{-# LANGUAGE DeriveDataTypeable #-} {-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE TypeFamilies #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Network.AWS.GameLift.CreatePlayerSessions -- Copyright : (c) 2013-2016 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Adds a group of players to a game session. Similar to 'CreatePlayerSession' , this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an @ACTIVE@ status, have a creation policy of @ALLOW_ALL@ , and have an open player slot before players can be added to the session. -- -- -- To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new 'PlayerSession' objects is returned. -- module Network.AWS.GameLift.CreatePlayerSessions ( -- * Creating a Request createPlayerSessions , CreatePlayerSessions -- * Request Lenses , cpsGameSessionId , cpsPlayerIds -- * Destructuring the Response , createPlayerSessionsResponse , CreatePlayerSessionsResponse -- * Response Lenses , crsPlayerSessions , crsResponseStatus ) where import Network.AWS.GameLift.Types import Network.AWS.GameLift.Types.Product import Network.AWS.Lens import Network.AWS.Prelude import Network.AWS.Request import Network.AWS.Response -- | Represents the input for a request action. -- -- -- -- /See:/ 'createPlayerSessions' smart constructor. data CreatePlayerSessions = CreatePlayerSessions' { _cpsGameSessionId :: !Text , _cpsPlayerIds :: !(List1 Text) } deriving (Eq,Read,Show,Data,Typeable,Generic) -- | Creates a value of 'CreatePlayerSessions' with the minimum fields required to make a request. -- -- Use one of the following lenses to modify other fields as desired: -- -- * 'cpsGameSessionId' - Unique identifier for the game session to add players to. Game session ID format is as follows: "arn:aws:gamelift:::gamesession/fleet-/". The value of is either a custom ID string (if one was specified when the game session was created) an autogenerated string. -- -- * 'cpsPlayerIds' - List of unique identifiers for the players to be added. createPlayerSessions :: Text -- ^ 'cpsGameSessionId' -> NonEmpty Text -- ^ 'cpsPlayerIds' -> CreatePlayerSessions createPlayerSessions pGameSessionId_ pPlayerIds_ = CreatePlayerSessions' { _cpsGameSessionId = pGameSessionId_ , _cpsPlayerIds = _List1 # pPlayerIds_ } -- | Unique identifier for the game session to add players to. Game session ID format is as follows: "arn:aws:gamelift:::gamesession/fleet-/". The value of is either a custom ID string (if one was specified when the game session was created) an autogenerated string. cpsGameSessionId :: Lens' CreatePlayerSessions Text cpsGameSessionId = lens _cpsGameSessionId (\ s a -> s{_cpsGameSessionId = a}); -- | List of unique identifiers for the players to be added. cpsPlayerIds :: Lens' CreatePlayerSessions (NonEmpty Text) cpsPlayerIds = lens _cpsPlayerIds (\ s a -> s{_cpsPlayerIds = a}) . _List1; instance AWSRequest CreatePlayerSessions where type Rs CreatePlayerSessions = CreatePlayerSessionsResponse request = postJSON gameLift response = receiveJSON (\ s h x -> CreatePlayerSessionsResponse' <$> (x .?> "PlayerSessions" .!@ mempty) <*> (pure (fromEnum s))) instance Hashable CreatePlayerSessions instance NFData CreatePlayerSessions instance ToHeaders CreatePlayerSessions where toHeaders = const (mconcat ["X-Amz-Target" =# ("GameLift.CreatePlayerSessions" :: ByteString), "Content-Type" =# ("application/x-amz-json-1.1" :: ByteString)]) instance ToJSON CreatePlayerSessions where toJSON CreatePlayerSessions'{..} = object (catMaybes [Just ("GameSessionId" .= _cpsGameSessionId), Just ("PlayerIds" .= _cpsPlayerIds)]) instance ToPath CreatePlayerSessions where toPath = const "/" instance ToQuery CreatePlayerSessions where toQuery = const mempty -- | Represents the returned data in response to a request action. -- -- -- -- /See:/ 'createPlayerSessionsResponse' smart constructor. data CreatePlayerSessionsResponse = CreatePlayerSessionsResponse' { _crsPlayerSessions :: !(Maybe [PlayerSession]) , _crsResponseStatus :: !Int } deriving (Eq,Read,Show,Data,Typeable,Generic) -- | Creates a value of 'CreatePlayerSessionsResponse' with the minimum fields required to make a request. -- -- Use one of the following lenses to modify other fields as desired: -- -- * 'crsPlayerSessions' - Collection of player session objects created for the added players. -- -- * 'crsResponseStatus' - -- | The response status code. createPlayerSessionsResponse :: Int -- ^ 'crsResponseStatus' -> CreatePlayerSessionsResponse createPlayerSessionsResponse pResponseStatus_ = CreatePlayerSessionsResponse' { _crsPlayerSessions = Nothing , _crsResponseStatus = pResponseStatus_ } -- | Collection of player session objects created for the added players. crsPlayerSessions :: Lens' CreatePlayerSessionsResponse [PlayerSession] crsPlayerSessions = lens _crsPlayerSessions (\ s a -> s{_crsPlayerSessions = a}) . _Default . _Coerce; -- | -- | The response status code. crsResponseStatus :: Lens' CreatePlayerSessionsResponse Int crsResponseStatus = lens _crsResponseStatus (\ s a -> s{_crsResponseStatus = a}); instance NFData CreatePlayerSessionsResponse