * renderUTF8Blended(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderUTF8_Blended(font,text,*fg); } SDL_Surface * renderGlyphBlended(TTF_Font *font, Uint16 ch, SDL_Color *fg) { return TTF_RenderGlyph_Blended(font,ch,*fg); }