{-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-duplicate-exports #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Network.AWS.GameLift -- Copyright : (c) 2013-2016 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- __Amazon GameLift Service__ -- -- Welcome to the /Amazon GameLift API Reference/ . Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management. -- -- This reference describes the low-level service API for GameLift. You can call this API directly or use the for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the (CLI) tool, which includes commands for GameLift. For administrative actions, you can also use the Amazon GameLift console. -- -- __More Resources__ -- -- * : Learn more about GameLift features and how to use them -- -- * : Get started fast with walkthroughs and sample projects -- -- * : Stay up to date with new features and techniques -- -- * : Connect with the GameDev community -- -- -- -- __Manage Games and Players Through GameLift__ -- -- Call these actions from your game clients and/or services to create and manage multiplayer game sessions and player sessions. -- -- * __Game sessions:__ -- -- * 'CreateGameSession' -- -- * 'DescribeGameSessions' -- -- * 'DescribeGameSessionDetails' -- -- * 'UpdateGameSession' -- -- * 'SearchGameSessions' -- -- -- -- * __Player sessions:__ -- -- * 'CreatePlayerSession' -- -- * 'CreatePlayerSessions' -- -- * 'DescribePlayerSessions' -- -- -- -- * __Other actions:__ -- -- * 'GetGameSessionLogUrl' -- -- -- -- -- -- __Set Up and Manage Game Servers__ -- -- Use these administrative actions to configure GameLift to host your game servers. When setting up GameLift, you will need to (1) configure a build for your game and upload build files, and (2) set up one or more fleets to host game sessions. Once you've created and activated a fleet, you can assign aliases to it, scale capacity, track performance and utilization, etc. -- -- * __Game builds:__ -- -- * 'ListBuilds' -- -- * 'CreateBuild' -- -- * 'DescribeBuild' -- -- * 'UpdateBuild' -- -- * 'DeleteBuild' -- -- * 'RequestUploadCredentials' -- -- -- -- * __Fleets:__ -- -- * 'ListFleets' -- -- * 'CreateFleet' -- -- * Describe fleets: -- -- * 'DescribeFleetAttributes' -- -- * 'DescribeFleetCapacity' -- -- * 'DescribeFleetPortSettings' -- -- * 'DescribeFleetUtilization' -- -- * 'DescribeEC2InstanceLimits' -- -- * 'DescribeFleetEvents' -- -- * 'DescribeRuntimeConfiguration' -- -- -- -- * Update fleets: -- -- * 'UpdateFleetAttributes' -- -- * 'UpdateFleetCapacity' -- -- * 'UpdateFleetPortSettings' -- -- * 'UpdateRuntimeConfiguration' -- -- -- -- * 'DeleteFleet' -- -- -- -- * __Manage your instances:__ -- -- * 'DescribeInstances' -- -- * 'GetInstanceAccess' -- -- -- -- * __Manage fleet aliases:__ -- -- * 'ListAliases' -- -- * 'CreateAlias' -- -- * 'DescribeAlias' -- -- * 'UpdateAlias' -- -- * 'DeleteAlias' -- -- * 'ResolveAlias' -- -- -- -- * __Manage autoscaling:__ -- -- * 'PutScalingPolicy' -- -- * 'DescribeScalingPolicies' -- -- * 'DeleteScalingPolicy' -- -- -- -- -- -- To view changes to the API, see the GameLift page. -- module Network.AWS.GameLift ( -- * Service Configuration gameLift -- * Errors -- $errors -- ** InvalidFleetStatusException , _InvalidFleetStatusException -- ** InvalidRequestException , _InvalidRequestException -- ** ConflictException , _ConflictException -- ** TerminalRoutingStrategyException , _TerminalRoutingStrategyException -- ** NotFoundException , _NotFoundException -- ** GameSessionFullException , _GameSessionFullException -- ** InvalidGameSessionStatusException , _InvalidGameSessionStatusException -- ** InternalServiceException , _InternalServiceException -- ** IdempotentParameterMismatchException , _IdempotentParameterMismatchException -- ** UnauthorizedException , _UnauthorizedException -- ** FleetCapacityExceededException , _FleetCapacityExceededException -- ** LimitExceededException , _LimitExceededException -- * Waiters -- $waiters -- * Operations -- $operations -- ** CreateGameSession , module Network.AWS.GameLift.CreateGameSession -- ** DeleteScalingPolicy , module Network.AWS.GameLift.DeleteScalingPolicy -- ** PutScalingPolicy , module Network.AWS.GameLift.PutScalingPolicy -- ** ListBuilds , module Network.AWS.GameLift.ListBuilds -- ** DeleteFleet , module Network.AWS.GameLift.DeleteFleet -- ** CreateBuild , module Network.AWS.GameLift.CreateBuild -- ** RequestUploadCredentials , module Network.AWS.GameLift.RequestUploadCredentials -- ** CreateAlias , module Network.AWS.GameLift.CreateAlias -- ** ResolveAlias , module Network.AWS.GameLift.ResolveAlias -- ** ListAliases , module Network.AWS.GameLift.ListAliases -- ** UpdateRuntimeConfiguration , module Network.AWS.GameLift.UpdateRuntimeConfiguration -- ** SearchGameSessions , module Network.AWS.GameLift.SearchGameSessions -- ** GetInstanceAccess , module Network.AWS.GameLift.GetInstanceAccess -- ** DescribeScalingPolicies , module Network.AWS.GameLift.DescribeScalingPolicies -- ** DescribeGameSessions , module Network.AWS.GameLift.DescribeGameSessions -- ** DescribeFleetUtilization , module Network.AWS.GameLift.DescribeFleetUtilization -- ** DescribeRuntimeConfiguration , module Network.AWS.GameLift.DescribeRuntimeConfiguration -- ** GetGameSessionLogURL , module Network.AWS.GameLift.GetGameSessionLogURL -- ** DescribeFleetAttributes , module Network.AWS.GameLift.DescribeFleetAttributes -- ** DescribeFleetEvents , module Network.AWS.GameLift.DescribeFleetEvents -- ** DescribeFleetCapacity , module Network.AWS.GameLift.DescribeFleetCapacity -- ** DeleteBuild , module Network.AWS.GameLift.DeleteBuild -- ** UpdateBuild , module Network.AWS.GameLift.UpdateBuild -- ** ListFleets , module Network.AWS.GameLift.ListFleets -- ** DeleteAlias , module Network.AWS.GameLift.DeleteAlias -- ** UpdateAlias , module Network.AWS.GameLift.UpdateAlias -- ** DescribeInstances , module Network.AWS.GameLift.DescribeInstances -- ** DescribeGameSessionDetails , module Network.AWS.GameLift.DescribeGameSessionDetails -- ** DescribeFleetPortSettings , module Network.AWS.GameLift.DescribeFleetPortSettings -- ** CreatePlayerSessions , module Network.AWS.GameLift.CreatePlayerSessions -- ** CreateFleet , module Network.AWS.GameLift.CreateFleet -- ** UpdateFleetAttributes , module Network.AWS.GameLift.UpdateFleetAttributes -- ** DescribePlayerSessions , module Network.AWS.GameLift.DescribePlayerSessions -- ** DescribeBuild , module Network.AWS.GameLift.DescribeBuild -- ** UpdateFleetPortSettings , module Network.AWS.GameLift.UpdateFleetPortSettings -- ** UpdateFleetCapacity , module Network.AWS.GameLift.UpdateFleetCapacity -- ** DescribeAlias , module Network.AWS.GameLift.DescribeAlias -- ** DescribeEC2InstanceLimits , module Network.AWS.GameLift.DescribeEC2InstanceLimits -- ** UpdateGameSession , module Network.AWS.GameLift.UpdateGameSession -- ** CreatePlayerSession , module Network.AWS.GameLift.CreatePlayerSession -- * Types -- ** BuildStatus , BuildStatus (..) -- ** ComparisonOperatorType , ComparisonOperatorType (..) -- ** EC2InstanceType , EC2InstanceType (..) -- ** EventCode , EventCode (..) -- ** FleetStatus , FleetStatus (..) -- ** GameSessionStatus , GameSessionStatus (..) -- ** IPProtocol , IPProtocol (..) -- ** InstanceStatus , InstanceStatus (..) -- ** MetricName , MetricName (..) -- ** OperatingSystem , OperatingSystem (..) -- ** PlayerSessionCreationPolicy , PlayerSessionCreationPolicy (..) -- ** PlayerSessionStatus , PlayerSessionStatus (..) -- ** ProtectionPolicy , ProtectionPolicy (..) -- ** RoutingStrategyType , RoutingStrategyType (..) -- ** ScalingAdjustmentType , ScalingAdjustmentType (..) -- ** ScalingStatusType , ScalingStatusType (..) -- ** AWSCredentials , AWSCredentials , awsCredentials , acSecretAccessKey , acSessionToken , acAccessKeyId -- ** Alias , Alias , alias , aCreationTime , aLastUpdatedTime , aAliasId , aRoutingStrategy , aName , aDescription -- ** Build , Build , build , bCreationTime , bStatus , bOperatingSystem , bBuildId , bName , bVersion , bSizeOnDisk -- ** EC2InstanceCounts , EC2InstanceCounts , ec2InstanceCounts , eicIdLE , eicTERMINATING , eicPENDING , eicMAXIMUM , eicDESIRED , eicMINIMUM , eicACTIVE -- ** EC2InstanceLimit , EC2InstanceLimit , ec2InstanceLimit , eilEC2InstanceType , eilCurrentInstances , eilInstanceLimit -- ** Event , Event , event , eResourceId , eEventTime , eMessage , eEventCode , eEventId -- ** FleetAttributes , FleetAttributes , fleetAttributes , faCreationTime , faStatus , faServerLaunchParameters , faLogPaths , faOperatingSystem , faBuildId , faTerminationTime , faNewGameSessionProtectionPolicy , faName , faServerLaunchPath , faFleetId , faDescription , faResourceCreationLimitPolicy -- ** FleetCapacity , FleetCapacity , fleetCapacity , fcInstanceType , fcFleetId , fcInstanceCounts -- ** FleetUtilization , FleetUtilization , fleetUtilization , fuActiveGameSessionCount , fuMaximumPlayerSessionCount , fuCurrentPlayerSessionCount , fuFleetId , fuActiveServerProcessCount -- ** GameProperty , GameProperty , gameProperty , gpKey , gpValue -- ** GameSession , GameSession , gameSession , gsCreationTime , gsStatus , gsGameProperties , gsIPAddress , gsGameSessionId , gsMaximumPlayerSessionCount , gsTerminationTime , gsPlayerSessionCreationPolicy , gsName , gsCurrentPlayerSessionCount , gsFleetId , gsCreatorId , gsPort -- ** GameSessionDetail , GameSessionDetail , gameSessionDetail , gsdGameSession , gsdProtectionPolicy -- ** IPPermission , IPPermission , ipPermission , ipFromPort , ipToPort , ipIPRange , ipProtocol -- ** Instance , Instance , instance' , iCreationTime , iInstanceId , iStatus , iIPAddress , iOperatingSystem , iType , iFleetId -- ** InstanceAccess , InstanceAccess , instanceAccess , iaInstanceId , iaIPAddress , iaOperatingSystem , iaCredentials , iaFleetId -- ** InstanceCredentials , InstanceCredentials , instanceCredentials , icUserName , icSecret -- ** PlayerSession , PlayerSession , playerSession , psCreationTime , psStatus , psIPAddress , psGameSessionId , psTerminationTime , psPlayerSessionId , psFleetId , psPlayerId , psPort -- ** ResourceCreationLimitPolicy , ResourceCreationLimitPolicy , resourceCreationLimitPolicy , rclpNewGameSessionsPerCreator , rclpPolicyPeriodInMinutes -- ** RoutingStrategy , RoutingStrategy , routingStrategy , rsType , rsMessage , rsFleetId -- ** RuntimeConfiguration , RuntimeConfiguration , runtimeConfiguration , rcServerProcesses -- ** S3Location , S3Location , s3Location , slBucket , slKey , slRoleARN -- ** ScalingPolicy , ScalingPolicy , scalingPolicy , spStatus , spScalingAdjustmentType , spEvaluationPeriods , spMetricName , spComparisonOperator , spName , spThreshold , spScalingAdjustment , spFleetId -- ** ServerProcess , ServerProcess , serverProcess , spParameters , spLaunchPath , spConcurrentExecutions ) where import Network.AWS.GameLift.CreateAlias import Network.AWS.GameLift.CreateBuild import Network.AWS.GameLift.CreateFleet import Network.AWS.GameLift.CreateGameSession import Network.AWS.GameLift.CreatePlayerSession import Network.AWS.GameLift.CreatePlayerSessions import Network.AWS.GameLift.DeleteAlias import Network.AWS.GameLift.DeleteBuild import Network.AWS.GameLift.DeleteFleet import Network.AWS.GameLift.DeleteScalingPolicy import Network.AWS.GameLift.DescribeAlias import Network.AWS.GameLift.DescribeBuild import Network.AWS.GameLift.DescribeEC2InstanceLimits import Network.AWS.GameLift.DescribeFleetAttributes import Network.AWS.GameLift.DescribeFleetCapacity import Network.AWS.GameLift.DescribeFleetEvents import Network.AWS.GameLift.DescribeFleetPortSettings import Network.AWS.GameLift.DescribeFleetUtilization import Network.AWS.GameLift.DescribeGameSessionDetails import Network.AWS.GameLift.DescribeGameSessions import Network.AWS.GameLift.DescribeInstances import Network.AWS.GameLift.DescribePlayerSessions import Network.AWS.GameLift.DescribeRuntimeConfiguration import Network.AWS.GameLift.DescribeScalingPolicies import Network.AWS.GameLift.GetGameSessionLogURL import Network.AWS.GameLift.GetInstanceAccess import Network.AWS.GameLift.ListAliases import Network.AWS.GameLift.ListBuilds import Network.AWS.GameLift.ListFleets import Network.AWS.GameLift.PutScalingPolicy import Network.AWS.GameLift.RequestUploadCredentials import Network.AWS.GameLift.ResolveAlias import Network.AWS.GameLift.SearchGameSessions import Network.AWS.GameLift.Types import Network.AWS.GameLift.UpdateAlias import Network.AWS.GameLift.UpdateBuild import Network.AWS.GameLift.UpdateFleetAttributes import Network.AWS.GameLift.UpdateFleetCapacity import Network.AWS.GameLift.UpdateFleetPortSettings import Network.AWS.GameLift.UpdateGameSession import Network.AWS.GameLift.UpdateRuntimeConfiguration import Network.AWS.GameLift.Waiters {- $errors Error matchers are designed for use with the functions provided by . This allows catching (and rethrowing) service specific errors returned by 'GameLift'. -} {- $operations Some AWS operations return results that are incomplete and require subsequent requests in order to obtain the entire result set. The process of sending subsequent requests to continue where a previous request left off is called pagination. For example, the 'ListObjects' operation of Amazon S3 returns up to 1000 objects at a time, and you must send subsequent requests with the appropriate Marker in order to retrieve the next page of results. Operations that have an 'AWSPager' instance can transparently perform subsequent requests, correctly setting Markers and other request facets to iterate through the entire result set of a truncated API operation. Operations which support this have an additional note in the documentation. Many operations have the ability to filter results on the server side. See the individual operation parameters for details. -} {- $waiters Waiters poll by repeatedly sending a request until some remote success condition configured by the 'Wait' specification is fulfilled. The 'Wait' specification determines how many attempts should be made, in addition to delay and retry strategies. -}