amazonka-gamelift-1.4.2: Amazon GameLift SDK.

Copyright(c) 2013-2016 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone
LanguageHaskell2010

Network.AWS.GameLift

Contents

Description

Amazon GameLift Service

Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management. For more information about the GameLift service, including a feature overview, getting started guide, and tutorial, see the accompanying Amazon GameLift Developer Guide.

This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can use the Amazon GameLift console.

Managing Game and Player Sessions Through GameLift

Call these actions from your game clients and/or services to create and manage multiplayer game sessions.

Setting Up Game Servers

Use these administrative actions to configure GameLift to host your game servers. When configuring GameLift, you'll need to (1) configure a build for your game and provide build files, and (2) set up one or more fleets to host game sessions.

Synopsis

Service Configuration

gameLift :: Service Source #

API version '2015-10-01' of the Amazon GameLift SDK configuration.

Errors

Error matchers are designed for use with the functions provided by Control.Exception.Lens. This allows catching (and rethrowing) service specific errors returned by GameLift.

InvalidFleetStatusException

_InvalidFleetStatusException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Please resolve the conflict before retrying.

InvalidRequestException

_InvalidRequestException :: AsError a => Getting (First ServiceError) a ServiceError Source #

One or more parameters specified as part of the request are invalid. Please correct the invalid parameters before retrying.

ConflictException

_ConflictException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a service resource associated with the request. Please resolve the conflict before retrying this request.

TerminalRoutingStrategyException

_TerminalRoutingStrategyException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the TerminalRoutingStrategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

NotFoundException

_NotFoundException :: AsError a => Getting (First ServiceError) a ServiceError Source #

A service resource associated with the request could not be found. Such requests should not be retried by clients.

GameSessionFullException

_GameSessionFullException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The game instance is currently full and cannot allow the requested player(s) to join. This exception occurs in response to a CreatePlayerSession request.

InvalidGameSessionStatusException

_InvalidGameSessionStatusException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Such requests should not be retried by clients without resolving the conflict.

InternalServiceException

_InternalServiceException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The service encountered an unrecoverable internal failure while processing the request. Such requests can be retried by clients, either immediately or after a back-off period.

UnauthorizedException

_UnauthorizedException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The client failed authentication. Such requests should not be retried without valid authentication credentials.

FleetCapacityExceededException

_FleetCapacityExceededException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The specified fleet has no available instances to fulfill a request to create a new game session. Such requests should only be retried once the fleet capacity has been increased.

LimitExceededException

_LimitExceededException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause the resource to exceed the allowed service limit. Please resolve the issue before retrying.

Waiters

Waiters poll by repeatedly sending a request until some remote success condition configured by the Wait specification is fulfilled. The Wait specification determines how many attempts should be made, in addition to delay and retry strategies.

Operations

Some AWS operations return results that are incomplete and require subsequent requests in order to obtain the entire result set. The process of sending subsequent requests to continue where a previous request left off is called pagination. For example, the ListObjects operation of Amazon S3 returns up to 1000 objects at a time, and you must send subsequent requests with the appropriate Marker in order to retrieve the next page of results.

Operations that have an AWSPager instance can transparently perform subsequent requests, correctly setting Markers and other request facets to iterate through the entire result set of a truncated API operation. Operations which support this have an additional note in the documentation.

Many operations have the ability to filter results on the server side. See the individual operation parameters for details.

CreateGameSession

DeleteScalingPolicy

PutScalingPolicy

ListBuilds

DeleteFleet

CreateBuild

RequestUploadCredentials

CreateAlias

ResolveAlias

ListAliases

DescribeScalingPolicies

DescribeGameSessions

DescribeFleetUtilization

GetGameSessionLogURL

DescribeFleetAttributes

DescribeFleetEvents

DescribeFleetCapacity

DeleteBuild

UpdateBuild

ListFleets

DeleteAlias

UpdateAlias

DescribeGameSessionDetails

DescribeFleetPortSettings

CreatePlayerSessions

CreateFleet

UpdateFleetAttributes

DescribePlayerSessions

DescribeBuild

UpdateFleetPortSettings

UpdateFleetCapacity

DescribeAlias

DescribeEC2InstanceLimits

UpdateGameSession

CreatePlayerSession

Types

BuildStatus

data BuildStatus Source #

Constructors

Failed 
Initialized 
Ready 

Instances

Bounded BuildStatus Source # 
Enum BuildStatus Source # 
Eq BuildStatus Source # 
Data BuildStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> BuildStatus -> c BuildStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c BuildStatus #

toConstr :: BuildStatus -> Constr #

dataTypeOf :: BuildStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c BuildStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c BuildStatus) #

gmapT :: (forall b. Data b => b -> b) -> BuildStatus -> BuildStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> BuildStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> BuildStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> BuildStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> BuildStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> BuildStatus -> m BuildStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> BuildStatus -> m BuildStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> BuildStatus -> m BuildStatus #

Ord BuildStatus Source # 
Read BuildStatus Source # 
Show BuildStatus Source # 
Generic BuildStatus Source # 

Associated Types

type Rep BuildStatus :: * -> * #

ToJSON BuildStatus Source # 
FromJSON BuildStatus Source # 
Hashable BuildStatus Source # 
NFData BuildStatus Source # 

Methods

rnf :: BuildStatus -> () #

ToHeader BuildStatus Source # 
ToQuery BuildStatus Source # 
ToByteString BuildStatus Source # 
FromText BuildStatus Source # 
ToText BuildStatus Source # 

Methods

toText :: BuildStatus -> Text #

type Rep BuildStatus Source # 
type Rep BuildStatus = D1 (MetaData "BuildStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) (C1 (MetaCons "Failed" PrefixI False) U1) ((:+:) (C1 (MetaCons "Initialized" PrefixI False) U1) (C1 (MetaCons "Ready" PrefixI False) U1)))

ComparisonOperatorType

data ComparisonOperatorType Source #

Instances

Bounded ComparisonOperatorType Source # 
Enum ComparisonOperatorType Source # 
Eq ComparisonOperatorType Source # 
Data ComparisonOperatorType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ComparisonOperatorType -> c ComparisonOperatorType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ComparisonOperatorType #

toConstr :: ComparisonOperatorType -> Constr #

dataTypeOf :: ComparisonOperatorType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ComparisonOperatorType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ComparisonOperatorType) #

gmapT :: (forall b. Data b => b -> b) -> ComparisonOperatorType -> ComparisonOperatorType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ComparisonOperatorType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ComparisonOperatorType -> r #

gmapQ :: (forall d. Data d => d -> u) -> ComparisonOperatorType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ComparisonOperatorType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ComparisonOperatorType -> m ComparisonOperatorType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ComparisonOperatorType -> m ComparisonOperatorType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ComparisonOperatorType -> m ComparisonOperatorType #

Ord ComparisonOperatorType Source # 
Read ComparisonOperatorType Source # 
Show ComparisonOperatorType Source # 
Generic ComparisonOperatorType Source # 
ToJSON ComparisonOperatorType Source # 
FromJSON ComparisonOperatorType Source # 
Hashable ComparisonOperatorType Source # 
NFData ComparisonOperatorType Source # 

Methods

rnf :: ComparisonOperatorType -> () #

ToHeader ComparisonOperatorType Source # 
ToQuery ComparisonOperatorType Source # 
ToByteString ComparisonOperatorType Source # 
FromText ComparisonOperatorType Source # 
ToText ComparisonOperatorType Source # 
type Rep ComparisonOperatorType Source # 
type Rep ComparisonOperatorType = D1 (MetaData "ComparisonOperatorType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) ((:+:) (C1 (MetaCons "GreaterThanOrEqualToThreshold" PrefixI False) U1) (C1 (MetaCons "GreaterThanThreshold" PrefixI False) U1)) ((:+:) (C1 (MetaCons "LessThanOrEqualToThreshold" PrefixI False) U1) (C1 (MetaCons "LessThanThreshold" PrefixI False) U1)))

EC2InstanceType

data EC2InstanceType Source #

Instances

Bounded EC2InstanceType Source # 
Enum EC2InstanceType Source # 
Eq EC2InstanceType Source # 
Data EC2InstanceType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EC2InstanceType -> c EC2InstanceType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EC2InstanceType #

toConstr :: EC2InstanceType -> Constr #

dataTypeOf :: EC2InstanceType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EC2InstanceType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EC2InstanceType) #

gmapT :: (forall b. Data b => b -> b) -> EC2InstanceType -> EC2InstanceType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceType -> r #

gmapQ :: (forall d. Data d => d -> u) -> EC2InstanceType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EC2InstanceType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EC2InstanceType -> m EC2InstanceType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceType -> m EC2InstanceType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceType -> m EC2InstanceType #

Ord EC2InstanceType Source # 
Read EC2InstanceType Source # 
Show EC2InstanceType Source # 
Generic EC2InstanceType Source # 
ToJSON EC2InstanceType Source # 
FromJSON EC2InstanceType Source # 
Hashable EC2InstanceType Source # 
NFData EC2InstanceType Source # 

Methods

rnf :: EC2InstanceType -> () #

ToHeader EC2InstanceType Source # 
ToQuery EC2InstanceType Source # 
ToByteString EC2InstanceType Source # 
FromText EC2InstanceType Source # 
ToText EC2InstanceType Source # 
type Rep EC2InstanceType Source # 
type Rep EC2InstanceType = D1 (MetaData "EC2InstanceType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "C3_2XLarge" PrefixI False) U1) ((:+:) (C1 (MetaCons "C3_4XLarge" PrefixI False) U1) (C1 (MetaCons "C3_8XLarge" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "C3_Large" PrefixI False) U1) (C1 (MetaCons "C3_XLarge" PrefixI False) U1)) ((:+:) (C1 (MetaCons "C4_2XLarge" PrefixI False) U1) (C1 (MetaCons "C4_4XLarge" PrefixI False) U1)))) ((:+:) ((:+:) (C1 (MetaCons "C4_8XLarge" PrefixI False) U1) ((:+:) (C1 (MetaCons "C4_Large" PrefixI False) U1) (C1 (MetaCons "C4_XLarge" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "M3_2XLarge" PrefixI False) U1) (C1 (MetaCons "M3_Large" PrefixI False) U1)) ((:+:) (C1 (MetaCons "M3_Medium" PrefixI False) U1) (C1 (MetaCons "M3_XLarge" PrefixI False) U1))))) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "M4_10XLarge" PrefixI False) U1) ((:+:) (C1 (MetaCons "M4_2XLarge" PrefixI False) U1) (C1 (MetaCons "M4_4XLarge" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "M4_Large" PrefixI False) U1) (C1 (MetaCons "M4_XLarge" PrefixI False) U1)) ((:+:) (C1 (MetaCons "R3_2XLarge" PrefixI False) U1) (C1 (MetaCons "R3_4XLarge" PrefixI False) U1)))) ((:+:) ((:+:) (C1 (MetaCons "R3_8XLarge" PrefixI False) U1) ((:+:) (C1 (MetaCons "R3_Large" PrefixI False) U1) (C1 (MetaCons "R3_XLarge" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "T2_Large" PrefixI False) U1) (C1 (MetaCons "T2_Medium" PrefixI False) U1)) ((:+:) (C1 (MetaCons "T2_Micro" PrefixI False) U1) (C1 (MetaCons "T2_Small" PrefixI False) U1))))))

EventCode

data EventCode Source #

Instances

Bounded EventCode Source # 
Enum EventCode Source # 
Eq EventCode Source # 
Data EventCode Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EventCode -> c EventCode #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EventCode #

toConstr :: EventCode -> Constr #

dataTypeOf :: EventCode -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EventCode) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EventCode) #

gmapT :: (forall b. Data b => b -> b) -> EventCode -> EventCode #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EventCode -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EventCode -> r #

gmapQ :: (forall d. Data d => d -> u) -> EventCode -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EventCode -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EventCode -> m EventCode #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EventCode -> m EventCode #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EventCode -> m EventCode #

Ord EventCode Source # 
Read EventCode Source # 
Show EventCode Source # 
Generic EventCode Source # 

Associated Types

type Rep EventCode :: * -> * #

FromJSON EventCode Source # 
Hashable EventCode Source # 
NFData EventCode Source # 

Methods

rnf :: EventCode -> () #

ToHeader EventCode Source # 
ToQuery EventCode Source # 
ToByteString EventCode Source # 

Methods

toBS :: EventCode -> ByteString #

FromText EventCode Source # 
ToText EventCode Source # 

Methods

toText :: EventCode -> Text #

type Rep EventCode Source # 
type Rep EventCode = D1 (MetaData "EventCode" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "FleetActivationFailed" PrefixI False) U1) (C1 (MetaCons "FleetActivationFailedNoInstances" PrefixI False) U1)) ((:+:) (C1 (MetaCons "FleetBinaryDownloadFailed" PrefixI False) U1) (C1 (MetaCons "FleetCreated" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "FleetDeleted" PrefixI False) U1) (C1 (MetaCons "FleetInitializationFailed" PrefixI False) U1)) ((:+:) (C1 (MetaCons "FleetNewGameSessionProtectionPolicyUpdated" PrefixI False) U1) ((:+:) (C1 (MetaCons "FleetScalingEvent" PrefixI False) U1) (C1 (MetaCons "FleetStateActivating" PrefixI False) U1))))) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "FleetStateActive" PrefixI False) U1) (C1 (MetaCons "FleetStateBuilding" PrefixI False) U1)) ((:+:) (C1 (MetaCons "FleetStateDownloading" PrefixI False) U1) (C1 (MetaCons "FleetStateError" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "FleetStateValidating" PrefixI False) U1) (C1 (MetaCons "FleetValidationExecutableRuntimeFailure" PrefixI False) U1)) ((:+:) (C1 (MetaCons "FleetValidationLaunchPathNotFound" PrefixI False) U1) ((:+:) (C1 (MetaCons "FleetValidationTimedOut" PrefixI False) U1) (C1 (MetaCons "GenericEvent" PrefixI False) U1))))))

FleetStatus

data FleetStatus Source #

Instances

Bounded FleetStatus Source # 
Enum FleetStatus Source # 
Eq FleetStatus Source # 
Data FleetStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> FleetStatus -> c FleetStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c FleetStatus #

toConstr :: FleetStatus -> Constr #

dataTypeOf :: FleetStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c FleetStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c FleetStatus) #

gmapT :: (forall b. Data b => b -> b) -> FleetStatus -> FleetStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> FleetStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> FleetStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> FleetStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> FleetStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> FleetStatus -> m FleetStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetStatus -> m FleetStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetStatus -> m FleetStatus #

Ord FleetStatus Source # 
Read FleetStatus Source # 
Show FleetStatus Source # 
Generic FleetStatus Source # 

Associated Types

type Rep FleetStatus :: * -> * #

FromJSON FleetStatus Source # 
Hashable FleetStatus Source # 
NFData FleetStatus Source # 

Methods

rnf :: FleetStatus -> () #

ToHeader FleetStatus Source # 
ToQuery FleetStatus Source # 
ToByteString FleetStatus Source # 
FromText FleetStatus Source # 
ToText FleetStatus Source # 

Methods

toText :: FleetStatus -> Text #

type Rep FleetStatus Source # 
type Rep FleetStatus = D1 (MetaData "FleetStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "FSActivating" PrefixI False) U1) (C1 (MetaCons "FSActive" PrefixI False) U1)) ((:+:) (C1 (MetaCons "FSBuilding" PrefixI False) U1) (C1 (MetaCons "FSDeleting" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "FSDownloading" PrefixI False) U1) (C1 (MetaCons "FSError'" PrefixI False) U1)) ((:+:) (C1 (MetaCons "FSNew" PrefixI False) U1) ((:+:) (C1 (MetaCons "FSTerminated" PrefixI False) U1) (C1 (MetaCons "FSValidating" PrefixI False) U1)))))

GameSessionStatus

data GameSessionStatus Source #

Instances

Bounded GameSessionStatus Source # 
Enum GameSessionStatus Source # 
Eq GameSessionStatus Source # 
Data GameSessionStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> GameSessionStatus -> c GameSessionStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c GameSessionStatus #

toConstr :: GameSessionStatus -> Constr #

dataTypeOf :: GameSessionStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c GameSessionStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c GameSessionStatus) #

gmapT :: (forall b. Data b => b -> b) -> GameSessionStatus -> GameSessionStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> GameSessionStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> GameSessionStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> GameSessionStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> GameSessionStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> GameSessionStatus -> m GameSessionStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSessionStatus -> m GameSessionStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSessionStatus -> m GameSessionStatus #

Ord GameSessionStatus Source # 
Read GameSessionStatus Source # 
Show GameSessionStatus Source # 
Generic GameSessionStatus Source # 
FromJSON GameSessionStatus Source # 
Hashable GameSessionStatus Source # 
NFData GameSessionStatus Source # 

Methods

rnf :: GameSessionStatus -> () #

ToHeader GameSessionStatus Source # 
ToQuery GameSessionStatus Source # 
ToByteString GameSessionStatus Source # 
FromText GameSessionStatus Source # 
ToText GameSessionStatus Source # 
type Rep GameSessionStatus Source # 
type Rep GameSessionStatus = D1 (MetaData "GameSessionStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) ((:+:) (C1 (MetaCons "GSSActivating" PrefixI False) U1) (C1 (MetaCons "GSSActive" PrefixI False) U1)) ((:+:) (C1 (MetaCons "GSSTerminated" PrefixI False) U1) (C1 (MetaCons "GSSTerminating" PrefixI False) U1)))

IPProtocol

data IPProtocol Source #

Constructors

TCP 
Udp 

Instances

Bounded IPProtocol Source # 
Enum IPProtocol Source # 
Eq IPProtocol Source # 
Data IPProtocol Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> IPProtocol -> c IPProtocol #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c IPProtocol #

toConstr :: IPProtocol -> Constr #

dataTypeOf :: IPProtocol -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c IPProtocol) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c IPProtocol) #

gmapT :: (forall b. Data b => b -> b) -> IPProtocol -> IPProtocol #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> IPProtocol -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> IPProtocol -> r #

gmapQ :: (forall d. Data d => d -> u) -> IPProtocol -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> IPProtocol -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> IPProtocol -> m IPProtocol #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> IPProtocol -> m IPProtocol #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> IPProtocol -> m IPProtocol #

Ord IPProtocol Source # 
Read IPProtocol Source # 
Show IPProtocol Source # 
Generic IPProtocol Source # 

Associated Types

type Rep IPProtocol :: * -> * #

ToJSON IPProtocol Source # 
FromJSON IPProtocol Source # 
Hashable IPProtocol Source # 
NFData IPProtocol Source # 

Methods

rnf :: IPProtocol -> () #

ToHeader IPProtocol Source # 
ToQuery IPProtocol Source # 
ToByteString IPProtocol Source # 
FromText IPProtocol Source # 
ToText IPProtocol Source # 

Methods

toText :: IPProtocol -> Text #

type Rep IPProtocol Source # 
type Rep IPProtocol = D1 (MetaData "IPProtocol" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) (C1 (MetaCons "TCP" PrefixI False) U1) (C1 (MetaCons "Udp" PrefixI False) U1))

MetricName

data MetricName Source #

Instances

Bounded MetricName Source # 
Enum MetricName Source # 
Eq MetricName Source # 
Data MetricName Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> MetricName -> c MetricName #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c MetricName #

toConstr :: MetricName -> Constr #

dataTypeOf :: MetricName -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c MetricName) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c MetricName) #

gmapT :: (forall b. Data b => b -> b) -> MetricName -> MetricName #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> MetricName -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> MetricName -> r #

gmapQ :: (forall d. Data d => d -> u) -> MetricName -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> MetricName -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> MetricName -> m MetricName #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> MetricName -> m MetricName #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> MetricName -> m MetricName #

Ord MetricName Source # 
Read MetricName Source # 
Show MetricName Source # 
Generic MetricName Source # 

Associated Types

type Rep MetricName :: * -> * #

ToJSON MetricName Source # 
FromJSON MetricName Source # 
Hashable MetricName Source # 
NFData MetricName Source # 

Methods

rnf :: MetricName -> () #

ToHeader MetricName Source # 
ToQuery MetricName Source # 
ToByteString MetricName Source # 
FromText MetricName Source # 
ToText MetricName Source # 

Methods

toText :: MetricName -> Text #

type Rep MetricName Source # 
type Rep MetricName = D1 (MetaData "MetricName" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) ((:+:) (C1 (MetaCons "ActivatingGameSessions" PrefixI False) U1) ((:+:) (C1 (MetaCons "ActiveGameSessions" PrefixI False) U1) (C1 (MetaCons "ActiveInstances" PrefixI False) U1))) ((:+:) (C1 (MetaCons "AvailablePlayerSessions" PrefixI False) U1) ((:+:) (C1 (MetaCons "CurrentPlayerSessions" PrefixI False) U1) (C1 (MetaCons "IdleInstances" PrefixI False) U1))))

PlayerSessionCreationPolicy

data PlayerSessionCreationPolicy Source #

Constructors

AcceptAll 
DenyAll 

Instances

Bounded PlayerSessionCreationPolicy Source # 
Enum PlayerSessionCreationPolicy Source # 
Eq PlayerSessionCreationPolicy Source # 
Data PlayerSessionCreationPolicy Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> PlayerSessionCreationPolicy -> c PlayerSessionCreationPolicy #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c PlayerSessionCreationPolicy #

toConstr :: PlayerSessionCreationPolicy -> Constr #

dataTypeOf :: PlayerSessionCreationPolicy -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c PlayerSessionCreationPolicy) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c PlayerSessionCreationPolicy) #

gmapT :: (forall b. Data b => b -> b) -> PlayerSessionCreationPolicy -> PlayerSessionCreationPolicy #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSessionCreationPolicy -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSessionCreationPolicy -> r #

gmapQ :: (forall d. Data d => d -> u) -> PlayerSessionCreationPolicy -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> PlayerSessionCreationPolicy -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> PlayerSessionCreationPolicy -> m PlayerSessionCreationPolicy #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSessionCreationPolicy -> m PlayerSessionCreationPolicy #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSessionCreationPolicy -> m PlayerSessionCreationPolicy #

Ord PlayerSessionCreationPolicy Source # 
Read PlayerSessionCreationPolicy Source # 
Show PlayerSessionCreationPolicy Source # 
Generic PlayerSessionCreationPolicy Source # 
ToJSON PlayerSessionCreationPolicy Source # 
FromJSON PlayerSessionCreationPolicy Source # 
Hashable PlayerSessionCreationPolicy Source # 
NFData PlayerSessionCreationPolicy Source # 
ToHeader PlayerSessionCreationPolicy Source # 
ToQuery PlayerSessionCreationPolicy Source # 
ToByteString PlayerSessionCreationPolicy Source # 
FromText PlayerSessionCreationPolicy Source # 
ToText PlayerSessionCreationPolicy Source # 
type Rep PlayerSessionCreationPolicy Source # 
type Rep PlayerSessionCreationPolicy = D1 (MetaData "PlayerSessionCreationPolicy" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) (C1 (MetaCons "AcceptAll" PrefixI False) U1) (C1 (MetaCons "DenyAll" PrefixI False) U1))

PlayerSessionStatus

data PlayerSessionStatus Source #

Instances

Bounded PlayerSessionStatus Source # 
Enum PlayerSessionStatus Source # 
Eq PlayerSessionStatus Source # 
Data PlayerSessionStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> PlayerSessionStatus -> c PlayerSessionStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c PlayerSessionStatus #

toConstr :: PlayerSessionStatus -> Constr #

dataTypeOf :: PlayerSessionStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c PlayerSessionStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c PlayerSessionStatus) #

gmapT :: (forall b. Data b => b -> b) -> PlayerSessionStatus -> PlayerSessionStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSessionStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSessionStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> PlayerSessionStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> PlayerSessionStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> PlayerSessionStatus -> m PlayerSessionStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSessionStatus -> m PlayerSessionStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSessionStatus -> m PlayerSessionStatus #

Ord PlayerSessionStatus Source # 
Read PlayerSessionStatus Source # 
Show PlayerSessionStatus Source # 
Generic PlayerSessionStatus Source # 
FromJSON PlayerSessionStatus Source # 
Hashable PlayerSessionStatus Source # 
NFData PlayerSessionStatus Source # 

Methods

rnf :: PlayerSessionStatus -> () #

ToHeader PlayerSessionStatus Source # 
ToQuery PlayerSessionStatus Source # 
ToByteString PlayerSessionStatus Source # 
FromText PlayerSessionStatus Source # 
ToText PlayerSessionStatus Source # 
type Rep PlayerSessionStatus Source # 
type Rep PlayerSessionStatus = D1 (MetaData "PlayerSessionStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) ((:+:) (C1 (MetaCons "PSSActive" PrefixI False) U1) (C1 (MetaCons "PSSCompleted" PrefixI False) U1)) ((:+:) (C1 (MetaCons "PSSReserved" PrefixI False) U1) (C1 (MetaCons "PSSTimedout" PrefixI False) U1)))

ProtectionPolicy

data ProtectionPolicy Source #

Instances

Bounded ProtectionPolicy Source # 
Enum ProtectionPolicy Source # 
Eq ProtectionPolicy Source # 
Data ProtectionPolicy Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ProtectionPolicy -> c ProtectionPolicy #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ProtectionPolicy #

toConstr :: ProtectionPolicy -> Constr #

dataTypeOf :: ProtectionPolicy -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ProtectionPolicy) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ProtectionPolicy) #

gmapT :: (forall b. Data b => b -> b) -> ProtectionPolicy -> ProtectionPolicy #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ProtectionPolicy -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ProtectionPolicy -> r #

gmapQ :: (forall d. Data d => d -> u) -> ProtectionPolicy -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ProtectionPolicy -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ProtectionPolicy -> m ProtectionPolicy #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ProtectionPolicy -> m ProtectionPolicy #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ProtectionPolicy -> m ProtectionPolicy #

Ord ProtectionPolicy Source # 
Read ProtectionPolicy Source # 
Show ProtectionPolicy Source # 
Generic ProtectionPolicy Source # 
ToJSON ProtectionPolicy Source # 
FromJSON ProtectionPolicy Source # 
Hashable ProtectionPolicy Source # 
NFData ProtectionPolicy Source # 

Methods

rnf :: ProtectionPolicy -> () #

ToHeader ProtectionPolicy Source # 
ToQuery ProtectionPolicy Source # 
ToByteString ProtectionPolicy Source # 
FromText ProtectionPolicy Source # 
ToText ProtectionPolicy Source # 
type Rep ProtectionPolicy Source # 
type Rep ProtectionPolicy = D1 (MetaData "ProtectionPolicy" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) (C1 (MetaCons "FullProtection" PrefixI False) U1) (C1 (MetaCons "NoProtection" PrefixI False) U1))

RoutingStrategyType

data RoutingStrategyType Source #

Constructors

Simple 
Terminal 

Instances

Bounded RoutingStrategyType Source # 
Enum RoutingStrategyType Source # 
Eq RoutingStrategyType Source # 
Data RoutingStrategyType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> RoutingStrategyType -> c RoutingStrategyType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c RoutingStrategyType #

toConstr :: RoutingStrategyType -> Constr #

dataTypeOf :: RoutingStrategyType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c RoutingStrategyType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c RoutingStrategyType) #

gmapT :: (forall b. Data b => b -> b) -> RoutingStrategyType -> RoutingStrategyType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> RoutingStrategyType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> RoutingStrategyType -> r #

gmapQ :: (forall d. Data d => d -> u) -> RoutingStrategyType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> RoutingStrategyType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> RoutingStrategyType -> m RoutingStrategyType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> RoutingStrategyType -> m RoutingStrategyType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> RoutingStrategyType -> m RoutingStrategyType #

Ord RoutingStrategyType Source # 
Read RoutingStrategyType Source # 
Show RoutingStrategyType Source # 
Generic RoutingStrategyType Source # 
ToJSON RoutingStrategyType Source # 
FromJSON RoutingStrategyType Source # 
Hashable RoutingStrategyType Source # 
NFData RoutingStrategyType Source # 

Methods

rnf :: RoutingStrategyType -> () #

ToHeader RoutingStrategyType Source # 
ToQuery RoutingStrategyType Source # 
ToByteString RoutingStrategyType Source # 
FromText RoutingStrategyType Source # 
ToText RoutingStrategyType Source # 
type Rep RoutingStrategyType Source # 
type Rep RoutingStrategyType = D1 (MetaData "RoutingStrategyType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) (C1 (MetaCons "Simple" PrefixI False) U1) (C1 (MetaCons "Terminal" PrefixI False) U1))

ScalingAdjustmentType

data ScalingAdjustmentType Source #

Instances

Bounded ScalingAdjustmentType Source # 
Enum ScalingAdjustmentType Source # 
Eq ScalingAdjustmentType Source # 
Data ScalingAdjustmentType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ScalingAdjustmentType -> c ScalingAdjustmentType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ScalingAdjustmentType #

toConstr :: ScalingAdjustmentType -> Constr #

dataTypeOf :: ScalingAdjustmentType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ScalingAdjustmentType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ScalingAdjustmentType) #

gmapT :: (forall b. Data b => b -> b) -> ScalingAdjustmentType -> ScalingAdjustmentType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ScalingAdjustmentType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ScalingAdjustmentType -> r #

gmapQ :: (forall d. Data d => d -> u) -> ScalingAdjustmentType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ScalingAdjustmentType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ScalingAdjustmentType -> m ScalingAdjustmentType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingAdjustmentType -> m ScalingAdjustmentType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingAdjustmentType -> m ScalingAdjustmentType #

Ord ScalingAdjustmentType Source # 
Read ScalingAdjustmentType Source # 
Show ScalingAdjustmentType Source # 
Generic ScalingAdjustmentType Source # 
ToJSON ScalingAdjustmentType Source # 
FromJSON ScalingAdjustmentType Source # 
Hashable ScalingAdjustmentType Source # 
NFData ScalingAdjustmentType Source # 

Methods

rnf :: ScalingAdjustmentType -> () #

ToHeader ScalingAdjustmentType Source # 
ToQuery ScalingAdjustmentType Source # 
ToByteString ScalingAdjustmentType Source # 
FromText ScalingAdjustmentType Source # 
ToText ScalingAdjustmentType Source # 
type Rep ScalingAdjustmentType Source # 
type Rep ScalingAdjustmentType = D1 (MetaData "ScalingAdjustmentType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) (C1 (MetaCons "ChangeInCapacity" PrefixI False) U1) ((:+:) (C1 (MetaCons "ExactCapacity" PrefixI False) U1) (C1 (MetaCons "PercentChangeInCapacity" PrefixI False) U1)))

ScalingStatusType

data ScalingStatusType Source #

Instances

Bounded ScalingStatusType Source # 
Enum ScalingStatusType Source # 
Eq ScalingStatusType Source # 
Data ScalingStatusType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ScalingStatusType -> c ScalingStatusType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ScalingStatusType #

toConstr :: ScalingStatusType -> Constr #

dataTypeOf :: ScalingStatusType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ScalingStatusType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ScalingStatusType) #

gmapT :: (forall b. Data b => b -> b) -> ScalingStatusType -> ScalingStatusType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ScalingStatusType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ScalingStatusType -> r #

gmapQ :: (forall d. Data d => d -> u) -> ScalingStatusType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ScalingStatusType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ScalingStatusType -> m ScalingStatusType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingStatusType -> m ScalingStatusType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingStatusType -> m ScalingStatusType #

Ord ScalingStatusType Source # 
Read ScalingStatusType Source # 
Show ScalingStatusType Source # 
Generic ScalingStatusType Source # 
ToJSON ScalingStatusType Source # 
FromJSON ScalingStatusType Source # 
Hashable ScalingStatusType Source # 
NFData ScalingStatusType Source # 

Methods

rnf :: ScalingStatusType -> () #

ToHeader ScalingStatusType Source # 
ToQuery ScalingStatusType Source # 
ToByteString ScalingStatusType Source # 
FromText ScalingStatusType Source # 
ToText ScalingStatusType Source # 
type Rep ScalingStatusType Source # 
type Rep ScalingStatusType = D1 (MetaData "ScalingStatusType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) ((:+:) ((:+:) (C1 (MetaCons "Active" PrefixI False) U1) ((:+:) (C1 (MetaCons "DeleteRequested" PrefixI False) U1) (C1 (MetaCons "Deleted" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "Deleting" PrefixI False) U1) (C1 (MetaCons "Error'" PrefixI False) U1)) ((:+:) (C1 (MetaCons "UpdateRequested" PrefixI False) U1) (C1 (MetaCons "Updating" PrefixI False) U1))))

AWSCredentials

data AWSCredentials Source #

AWS access credentials required to upload game build files to Amazon GameLift. These credentials are generated with CreateBuild, and are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials.

See: awsCredentials smart constructor.

Instances

Eq AWSCredentials Source # 
Data AWSCredentials Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> AWSCredentials -> c AWSCredentials #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c AWSCredentials #

toConstr :: AWSCredentials -> Constr #

dataTypeOf :: AWSCredentials -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c AWSCredentials) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c AWSCredentials) #

gmapT :: (forall b. Data b => b -> b) -> AWSCredentials -> AWSCredentials #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> AWSCredentials -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> AWSCredentials -> r #

gmapQ :: (forall d. Data d => d -> u) -> AWSCredentials -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> AWSCredentials -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> AWSCredentials -> m AWSCredentials #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> AWSCredentials -> m AWSCredentials #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> AWSCredentials -> m AWSCredentials #

Read AWSCredentials Source # 
Show AWSCredentials Source # 
Generic AWSCredentials Source # 

Associated Types

type Rep AWSCredentials :: * -> * #

FromJSON AWSCredentials Source # 
Hashable AWSCredentials Source # 
NFData AWSCredentials Source # 

Methods

rnf :: AWSCredentials -> () #

type Rep AWSCredentials Source # 
type Rep AWSCredentials = D1 (MetaData "AWSCredentials" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "AWSCredentials'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_acSecretAccessKey") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) ((:*:) (S1 (MetaSel (Just Symbol "_acSessionToken") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_acAccessKeyId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))))

awsCredentials :: AWSCredentials Source #

Creates a value of AWSCredentials with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

acSecretAccessKey :: Lens' AWSCredentials (Maybe Text) Source #

Secret key for an AWS account.

acSessionToken :: Lens' AWSCredentials (Maybe Text) Source #

Token specific to a build ID.

acAccessKeyId :: Lens' AWSCredentials (Maybe Text) Source #

Access key for an AWS account.

Alias

data Alias Source #

Properties describing a fleet alias.

See: alias smart constructor.

Instances

Eq Alias Source # 

Methods

(==) :: Alias -> Alias -> Bool #

(/=) :: Alias -> Alias -> Bool #

Data Alias Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Alias -> c Alias #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Alias #

toConstr :: Alias -> Constr #

dataTypeOf :: Alias -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c Alias) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Alias) #

gmapT :: (forall b. Data b => b -> b) -> Alias -> Alias #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Alias -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Alias -> r #

gmapQ :: (forall d. Data d => d -> u) -> Alias -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> Alias -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> Alias -> m Alias #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Alias -> m Alias #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Alias -> m Alias #

Read Alias Source # 
Show Alias Source # 

Methods

showsPrec :: Int -> Alias -> ShowS #

show :: Alias -> String #

showList :: [Alias] -> ShowS #

Generic Alias Source # 

Associated Types

type Rep Alias :: * -> * #

Methods

from :: Alias -> Rep Alias x #

to :: Rep Alias x -> Alias #

FromJSON Alias Source # 
Hashable Alias Source # 

Methods

hashWithSalt :: Int -> Alias -> Int #

hash :: Alias -> Int #

NFData Alias Source # 

Methods

rnf :: Alias -> () #

type Rep Alias Source # 

alias :: Alias Source #

Creates a value of Alias with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

aCreationTime :: Lens' Alias (Maybe UTCTime) Source #

Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

aLastUpdatedTime :: Lens' Alias (Maybe UTCTime) Source #

Time stamp indicating when this object was last modified. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

aAliasId :: Lens' Alias (Maybe Text) Source #

Unique identifier for a fleet alias.

aName :: Lens' Alias (Maybe Text) Source #

Descriptive label associated with this alias. Alias names do not need to be unique.

aDescription :: Lens' Alias (Maybe Text) Source #

Human-readable description of the alias.

Build

data Build Source #

Properties describing a game build.

See: build smart constructor.

Instances

Eq Build Source # 

Methods

(==) :: Build -> Build -> Bool #

(/=) :: Build -> Build -> Bool #

Data Build Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Build -> c Build #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Build #

toConstr :: Build -> Constr #

dataTypeOf :: Build -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c Build) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Build) #

gmapT :: (forall b. Data b => b -> b) -> Build -> Build #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Build -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Build -> r #

gmapQ :: (forall d. Data d => d -> u) -> Build -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> Build -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> Build -> m Build #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Build -> m Build #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Build -> m Build #

Read Build Source # 
Show Build Source # 

Methods

showsPrec :: Int -> Build -> ShowS #

show :: Build -> String #

showList :: [Build] -> ShowS #

Generic Build Source # 

Associated Types

type Rep Build :: * -> * #

Methods

from :: Build -> Rep Build x #

to :: Rep Build x -> Build #

FromJSON Build Source # 
Hashable Build Source # 

Methods

hashWithSalt :: Int -> Build -> Int #

hash :: Build -> Int #

NFData Build Source # 

Methods

rnf :: Build -> () #

type Rep Build Source # 

build :: Build Source #

Creates a value of Build with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

bCreationTime :: Lens' Build (Maybe UTCTime) Source #

Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

bStatus :: Lens' Build (Maybe BuildStatus) Source #

Current status of the build. Possible build states include:

  • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
  • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
  • FAILED: The game build upload failed. You cannot create new fleets for this build.

bBuildId :: Lens' Build (Maybe Text) Source #

Unique identifier for a build.

bName :: Lens' Build (Maybe Text) Source #

Descriptive label associated with this build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

bVersion :: Lens' Build (Maybe Text) Source #

Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.

bSizeOnDisk :: Lens' Build (Maybe Natural) Source #

File size of the uploaded game build, expressed in bytes. When the build state is INITIALIZED, this value is 0.

EC2InstanceCounts

data EC2InstanceCounts Source #

Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected.

See: ec2InstanceCounts smart constructor.

Instances

Eq EC2InstanceCounts Source # 
Data EC2InstanceCounts Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EC2InstanceCounts -> c EC2InstanceCounts #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EC2InstanceCounts #

toConstr :: EC2InstanceCounts -> Constr #

dataTypeOf :: EC2InstanceCounts -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EC2InstanceCounts) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EC2InstanceCounts) #

gmapT :: (forall b. Data b => b -> b) -> EC2InstanceCounts -> EC2InstanceCounts #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceCounts -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceCounts -> r #

gmapQ :: (forall d. Data d => d -> u) -> EC2InstanceCounts -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EC2InstanceCounts -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EC2InstanceCounts -> m EC2InstanceCounts #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceCounts -> m EC2InstanceCounts #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceCounts -> m EC2InstanceCounts #

Read EC2InstanceCounts Source # 
Show EC2InstanceCounts Source # 
Generic EC2InstanceCounts Source # 
FromJSON EC2InstanceCounts Source # 
Hashable EC2InstanceCounts Source # 
NFData EC2InstanceCounts Source # 

Methods

rnf :: EC2InstanceCounts -> () #

type Rep EC2InstanceCounts Source # 

ec2InstanceCounts :: EC2InstanceCounts Source #

Creates a value of EC2InstanceCounts with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

eicIdLE :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Number of active instances in the fleet that are not currently hosting a game session.

eicTERMINATING :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Number of instances in the fleet that are no longer active but haven't yet been terminated.

eicPENDING :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Number of instances in the fleet that are starting but not yet active.

eicMAXIMUM :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Maximum value allowed for the fleet's instance count.

eicDESIRED :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Ideal number of active instances in the fleet.

eicMINIMUM :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Minimum value allowed for the fleet's instance count.

eicACTIVE :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Actual number of active instances in the fleet.

EC2InstanceLimit

data EC2InstanceLimit Source #

Maximum number of instances allowed based on the Amazon Elastic Compute Cloud (Amazon EC2) instance type. Instance limits can be retrieved by calling DescribeEC2InstanceLimits.

See: ec2InstanceLimit smart constructor.

Instances

Eq EC2InstanceLimit Source # 
Data EC2InstanceLimit Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EC2InstanceLimit -> c EC2InstanceLimit #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EC2InstanceLimit #

toConstr :: EC2InstanceLimit -> Constr #

dataTypeOf :: EC2InstanceLimit -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EC2InstanceLimit) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EC2InstanceLimit) #

gmapT :: (forall b. Data b => b -> b) -> EC2InstanceLimit -> EC2InstanceLimit #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceLimit -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceLimit -> r #

gmapQ :: (forall d. Data d => d -> u) -> EC2InstanceLimit -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EC2InstanceLimit -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EC2InstanceLimit -> m EC2InstanceLimit #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceLimit -> m EC2InstanceLimit #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceLimit -> m EC2InstanceLimit #

Read EC2InstanceLimit Source # 
Show EC2InstanceLimit Source # 
Generic EC2InstanceLimit Source # 
FromJSON EC2InstanceLimit Source # 
Hashable EC2InstanceLimit Source # 
NFData EC2InstanceLimit Source # 

Methods

rnf :: EC2InstanceLimit -> () #

type Rep EC2InstanceLimit Source # 
type Rep EC2InstanceLimit = D1 (MetaData "EC2InstanceLimit" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "EC2InstanceLimit'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_eilEC2InstanceType") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe EC2InstanceType))) ((:*:) (S1 (MetaSel (Just Symbol "_eilCurrentInstances") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) (S1 (MetaSel (Just Symbol "_eilInstanceLimit") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))))))

ec2InstanceLimit :: EC2InstanceLimit Source #

Creates a value of EC2InstanceLimit with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

eilEC2InstanceType :: Lens' EC2InstanceLimit (Maybe EC2InstanceType) Source #

Type of EC2 instances used in the fleet. EC2 instance types define the CPU, memory, storage, and networking capacity of the fleetaposs hosts. Amazon GameLift supports the EC2 instance types listed below. See Amazon EC2 Instance Types for detailed descriptions of each.

eilCurrentInstances :: Lens' EC2InstanceLimit (Maybe Natural) Source #

Number of instances of the specified type that are currently in use by this AWS account.

eilInstanceLimit :: Lens' EC2InstanceLimit (Maybe Natural) Source #

Number of instances allowed.

Event

data Event Source #

Log entry describing an event involving an Amazon GameLift resource (such as a fleet).

See: event smart constructor.

Instances

Eq Event Source # 

Methods

(==) :: Event -> Event -> Bool #

(/=) :: Event -> Event -> Bool #

Data Event Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Event -> c Event #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Event #

toConstr :: Event -> Constr #

dataTypeOf :: Event -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c Event) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Event) #

gmapT :: (forall b. Data b => b -> b) -> Event -> Event #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Event -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Event -> r #

gmapQ :: (forall d. Data d => d -> u) -> Event -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> Event -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> Event -> m Event #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Event -> m Event #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Event -> m Event #

Read Event Source # 
Show Event Source # 

Methods

showsPrec :: Int -> Event -> ShowS #

show :: Event -> String #

showList :: [Event] -> ShowS #

Generic Event Source # 

Associated Types

type Rep Event :: * -> * #

Methods

from :: Event -> Rep Event x #

to :: Rep Event x -> Event #

FromJSON Event Source # 
Hashable Event Source # 

Methods

hashWithSalt :: Int -> Event -> Int #

hash :: Event -> Int #

NFData Event Source # 

Methods

rnf :: Event -> () #

type Rep Event Source # 

event :: Event Source #

Creates a value of Event with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

eResourceId :: Lens' Event (Maybe Text) Source #

Unique identifier for the resource, such as a fleet ID.

eEventTime :: Lens' Event (Maybe UTCTime) Source #

Time stamp indicating when this event occurred. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

eMessage :: Lens' Event (Maybe Text) Source #

Additional information related to the event.

eEventCode :: Lens' Event (Maybe EventCode) Source #

Type of event being logged.

eEventId :: Lens' Event (Maybe Text) Source #

Unique identifier for a fleet event.

FleetAttributes

data FleetAttributes Source #

General properties describing a fleet.

See: fleetAttributes smart constructor.

Instances

Eq FleetAttributes Source # 
Data FleetAttributes Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> FleetAttributes -> c FleetAttributes #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c FleetAttributes #

toConstr :: FleetAttributes -> Constr #

dataTypeOf :: FleetAttributes -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c FleetAttributes) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c FleetAttributes) #

gmapT :: (forall b. Data b => b -> b) -> FleetAttributes -> FleetAttributes #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> FleetAttributes -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> FleetAttributes -> r #

gmapQ :: (forall d. Data d => d -> u) -> FleetAttributes -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> FleetAttributes -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> FleetAttributes -> m FleetAttributes #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetAttributes -> m FleetAttributes #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetAttributes -> m FleetAttributes #

Read FleetAttributes Source # 
Show FleetAttributes Source # 
Generic FleetAttributes Source # 
FromJSON FleetAttributes Source # 
Hashable FleetAttributes Source # 
NFData FleetAttributes Source # 

Methods

rnf :: FleetAttributes -> () #

type Rep FleetAttributes Source # 
type Rep FleetAttributes = D1 (MetaData "FleetAttributes" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "FleetAttributes'" PrefixI True) ((:*:) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_faCreationTime") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe POSIX))) (S1 (MetaSel (Just Symbol "_faStatus") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe FleetStatus)))) ((:*:) (S1 (MetaSel (Just Symbol "_faServerLaunchParameters") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) ((:*:) (S1 (MetaSel (Just Symbol "_faLogPaths") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe [Text]))) (S1 (MetaSel (Just Symbol "_faBuildId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text)))))) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_faTerminationTime") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe POSIX))) ((:*:) (S1 (MetaSel (Just Symbol "_faNewGameSessionProtectionPolicy") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe ProtectionPolicy))) (S1 (MetaSel (Just Symbol "_faName") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))) ((:*:) (S1 (MetaSel (Just Symbol "_faServerLaunchPath") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) ((:*:) (S1 (MetaSel (Just Symbol "_faFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_faDescription") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))))))

fleetAttributes :: FleetAttributes Source #

Creates a value of FleetAttributes with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

faCreationTime :: Lens' FleetAttributes (Maybe UTCTime) Source #

Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

faStatus :: Lens' FleetAttributes (Maybe FleetStatus) Source #

Current status of the fleet. Possible fleet states include:

  • NEW: A new fleet has been defined and hosts allocated.
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING: The new fleet is being set up with the game build, and new hosts are being started.
  • ACTIVE: Hosts can now accept game sessions.
  • ERROR: An error occurred when downloading, validating, building, or activating the fleet.
  • DELETING: Hosts are responding to a delete fleet request.
  • TERMINATED: The fleet no longer exists.

faServerLaunchParameters :: Lens' FleetAttributes (Maybe Text) Source #

Parameters required to launch your game server. These parameters should be expressed as a string of command-line parameters. Example: "+sv_port 33435 +start_lobby".

faLogPaths :: Lens' FleetAttributes [Text] Source #

Path to game-session log files generated by your game server. Once a game session has been terminated, Amazon GameLift captures and stores the logs on Amazon S3. Use the GameLift console to access the stored logs.

faBuildId :: Lens' FleetAttributes (Maybe Text) Source #

Unique identifier for a build.

faTerminationTime :: Lens' FleetAttributes (Maybe UTCTime) Source #

Time stamp indicating when this fleet was terminated. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

faNewGameSessionProtectionPolicy :: Lens' FleetAttributes (Maybe ProtectionPolicy) Source #

Type of game session protection to set for all new instances started in the fleet.

  • NoProtection: The game session can be terminated during a scale-down event.
  • FullProtection: If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

faName :: Lens' FleetAttributes (Maybe Text) Source #

Descriptive label associated with this fleet. Fleet names do not need to be unique.

faServerLaunchPath :: Lens' FleetAttributes (Maybe Text) Source #

Path to the launch executable for the game server. A game server is built into a 'C:\\game' drive. This value must be expressed as 'C:\game\[launchpath]'. Example: If, when built, your game server files are in a folder called "MyGame", your log path should be 'C:\\game\\MyGame\\server.exe'.

faFleetId :: Lens' FleetAttributes (Maybe Text) Source #

Unique identifier for a fleet.

faDescription :: Lens' FleetAttributes (Maybe Text) Source #

Human-readable description of the fleet.

FleetCapacity

data FleetCapacity Source #

Information about the fleet's capacity. Fleet capacity is measured in EC2 instances. By default, new fleets have a capacity of one instance, but can be updated as needed. The maximum number of instances for a fleet is determined by the fleet's instance type.

See: fleetCapacity smart constructor.

Instances

Eq FleetCapacity Source # 
Data FleetCapacity Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> FleetCapacity -> c FleetCapacity #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c FleetCapacity #

toConstr :: FleetCapacity -> Constr #

dataTypeOf :: FleetCapacity -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c FleetCapacity) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c FleetCapacity) #

gmapT :: (forall b. Data b => b -> b) -> FleetCapacity -> FleetCapacity #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> FleetCapacity -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> FleetCapacity -> r #

gmapQ :: (forall d. Data d => d -> u) -> FleetCapacity -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> FleetCapacity -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> FleetCapacity -> m FleetCapacity #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetCapacity -> m FleetCapacity #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetCapacity -> m FleetCapacity #

Read FleetCapacity Source # 
Show FleetCapacity Source # 
Generic FleetCapacity Source # 

Associated Types

type Rep FleetCapacity :: * -> * #

FromJSON FleetCapacity Source # 
Hashable FleetCapacity Source # 
NFData FleetCapacity Source # 

Methods

rnf :: FleetCapacity -> () #

type Rep FleetCapacity Source # 
type Rep FleetCapacity = D1 (MetaData "FleetCapacity" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "FleetCapacity'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_fcInstanceType") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe EC2InstanceType))) ((:*:) (S1 (MetaSel (Just Symbol "_fcFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_fcInstanceCounts") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe EC2InstanceCounts))))))

fleetCapacity :: FleetCapacity Source #

Creates a value of FleetCapacity with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

fcInstanceType :: Lens' FleetCapacity (Maybe EC2InstanceType) Source #

Type of EC2 instances used in the fleet. EC2 instance types define the CPU, memory, storage, and networking capacity of the fleetaposs hosts. Amazon GameLift supports the EC2 instance types listed below. See Amazon EC2 Instance Types for detailed descriptions of each.

fcFleetId :: Lens' FleetCapacity (Maybe Text) Source #

Unique identifier for a fleet.

fcInstanceCounts :: Lens' FleetCapacity (Maybe EC2InstanceCounts) Source #

Current status of fleet capacity.

FleetUtilization

data FleetUtilization Source #

Current status of fleet utilization, including the number of game and player sessions being hosted.

See: fleetUtilization smart constructor.

Instances

Eq FleetUtilization Source # 
Data FleetUtilization Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> FleetUtilization -> c FleetUtilization #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c FleetUtilization #

toConstr :: FleetUtilization -> Constr #

dataTypeOf :: FleetUtilization -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c FleetUtilization) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c FleetUtilization) #

gmapT :: (forall b. Data b => b -> b) -> FleetUtilization -> FleetUtilization #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> FleetUtilization -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> FleetUtilization -> r #

gmapQ :: (forall d. Data d => d -> u) -> FleetUtilization -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> FleetUtilization -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> FleetUtilization -> m FleetUtilization #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetUtilization -> m FleetUtilization #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetUtilization -> m FleetUtilization #

Read FleetUtilization Source # 
Show FleetUtilization Source # 
Generic FleetUtilization Source # 
FromJSON FleetUtilization Source # 
Hashable FleetUtilization Source # 
NFData FleetUtilization Source # 

Methods

rnf :: FleetUtilization -> () #

type Rep FleetUtilization Source # 
type Rep FleetUtilization = D1 (MetaData "FleetUtilization" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "FleetUtilization'" PrefixI True) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_fuActiveGameSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) (S1 (MetaSel (Just Symbol "_fuMaximumPlayerSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat)))) ((:*:) (S1 (MetaSel (Just Symbol "_fuCurrentPlayerSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) (S1 (MetaSel (Just Symbol "_fuFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))))

fleetUtilization :: FleetUtilization Source #

Creates a value of FleetUtilization with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

fuActiveGameSessionCount :: Lens' FleetUtilization (Maybe Natural) Source #

Number of active game sessions currently being hosted on fleet game servers.

fuMaximumPlayerSessionCount :: Lens' FleetUtilization (Maybe Natural) Source #

Maximum players allowed across all game sessions currently hosted in the fleet.

fuCurrentPlayerSessionCount :: Lens' FleetUtilization (Maybe Natural) Source #

Number of active player sessions currently being hosted on fleet game servers.

fuFleetId :: Lens' FleetUtilization (Maybe Text) Source #

Unique identifier for a fleet.

GameProperty

data GameProperty Source #

Set of key-value pairs containing information your game server requires to set up sessions. This object allows you to pass in any set of data needed for your game. For more information, see the Amazon GameLift Developer Guide.

See: gameProperty smart constructor.

Instances

Eq GameProperty Source # 
Data GameProperty Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> GameProperty -> c GameProperty #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c GameProperty #

toConstr :: GameProperty -> Constr #

dataTypeOf :: GameProperty -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c GameProperty) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c GameProperty) #

gmapT :: (forall b. Data b => b -> b) -> GameProperty -> GameProperty #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> GameProperty -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> GameProperty -> r #

gmapQ :: (forall d. Data d => d -> u) -> GameProperty -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> GameProperty -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> GameProperty -> m GameProperty #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> GameProperty -> m GameProperty #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> GameProperty -> m GameProperty #

Read GameProperty Source # 
Show GameProperty Source # 
Generic GameProperty Source # 

Associated Types

type Rep GameProperty :: * -> * #

ToJSON GameProperty Source # 
FromJSON GameProperty Source # 
Hashable GameProperty Source # 
NFData GameProperty Source # 

Methods

rnf :: GameProperty -> () #

type Rep GameProperty Source # 
type Rep GameProperty = D1 (MetaData "GameProperty" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "GameProperty'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_gpKey") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 Text)) (S1 (MetaSel (Just Symbol "_gpValue") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 Text))))

gameProperty Source #

Creates a value of GameProperty with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

gpKey :: Lens' GameProperty Text Source #

Undocumented member.

gpValue :: Lens' GameProperty Text Source #

Undocumented member.

GameSession

data GameSession Source #

Properties describing a game session.

See: gameSession smart constructor.

Instances

Eq GameSession Source # 
Data GameSession Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> GameSession -> c GameSession #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c GameSession #

toConstr :: GameSession -> Constr #

dataTypeOf :: GameSession -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c GameSession) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c GameSession) #

gmapT :: (forall b. Data b => b -> b) -> GameSession -> GameSession #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> GameSession -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> GameSession -> r #

gmapQ :: (forall d. Data d => d -> u) -> GameSession -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> GameSession -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> GameSession -> m GameSession #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSession -> m GameSession #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSession -> m GameSession #

Read GameSession Source # 
Show GameSession Source # 
Generic GameSession Source # 

Associated Types

type Rep GameSession :: * -> * #

FromJSON GameSession Source # 
Hashable GameSession Source # 
NFData GameSession Source # 

Methods

rnf :: GameSession -> () #

type Rep GameSession Source # 
type Rep GameSession = D1 (MetaData "GameSession" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "GameSession'" PrefixI True) ((:*:) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_gsCreationTime") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe POSIX))) (S1 (MetaSel (Just Symbol "_gsStatus") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe GameSessionStatus)))) ((:*:) (S1 (MetaSel (Just Symbol "_gsGameProperties") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe [GameProperty]))) ((:*:) (S1 (MetaSel (Just Symbol "_gsIPAddress") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_gsGameSessionId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text)))))) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_gsMaximumPlayerSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) ((:*:) (S1 (MetaSel (Just Symbol "_gsTerminationTime") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe POSIX))) (S1 (MetaSel (Just Symbol "_gsPlayerSessionCreationPolicy") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe PlayerSessionCreationPolicy))))) ((:*:) (S1 (MetaSel (Just Symbol "_gsName") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) ((:*:) (S1 (MetaSel (Just Symbol "_gsCurrentPlayerSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) (S1 (MetaSel (Just Symbol "_gsFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))))))

gsCreationTime :: Lens' GameSession (Maybe UTCTime) Source #

Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

gsStatus :: Lens' GameSession (Maybe GameSessionStatus) Source #

Current status of the game session. A game session must be in an ACTIVE state to have player sessions.

gsGameProperties :: Lens' GameSession [GameProperty] Source #

Set of custom properties for the game session.

gsIPAddress :: Lens' GameSession (Maybe Text) Source #

IP address of the game session.

gsGameSessionId :: Lens' GameSession (Maybe Text) Source #

Unique identifier for a game session.

gsMaximumPlayerSessionCount :: Lens' GameSession (Maybe Natural) Source #

Maximum number of players allowed in the game session.

gsTerminationTime :: Lens' GameSession (Maybe UTCTime) Source #

Time stamp indicating when this fleet was terminated. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

gsPlayerSessionCreationPolicy :: Lens' GameSession (Maybe PlayerSessionCreationPolicy) Source #

Indicates whether or not the game session is accepting new players.

gsName :: Lens' GameSession (Maybe Text) Source #

Descriptive label associated with this game session. Session names do not need to be unique.

gsCurrentPlayerSessionCount :: Lens' GameSession (Maybe Natural) Source #

Number of players currently in the game session.

gsFleetId :: Lens' GameSession (Maybe Text) Source #

Unique identifier for a fleet.

GameSessionDetail

data GameSessionDetail Source #

A game session's properties and the protection policy currently in force.

See: gameSessionDetail smart constructor.

Instances

Eq GameSessionDetail Source # 
Data GameSessionDetail Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> GameSessionDetail -> c GameSessionDetail #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c GameSessionDetail #

toConstr :: GameSessionDetail -> Constr #

dataTypeOf :: GameSessionDetail -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c GameSessionDetail) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c GameSessionDetail) #

gmapT :: (forall b. Data b => b -> b) -> GameSessionDetail -> GameSessionDetail #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> GameSessionDetail -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> GameSessionDetail -> r #

gmapQ :: (forall d. Data d => d -> u) -> GameSessionDetail -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> GameSessionDetail -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> GameSessionDetail -> m GameSessionDetail #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSessionDetail -> m GameSessionDetail #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSessionDetail -> m GameSessionDetail #

Read GameSessionDetail Source # 
Show GameSessionDetail Source # 
Generic GameSessionDetail Source # 
FromJSON GameSessionDetail Source # 
Hashable GameSessionDetail Source # 
NFData GameSessionDetail Source # 

Methods

rnf :: GameSessionDetail -> () #

type Rep GameSessionDetail Source # 
type Rep GameSessionDetail = D1 (MetaData "GameSessionDetail" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "GameSessionDetail'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_gsdGameSession") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe GameSession))) (S1 (MetaSel (Just Symbol "_gsdProtectionPolicy") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe ProtectionPolicy)))))

gameSessionDetail :: GameSessionDetail Source #

Creates a value of GameSessionDetail with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

gsdProtectionPolicy :: Lens' GameSessionDetail (Maybe ProtectionPolicy) Source #

Current status of protection for the game session.

  • NoProtection: The game session can be terminated during a scale-down event.
  • FullProtection: If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

IPPermission

data IPPermission Source #

IP addresses and port settings used to limit access by incoming traffic (players) to a fleet. Permissions specify a range of IP addresses and port settings that must be used to gain access to a game server on a fleet machine.

See: ipPermission smart constructor.

Instances

Eq IPPermission Source # 
Data IPPermission Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> IPPermission -> c IPPermission #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c IPPermission #

toConstr :: IPPermission -> Constr #

dataTypeOf :: IPPermission -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c IPPermission) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c IPPermission) #

gmapT :: (forall b. Data b => b -> b) -> IPPermission -> IPPermission #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> IPPermission -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> IPPermission -> r #

gmapQ :: (forall d. Data d => d -> u) -> IPPermission -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> IPPermission -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> IPPermission -> m IPPermission #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> IPPermission -> m IPPermission #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> IPPermission -> m IPPermission #

Read IPPermission Source # 
Show IPPermission Source # 
Generic IPPermission Source # 

Associated Types

type Rep IPPermission :: * -> * #

ToJSON IPPermission Source # 
FromJSON IPPermission Source # 
Hashable IPPermission Source # 
NFData IPPermission Source # 

Methods

rnf :: IPPermission -> () #

type Rep IPPermission Source # 
type Rep IPPermission = D1 (MetaData "IPPermission" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "IPPermission'" PrefixI True) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_ipFromPort") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 Nat)) (S1 (MetaSel (Just Symbol "_ipToPort") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 Nat))) ((:*:) (S1 (MetaSel (Just Symbol "_ipIPRange") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 Text)) (S1 (MetaSel (Just Symbol "_ipProtocol") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 IPProtocol)))))

ipPermission Source #

Creates a value of IPPermission with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

ipFromPort :: Lens' IPPermission Natural Source #

Starting value for a range of allowed port numbers.

ipToPort :: Lens' IPPermission Natural Source #

Ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

ipIPRange :: Lens' IPPermission Text Source #

Range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "'000.000.000.000/[subnet mask]'" or optionally the shortened version "'0.0.0.0/[subnet mask]'".

ipProtocol :: Lens' IPPermission IPProtocol Source #

Network communication protocol used by the fleet.

PlayerSession

data PlayerSession Source #

Properties describing a player session.

See: playerSession smart constructor.

Instances

Eq PlayerSession Source # 
Data PlayerSession Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> PlayerSession -> c PlayerSession #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c PlayerSession #

toConstr :: PlayerSession -> Constr #

dataTypeOf :: PlayerSession -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c PlayerSession) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c PlayerSession) #

gmapT :: (forall b. Data b => b -> b) -> PlayerSession -> PlayerSession #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSession -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSession -> r #

gmapQ :: (forall d. Data d => d -> u) -> PlayerSession -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> PlayerSession -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> PlayerSession -> m PlayerSession #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSession -> m PlayerSession #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSession -> m PlayerSession #

Read PlayerSession Source # 
Show PlayerSession Source # 
Generic PlayerSession Source # 

Associated Types

type Rep PlayerSession :: * -> * #

FromJSON PlayerSession Source # 
Hashable PlayerSession Source # 
NFData PlayerSession Source # 

Methods

rnf :: PlayerSession -> () #

type Rep PlayerSession Source # 

playerSession :: PlayerSession Source #

Creates a value of PlayerSession with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

psCreationTime :: Lens' PlayerSession (Maybe UTCTime) Source #

Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

psStatus :: Lens' PlayerSession (Maybe PlayerSessionStatus) Source #

Current status of the player session. Possible player session states include:

  • RESERVED: The player session request has been received, but the player has not yet connected to the game server and/or been validated.
  • ACTIVE: The player has been validated by the game server and is currently connected.
  • COMPLETED: The player connection has been dropped.
  • TIMEDOUT: A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).

psIPAddress :: Lens' PlayerSession (Maybe Text) Source #

Game session IP address. All player sessions reference the game session location.

psGameSessionId :: Lens' PlayerSession (Maybe Text) Source #

Unique identifier for a game session.

psTerminationTime :: Lens' PlayerSession (Maybe UTCTime) Source #

Time stamp indicating when this fleet was terminated. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

psPlayerSessionId :: Lens' PlayerSession (Maybe Text) Source #

Unique identifier for a player session.

psFleetId :: Lens' PlayerSession (Maybe Text) Source #

Unique identifier for a fleet.

psPlayerId :: Lens' PlayerSession (Maybe Text) Source #

Unique identifier for a player.

RoutingStrategy

data RoutingStrategy Source #

Routing configuration for a fleet alias.

See: routingStrategy smart constructor.

Instances

Eq RoutingStrategy Source # 
Data RoutingStrategy Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> RoutingStrategy -> c RoutingStrategy #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c RoutingStrategy #

toConstr :: RoutingStrategy -> Constr #

dataTypeOf :: RoutingStrategy -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c RoutingStrategy) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c RoutingStrategy) #

gmapT :: (forall b. Data b => b -> b) -> RoutingStrategy -> RoutingStrategy #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> RoutingStrategy -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> RoutingStrategy -> r #

gmapQ :: (forall d. Data d => d -> u) -> RoutingStrategy -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> RoutingStrategy -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> RoutingStrategy -> m RoutingStrategy #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> RoutingStrategy -> m RoutingStrategy #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> RoutingStrategy -> m RoutingStrategy #

Read RoutingStrategy Source # 
Show RoutingStrategy Source # 
Generic RoutingStrategy Source # 
ToJSON RoutingStrategy Source # 
FromJSON RoutingStrategy Source # 
Hashable RoutingStrategy Source # 
NFData RoutingStrategy Source # 

Methods

rnf :: RoutingStrategy -> () #

type Rep RoutingStrategy Source # 
type Rep RoutingStrategy = D1 (MetaData "RoutingStrategy" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "RoutingStrategy'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_rsType") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe RoutingStrategyType))) ((:*:) (S1 (MetaSel (Just Symbol "_rsMessage") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_rsFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))))

routingStrategy :: RoutingStrategy Source #

Creates a value of RoutingStrategy with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

rsType :: Lens' RoutingStrategy (Maybe RoutingStrategyType) Source #

Type of routing strategy. Possible routing types include:

  • SIMPLE: The alias resolves to one specific fleet. Use this type when routing to active fleets.
  • TERMINAL: The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the RoutingStrategy message embedded.

rsMessage :: Lens' RoutingStrategy (Maybe Text) Source #

Message text to be used with a terminal routing strategy.

rsFleetId :: Lens' RoutingStrategy (Maybe Text) Source #

Unique identifier for a fleet.

S3Location

data S3Location Source #

Location in Amazon Simple Storage Service (Amazon S3) where a build's files are stored. This location is assigned in response to a CreateBuild call, and is always in the same region as the service used to create the build. For more details see the Amazon S3 documentation.

See: s3Location smart constructor.

Instances

Eq S3Location Source # 
Data S3Location Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> S3Location -> c S3Location #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c S3Location #

toConstr :: S3Location -> Constr #

dataTypeOf :: S3Location -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c S3Location) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c S3Location) #

gmapT :: (forall b. Data b => b -> b) -> S3Location -> S3Location #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> S3Location -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> S3Location -> r #

gmapQ :: (forall d. Data d => d -> u) -> S3Location -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> S3Location -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> S3Location -> m S3Location #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> S3Location -> m S3Location #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> S3Location -> m S3Location #

Read S3Location Source # 
Show S3Location Source # 
Generic S3Location Source # 

Associated Types

type Rep S3Location :: * -> * #

ToJSON S3Location Source # 
FromJSON S3Location Source # 
Hashable S3Location Source # 
NFData S3Location Source # 

Methods

rnf :: S3Location -> () #

type Rep S3Location Source # 
type Rep S3Location = D1 (MetaData "S3Location" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.2-4OmARPlGcKyHp4L1Ls6M8f" False) (C1 (MetaCons "S3Location'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_slBucket") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) ((:*:) (S1 (MetaSel (Just Symbol "_slKey") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_slRoleARN") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))))

s3Location :: S3Location Source #

Creates a value of S3Location with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

slBucket :: Lens' S3Location (Maybe Text) Source #

Amazon S3 bucket identifier.

slKey :: Lens' S3Location (Maybe Text) Source #

Amazon S3 bucket key.

slRoleARN :: Lens' S3Location (Maybe Text) Source #

Undocumented member.

ScalingPolicy

data ScalingPolicy Source #

Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.

See: scalingPolicy smart constructor.

Instances

Eq ScalingPolicy Source # 
Data ScalingPolicy Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ScalingPolicy -> c ScalingPolicy #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ScalingPolicy #

toConstr :: ScalingPolicy -> Constr #

dataTypeOf :: ScalingPolicy -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ScalingPolicy) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ScalingPolicy) #

gmapT :: (forall b. Data b => b -> b) -> ScalingPolicy -> ScalingPolicy #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ScalingPolicy -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ScalingPolicy -> r #

gmapQ :: (forall d. Data d => d -> u) -> ScalingPolicy -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ScalingPolicy -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ScalingPolicy -> m ScalingPolicy #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingPolicy -> m ScalingPolicy #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingPolicy -> m ScalingPolicy #

Read ScalingPolicy Source # 
Show ScalingPolicy Source # 
Generic ScalingPolicy Source # 

Associated Types

type Rep ScalingPolicy :: * -> * #

FromJSON ScalingPolicy Source # 
Hashable ScalingPolicy Source # 
NFData ScalingPolicy Source # 

Methods

rnf :: ScalingPolicy -> () #

type Rep ScalingPolicy Source # 

scalingPolicy :: ScalingPolicy Source #

Creates a value of ScalingPolicy with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

spStatus :: Lens' ScalingPolicy (Maybe ScalingStatusType) Source #

Current status of the scaling policy. The scaling policy is only in force when in an Active state.

  • ACTIVE: The scaling policy is currently in force.
  • UPDATEREQUESTED: A request to update the scaling policy has been received.
  • UPDATING: A change is being made to the scaling policy.
  • DELETEREQUESTED: A request to delete the scaling policy has been received.
  • DELETING: The scaling policy is being deleted.
  • DELETED: The scaling policy has been deleted.
  • ERROR: An error occurred in creating the policy. It should be removed and recreated.

spScalingAdjustmentType :: Lens' ScalingPolicy (Maybe ScalingAdjustmentType) Source #

Type of adjustment to make to a fleet's instance count (see FleetCapacity):

  • ChangeInCapacity: add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
  • ExactCapacity: set the instance count to the scaling adjustment value.
  • PercentChangeInCapacity: increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.

spEvaluationPeriods :: Lens' ScalingPolicy (Maybe Natural) Source #

Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

spMetricName :: Lens' ScalingPolicy (Maybe MetricName) Source #

Name of the GameLift-defined metric that is used to trigger an adjustment.

  • ActivatingGameSessions: number of game sessions in the process of being created (game session status = ACTIVATING).
  • ActiveGameSessions: number of game sessions currently running (game session status = ACTIVE).
  • CurrentPlayerSessions: number of active or reserved player sessions (player session status = ACTIVE or RESERVED).
  • AvailablePlayerSessions: number of player session slots currently available in active game sessions across the fleet, calculated by subtracting a game session's current player session count from its maximum player session count. This number does include game sessions that are not currently accepting players (game session PlayerSessionCreationPolicy = DENY_ALL).
  • ActiveInstances: number of instances currently running a game session.
  • IdleInstances: number of instances not currently running a game session.

spComparisonOperator :: Lens' ScalingPolicy (Maybe ComparisonOperatorType) Source #

Comparison operator to use when measuring a metric against the threshold value.

spName :: Lens' ScalingPolicy (Maybe Text) Source #

Descriptive label associated with this scaling policy. Policy names do not need to be unique.

spThreshold :: Lens' ScalingPolicy (Maybe Double) Source #

Metric value used to trigger a scaling event.

spScalingAdjustment :: Lens' ScalingPolicy (Maybe Int) Source #

Amount of adjustment to make, based on the scaling adjustment type.

spFleetId :: Lens' ScalingPolicy (Maybe Text) Source #

Unique identity for the fleet associated with this scaling policy.