{-# LANGUAGE DeriveDataTypeable #-} {-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE TypeFamilies #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Network.AWS.GameLift.GetGameSessionLogURL -- Copyright : (c) 2013-2016 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Retrieves the location of stored game session logs for a specified game -- session. When a game session is terminated, Amazon GameLift -- automatically stores the logs in Amazon S3. Use this URL to download the -- logs. -- -- See the -- -- page for maximum log file sizes. Log files that exceed this limit are -- not saved. module Network.AWS.GameLift.GetGameSessionLogURL ( -- * Creating a Request getGameSessionLogURL , GetGameSessionLogURL -- * Request Lenses , ggsluGameSessionId -- * Destructuring the Response , getGameSessionLogURLResponse , GetGameSessionLogURLResponse -- * Response Lenses , ggslursPreSignedURL , ggslursResponseStatus ) where import Network.AWS.GameLift.Types import Network.AWS.GameLift.Types.Product import Network.AWS.Lens import Network.AWS.Prelude import Network.AWS.Request import Network.AWS.Response -- | Represents the input for a request action. -- -- /See:/ 'getGameSessionLogURL' smart constructor. newtype GetGameSessionLogURL = GetGameSessionLogURL' { _ggsluGameSessionId :: Text } deriving (Eq,Read,Show,Data,Typeable,Generic) -- | Creates a value of 'GetGameSessionLogURL' with the minimum fields required to make a request. -- -- Use one of the following lenses to modify other fields as desired: -- -- * 'ggsluGameSessionId' getGameSessionLogURL :: Text -- ^ 'ggsluGameSessionId' -> GetGameSessionLogURL getGameSessionLogURL pGameSessionId_ = GetGameSessionLogURL' { _ggsluGameSessionId = pGameSessionId_ } -- | Unique identifier for a game session. Specify the game session you want -- to get logs for. ggsluGameSessionId :: Lens' GetGameSessionLogURL Text ggsluGameSessionId = lens _ggsluGameSessionId (\ s a -> s{_ggsluGameSessionId = a}); instance AWSRequest GetGameSessionLogURL where type Rs GetGameSessionLogURL = GetGameSessionLogURLResponse request = postJSON gameLift response = receiveJSON (\ s h x -> GetGameSessionLogURLResponse' <$> (x .?> "PreSignedUrl") <*> (pure (fromEnum s))) instance Hashable GetGameSessionLogURL instance ToHeaders GetGameSessionLogURL where toHeaders = const (mconcat ["X-Amz-Target" =# ("GameLift.GetGameSessionLogUrl" :: ByteString), "Content-Type" =# ("application/x-amz-json-1.1" :: ByteString)]) instance ToJSON GetGameSessionLogURL where toJSON GetGameSessionLogURL'{..} = object (catMaybes [Just ("GameSessionId" .= _ggsluGameSessionId)]) instance ToPath GetGameSessionLogURL where toPath = const "/" instance ToQuery GetGameSessionLogURL where toQuery = const mempty -- | Represents the returned data in response to a request action. -- -- /See:/ 'getGameSessionLogURLResponse' smart constructor. data GetGameSessionLogURLResponse = GetGameSessionLogURLResponse' { _ggslursPreSignedURL :: !(Maybe Text) , _ggslursResponseStatus :: !Int } deriving (Eq,Read,Show,Data,Typeable,Generic) -- | Creates a value of 'GetGameSessionLogURLResponse' with the minimum fields required to make a request. -- -- Use one of the following lenses to modify other fields as desired: -- -- * 'ggslursPreSignedURL' -- -- * 'ggslursResponseStatus' getGameSessionLogURLResponse :: Int -- ^ 'ggslursResponseStatus' -> GetGameSessionLogURLResponse getGameSessionLogURLResponse pResponseStatus_ = GetGameSessionLogURLResponse' { _ggslursPreSignedURL = Nothing , _ggslursResponseStatus = pResponseStatus_ } -- | Location of the requested game session logs, available for download. ggslursPreSignedURL :: Lens' GetGameSessionLogURLResponse (Maybe Text) ggslursPreSignedURL = lens _ggslursPreSignedURL (\ s a -> s{_ggslursPreSignedURL = a}); -- | The response status code. ggslursResponseStatus :: Lens' GetGameSessionLogURLResponse Int ggslursResponseStatus = lens _ggslursResponseStatus (\ s a -> s{_ggslursResponseStatus = a});