{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DerivingStrategies #-} {-# LANGUAGE GeneralizedNewtypeDeriving #-} {-# LANGUAGE LambdaCase #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE PatternSynonyms #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.MediaConvert.Types.XavcSpatialAdaptiveQuantization -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.MediaConvert.Types.XavcSpatialAdaptiveQuantization ( XavcSpatialAdaptiveQuantization ( .., XavcSpatialAdaptiveQuantization_DISABLED, XavcSpatialAdaptiveQuantization_ENABLED ), ) where import qualified Amazonka.Core as Core import qualified Amazonka.Data as Data import qualified Amazonka.Prelude as Prelude -- | The best way to set up adaptive quantization is to keep the default -- value, Auto (AUTO), for the setting Adaptive quantization -- (adaptiveQuantization). When you do so, MediaConvert automatically -- applies the best types of quantization for your video content. Include -- this setting in your JSON job specification only when you choose to -- change the default value for Adaptive quantization. For this setting, -- keep the default value, Enabled (ENABLED), to adjust quantization within -- each frame based on spatial variation of content complexity. When you -- enable this feature, the encoder uses fewer bits on areas that can -- sustain more distortion with no noticeable visual degradation and uses -- more bits on areas where any small distortion will be noticeable. For -- example, complex textured blocks are encoded with fewer bits and smooth -- textured blocks are encoded with more bits. Enabling this feature will -- almost always improve your video quality. Note, though, that this -- feature doesn\'t take into account where the viewer\'s attention is -- likely to be. If viewers are likely to be focusing their attention on a -- part of the screen with a lot of complex texture, you might choose to -- disable this feature. Related setting: When you enable spatial adaptive -- quantization, set the value for Adaptive quantization -- (adaptiveQuantization) depending on your content. For homogeneous -- content, such as cartoons and video games, set it to Low. For content -- with a wider variety of textures, set it to High or Higher. newtype XavcSpatialAdaptiveQuantization = XavcSpatialAdaptiveQuantization' { fromXavcSpatialAdaptiveQuantization :: Data.Text } deriving stock ( Prelude.Show, Prelude.Read, Prelude.Eq, Prelude.Ord, Prelude.Generic ) deriving newtype ( Prelude.Hashable, Prelude.NFData, Data.FromText, Data.ToText, Data.ToByteString, Data.ToLog, Data.ToHeader, Data.ToQuery, Data.FromJSON, Data.FromJSONKey, Data.ToJSON, Data.ToJSONKey, Data.FromXML, Data.ToXML ) pattern XavcSpatialAdaptiveQuantization_DISABLED :: XavcSpatialAdaptiveQuantization pattern XavcSpatialAdaptiveQuantization_DISABLED = XavcSpatialAdaptiveQuantization' "DISABLED" pattern XavcSpatialAdaptiveQuantization_ENABLED :: XavcSpatialAdaptiveQuantization pattern XavcSpatialAdaptiveQuantization_ENABLED = XavcSpatialAdaptiveQuantization' "ENABLED" {-# COMPLETE XavcSpatialAdaptiveQuantization_DISABLED, XavcSpatialAdaptiveQuantization_ENABLED, XavcSpatialAdaptiveQuantization' #-}