#include "rendering.h" extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid1(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderText_Solid(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid1(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderUTF8_Solid(font, text, *fg); }