{-# LANGUAGE RankNTypes #-} ----------------------------------------------------------------------------- -- | -- Module : Algebra.Graph -- Copyright : (c) Andrey Mokhov 2016-2018 -- License : MIT (see the file LICENSE) -- Maintainer : andrey.mokhov@gmail.com -- Stability : experimental -- -- __Alga__ is a library for algebraic construction and manipulation of graphs -- in Haskell. See for the -- motivation behind the library, the underlying theory, and implementation details. -- -- This module defines the core data type 'Graph' and associated algorithms. -- For graphs that are known to be /non-empty/ at compile time, see -- "Algebra.Graph.NonEmpty". 'Graph' is an instance of type classes defined in -- modules "Algebra.Graph.Class" and "Algebra.Graph.HigherKinded.Class", which -- can be used for polymorphic graph construction and manipulation. -- ----------------------------------------------------------------------------- module Algebra.Graph ( -- * Algebraic data type for graphs Graph (..), -- * Basic graph construction primitives empty, vertex, edge, overlay, connect, vertices, edges, overlays, connects, -- * Graph folding foldg, -- * Relations on graphs isSubgraphOf, (===), -- * Graph properties isEmpty, size, hasVertex, hasEdge, vertexCount, edgeCount, vertexList, edgeList, vertexSet, edgeSet, adjacencyList, -- * Standard families of graphs path, circuit, clique, biclique, star, stars, tree, forest, mesh, torus, deBruijn, -- * Graph transformation removeVertex, removeEdge, replaceVertex, mergeVertices, splitVertex, transpose, induce, simplify, sparsify, -- * Graph composition compose, box, -- * Context Context (..), context ) where import Prelude () import Prelude.Compat hiding ((<>)) import Control.Applicative (Alternative) import Control.DeepSeq (NFData (..)) import Control.Monad.Compat import Control.Monad.State (runState, get, put) import Data.Foldable (toList) import Data.Maybe (fromMaybe) import Data.Monoid ((<>)) import Data.Tree import Algebra.Graph.Internal import qualified Algebra.Graph.AdjacencyMap as AM import qualified Algebra.Graph.AdjacencyIntMap as AIM import qualified Control.Applicative as Ap import qualified Data.IntSet as IntSet import qualified Data.Set as Set import qualified Data.Tree as Tree {-| The 'Graph' data type is a deep embedding of the core graph construction primitives 'empty', 'vertex', 'overlay' and 'connect'. We define a 'Num' instance as a convenient notation for working with graphs: > 0 == Vertex 0 > 1 + 2 == Overlay (Vertex 1) (Vertex 2) > 1 * 2 == Connect (Vertex 1) (Vertex 2) > 1 + 2 * 3 == Overlay (Vertex 1) (Connect (Vertex 2) (Vertex 3)) > 1 * (2 + 3) == Connect (Vertex 1) (Overlay (Vertex 2) (Vertex 3)) __Note:__ the 'Num' instance does not satisfy several "customary laws" of 'Num', which dictate that 'fromInteger' @0@ and 'fromInteger' @1@ should act as additive and multiplicative identities, and 'negate' as additive inverse. Nevertheless, overloading 'fromInteger', '+' and '*' is very convenient when working with algebraic graphs; we hope that in future Haskell's Prelude will provide a more fine-grained class hierarchy for algebraic structures, which we would be able to utilise without violating any laws. The 'Eq' instance is currently implemented using the 'AM.AdjacencyMap' as the /canonical graph representation/ and satisfies all axioms of algebraic graphs: * 'overlay' is commutative and associative: > x + y == y + x > x + (y + z) == (x + y) + z * 'connect' is associative and has 'empty' as the identity: > x * empty == x > empty * x == x > x * (y * z) == (x * y) * z * 'connect' distributes over 'overlay': > x * (y + z) == x * y + x * z > (x + y) * z == x * z + y * z * 'connect' can be decomposed: > x * y * z == x * y + x * z + y * z The following useful theorems can be proved from the above set of axioms. * 'overlay' has 'empty' as the identity and is idempotent: > x + empty == x > empty + x == x > x + x == x * Absorption and saturation of 'connect': > x * y + x + y == x * y > x * x * x == x * x When specifying the time and memory complexity of graph algorithms, /n/ will denote the number of vertices in the graph, /m/ will denote the number of edges in the graph, and /s/ will denote the /size/ of the corresponding 'Graph' expression. For example, if @g@ is a 'Graph' then /n/, /m/ and /s/ can be computed as follows: @n == 'vertexCount' g m == 'edgeCount' g s == 'size' g@ Note that 'size' counts all leaves of the expression: @'vertexCount' 'empty' == 0 'size' 'empty' == 1 'vertexCount' ('vertex' x) == 1 'size' ('vertex' x) == 1 'vertexCount' ('empty' + 'empty') == 0 'size' ('empty' + 'empty') == 2@ Converting a 'Graph' to the corresponding 'AM.AdjacencyMap' takes /O(s + m * log(m))/ time and /O(s + m)/ memory. This is also the complexity of the graph equality test, because it is currently implemented by converting graph expressions to canonical representations based on adjacency maps. The total order on graphs is defined using /size-lexicographic/ comparison: * Compare the number of vertices. In case of a tie, continue. * Compare the sets of vertices. In case of a tie, continue. * Compare the number of edges. In case of a tie, continue. * Compare the sets of edges. Here are a few examples: @'vertex' 1 < 'vertex' 2 'vertex' 3 < 'edge' 1 2 'vertex' 1 < 'edge' 1 1 'edge' 1 1 < 'edge' 1 2 'edge' 1 2 < 'edge' 1 1 + 'edge' 2 2 'edge' 1 2 < 'edge' 1 3@ Note that the resulting order refines the 'isSubgraphOf' relation and is compatible with 'overlay' and 'connect' operations: @'isSubgraphOf' x y ==> x <= y@ @'empty' <= x x <= x + y x + y <= x * y@ -} data Graph a = Empty | Vertex a | Overlay (Graph a) (Graph a) | Connect (Graph a) (Graph a) deriving (Show) {- Note [Functions for rewrite rules] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This module contains several functions whose only purpose is to guide GHC rewrite rules. The names of all such functions are suffixed with "R" so that it is easier to distinguish them from others. Why do we need them? These functions are annotated with carefully chosen GHC pragmas that control inlining, which would be impossible or unreliable if we used standard functions instead. For example, the function 'eqR' has the following annotations: NOINLINE [1] eqR RULES "eqIntR" eqR = eqIntR This tells GHC to rewrite 'eqR' to faster 'eqIntR' if possible (if the types match), and -- importantly -- not to inline 'eqR' too early, before the rewrite rule had a chance to fire. We could have written the following rule instead: RULES "eqIntR" (==) = eqIntR But that would have to rely on appropriate inlining behaviour of (==) which is not under our control. We therefore choose the safe and more explicit path of creating our own intermediate functions for guiding rewrite rules when needed. -} instance Functor Graph where fmap = fmapR -- This is a usual implementation of 'fmap', but with custom rewrite rules. fmapR :: (a -> b) -> Graph a -> Graph b fmapR f = foldg empty (vertex . f) overlay connect {-# INLINE [0] fmapR #-} instance NFData a => NFData (Graph a) where rnf Empty = () rnf (Vertex x ) = rnf x rnf (Overlay x y) = rnf x `seq` rnf y rnf (Connect x y) = rnf x `seq` rnf y -- | __Note:__ this does not satisfy the usual ring laws; see 'Graph' for more -- details. instance Num a => Num (Graph a) where fromInteger = Vertex . fromInteger (+) = Overlay (*) = Connect signum = const Empty abs = id negate = id instance Ord a => Eq (Graph a) where (==) = eqR instance Ord a => Ord (Graph a) where compare = ordR -- TODO: Find a more efficient equality check. -- Check if two graphs are equal by converting them to their adjacency maps. eqR :: Ord a => Graph a -> Graph a -> Bool eqR x y = toAdjacencyMap x == toAdjacencyMap y {-# NOINLINE [1] eqR #-} {-# RULES "eqR/Int" eqR = eqIntR #-} -- Like 'eqR' but specialised for graphs with vertices of type 'Int'. eqIntR :: Graph Int -> Graph Int -> Bool eqIntR x y = toAdjacencyIntMap x == toAdjacencyIntMap y -- TODO: Find a more efficient comparison. -- Compare two graphs by converting them to their adjacency maps. ordR :: Ord a => Graph a -> Graph a -> Ordering ordR x y = compare (toAdjacencyMap x) (toAdjacencyMap y) {-# NOINLINE [1] ordR #-} {-# RULES "ordR/Int" ordR = ordIntR #-} -- Like 'ordR' but specialised for graphs with vertices of type 'Int'. ordIntR :: Graph Int -> Graph Int -> Ordering ordIntR x y = compare (toAdjacencyIntMap x) (toAdjacencyIntMap y) instance Applicative Graph where pure = Vertex (<*>) = ap instance Monad Graph where return = pure g >>= f = foldg Empty f Overlay Connect g instance Alternative Graph where empty = Empty (<|>) = Overlay instance MonadPlus Graph where mzero = Empty mplus = Overlay -- | Construct the /empty graph/. An alias for the constructor 'Empty'. -- Complexity: /O(1)/ time, memory and size. -- -- @ -- 'isEmpty' empty == True -- 'hasVertex' x empty == False -- 'vertexCount' empty == 0 -- 'edgeCount' empty == 0 -- 'size' empty == 1 -- @ empty :: Graph a empty = Empty {-# INLINE empty #-} -- | Construct the graph comprising /a single isolated vertex/. An alias for the -- constructor 'Vertex'. -- Complexity: /O(1)/ time, memory and size. -- -- @ -- 'isEmpty' (vertex x) == False -- 'hasVertex' x (vertex x) == True -- 'vertexCount' (vertex x) == 1 -- 'edgeCount' (vertex x) == 0 -- 'size' (vertex x) == 1 -- @ vertex :: a -> Graph a vertex = Vertex {-# INLINE vertex #-} -- | Construct the graph comprising /a single edge/. -- Complexity: /O(1)/ time, memory and size. -- -- @ -- edge x y == 'connect' ('vertex' x) ('vertex' y) -- 'hasEdge' x y (edge x y) == True -- 'edgeCount' (edge x y) == 1 -- 'vertexCount' (edge 1 1) == 1 -- 'vertexCount' (edge 1 2) == 2 -- @ edge :: a -> a -> Graph a edge x y = connect (vertex x) (vertex y) -- | /Overlay/ two graphs. An alias for the constructor 'Overlay'. This is a -- commutative, associative and idempotent operation with the identity 'empty'. -- Complexity: /O(1)/ time and memory, /O(s1 + s2)/ size. -- -- @ -- 'isEmpty' (overlay x y) == 'isEmpty' x && 'isEmpty' y -- 'hasVertex' z (overlay x y) == 'hasVertex' z x || 'hasVertex' z y -- 'vertexCount' (overlay x y) >= 'vertexCount' x -- 'vertexCount' (overlay x y) <= 'vertexCount' x + 'vertexCount' y -- 'edgeCount' (overlay x y) >= 'edgeCount' x -- 'edgeCount' (overlay x y) <= 'edgeCount' x + 'edgeCount' y -- 'size' (overlay x y) == 'size' x + 'size' y -- 'vertexCount' (overlay 1 2) == 2 -- 'edgeCount' (overlay 1 2) == 0 -- @ overlay :: Graph a -> Graph a -> Graph a overlay = Overlay {-# INLINE overlay #-} -- | /Connect/ two graphs. An alias for the constructor 'Connect'. This is an -- associative operation with the identity 'empty', which distributes over -- 'overlay' and obeys the decomposition axiom. -- Complexity: /O(1)/ time and memory, /O(s1 + s2)/ size. Note that the number -- of edges in the resulting graph is quadratic with respect to the number of -- vertices of the arguments: /m = O(m1 + m2 + n1 * n2)/. -- -- @ -- 'isEmpty' (connect x y) == 'isEmpty' x && 'isEmpty' y -- 'hasVertex' z (connect x y) == 'hasVertex' z x || 'hasVertex' z y -- 'vertexCount' (connect x y) >= 'vertexCount' x -- 'vertexCount' (connect x y) <= 'vertexCount' x + 'vertexCount' y -- 'edgeCount' (connect x y) >= 'edgeCount' x -- 'edgeCount' (connect x y) >= 'edgeCount' y -- 'edgeCount' (connect x y) >= 'vertexCount' x * 'vertexCount' y -- 'edgeCount' (connect x y) <= 'vertexCount' x * 'vertexCount' y + 'edgeCount' x + 'edgeCount' y -- 'size' (connect x y) == 'size' x + 'size' y -- 'vertexCount' (connect 1 2) == 2 -- 'edgeCount' (connect 1 2) == 1 -- @ connect :: Graph a -> Graph a -> Graph a connect = Connect {-# INLINE connect #-} -- | Construct the graph comprising a given list of isolated vertices. -- Complexity: /O(L)/ time, memory and size, where /L/ is the length of the -- given list. -- -- @ -- vertices [] == 'empty' -- vertices [x] == 'vertex' x -- 'hasVertex' x . vertices == 'elem' x -- 'vertexCount' . vertices == 'length' . 'Data.List.nub' -- 'vertexSet' . vertices == Set.'Set.fromList' -- @ vertices :: [a] -> Graph a vertices = overlays . map vertex {-# INLINE vertices #-} -- | Construct the graph from a list of edges. -- Complexity: /O(L)/ time, memory and size, where /L/ is the length of the -- given list. -- -- @ -- edges [] == 'empty' -- edges [(x,y)] == 'edge' x y -- 'edgeCount' . edges == 'length' . 'Data.List.nub' -- @ edges :: [(a, a)] -> Graph a edges = overlays . map (uncurry edge) -- | Overlay a given list of graphs. -- Complexity: /O(L)/ time and memory, and /O(S)/ size, where /L/ is the length -- of the given list, and /S/ is the sum of sizes of the graphs in the list. -- -- @ -- overlays [] == 'empty' -- overlays [x] == x -- overlays [x,y] == 'overlay' x y -- overlays == 'foldr' 'overlay' 'empty' -- 'isEmpty' . overlays == 'all' 'isEmpty' -- @ overlays :: [Graph a] -> Graph a overlays = fromMaybe empty . foldr1Safe overlay {-# INLINE [1] overlays #-} -- | Connect a given list of graphs. -- Complexity: /O(L)/ time and memory, and /O(S)/ size, where /L/ is the length -- of the given list, and /S/ is the sum of sizes of the graphs in the list. -- -- @ -- connects [] == 'empty' -- connects [x] == x -- connects [x,y] == 'connect' x y -- connects == 'foldr' 'connect' 'empty' -- 'isEmpty' . connects == 'all' 'isEmpty' -- @ connects :: [Graph a] -> Graph a connects = fromMaybe empty . foldr1Safe connect {-# INLINE [1] connects #-} -- | Generalised 'Graph' folding: recursively collapse a 'Graph' by applying -- the provided functions to the leaves and internal nodes of the expression. -- The order of arguments is: empty, vertex, overlay and connect. -- Complexity: /O(s)/ applications of given functions. As an example, the -- complexity of 'size' is /O(s)/, since all functions have cost /O(1)/. -- -- @ -- foldg 'empty' 'vertex' 'overlay' 'connect' == id -- foldg 'empty' 'vertex' 'overlay' ('flip' 'connect') == 'transpose' -- foldg 1 ('const' 1) (+) (+) == 'size' -- foldg True ('const' False) (&&) (&&) == 'isEmpty' -- foldg False (== x) (||) (||) == 'hasVertex' x -- @ foldg :: b -> (a -> b) -> (b -> b -> b) -> (b -> b -> b) -> Graph a -> b foldg e v o c = go where go Empty = e go (Vertex x ) = v x go (Overlay x y) = o (go x) (go y) go (Connect x y) = c (go x) (go y) {-# INLINE [0] foldg #-} {-# RULES "foldg/Empty" forall e v o c. foldg e v o c Empty = e "foldg/Vertex" forall e v o c x. foldg e v o c (Vertex x) = v x "foldg/Overlay" forall e v o c x y. foldg e v o c (Overlay x y) = o (foldg e v o c x) (foldg e v o c y) "foldg/Connect" forall e v o c x y. foldg e v o c (Connect x y) = c (foldg e v o c x) (foldg e v o c y) "foldg/overlays" forall e v o c xs. foldg e v o c (overlays xs) = fromMaybe e (foldr (maybeF o . foldg e v o c) Nothing xs) "foldg/connects" forall e v o c xs. foldg e v o c (connects xs) = fromMaybe e (foldr (maybeF c . foldg e v o c) Nothing xs) #-} -- | The 'isSubgraphOf' function takes two graphs and returns 'True' if the -- first graph is a /subgraph/ of the second. -- Complexity: /O(s + m * log(m))/ time. Note that the number of edges /m/ of a -- graph can be quadratic with respect to the expression size /s/. -- -- @ -- isSubgraphOf 'empty' x == True -- isSubgraphOf ('vertex' x) 'empty' == False -- isSubgraphOf x ('overlay' x y) == True -- isSubgraphOf ('overlay' x y) ('connect' x y) == True -- isSubgraphOf ('path' xs) ('circuit' xs) == True -- isSubgraphOf x y ==> x <= y -- @ isSubgraphOf :: Ord a => Graph a -> Graph a -> Bool isSubgraphOf x y = overlay x y == y {-# SPECIALISE isSubgraphOf :: Graph Int -> Graph Int -> Bool #-} -- | Structural equality on graph expressions. -- Complexity: /O(s)/ time. -- -- @ -- x === x == True -- x === x + 'empty' == False -- x + y === x + y == True -- 1 + 2 === 2 + 1 == False -- x + y === x * y == False -- @ (===) :: Eq a => Graph a -> Graph a -> Bool Empty === Empty = True (Vertex x1 ) === (Vertex x2 ) = x1 == x2 (Overlay x1 y1) === (Overlay x2 y2) = x1 === x2 && y1 === y2 (Connect x1 y1) === (Connect x2 y2) = x1 === x2 && y1 === y2 _ === _ = False {-# SPECIALISE (===) :: Graph Int -> Graph Int -> Bool #-} infix 4 === -- | Check if a graph is empty. A convenient alias for 'null'. -- Complexity: /O(s)/ time. -- -- @ -- isEmpty 'empty' == True -- isEmpty ('overlay' 'empty' 'empty') == True -- isEmpty ('vertex' x) == False -- isEmpty ('removeVertex' x $ 'vertex' x) == True -- isEmpty ('removeEdge' x y $ 'edge' x y) == False -- @ isEmpty :: Graph a -> Bool isEmpty = foldg True (const False) (&&) (&&) -- | The /size/ of a graph, i.e. the number of leaves of the expression -- including 'empty' leaves. -- Complexity: /O(s)/ time. -- -- @ -- size 'empty' == 1 -- size ('vertex' x) == 1 -- size ('overlay' x y) == size x + size y -- size ('connect' x y) == size x + size y -- size x >= 1 -- size x >= 'vertexCount' x -- @ size :: Graph a -> Int size = foldg 1 (const 1) (+) (+) -- | Check if a graph contains a given vertex. -- Complexity: /O(s)/ time. -- -- @ -- hasVertex x 'empty' == False -- hasVertex x ('vertex' x) == True -- hasVertex 1 ('vertex' 2) == False -- hasVertex x . 'removeVertex' x == 'const' False -- @ hasVertex :: Eq a => a -> Graph a -> Bool hasVertex x = foldg False (==x) (||) (||) {-# SPECIALISE hasVertex :: Int -> Graph Int -> Bool #-} -- | Check if a graph contains a given edge. -- Complexity: /O(s)/ time. -- -- @ -- hasEdge x y 'empty' == False -- hasEdge x y ('vertex' z) == False -- hasEdge x y ('edge' x y) == True -- hasEdge x y . 'removeEdge' x y == 'const' False -- hasEdge x y == 'elem' (x,y) . 'edgeList' -- @ hasEdge :: Eq a => a -> a -> Graph a -> Bool hasEdge s t g = hit g == Edge where hit Empty = Miss hit (Vertex x ) = if x == s then Tail else Miss hit (Overlay x y) = case hit x of Miss -> hit y Tail -> max Tail (hit y) Edge -> Edge hit (Connect x y) = case hit x of Miss -> hit y Tail -> if hasVertex t y then Edge else Tail Edge -> Edge {-# SPECIALISE hasEdge :: Int -> Int -> Graph Int -> Bool #-} -- | The number of vertices in a graph. -- Complexity: /O(s * log(n))/ time. -- -- @ -- vertexCount 'empty' == 0 -- vertexCount ('vertex' x) == 1 -- vertexCount == 'length' . 'vertexList' -- vertexCount x \< vertexCount y ==> x \< y -- @ vertexCount :: Ord a => Graph a -> Int vertexCount = Set.size . vertexSet {-# INLINE [1] vertexCount #-} {-# RULES "vertexCount/Int" vertexCount = vertexIntCountR #-} -- Like 'vertexCount' but specialised for graphs with vertices of type 'Int'. vertexIntCountR :: Graph Int -> Int vertexIntCountR = IntSet.size . vertexIntSetR -- | The number of edges in a graph. -- Complexity: /O(s + m * log(m))/ time. Note that the number of edges /m/ of a -- graph can be quadratic with respect to the expression size /s/. -- -- @ -- edgeCount 'empty' == 0 -- edgeCount ('vertex' x) == 0 -- edgeCount ('edge' x y) == 1 -- edgeCount == 'length' . 'edgeList' -- @ edgeCount :: Ord a => Graph a -> Int edgeCount = AM.edgeCount . toAdjacencyMap {-# INLINE [1] edgeCount #-} {-# RULES "edgeCount/Int" edgeCount = edgeCountIntR #-} -- Like 'edgeCount' but specialised for graphs with vertices of type 'Int'. edgeCountIntR :: Graph Int -> Int edgeCountIntR = AIM.edgeCount . toAdjacencyIntMap -- | The sorted list of vertices of a given graph. -- Complexity: /O(s * log(n))/ time and /O(n)/ memory. -- -- @ -- vertexList 'empty' == [] -- vertexList ('vertex' x) == [x] -- vertexList . 'vertices' == 'Data.List.nub' . 'Data.List.sort' -- @ vertexList :: Ord a => Graph a -> [a] vertexList = Set.toAscList . vertexSet {-# INLINE [1] vertexList #-} {-# RULES "vertexList/Int" vertexList = vertexIntListR #-} -- Like 'vertexList' but specialised for graphs with vertices of type 'Int'. vertexIntListR :: Graph Int -> [Int] vertexIntListR = IntSet.toList . vertexIntSetR -- | The sorted list of edges of a graph. -- Complexity: /O(s + m * log(m))/ time and /O(m)/ memory. Note that the number of -- edges /m/ of a graph can be quadratic with respect to the expression size /s/. -- -- @ -- edgeList 'empty' == [] -- edgeList ('vertex' x) == [] -- edgeList ('edge' x y) == [(x,y)] -- edgeList ('star' 2 [3,1]) == [(2,1), (2,3)] -- edgeList . 'edges' == 'Data.List.nub' . 'Data.List.sort' -- edgeList . 'transpose' == 'Data.List.sort' . 'map' 'Data.Tuple.swap' . edgeList -- @ edgeList :: Ord a => Graph a -> [(a, a)] edgeList = AM.edgeList . toAdjacencyMap {-# INLINE [1] edgeList #-} {-# RULES "edgeList/Int" edgeList = edgeIntListR #-} -- Like 'edgeList' but specialised for graphs with vertices of type 'Int'. edgeIntListR :: Graph Int -> [(Int, Int)] edgeIntListR = AIM.edgeList . toAdjacencyIntMap -- | The set of vertices of a given graph. -- Complexity: /O(s * log(n))/ time and /O(n)/ memory. -- -- @ -- vertexSet 'empty' == Set.'Set.empty' -- vertexSet . 'vertex' == Set.'Set.singleton' -- vertexSet . 'vertices' == Set.'Set.fromList' -- @ vertexSet :: Ord a => Graph a -> Set.Set a vertexSet = foldg Set.empty Set.singleton Set.union Set.union -- Like 'vertexSet' but specialised for graphs with vertices of type 'Int'. vertexIntSetR :: Graph Int -> IntSet.IntSet vertexIntSetR = foldg IntSet.empty IntSet.singleton IntSet.union IntSet.union -- | The set of edges of a given graph. -- Complexity: /O(s * log(m))/ time and /O(m)/ memory. -- -- @ -- edgeSet 'empty' == Set.'Set.empty' -- edgeSet ('vertex' x) == Set.'Set.empty' -- edgeSet ('edge' x y) == Set.'Set.singleton' (x,y) -- edgeSet . 'edges' == Set.'Set.fromList' -- @ edgeSet :: Ord a => Graph a -> Set.Set (a, a) edgeSet = AM.edgeSet . toAdjacencyMap {-# INLINE [1] edgeSet #-} {-# RULES "edgeSet/Int" edgeSet = edgeIntSetR #-} -- Like 'edgeSet' but specialised for graphs with vertices of type 'Int'. edgeIntSetR :: Graph Int -> Set.Set (Int,Int) edgeIntSetR = AIM.edgeSet . toAdjacencyIntMap -- | The sorted /adjacency list/ of a graph. -- Complexity: /O(n + m)/ time and /O(m)/ memory. -- -- @ -- adjacencyList 'empty' == [] -- adjacencyList ('vertex' x) == [(x, [])] -- adjacencyList ('edge' 1 2) == [(1, [2]), (2, [])] -- adjacencyList ('star' 2 [3,1]) == [(1, []), (2, [1,3]), (3, [])] -- 'stars' . adjacencyList == id -- @ adjacencyList :: Ord a => Graph a -> [(a, [a])] adjacencyList = AM.adjacencyList . toAdjacencyMap {-# SPECIALISE adjacencyList :: Graph Int -> [(Int, [Int])] #-} -- TODO: This is a very inefficient implementation. Find a way to construct an -- adjacency map directly, without building intermediate representations for all -- subgraphs. -- Convert a graph to 'AM.AdjacencyMap'. toAdjacencyMap :: Ord a => Graph a -> AM.AdjacencyMap a toAdjacencyMap = foldg AM.empty AM.vertex AM.overlay AM.connect -- Like @toAdjacencyMap@ but specialised for graphs with vertices of type 'Int'. toAdjacencyIntMap :: Graph Int -> AIM.AdjacencyIntMap toAdjacencyIntMap = foldg AIM.empty AIM.vertex AIM.overlay AIM.connect -- | The /path/ on a list of vertices. -- Complexity: /O(L)/ time, memory and size, where /L/ is the length of the -- given list. -- -- @ -- path [] == 'empty' -- path [x] == 'vertex' x -- path [x,y] == 'edge' x y -- path . 'reverse' == 'transpose' . path -- @ path :: [a] -> Graph a path xs = case xs of [] -> empty [x] -> vertex x (_:ys) -> edges (zip xs ys) -- | The /circuit/ on a list of vertices. -- Complexity: /O(L)/ time, memory and size, where /L/ is the length of the -- given list. -- -- @ -- circuit [] == 'empty' -- circuit [x] == 'edge' x x -- circuit [x,y] == 'edges' [(x,y), (y,x)] -- circuit . 'reverse' == 'transpose' . circuit -- @ circuit :: [a] -> Graph a circuit [] = empty circuit (x:xs) = path $ [x] ++ xs ++ [x] -- | The /clique/ on a list of vertices. -- Complexity: /O(L)/ time, memory and size, where /L/ is the length of the -- given list. -- -- @ -- clique [] == 'empty' -- clique [x] == 'vertex' x -- clique [x,y] == 'edge' x y -- clique [x,y,z] == 'edges' [(x,y), (x,z), (y,z)] -- clique (xs ++ ys) == 'connect' (clique xs) (clique ys) -- clique . 'reverse' == 'transpose' . clique -- @ clique :: [a] -> Graph a clique = connects . map vertex {-# INLINE [1] clique #-} -- | The /biclique/ on two lists of vertices. -- Complexity: /O(L1 + L2)/ time, memory and size, where /L1/ and /L2/ are the -- lengths of the given lists. -- -- @ -- biclique [] [] == 'empty' -- biclique [x] [] == 'vertex' x -- biclique [] [y] == 'vertex' y -- biclique [x1,x2] [y1,y2] == 'edges' [(x1,y1), (x1,y2), (x2,y1), (x2,y2)] -- biclique xs ys == 'connect' ('vertices' xs) ('vertices' ys) -- @ biclique :: [a] -> [a] -> Graph a biclique xs [] = vertices xs biclique [] ys = vertices ys biclique xs ys = connect (vertices xs) (vertices ys) -- | The /star/ formed by a centre vertex connected to a list of leaves. -- Complexity: /O(L)/ time, memory and size, where /L/ is the length of the -- given list. -- -- @ -- star x [] == 'vertex' x -- star x [y] == 'edge' x y -- star x [y,z] == 'edges' [(x,y), (x,z)] -- star x ys == 'connect' ('vertex' x) ('vertices' ys) -- @ star :: a -> [a] -> Graph a star x [] = vertex x star x ys = connect (vertex x) (vertices ys) {-# INLINE star #-} -- | The /stars/ formed by overlaying a list of 'star's. An inverse of -- 'adjacencyList'. -- Complexity: /O(L)/ time, memory and size, where /L/ is the total size of the -- input. -- -- @ -- stars [] == 'empty' -- stars [(x, [])] == 'vertex' x -- stars [(x, [y])] == 'edge' x y -- stars [(x, ys)] == 'star' x ys -- stars == 'overlays' . 'map' ('uncurry' 'star') -- stars . 'adjacencyList' == id -- 'overlay' (stars xs) (stars ys) == stars (xs ++ ys) -- @ stars :: [(a, [a])] -> Graph a stars = overlays . map (uncurry star) {-# INLINE stars #-} -- | The /tree graph/ constructed from a given 'Tree.Tree' data structure. -- Complexity: /O(T)/ time, memory and size, where /T/ is the size of the -- given tree (i.e. the number of vertices in the tree). -- -- @ -- tree (Node x []) == 'vertex' x -- tree (Node x [Node y [Node z []]]) == 'path' [x,y,z] -- tree (Node x [Node y [], Node z []]) == 'star' x [y,z] -- tree (Node 1 [Node 2 [], Node 3 [Node 4 [], Node 5 []]]) == 'edges' [(1,2), (1,3), (3,4), (3,5)] -- @ tree :: Tree.Tree a -> Graph a tree (Node x []) = vertex x tree (Node x f ) = star x (map rootLabel f) `overlay` forest (filter (not . null . subForest) f) -- | The /forest graph/ constructed from a given 'Tree.Forest' data structure. -- Complexity: /O(F)/ time, memory and size, where /F/ is the size of the -- given forest (i.e. the number of vertices in the forest). -- -- @ -- forest [] == 'empty' -- forest [x] == 'tree' x -- forest [Node 1 [Node 2 [], Node 3 []], Node 4 [Node 5 []]] == 'edges' [(1,2), (1,3), (4,5)] -- forest == 'overlays' . 'map' 'tree' -- @ forest :: Tree.Forest a -> Graph a forest = overlays . map tree -- | Construct a /mesh graph/ from two lists of vertices. -- Complexity: /O(L1 * L2)/ time, memory and size, where /L1/ and /L2/ are the -- lengths of the given lists. -- -- @ -- mesh xs [] == 'empty' -- mesh [] ys == 'empty' -- mesh [x] [y] == 'vertex' (x, y) -- mesh xs ys == 'box' ('path' xs) ('path' ys) -- mesh [1..3] "ab" == 'edges' [ ((1,\'a\'),(1,\'b\')), ((1,\'a\'),(2,\'a\')), ((1,\'b\'),(2,\'b\')), ((2,\'a\'),(2,\'b\')) -- , ((2,\'a\'),(3,\'a\')), ((2,\'b\'),(3,\'b\')), ((3,\'a\'),(3,\'b\')) ] -- @ mesh :: [a] -> [b] -> Graph (a, b) mesh [] _ = empty mesh _ [] = empty mesh [x] [y] = vertex (x, y) mesh xs ys = stars $ [ ((a1, b1), [(a1, b2), (a2, b1)]) | (a1, a2) <- ipxs, (b1, b2) <- ipys ] ++ [ ((lx,y1), [(lx,y2)]) | (y1,y2) <- ipys] ++ [ ((x1,ly), [(x2,ly)]) | (x1,x2) <- ipxs] where lx = last xs ly = last ys ipxs = init (pairs xs) ipys = init (pairs ys) -- | Construct a /torus graph/ from two lists of vertices. -- Complexity: /O(L1 * L2)/ time, memory and size, where /L1/ and /L2/ are the -- lengths of the given lists. -- -- @ -- torus xs [] == 'empty' -- torus [] ys == 'empty' -- torus [x] [y] == 'edge' (x,y) (x,y) -- torus xs ys == 'box' ('circuit' xs) ('circuit' ys) -- torus [1,2] "ab" == 'edges' [ ((1,\'a\'),(1,\'b\')), ((1,\'a\'),(2,\'a\')), ((1,\'b\'),(1,\'a\')), ((1,\'b\'),(2,\'b\')) -- , ((2,\'a\'),(1,\'a\')), ((2,\'a\'),(2,\'b\')), ((2,\'b\'),(1,\'b\')), ((2,\'b\'),(2,\'a\')) ] -- @ torus :: [a] -> [b] -> Graph (a, b) torus xs ys = stars [ ((a1, b1), [(a1, b2), (a2, b1)]) | (a1, a2) <- pairs xs, (b1, b2) <- pairs ys ] -- | Auxiliary function for 'mesh' and 'torus' pairs :: [a] -> [(a, a)] pairs [] = [] pairs as@(x:xs) = zip as (xs ++ [x]) -- | Construct a /De Bruijn graph/ of a given non-negative dimension using symbols -- from a given alphabet. -- Complexity: /O(A^(D + 1))/ time, memory and size, where /A/ is the size of the -- alphabet and /D/ is the dimension of the graph. -- -- @ -- deBruijn 0 xs == 'edge' [] [] -- n > 0 ==> deBruijn n [] == 'empty' -- deBruijn 1 [0,1] == 'edges' [ ([0],[0]), ([0],[1]), ([1],[0]), ([1],[1]) ] -- deBruijn 2 "0" == 'edge' "00" "00" -- deBruijn 2 "01" == 'edges' [ ("00","00"), ("00","01"), ("01","10"), ("01","11") -- , ("10","00"), ("10","01"), ("11","10"), ("11","11") ] -- 'transpose' (deBruijn n xs) == 'fmap' 'reverse' $ deBruijn n xs -- 'vertexCount' (deBruijn n xs) == ('length' $ 'Data.List.nub' xs)^n -- n > 0 ==> 'edgeCount' (deBruijn n xs) == ('length' $ 'Data.List.nub' xs)^(n + 1) -- @ deBruijn :: Int -> [a] -> Graph [a] deBruijn 0 _ = edge [] [] deBruijn len alphabet = skeleton >>= expand where overlaps = mapM (const alphabet) [2..len] skeleton = edges [ (Left s, Right s) | s <- overlaps ] expand v = vertices [ either ([a] ++) (++ [a]) v | a <- alphabet ] -- | Remove a vertex from a given graph. -- Complexity: /O(s)/ time, memory and size. -- -- @ -- removeVertex x ('vertex' x) == 'empty' -- removeVertex 1 ('vertex' 2) == 'vertex' 2 -- removeVertex x ('edge' x x) == 'empty' -- removeVertex 1 ('edge' 1 2) == 'vertex' 2 -- removeVertex x . removeVertex x == removeVertex x -- @ removeVertex :: Eq a => a -> Graph a -> Graph a removeVertex v = induce (/= v) {-# SPECIALISE removeVertex :: Int -> Graph Int -> Graph Int #-} -- | Remove an edge from a given graph. -- Complexity: /O(s)/ time, memory and size. -- -- @ -- removeEdge x y ('edge' x y) == 'vertices' [x,y] -- removeEdge x y . removeEdge x y == removeEdge x y -- removeEdge x y . 'removeVertex' x == 'removeVertex' x -- removeEdge 1 1 (1 * 1 * 2 * 2) == 1 * 2 * 2 -- removeEdge 1 2 (1 * 1 * 2 * 2) == 1 * 1 + 2 * 2 -- 'size' (removeEdge x y z) <= 3 * 'size' z -- @ removeEdge :: Eq a => a -> a -> Graph a -> Graph a removeEdge s t = filterContext s (/=s) (/=t) {-# SPECIALISE removeEdge :: Int -> Int -> Graph Int -> Graph Int #-} -- TODO: Export -- Filter vertices in a subgraph context. filterContext :: Eq a => a -> (a -> Bool) -> (a -> Bool) -> Graph a -> Graph a filterContext s i o g = maybe g go $ context (==s) g where go (Context is os) = induce (/=s) g `overlay` transpose (star s (filter i is)) `overlay` star s (filter o os) {-# SPECIALISE filterContext :: Int -> (Int -> Bool) -> (Int -> Bool) -> Graph Int -> Graph Int #-} -- | The function @'replaceVertex' x y@ replaces vertex @x@ with vertex @y@ in a -- given 'Graph'. If @y@ already exists, @x@ and @y@ will be merged. -- Complexity: /O(s)/ time, memory and size. -- -- @ -- replaceVertex x x == id -- replaceVertex x y ('vertex' x) == 'vertex' y -- replaceVertex x y == 'mergeVertices' (== x) y -- @ replaceVertex :: Eq a => a -> a -> Graph a -> Graph a replaceVertex u v = fmap $ \w -> if w == u then v else w {-# SPECIALISE replaceVertex :: Int -> Int -> Graph Int -> Graph Int #-} -- | Merge vertices satisfying a given predicate into a given vertex. -- Complexity: /O(s)/ time, memory and size, assuming that the predicate takes -- /O(1)/ to be evaluated. -- -- @ -- mergeVertices ('const' False) x == id -- mergeVertices (== x) y == 'replaceVertex' x y -- mergeVertices 'even' 1 (0 * 2) == 1 * 1 -- mergeVertices 'odd' 1 (3 + 4 * 5) == 4 * 1 -- @ mergeVertices :: (a -> Bool) -> a -> Graph a -> Graph a mergeVertices p v = fmap $ \w -> if p w then v else w -- | Split a vertex into a list of vertices with the same connectivity. -- Complexity: /O(s + k * L)/ time, memory and size, where /k/ is the number of -- occurrences of the vertex in the expression and /L/ is the length of the -- given list. -- -- @ -- splitVertex x [] == 'removeVertex' x -- splitVertex x [x] == id -- splitVertex x [y] == 'replaceVertex' x y -- splitVertex 1 [0,1] $ 1 * (2 + 3) == (0 + 1) * (2 + 3) -- @ splitVertex :: Eq a => a -> [a] -> Graph a -> Graph a splitVertex v us g = g >>= \w -> if w == v then vertices us else vertex w {-# SPECIALISE splitVertex :: Int -> [Int] -> Graph Int -> Graph Int #-} -- | Transpose a given graph. -- Complexity: /O(s)/ time, memory and size. -- -- @ -- transpose 'empty' == 'empty' -- transpose ('vertex' x) == 'vertex' x -- transpose ('edge' x y) == 'edge' y x -- transpose . transpose == id -- transpose ('box' x y) == 'box' (transpose x) (transpose y) -- 'edgeList' . transpose == 'Data.List.sort' . 'map' 'Data.Tuple.swap' . 'edgeList' -- @ transpose :: Graph a -> Graph a transpose = foldg Empty Vertex Overlay (flip Connect) {-# INLINE transpose #-} -- | Construct the /induced subgraph/ of a given graph by removing the -- vertices that do not satisfy a given predicate. -- Complexity: /O(s)/ time, memory and size, assuming that the predicate takes -- /O(1)/ to be evaluated. -- -- @ -- induce ('const' True ) x == x -- induce ('const' False) x == 'empty' -- induce (/= x) == 'removeVertex' x -- induce p . induce q == induce (\\x -> p x && q x) -- 'isSubgraphOf' (induce p x) x == True -- @ induce :: (a -> Bool) -> Graph a -> Graph a induce p = foldg Empty (\x -> if p x then Vertex x else Empty) (k Overlay) (k Connect) where k _ x Empty = x -- Constant folding to get rid of Empty leaves k _ Empty y = y k f x y = f x y {-# INLINE [1] induce #-} -- | Simplify a graph expression. Semantically, this is the identity function, -- but it simplifies a given expression according to the laws of the algebra. -- The function does not compute the simplest possible expression, -- but uses heuristics to obtain useful simplifications in reasonable time. -- Complexity: the function performs /O(s)/ graph comparisons. It is guaranteed -- that the size of the result does not exceed the size of the given expression. -- -- @ -- simplify == id -- 'size' (simplify x) <= 'size' x -- simplify 'empty' '===' 'empty' -- simplify 1 '===' 1 -- simplify (1 + 1) '===' 1 -- simplify (1 + 2 + 1) '===' 1 + 2 -- simplify (1 * 1 * 1) '===' 1 * 1 -- @ simplify :: Ord a => Graph a -> Graph a simplify = foldg Empty Vertex (simple Overlay) (simple Connect) {-# SPECIALISE simplify :: Graph Int -> Graph Int #-} simple :: Eq g => (g -> g -> g) -> g -> g -> g simple op x y | x == z = x | y == z = y | otherwise = z where z = op x y {-# SPECIALISE simple :: (Int -> Int -> Int) -> Int -> Int -> Int #-} -- | Left-to-right /relational composition/ of graphs: vertices @x@ and @z@ are -- connected in the resulting graph if there is a vertex @y@, such that @x@ is -- connected to @y@ in the first graph, and @y@ is connected to @z@ in the -- second graph. There are no isolated vertices in the result. This operation is -- associative, has 'empty' and single-'vertex' graphs as /annihilating zeroes/, -- and distributes over 'overlay'. -- Complexity: /O(n * m * log(n))/ time, /O(n + m)/ memory, and /O(m1 + m2)/ -- size, where /n/ and /m/ stand for the number of vertices and edges in the -- resulting graph, while /m1/ and /m2/ are the number of edges in the original -- graphs. Note that the number of edges in the resulting graph may be -- quadratic, i.e. /m = O(m1 * m2)/, but the algebraic representation requires -- only /O(m1 + m2)/ operations to list them. -- -- @ -- compose 'empty' x == 'empty' -- compose x 'empty' == 'empty' -- compose ('vertex' x) y == 'empty' -- compose x ('vertex' y) == 'empty' -- compose x (compose y z) == compose (compose x y) z -- compose x ('overlay' y z) == 'overlay' (compose x y) (compose x z) -- compose ('overlay' x y) z == 'overlay' (compose x z) (compose y z) -- compose ('edge' x y) ('edge' y z) == 'edge' x z -- compose ('path' [1..5]) ('path' [1..5]) == 'edges' [(1,3), (2,4), (3,5)] -- compose ('circuit' [1..5]) ('circuit' [1..5]) == 'circuit' [1,3,5,2,4] -- 'size' (compose x y) <= 'edgeCount' x + 'edgeCount' y + 1 -- @ compose :: Ord a => Graph a -> Graph a -> Graph a compose x y = overlays [ biclique xs ys | v <- Set.toList (AM.vertexSet mx `Set.union` AM.vertexSet my) , let xs = Set.toList (AM.postSet v mx), not (null xs) , let ys = Set.toList (AM.postSet v my), not (null ys) ] where mx = toAdjacencyMap (transpose x) my = toAdjacencyMap y -- | Compute the /Cartesian product/ of graphs. -- Complexity: /O(s1 * s2)/ time, memory and size, where /s1/ and /s2/ are the -- sizes of the given graphs. -- -- @ -- box ('path' [0,1]) ('path' "ab") == 'edges' [ ((0,\'a\'), (0,\'b\')) -- , ((0,\'a\'), (1,\'a\')) -- , ((0,\'b\'), (1,\'b\')) -- , ((1,\'a\'), (1,\'b\')) ] -- @ -- Up to an isomorphism between the resulting vertex types, this operation -- is /commutative/, /associative/, /distributes/ over 'overlay', has singleton -- graphs as /identities/ and 'empty' as the /annihilating zero/. Below @~~@ -- stands for the equality up to an isomorphism, e.g. @(x, ()) ~~ x@. -- -- @ -- box x y ~~ box y x -- box x (box y z) ~~ box (box x y) z -- box x ('overlay' y z) == 'overlay' (box x y) (box x z) -- box x ('vertex' ()) ~~ x -- box x 'empty' ~~ 'empty' -- 'transpose' (box x y) == box ('transpose' x) ('transpose' y) -- 'vertexCount' (box x y) == 'vertexCount' x * 'vertexCount' y -- 'edgeCount' (box x y) <= 'vertexCount' x * 'edgeCount' y + 'edgeCount' x * 'vertexCount' y -- @ box :: Graph a -> Graph b -> Graph (a, b) box x y = overlays $ xs ++ ys where xs = map (\b -> fmap (,b) x) $ toList $ toListGr y ys = map (\a -> fmap (a,) y) $ toList $ toListGr x toListGr :: Graph a -> List a toListGr = foldg mempty pure (<>) (<>) -- | /Sparsify/ a graph by adding intermediate 'Left' @Int@ vertices between the -- original vertices (wrapping the latter in 'Right') such that the resulting -- graph is /sparse/, i.e. contains only O(s) edges, but preserves the -- reachability relation between the original vertices. Sparsification is useful -- when working with dense graphs, as it can reduce the number of edges from -- O(n^2) down to O(n) by replacing cliques, bicliques and similar densely -- connected structures by sparse subgraphs built out of intermediate vertices. -- Complexity: O(s) time, memory and size. -- -- @ -- 'Data.List.sort' . 'Algebra.Graph.ToGraph.reachable' x == 'Data.List.sort' . 'Data.Either.rights' . 'Algebra.Graph.ToGraph.reachable' ('Data.Either.Right' x) . sparsify -- 'vertexCount' (sparsify x) <= 'vertexCount' x + 'size' x + 1 -- 'edgeCount' (sparsify x) <= 3 * 'size' x -- 'size' (sparsify x) <= 3 * 'size' x -- @ sparsify :: Graph a -> Graph (Either Int a) sparsify graph = res where (res, end) = runState (foldg e v o c graph 0 end) 1 e s t = return $ path [Left s, Left t] v x s t = return $ clique [Left s, Right x, Left t] o x y s t = overlay <$> s `x` t <*> s `y` t c x y s t = do m <- get put (m + 1) overlay <$> s `x` m <*> m `y` t {- Note [The rules of foldg] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The rules for foldg work very similarly to GHC's mapFB rules; see a note below this line: http://hackage.haskell.org/package/base/docs/src/GHC.Base.html#mapFB. * Up to (but not including) phase 1, we use the "buildR/f" rule to rewrite all saturated applications of f into its buildR/foldg form, hoping for fusion to happen (through the "foldg/buildR" rule). In phases 1 and 0, we switch off these rules, inline buildR, and switch on the "graph/f" rule, which rewrites "foldg/f" back into plain functions if needed. It's important that these two rules aren't both active at once (along with build's unfolding) else we'd get an infinite loop in the rules. Hence the activation control below. * composeR and matchR are here to remember the original function after applying a "buildR/f" rule. These functions are higher-order functions and therefore benefit from inlining in the final phase. * The "fmapR/fmapR" rule optimises compositions of multiple fmapR's. -} type Foldg a = forall b. b -> (a -> b) -> (b -> b -> b) -> (b -> b -> b) -> b buildR :: Foldg a -> Graph a buildR g = g Empty Vertex Overlay Connect {-# INLINE [1] buildR #-} composeR :: (b -> c) -> (a -> b) -> a -> c composeR = (.) {-# INLINE [0] composeR #-} matchR :: b -> (a -> b) -> (a -> Bool) -> a -> b matchR e v p = \x -> if p x then v x else e {-# INLINE [0] matchR #-} -- These rules transform functions into their buildR equivalents. {-# RULES "buildR/fmapR" forall f g. fmapR f g = buildR (\e v o c -> foldg e (composeR v f) o c g) "buildR/induce" [~1] forall p g. induce p g = buildR (\e v o c -> foldg e (matchR e v p) o c g) "buildR/foldg(fc)" [~1] forall (f :: forall b. (b -> b -> b) -> (b -> b -> b)) g. foldg Empty Vertex Overlay (f Connect) g = buildR (\e v o c -> foldg e v o (f c) g) "buildR/foldg(fo)" [~1] forall (f :: forall b. (b -> b -> b) -> (b -> b -> b)) g. foldg Empty Vertex (f Overlay) Connect g = buildR (\e v o c -> foldg e v (f o) c g) "buildR/foldg(fo)(hc)" [~1] forall (f :: forall b. (b -> b -> b) -> (b -> b -> b)) (h :: forall b. (b -> b -> b) -> (b -> b -> b)) g. foldg Empty Vertex (f Overlay) (h Connect) g = buildR (\e v o c -> foldg e v (f o) (h c) g) #-} -- Rewrite rules for fusion. {-# RULES -- Fuse a foldg followed by a buildR "foldg/buildR" forall e v o c (g :: Foldg a). foldg e v o c (buildR g) = g e v o c -- Fuse composeR's. This occurs when two adjacent 'fmapR' were rewritted into -- their buildR form. "fmapR/fmapR" forall c f g. composeR (composeR c f) g = composeR c (f.g) #-} -- Eliminate remaining rewrite-only functions. {-# RULES "graph/induce" [1] forall f. foldg Empty (matchR Empty Vertex f) Overlay Connect = induce f #-} -- 'Focus' on a specified subgraph. focus :: (a -> Bool) -> Graph a -> Focus a focus f = foldg emptyFocus (vertexFocus f) overlayFoci connectFoci -- | The 'Context' of a subgraph comprises its 'inputs' and 'outputs', i.e. all -- the vertices that are connected to the subgraph's vertices. Note that inputs -- and outputs can belong to the subgraph itself. In general, there are no -- guarantees on the order of vertices in 'inputs' and 'outputs'; furthermore, -- there may be repetitions. data Context a = Context { inputs :: [a], outputs :: [a] } deriving (Eq, Show) -- | Extract the 'Context' of a subgraph specified by a given predicate. Returns -- @Nothing@ if the specified subgraph is empty. -- -- @ -- context ('const' False) x == Nothing -- context (== 1) ('edge' 1 2) == Just ('Context' [ ] [2 ]) -- context (== 2) ('edge' 1 2) == Just ('Context' [1 ] [ ]) -- context ('const' True ) ('edge' 1 2) == Just ('Context' [1 ] [2 ]) -- context (== 4) (3 * 1 * 4 * 1 * 5) == Just ('Context' [3,1] [1,5]) -- @ context :: (a -> Bool) -> Graph a -> Maybe (Context a) context p g | ok f = Just $ Context (toList $ is f) (toList $ os f) | otherwise = Nothing where f = focus p g