{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric      #-}
{-# LANGUAGE OverloadedStrings  #-}
{-# LANGUAGE RecordWildCards    #-}
{-# LANGUAGE TypeFamilies       #-}

{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds   #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}

-- Derived from AWS service descriptions, licensed under Apache 2.0.

-- |
-- Module      : Network.AWS.GameLift.CreatePlayerSessions
-- Copyright   : (c) 2013-2016 Brendan Hay
-- License     : Mozilla Public License, v. 2.0.
-- Maintainer  : Brendan Hay <brendan.g.hay@gmail.com>
-- Stability   : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Adds a group of players to a game session. Similar to < CreatePlayerSession>, this action allows you to add multiple players in a single call, which is useful for games that provide party and\/or matchmaking features. A game session must be in an 'ACTIVE' status, have a creation policy of 'ALLOW_ALL', and have an open player slot before players can be added to the session.
--
-- To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new < PlayerSession> objects is returned.
module Network.AWS.GameLift.CreatePlayerSessions
    (
    -- * Creating a Request
      createPlayerSessions
    , CreatePlayerSessions
    -- * Request Lenses
    , cpsGameSessionId
    , cpsPlayerIds

    -- * Destructuring the Response
    , createPlayerSessionsResponse
    , CreatePlayerSessionsResponse
    -- * Response Lenses
    , crsPlayerSessions
    , crsResponseStatus
    ) where

import           Network.AWS.GameLift.Types
import           Network.AWS.GameLift.Types.Product
import           Network.AWS.Lens
import           Network.AWS.Prelude
import           Network.AWS.Request
import           Network.AWS.Response

-- | Represents the input for a request action.
--
-- /See:/ 'createPlayerSessions' smart constructor.
data CreatePlayerSessions = CreatePlayerSessions'
    { _cpsGameSessionId :: !Text
    , _cpsPlayerIds     :: !(List1 Text)
    } deriving (Eq,Read,Show,Data,Typeable,Generic)

-- | Creates a value of 'CreatePlayerSessions' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'cpsGameSessionId'
--
-- * 'cpsPlayerIds'
createPlayerSessions
    :: Text -- ^ 'cpsGameSessionId'
    -> NonEmpty Text -- ^ 'cpsPlayerIds'
    -> CreatePlayerSessions
createPlayerSessions pGameSessionId_ pPlayerIds_ =
    CreatePlayerSessions'
    { _cpsGameSessionId = pGameSessionId_
    , _cpsPlayerIds = _List1 # pPlayerIds_
    }

-- | Unique identifier for a game session.
cpsGameSessionId :: Lens' CreatePlayerSessions Text
cpsGameSessionId = lens _cpsGameSessionId (\ s a -> s{_cpsGameSessionId = a});

-- | List of unique identifiers for the players to be added.
cpsPlayerIds :: Lens' CreatePlayerSessions (NonEmpty Text)
cpsPlayerIds = lens _cpsPlayerIds (\ s a -> s{_cpsPlayerIds = a}) . _List1;

instance AWSRequest CreatePlayerSessions where
        type Rs CreatePlayerSessions =
             CreatePlayerSessionsResponse
        request = postJSON gameLift
        response
          = receiveJSON
              (\ s h x ->
                 CreatePlayerSessionsResponse' <$>
                   (x .?> "PlayerSessions" .!@ mempty) <*>
                     (pure (fromEnum s)))

instance Hashable CreatePlayerSessions

instance NFData CreatePlayerSessions

instance ToHeaders CreatePlayerSessions where
        toHeaders
          = const
              (mconcat
                 ["X-Amz-Target" =#
                    ("GameLift.CreatePlayerSessions" :: ByteString),
                  "Content-Type" =#
                    ("application/x-amz-json-1.1" :: ByteString)])

instance ToJSON CreatePlayerSessions where
        toJSON CreatePlayerSessions'{..}
          = object
              (catMaybes
                 [Just ("GameSessionId" .= _cpsGameSessionId),
                  Just ("PlayerIds" .= _cpsPlayerIds)])

instance ToPath CreatePlayerSessions where
        toPath = const "/"

instance ToQuery CreatePlayerSessions where
        toQuery = const mempty

-- | Represents the returned data in response to a request action.
--
-- /See:/ 'createPlayerSessionsResponse' smart constructor.
data CreatePlayerSessionsResponse = CreatePlayerSessionsResponse'
    { _crsPlayerSessions :: !(Maybe [PlayerSession])
    , _crsResponseStatus :: !Int
    } deriving (Eq,Read,Show,Data,Typeable,Generic)

-- | Creates a value of 'CreatePlayerSessionsResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'crsPlayerSessions'
--
-- * 'crsResponseStatus'
createPlayerSessionsResponse
    :: Int -- ^ 'crsResponseStatus'
    -> CreatePlayerSessionsResponse
createPlayerSessionsResponse pResponseStatus_ =
    CreatePlayerSessionsResponse'
    { _crsPlayerSessions = Nothing
    , _crsResponseStatus = pResponseStatus_
    }

-- | Collection of player session objects created for the added players.
crsPlayerSessions :: Lens' CreatePlayerSessionsResponse [PlayerSession]
crsPlayerSessions = lens _crsPlayerSessions (\ s a -> s{_crsPlayerSessions = a}) . _Default . _Coerce;

-- | The response status code.
crsResponseStatus :: Lens' CreatePlayerSessionsResponse Int
crsResponseStatus = lens _crsResponseStatus (\ s a -> s{_crsResponseStatus = a});

instance NFData CreatePlayerSessionsResponse