alpaca-netcode: Rollback/replay NetCode for realtime, deterministic, multiplayer games.

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A rollback/replay client-server system for realtime multiplayer games. The API only requires you to express your game as a pure, deterministic function.

See Alpaca.NetCode to get started.




This is an initial release with minimal functionality and still very experimental. Use at your own risk.


Change log
Dependencies base (>=4.9 && <4.16), bytestring, containers, flat, hashable, network (>=3.1 && <3.2), network-run, random, stm, time [details]
License Apache-2.0
Copyright 2021 David Eichmann
Author David Eichmann
Category Network, Game Engine
Source repo head: git clone
Uploaded by DavidEichmann at 2021-04-02T22:17:13Z


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