{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.MediaConvert.Types.RemixSettings -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.MediaConvert.Types.RemixSettings where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.MediaConvert.Types.ChannelMapping import qualified Amazonka.Prelude as Prelude -- | Use Manual audio remixing (RemixSettings) to adjust audio levels for -- each audio channel in each output of your job. With audio remixing, you -- can output more or fewer audio channels than your input audio source -- provides. -- -- /See:/ 'newRemixSettings' smart constructor. data RemixSettings = RemixSettings' { -- | Channel mapping (ChannelMapping) contains the group of fields that hold -- the remixing value for each channel, in dB. Specify remix values to -- indicate how much of the content from your input audio channel you want -- in your output audio channels. Each instance of the InputChannels or -- InputChannelsFineTune array specifies these values for one output -- channel. Use one instance of this array for each output channel. In the -- console, each array corresponds to a column in the graphical depiction -- of the mapping matrix. The rows of the graphical matrix correspond to -- input channels. Valid values are within the range from -60 (mute) -- through 6. A setting of 0 passes the input channel unchanged to the -- output channel (no attenuation or amplification). Use InputChannels or -- InputChannelsFineTune to specify your remix values. Don\'t use both. channelMapping :: Prelude.Maybe ChannelMapping, -- | Specify the number of audio channels from your input that you want to -- use in your output. With remixing, you might combine or split the data -- in these channels, so the number of channels in your final output might -- be different. If you are doing both input channel mapping and output -- channel mapping, the number of output channels in your input mapping -- must be the same as the number of input channels in your output mapping. channelsIn :: Prelude.Maybe Prelude.Natural, -- | Specify the number of channels in this output after remixing. Valid -- values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.) If you are -- doing both input channel mapping and output channel mapping, the number -- of output channels in your input mapping must be the same as the number -- of input channels in your output mapping. channelsOut :: Prelude.Maybe Prelude.Natural } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'RemixSettings' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'channelMapping', 'remixSettings_channelMapping' - Channel mapping (ChannelMapping) contains the group of fields that hold -- the remixing value for each channel, in dB. Specify remix values to -- indicate how much of the content from your input audio channel you want -- in your output audio channels. Each instance of the InputChannels or -- InputChannelsFineTune array specifies these values for one output -- channel. Use one instance of this array for each output channel. In the -- console, each array corresponds to a column in the graphical depiction -- of the mapping matrix. The rows of the graphical matrix correspond to -- input channels. Valid values are within the range from -60 (mute) -- through 6. A setting of 0 passes the input channel unchanged to the -- output channel (no attenuation or amplification). Use InputChannels or -- InputChannelsFineTune to specify your remix values. Don\'t use both. -- -- 'channelsIn', 'remixSettings_channelsIn' - Specify the number of audio channels from your input that you want to -- use in your output. With remixing, you might combine or split the data -- in these channels, so the number of channels in your final output might -- be different. If you are doing both input channel mapping and output -- channel mapping, the number of output channels in your input mapping -- must be the same as the number of input channels in your output mapping. -- -- 'channelsOut', 'remixSettings_channelsOut' - Specify the number of channels in this output after remixing. Valid -- values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.) If you are -- doing both input channel mapping and output channel mapping, the number -- of output channels in your input mapping must be the same as the number -- of input channels in your output mapping. newRemixSettings :: RemixSettings newRemixSettings = RemixSettings' { channelMapping = Prelude.Nothing, channelsIn = Prelude.Nothing, channelsOut = Prelude.Nothing } -- | Channel mapping (ChannelMapping) contains the group of fields that hold -- the remixing value for each channel, in dB. Specify remix values to -- indicate how much of the content from your input audio channel you want -- in your output audio channels. Each instance of the InputChannels or -- InputChannelsFineTune array specifies these values for one output -- channel. Use one instance of this array for each output channel. In the -- console, each array corresponds to a column in the graphical depiction -- of the mapping matrix. The rows of the graphical matrix correspond to -- input channels. Valid values are within the range from -60 (mute) -- through 6. A setting of 0 passes the input channel unchanged to the -- output channel (no attenuation or amplification). Use InputChannels or -- InputChannelsFineTune to specify your remix values. Don\'t use both. remixSettings_channelMapping :: Lens.Lens' RemixSettings (Prelude.Maybe ChannelMapping) remixSettings_channelMapping = Lens.lens (\RemixSettings' {channelMapping} -> channelMapping) (\s@RemixSettings' {} a -> s {channelMapping = a} :: RemixSettings) -- | Specify the number of audio channels from your input that you want to -- use in your output. With remixing, you might combine or split the data -- in these channels, so the number of channels in your final output might -- be different. If you are doing both input channel mapping and output -- channel mapping, the number of output channels in your input mapping -- must be the same as the number of input channels in your output mapping. remixSettings_channelsIn :: Lens.Lens' RemixSettings (Prelude.Maybe Prelude.Natural) remixSettings_channelsIn = Lens.lens (\RemixSettings' {channelsIn} -> channelsIn) (\s@RemixSettings' {} a -> s {channelsIn = a} :: RemixSettings) -- | Specify the number of channels in this output after remixing. Valid -- values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.) If you are -- doing both input channel mapping and output channel mapping, the number -- of output channels in your input mapping must be the same as the number -- of input channels in your output mapping. remixSettings_channelsOut :: Lens.Lens' RemixSettings (Prelude.Maybe Prelude.Natural) remixSettings_channelsOut = Lens.lens (\RemixSettings' {channelsOut} -> channelsOut) (\s@RemixSettings' {} a -> s {channelsOut = a} :: RemixSettings) instance Data.FromJSON RemixSettings where parseJSON = Data.withObject "RemixSettings" ( \x -> RemixSettings' Prelude.<$> (x Data..:? "channelMapping") Prelude.<*> (x Data..:? "channelsIn") Prelude.<*> (x Data..:? "channelsOut") ) instance Prelude.Hashable RemixSettings where hashWithSalt _salt RemixSettings' {..} = _salt `Prelude.hashWithSalt` channelMapping `Prelude.hashWithSalt` channelsIn `Prelude.hashWithSalt` channelsOut instance Prelude.NFData RemixSettings where rnf RemixSettings' {..} = Prelude.rnf channelMapping `Prelude.seq` Prelude.rnf channelsIn `Prelude.seq` Prelude.rnf channelsOut instance Data.ToJSON RemixSettings where toJSON RemixSettings' {..} = Data.object ( Prelude.catMaybes [ ("channelMapping" Data..=) Prelude.<$> channelMapping, ("channelsIn" Data..=) Prelude.<$> channelsIn, ("channelsOut" Data..=) Prelude.<$> channelsOut ] )