{-# LANGUAGE BangPatterns #-} {-# OPTIONS -funbox-strict-fields #-} module Data.TrieMap.RadixTrie.Slice where import Control.Exception (assert) import Data.Vector.Generic import qualified Data.Vector as V import Prelude hiding (length, zip, foldr) data Slice v a = Slice {sliceSrc :: v a, _sliceIx :: !Int, len :: !Int} {-# INLINE splitSlice #-} splitSlice :: Vector v a => Int -> Slice v a -> (Slice v a, a, Slice v a) splitSlice !i !slice = (takeSlice i slice, slice !$ i, dropSlice (i+1) slice) takeSlice :: Int -> Slice v a -> Slice v a takeSlice !n (Slice xs i _) = Slice xs i n dropSlice :: Int -> Slice v a -> Slice v a dropSlice !m (Slice xs i n) = assert (n >= m) $ Slice xs (i+m) (n-m) unDropSlice :: Int -> Slice v a -> Slice v a unDropSlice !m (Slice xs i n) = assert (i >= m) $ Slice xs (i-m) (n+m) {-# INLINE s2V #-} s2V :: Vector v a => Slice v a -> v a s2V (Slice xs i n) = assert (i >= 0) $ assert (i + n < length xs) $ unsafeSlice i n xs {-# INLINE v2S #-} v2S :: Vector v a => v a -> Slice v a v2S xs = Slice xs 0 (length xs) {-# INLINE matchSliceV #-} matchSliceV :: (Vector v a, Vector v b) => (a -> b -> z -> z) -> (Int -> Int -> z) -> v a -> Slice v b -> z matchSliceV f z !xs !ys = foldr (\ (a, b) -> f a b) (z (length xs) (len ys)) (V.zip (convert xs) (convert $ s2V ys)) {-# INLINE matchSlice #-} matchSlice :: (Vector v a, Vector v b) => (a -> b -> z -> z) -> (Int -> Int -> z) -> Slice v a -> Slice v b -> z matchSlice f z !xs !ys = foldr (\ (a, b) -> f a b) (z (len xs) (len ys)) (V.zip (convert $ s2V xs) (convert $ s2V ys)) {-# INLINE iMatchSlice #-} iMatchSlice :: (Vector v a, Vector v b) => (Int -> a -> b -> z -> z) -> (Int -> Int -> z) -> Slice v a -> Slice v b -> z iMatchSlice f z !xs !ys = ifoldr (\ i (a, b) -> f i a b) (z (len xs) (len ys)) (V.zip (convert $ s2V xs) (convert $ s2V ys)) {-# INLINE (!$) #-} (!$) :: Vector v a => Slice v a -> Int -> a Slice xs i n !$ j = assert (j >= 0 && j < n) $ unsafeIndex xs (i + j)