aivika-1.2: A multi-paradigm simulation library

CopyrightCopyright (c) 2009-2013, David Sorokin <david.sorokin@gmail.com>
LicenseBSD3
MaintainerDavid Sorokin <david.sorokin@gmail.com>
Stabilityexperimental
Safe HaskellSafe-Inferred
LanguageHaskell98

Simulation.Aivika.Queue.Infinite

Contents

Description

Tested with: GHC 7.6.3

This module defines an infinite queue that can use the specified strategies.

Synopsis

Queue Types

type FCFSQueue a = Queue FCFS DoubleLinkedList FCFS DoubleLinkedList a Source

A type synonym for the ordinary FIFO queue also known as the FCFS (First Come - First Serviced) queue.

type LCFSQueue a = Queue LCFS DoubleLinkedList FCFS DoubleLinkedList a Source

A type synonym for the ordinary LIFO queue also known as the LCFS (Last Come - First Serviced) queue.

type SIROQueue a = Queue SIRO Vector FCFS DoubleLinkedList a Source

A type synonym for the SIRO (Serviced in Random Order) queue.

type PriorityQueue a = Queue StaticPriorities PriorityQueue FCFS DoubleLinkedList a Source

A type synonym for the queue with static priorities applied when storing the elements in the queue.

data Queue sm qm so qo a Source

Represents an infinite queue using the specified strategies for internal storing (in memory), sm, and dequeueing (output), so, where a denotes the type of items stored in the queue. Types qm and qo are determined automatically and you should not care about them - they are dependent types.

Creating Queue

newFCFSQueue :: Simulation (FCFSQueue a) Source

Create a new infinite FCFS queue.

newLCFSQueue :: Simulation (LCFSQueue a) Source

Create a new infinite LCFS queue.

newSIROQueue :: Simulation (SIROQueue a) Source

Create a new infinite SIRO queue.

newPriorityQueue :: Simulation (PriorityQueue a) Source

Create a new infinite priority queue.

newQueue Source

Arguments

:: (QueueStrategy sm qm, QueueStrategy so qo) 
=> sm

the strategy applied when storing items in the queue

-> so

the strategy applied to the dequeueing (output) processes when the queue is empty

-> Simulation (Queue sm qm so qo a) 

Create a new infinite queue with the specified strategies.

Queue Properties and Activities

enqueueStoringStrategy :: Queue sm qm so qo a -> sm Source

The strategy applied when storing (in memory) items in the queue.

dequeueStrategy :: Queue sm qm so qo a -> so Source

The strategy applied to the dequeueing (output) processes.

queueNull :: Queue sm qm so qo a -> Event Bool Source

Test whether the queue is empty.

See also queueNullChanged and queueNullChanged_.

queueCount :: Queue sm qm so qo a -> Event Int Source

Return the queue size.

See also queueCountChanged and queueCountChanged_.

enqueueStoreCount :: Queue sm qm so qo a -> Event Int Source

Return the total number of input items that were stored.

See also enqueueStoreCountChanged and enqueueStoreCountChanged_.

dequeueCount :: Queue sm qm so qo a -> Event Int Source

Return the total number of requests for dequeueing the items, not taking into account the failed attempts to dequeue immediately without suspension.

See also dequeueCountChanged and dequeueCountChanged_.

dequeueExtractCount :: Queue sm qm so qo a -> Event Int Source

Return the total number of output items that were actually dequeued.

See also dequeueExtractCountChanged and dequeueExtractCountChanged_.

enqueueStoreRate :: Queue sm qm so qo a -> Event Double Source

Return the rate of the items that were stored: how many items per time.

dequeueRate :: Queue sm qm so qo a -> Event Double Source

Return the rate of the requests for dequeueing the items: how many requests per time. It does not include the failed attempts to dequeue immediately without suspension.

dequeueExtractRate :: Queue sm qm so qo a -> Event Double Source

Return the rate of the output items that were dequeued: how many items per time.

queueWaitTime :: Queue sm qm so qo a -> Event (SamplingStats Double) Source

Return the wait time from the time at which the item was stored in the queue to the time at which it was dequeued.

See also queueWaitTimeChanged and queueWaitTimeChanged_.

dequeueWaitTime :: Queue sm qm so qo a -> Event (SamplingStats Double) Source

Return the dequeue wait time from the time at which the item was requested for dequeueing to the time at which it was actually dequeued.

See also dequeueWaitTimeChanged and dequeueWaitTimeChanged_.

Dequeuing and Enqueuing

dequeue Source

Arguments

:: (DequeueStrategy sm qm, EnqueueStrategy so qo) 
=> Queue sm qm so qo a

the queue

-> Process a

the dequeued value

Dequeue suspending the process if the queue is empty.

dequeueWithOutputPriority Source

Arguments

:: (DequeueStrategy sm qm, PriorityQueueStrategy so qo po) 
=> Queue sm qm so qo a

the queue

-> po

the priority for output

-> Process a

the dequeued value

Dequeue with the output priority suspending the process if the queue is empty.

tryDequeue Source

Arguments

:: DequeueStrategy sm qm 
=> Queue sm qm so qo a

the queue

-> Event (Maybe a)

the dequeued value of Nothing

Try to dequeue immediately.

enqueue Source

Arguments

:: (EnqueueStrategy sm qm, DequeueStrategy so qo) 
=> Queue sm qm so qo a

the queue

-> a

the item to enqueue

-> Event () 

Enqueue the item.

enqueueWithStoringPriority Source

Arguments

:: (PriorityQueueStrategy sm qm pm, DequeueStrategy so qo) 
=> Queue sm qm so qo a

the queue

-> pm

the priority for storing

-> a

the item to enqueue

-> Event () 

Enqueue with the storing priority the item.

Summary

queueSummary :: (Show sm, Show so) => Queue sm qm so qo a -> Int -> Event ShowS Source

Return the summary for the queue with desciption of its properties and activities using the specified indent.

Derived Signals for Properties

queueNullChanged :: Queue sm qm so qo a -> Signal Bool Source

Signal when the queueNull property value has changed.

queueNullChanged_ :: Queue sm qm so qo a -> Signal () Source

Signal when the queueNull property value has changed.

queueCountChanged :: Queue sm qm so qo a -> Signal Int Source

Signal when the queueCount property value has changed.

queueCountChanged_ :: Queue sm qm so qo a -> Signal () Source

Signal when the queueCount property value has changed.

enqueueStoreCountChanged :: Queue sm qm so qo a -> Signal Int Source

Signal when the enqueueStoreCount property value has changed.

enqueueStoreCountChanged_ :: Queue sm qm so qo a -> Signal () Source

Signal when the enqueueStoreCount property value has changed.

dequeueCountChanged :: Queue sm qm so qo a -> Signal Int Source

Signal when the dequeueCount property value has changed.

dequeueCountChanged_ :: Queue sm qm so qo a -> Signal () Source

Signal when the dequeueCount property value has changed.

dequeueExtractCountChanged :: Queue sm qm so qo a -> Signal Int Source

Signal when the dequeueExtractCount property value has changed.

dequeueExtractCountChanged_ :: Queue sm qm so qo a -> Signal () Source

Signal when the dequeueExtractCount property value has changed.

queueWaitTimeChanged :: Queue sm qm so qo a -> Signal (SamplingStats Double) Source

Signal when the queueWaitTime property value has changed.

queueWaitTimeChanged_ :: Queue sm qm so qo a -> Signal () Source

Signal when the queueWaitTime property value has changed.

dequeueWaitTimeChanged :: Queue sm qm so qo a -> Signal (SamplingStats Double) Source

Signal when the dequeueWaitTime property value has changed.

dequeueWaitTimeChanged_ :: Queue sm qm so qo a -> Signal () Source

Signal when the dequeueWaitTime property value has changed.

Basic Signals

enqueueStored :: Queue sm qm so qo a -> Signal a Source

Return a signal that notifies when the enqueued item is stored in the internal memory of the queue.

dequeueRequested :: Queue sm qm so qo a -> Signal () Source

Return a signal that notifies when the dequeuing operation was requested.

dequeueExtracted :: Queue sm qm so qo a -> Signal a Source

Return a signal that notifies when the item was extracted from the internal storage of the queue and prepared for immediate receiving by the dequeuing process.

Overall Signal

queueChanged_ :: Queue sm qm so qo a -> Signal () Source

Signal whenever any property of the queue changes.

The property must have the corresponded signal. There are also characteristics similar to the properties but that have no signals. As a rule, such characteristics already depend on the simulation time and therefore they may change at any time point.