#include void sfSprite_setPosition_helper (sfSprite* sprite, sfVector2f* position) { sfSprite_setPosition (sprite, *position); } void sfSprite_setScale_helper (sfSprite* sprite, sfVector2f* scale) { sfSprite_setScale (sprite, *scale); } void sfSprite_setOrigin_helper (sfSprite* sprite, sfVector2f* origin) { sfSprite_setOrigin (sprite, *origin); } void sfSprite_getPosition_helper (const sfSprite* sprite, sfVector2f* position) { *position = sfSprite_getPosition (sprite); } void sfSprite_getScale_helper (const sfSprite* sprite, sfVector2f* scale) { *scale = sfSprite_getScale (sprite); } void sfSprite_getOrigin_helper (const sfSprite* sprite, sfVector2f* origin) { *origin = sfSprite_getOrigin (sprite); } void sfSprite_move_helper (sfSprite* sprite, sfVector2f* offset) { sfSprite_move (sprite, *offset); } void sfSprite_scale_helper (sfSprite* sprite, sfVector2f* factors) { sfSprite_scale (sprite, *factors); } void sfSprite_getTransform_helper (const sfSprite* sprite, sfTransform* transform) { *transform = sfSprite_getTransform (sprite); } void sfSprite_getInverseTransform_helper (const sfSprite* sprite, sfTransform* transform) { *transform = sfSprite_getInverseTransform (sprite); } void sfSprite_setColor_helper (sfSprite* sprite, sfColor* color) { sfSprite_setColor (sprite, *color); } void sfSprite_getColor_helper (const sfSprite* sprite, sfColor* color) { *color = sfSprite_getColor (sprite); } void sfSprite_setTextureRect_helper (sfSprite* sprite, sfIntRect* rectangle) { sfSprite_setTextureRect (sprite, *rectangle); } void sfSprite_getTextureRect_helper (const sfSprite* sprite, sfIntRect* rect) { *rect = sfSprite_getTextureRect (sprite); } void sfSprite_getLocalBounds_helper (const sfSprite* sprite, sfFloatRect* rect) { *rect = sfSprite_getLocalBounds (sprite); } void sfSprite_getGlobalBounds_helper (const sfSprite* sprite, sfFloatRect* rect) { *rect = sfSprite_getGlobalBounds (sprite); }