{-# LANGUAGE UnicodeSyntax, CPP #-} {-# OPTIONS_GHC -pgmP cpp #-} -- | Usage: Hit /q/ to abort the match module Main where import SoccerFun.UI.GL import Control.Monad import System.Exit import Prelude.Unicode import Data.Binary import SoccerFun.MatchGame import SoccerFun.Tape import qualified TEAM1.Team as Team1 import qualified TEAM2.Team as Team2 #define MKSTRING(x) #x #define TOSTRING(x) MKSTRING(x) main ∷ IO () main = do initialise match ← setupMatch Team1.team Team2.team playTape $ recordMatch match