{-# LANGUAGE DeriveDataTypeable #-} {-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE TypeFamilies #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Network.AWS.GameLift.UpdateGameSession -- Copyright : (c) 2013-2016 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Updates game session properties. This includes the session name, maximum -- player count, protection policy, which controls whether or not an active -- game session can be terminated during a scale-down event, and the player -- session creation policy, which controls whether or not new players can -- join the session. To update a game session, specify the game session ID -- and the values you want to change. If successful, an updated -- < GameSession> object is returned. module Network.AWS.GameLift.UpdateGameSession ( -- * Creating a Request updateGameSession , UpdateGameSession -- * Request Lenses , ugsMaximumPlayerSessionCount , ugsPlayerSessionCreationPolicy , ugsName , ugsProtectionPolicy , ugsGameSessionId -- * Destructuring the Response , updateGameSessionResponse , UpdateGameSessionResponse -- * Response Lenses , ugsrsGameSession , ugsrsResponseStatus ) where import Network.AWS.GameLift.Types import Network.AWS.GameLift.Types.Product import Network.AWS.Lens import Network.AWS.Prelude import Network.AWS.Request import Network.AWS.Response -- | Represents the input for a request action. -- -- /See:/ 'updateGameSession' smart constructor. data UpdateGameSession = UpdateGameSession' { _ugsMaximumPlayerSessionCount :: !(Maybe Nat) , _ugsPlayerSessionCreationPolicy :: !(Maybe PlayerSessionCreationPolicy) , _ugsName :: !(Maybe Text) , _ugsProtectionPolicy :: !(Maybe ProtectionPolicy) , _ugsGameSessionId :: !Text } deriving (Eq,Read,Show,Data,Typeable,Generic) -- | Creates a value of 'UpdateGameSession' with the minimum fields required to make a request. -- -- Use one of the following lenses to modify other fields as desired: -- -- * 'ugsMaximumPlayerSessionCount' -- -- * 'ugsPlayerSessionCreationPolicy' -- -- * 'ugsName' -- -- * 'ugsProtectionPolicy' -- -- * 'ugsGameSessionId' updateGameSession :: Text -- ^ 'ugsGameSessionId' -> UpdateGameSession updateGameSession pGameSessionId_ = UpdateGameSession' { _ugsMaximumPlayerSessionCount = Nothing , _ugsPlayerSessionCreationPolicy = Nothing , _ugsName = Nothing , _ugsProtectionPolicy = Nothing , _ugsGameSessionId = pGameSessionId_ } -- | Maximum number of players that can be simultaneously connected to the -- game session. ugsMaximumPlayerSessionCount :: Lens' UpdateGameSession (Maybe Natural) ugsMaximumPlayerSessionCount = lens _ugsMaximumPlayerSessionCount (\ s a -> s{_ugsMaximumPlayerSessionCount = a}) . mapping _Nat; -- | Policy determining whether or not the game session accepts new players. ugsPlayerSessionCreationPolicy :: Lens' UpdateGameSession (Maybe PlayerSessionCreationPolicy) ugsPlayerSessionCreationPolicy = lens _ugsPlayerSessionCreationPolicy (\ s a -> s{_ugsPlayerSessionCreationPolicy = a}); -- | Descriptive label associated with this game session. Session names do -- not need to be unique. ugsName :: Lens' UpdateGameSession (Maybe Text) ugsName = lens _ugsName (\ s a -> s{_ugsName = a}); -- | Game session protection policy to apply to this game session only. -- -- - NoProtection: The game session can be terminated during a scale-down -- event. -- - FullProtection: If the game session is in an ACTIVE status, it -- cannot be terminated during a scale-down event. ugsProtectionPolicy :: Lens' UpdateGameSession (Maybe ProtectionPolicy) ugsProtectionPolicy = lens _ugsProtectionPolicy (\ s a -> s{_ugsProtectionPolicy = a}); -- | Unique identifier for a game session. Specify the game session you want -- to update. ugsGameSessionId :: Lens' UpdateGameSession Text ugsGameSessionId = lens _ugsGameSessionId (\ s a -> s{_ugsGameSessionId = a}); instance AWSRequest UpdateGameSession where type Rs UpdateGameSession = UpdateGameSessionResponse request = postJSON gameLift response = receiveJSON (\ s h x -> UpdateGameSessionResponse' <$> (x .?> "GameSession") <*> (pure (fromEnum s))) instance Hashable UpdateGameSession instance ToHeaders UpdateGameSession where toHeaders = const (mconcat ["X-Amz-Target" =# ("GameLift.UpdateGameSession" :: ByteString), "Content-Type" =# ("application/x-amz-json-1.1" :: ByteString)]) instance ToJSON UpdateGameSession where toJSON UpdateGameSession'{..} = object (catMaybes [("MaximumPlayerSessionCount" .=) <$> _ugsMaximumPlayerSessionCount, ("PlayerSessionCreationPolicy" .=) <$> _ugsPlayerSessionCreationPolicy, ("Name" .=) <$> _ugsName, ("ProtectionPolicy" .=) <$> _ugsProtectionPolicy, Just ("GameSessionId" .= _ugsGameSessionId)]) instance ToPath UpdateGameSession where toPath = const "/" instance ToQuery UpdateGameSession where toQuery = const mempty -- | Represents the returned data in response to a request action. -- -- /See:/ 'updateGameSessionResponse' smart constructor. data UpdateGameSessionResponse = UpdateGameSessionResponse' { _ugsrsGameSession :: !(Maybe GameSession) , _ugsrsResponseStatus :: !Int } deriving (Eq,Read,Show,Data,Typeable,Generic) -- | Creates a value of 'UpdateGameSessionResponse' with the minimum fields required to make a request. -- -- Use one of the following lenses to modify other fields as desired: -- -- * 'ugsrsGameSession' -- -- * 'ugsrsResponseStatus' updateGameSessionResponse :: Int -- ^ 'ugsrsResponseStatus' -> UpdateGameSessionResponse updateGameSessionResponse pResponseStatus_ = UpdateGameSessionResponse' { _ugsrsGameSession = Nothing , _ugsrsResponseStatus = pResponseStatus_ } -- | Object containing the updated game session metadata. ugsrsGameSession :: Lens' UpdateGameSessionResponse (Maybe GameSession) ugsrsGameSession = lens _ugsrsGameSession (\ s a -> s{_ugsrsGameSession = a}); -- | The response status code. ugsrsResponseStatus :: Lens' UpdateGameSessionResponse Int ugsrsResponseStatus = lens _ugsrsResponseStatus (\ s a -> s{_ugsrsResponseStatus = a});