{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types.DesiredPlayerSession -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types.DesiredPlayerSession where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import qualified Amazonka.Prelude as Prelude -- | Player information for use when creating player sessions using a game -- session placement request. -- -- /See:/ 'newDesiredPlayerSession' smart constructor. data DesiredPlayerSession = DesiredPlayerSession' { -- | Developer-defined information related to a player. GameLift does not use -- this data, so it can be formatted as needed for use in the game. playerData :: Prelude.Maybe Prelude.Text, -- | A unique identifier for a player to associate with the player session. playerId :: Prelude.Maybe Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'DesiredPlayerSession' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'playerData', 'desiredPlayerSession_playerData' - Developer-defined information related to a player. GameLift does not use -- this data, so it can be formatted as needed for use in the game. -- -- 'playerId', 'desiredPlayerSession_playerId' - A unique identifier for a player to associate with the player session. newDesiredPlayerSession :: DesiredPlayerSession newDesiredPlayerSession = DesiredPlayerSession' { playerData = Prelude.Nothing, playerId = Prelude.Nothing } -- | Developer-defined information related to a player. GameLift does not use -- this data, so it can be formatted as needed for use in the game. desiredPlayerSession_playerData :: Lens.Lens' DesiredPlayerSession (Prelude.Maybe Prelude.Text) desiredPlayerSession_playerData = Lens.lens (\DesiredPlayerSession' {playerData} -> playerData) (\s@DesiredPlayerSession' {} a -> s {playerData = a} :: DesiredPlayerSession) -- | A unique identifier for a player to associate with the player session. desiredPlayerSession_playerId :: Lens.Lens' DesiredPlayerSession (Prelude.Maybe Prelude.Text) desiredPlayerSession_playerId = Lens.lens (\DesiredPlayerSession' {playerId} -> playerId) (\s@DesiredPlayerSession' {} a -> s {playerId = a} :: DesiredPlayerSession) instance Prelude.Hashable DesiredPlayerSession where hashWithSalt _salt DesiredPlayerSession' {..} = _salt `Prelude.hashWithSalt` playerData `Prelude.hashWithSalt` playerId instance Prelude.NFData DesiredPlayerSession where rnf DesiredPlayerSession' {..} = Prelude.rnf playerData `Prelude.seq` Prelude.rnf playerId instance Data.ToJSON DesiredPlayerSession where toJSON DesiredPlayerSession' {..} = Data.object ( Prelude.catMaybes [ ("PlayerData" Data..=) Prelude.<$> playerData, ("PlayerId" Data..=) Prelude.<$> playerId ] )