{-# LANGUAGE FlexibleContexts, RankNTypes #-} {- This module is part of Antisplice. Copyleft (c) 2014 Marvin Cohrs All wrongs reversed. Sharing is an act of love, not crime. Please share Antisplice with everyone you like. Antisplice is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Antisplice is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Antisplice. If not, see . -} -- | Provides all methods for language intellection. module Game.Antisplice.Lang (act,defVocab) where import Text.Chatty.Printer import Text.Chatty.Scanner import Text.Chatty.Expansion import Text.Chatty.Extended.Printer import Game.Antisplice.Errors import Game.Antisplice.Monad import Game.Antisplice.Monad.Dungeon import Game.Antisplice.Monad.Vocab import Game.Antisplice.Utils.Graph import Game.Antisplice.Utils.AVL import Game.Antisplice.Utils.TST import Game.Antisplice.Utils.None import Game.Antisplice.Utils.ListBuilder import Game.Antisplice.Rooms import Game.Antisplice.Stats import Control.Arrow import Control.Monad.Error import Text.Printf import Data.Text (unpack) import Data.Maybe aliases :: [(String,String)] aliases = strictBuild $ do lit "l" "look" lit "n" "go north" lit "ne" "go northeast" lit "e" "go east" lit "se" "go southeast" lit "s" "go south" lit "sw" "go southwest" lit "w" "go west" lit "nw" "go northwest" lit "u" "ascend" lit "d" "descend" lit "q" "quit" lit "i" "list inventory" lit "ex" "list exits" lit "get" "acquire" lit "take" "acquire" lit "show" "list" lit "sco" "list score" lit "eq" "list equipment" defVocab :: TST Token defVocab = foldr (\(k,v) -> tstInsert k (v k)) none $ strictBuild $ do lit "quit" Verb lit "acquire" Verb lit "drop" Verb lit "idiot" Noun lit "first" $ Ordn 1 lit "next" $ Ordn 1 lit "primary" $ Ordn 1 lit "second" $ Ordn 2 lit "third" $ Ordn 3 lit "commit" Verb lit "suicide" Noun lit "go" Verb lit "ascend" Verb lit "descend" Verb lit "north" Fixe lit "south" Fixe lit "east" Fixe lit "west" Fixe lit "northeast" Fixe lit "northwest" Fixe lit "southeast" Fixe lit "southwest" Fixe lit "at" Prep lit "on" Prep lit "enter" Verb lit "list" Verb lit "exits" Fixe lit "inventory" Fixe lit "score" Fixe lit "main" Fixe lit "hand" Fixe lit "off" Fixe lit "chest" Fixe lit "feet" Fixe lit "wrists" Fixe lit "waist" Fixe lit "head" Fixe lit "legs" Fixe lit "back" Fixe lit "hands" Fixe lit "neck" Fixe lit "finger" Fixe lit "left" Fixe lit "right" Fixe lit "equipment" Fixe lit "equip" Verb replaceAliases :: [String] -> [String] replaceAliases [] = [] replaceAliases (s:ss) = words (aliasOf s) ++ replaceAliases ss where aliasOf x = case filter ((==x).fst) aliases of [] -> x (a:_) -> snd a isIntellegible :: Token -> Bool isIntellegible (Unintellegible _) = False isIntellegible _ = True isNoun :: Token -> Bool isNoun (Noun _) = True isNoun _ = False isAdj :: Token -> Bool isAdj (Adj _) = True isAdj _ = False mergeNouns :: [Token] -> [Token] mergeNouns [] = [] mergeNouns (Noun s:ts) = Nounc [] Nothing s : mergeNouns ts mergeNouns ts@(Adj _:_) = let as = takeWhile isAdj ts ns = dropWhile isAdj ts in case ns of (n:nx) -> Nounc (map (\(Adj a) -> a) as) Nothing ((\(Noun n) -> n) n) : mergeNouns nx _ -> as mergeNouns (o@(Ordn i _):ts) = let as = takeWhile isAdj ts ns = dropWhile isAdj ts in case ns of (n:nx) -> Nounc (map (\(Adj a) -> a) as) (Just i) ((\(Noun n) -> n) n) : mergeNouns nx _ -> o:as mergeNouns (t:ts) = t : mergeNouns ts -- | Run a given input line. act :: String -> ChattyDungeonM () act s = do ts <- mapM lookupVocab $ replaceAliases $ words s let ss = mergeNouns ts unless (all isIntellegible ss) $ throwError UnintellegibleError case ss of [] -> return () (Verb v:_) -> act' ss (Skilln n:ps) -> do ste <- totalStereo case stereoSkillBonus ste n of Nothing -> throwError CantCastThatNowError Just t -> runHandler . t =<< case ps of [] -> return none [n@Nounc{}] -> do o <- getAvailableObject n return none{paramDirectOf=Just o} [Prep "at",n@Nounc{}] -> do o <- getAvailableObject n return none{paramAtOf=Just o} [n1@Nounc{},Prep "at",n2@Nounc{}] -> do o1 <- getAvailableObject n1 o2 <- getAvailableObject n2 return none{paramDirectOf=Just o1,paramAtOf=Just o2} [Prep "on",n@Nounc{}] -> do o <- getAvailableObject n return none{paramOnOf=Just o} [n1@Nounc{},Prep "on",n2@Nounc{}] -> do o1 <- getAvailableObject n1 o2 <- getAvailableObject n2 return none{paramDirectOf=Just o1,paramOnOf=Just o2} _ -> throwError VerbMustFirstError return () act' (Verb "quit":[]) = throwError QuitError act' (Verb "commit":Nounc _ _ "suicide":[]) = do eprintLn (Vivid Red) "You stab yourself in the chest, finally dying." throwError QuitError act' (Verb "enter":n@Nounc{}:[]) = getAvailableObject n >>= objectTriggerOnEnterOf act' (Verb "ascend":[]) = changeRoom Up act' (Verb "descend":[]) = changeRoom Down act' (Verb "go":Fixe d:[]) = changeRoom $ case d of "north" -> North "south" -> South "east" -> East "west" -> West "northeast" -> NorthEast "northwest" -> NorthWest "southeast" -> SouthEast "southwest" -> SouthWest "up" -> Up "down" -> Down act' (Verb "list":Fixe "exits":[]) = do s <- getDungeonState let (Just r) = currentRoomOf s forM_ (listEdges r $ roomsOf s) $ \(l,c,n) -> do b <- pathPrerequisiteOf c mprint " " >> mprint (show l) >> mprint " -> " mprint =<< withRoom n getRoomTitle if not b then mprintLn " (locked)" else mprintLn "" act' (Verb "list":Fixe "inventory":[]) = do ps <- getPlayerState mprintLn "Your inventory:" forM_ (avlInorder $ playerInventoryOf ps) $ \os -> mprintLn $ printf " %s" $ unpack $ objectTitleOf os act' (Verb "list":Fixe "score":[]) = do [str, agi, sta, int, spi, arm, akp] <- mapM calcStat [Strength, Agility, Stamina, Intelligence, Spirit, Armor, AttackPower] [hst, gcd] <- mapM calcStat [Haste, CooldownDuration] mprintLn $ printf "Strength: %5i Agility: %5i" str agi mprintLn $ printf "Intelligence: %5i Spirit: %5i" int spi mprintLn $ printf "Stamina: %5i Armor: %5i" sta arm mprintLn $ printf "Attack power: %5i Haste: %5i" akp hst mprintLn $ printf "Global cooldown: %5i" gcd act' (Verb "equip":n@Nounc{}:[]) = do o <- getCarriedObject n >>= equipObject case o of Nothing -> noneM Just o -> modifyPlayerState $ \s -> s{playerInventoryOf=avlInsert o $ playerInventoryOf s} act' (Verb "equip":n@Nounc{}:Prep "at":ps) = do k <- case ps of [Fixe "main",Fixe "hand"] -> return MainHand [Fixe "off",Fixe "hand"] -> return OffHand [Fixe "chest"] -> return Chest [Fixe "feet"] -> return Feet [Fixe "wrists"] -> return Wrists [Fixe "waist"] -> return Waist [Fixe "head"] -> return Head [Fixe "legs"] -> return Legs [Fixe "back"] -> return Back [Fixe "hands"] -> return Hands [Fixe "neck"] -> return Neck [Fixe "right",Fixe "finger"] -> return Finger1 [Fixe "left",Fixe "finger"] -> return Finger2 _ -> throwError UnintellegibleError o <- getCarriedObject n >>= equipObjectAt k case o of Nothing -> noneM Just o -> modifyPlayerState $ \s -> s{playerInventoryOf=avlInsert o $ playerInventoryOf s} act' (Verb "list":Fixe "equipment":[]) = let pr (Just k) s = mprintLn $ printf "%-15s%s" s $ unpack $ objectTitleOf k pr Nothing _ = noneM firstM = runKleisli . first . Kleisli in mapM_ (firstM getEquipment >=> uncurry pr) $ lazyBuild $ do lit MainHand "Main hand:" lit OffHand "Off hand:" lit Chest "Chest:" lit Feet "Feet:" lit Wrists "Wrists:" lit Waist "Waist:" lit Head "Head:" lit Legs "Legs:" lit Back "Back:" lit Hands "Hands:" lit Neck "Neck:" lit Finger1 "Right finger:" lit Finger2 "Left finger:" act' (Verb "acquire":n@Nounc{}:[]) = getSeenObject n >>= (acquireObject . objectIdOf) act' (Verb "drop":n@Nounc{}:[]) = getCarriedObject n >>= (dropObject . objectIdOf) act' _ = throwError UnintellegibleError getObject :: (MonadError SplErr m) => Token -> [ObjectState] -> SplErr -> m ObjectState getObject (Nounc as i n) os err = do let ns1 = filter (elem n . objectNamesOf) os ns2 = foldr (\a ns -> filter (elem a . objectAttributesOf) ns) ns1 as case ns2 of [] -> throwError err xs -> case i of Nothing -> case xs of [x] -> return x _ -> throwError WhichOneError Just idx -> if idx > length xs then throwError CantSeeOneError else return (xs !! (idx-1)) getAvailableObject :: (MonadRoom m, MonadError SplErr m, MonadPlayer m) => Token -> m ObjectState getAvailableObject n = do rs <- getRoomState ps <- getPlayerState getObject n (avlInorder (roomObjectsOf rs) ++ avlInorder (playerInventoryOf ps)) CantSeeOneError getCarriedObject :: (MonadPlayer m, MonadError SplErr m) => Token -> m ObjectState getCarriedObject n = do ps <- getPlayerState getObject n (avlInorder $ playerInventoryOf ps) DontCarryOneError getSeenObject :: (MonadRoom m, MonadError SplErr m) => Token -> m ObjectState getSeenObject n = do rs <- getRoomState getObject n (avlInorder $ roomObjectsOf rs) CantSeeOneError