{-# LANGUAGE RankNTypes, FlexibleContexts, FlexibleInstances #-} {- This module is part of Antisplice. Copyleft (c) 2014 Marvin Cohrs All wrongs reversed. Sharing is an act of love, not crime. Please share Antisplice with everyone you like. Antisplice is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Antisplice is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Antisplice. If not, see . -} -- | Provides utility functions for composing skills module Game.Antisplice.Skills ( -- * Utility types Condition, Consumer, Skill (..), ToConsumer (toConsumer), -- * Compositors (!+), (>!+), (!+>), (>!+>), -- * Skill builders skill, bareAction, bareCondition, -- * Sample consumers focusDirectC, optionallyFocusDirectC, -- * Final wrappers runSkill, wrapSkills ) where import Control.Arrow import Control.Monad import Control.Monad.Error.Class import Data.Monoid import Game.Antisplice.Action import Game.Antisplice.Errors import Game.Antisplice.Monad.Dungeon import Game.Antisplice.Rooms import Game.Antisplice.Stats import Game.Antisplice.Utils.None import Game.Antisplice.Utils.Counter import Game.Antisplice.Utils.Atoms -- | A wrapper type for skill execution preconditions. newtype Condition = Condition { runCondition :: SkillParam -> Prerequisite } instance Monoid Condition where mempty = Condition $ \_ -> return True a `mappend` b = Condition $ \p -> do a' <- runCondition a p b' <- runCondition b p return (a' && b') instance IsAction Condition where p #&& q = Condition $ \x -> do a <- runCondition p x if a then runCondition q x else return False p #|| q = Condition $ \x -> do a <- runCondition p x if a then return True else runCondition q x p !&& q = p <> q p !|| q = Condition $ \x -> do a <- runCondition p x b <- runCondition q x return (a || b) instance None Condition where none = mempty -- | A skill. Build it using the '!+' compositor and the 'skill' function. data Skill = Skill { skillConditionOf :: !Condition, skillActionOf :: !(SkillParam -> Handler), skillNameOf :: !String } -- | A single consumer. Build it using 'bareAction', 'bareCondition' and monoid concatenation. data Consumer = Consumer !Condition !(SkillParam -> Handler) instance Monoid Consumer where mempty = Consumer none (const noneM) (Consumer c1 a1) `mappend` (Consumer c2 a2) = Consumer (c1 <> c2) (\p -> a1 p >> a2 p) instance IsAction Consumer where (Consumer c1 a1) #&& (Consumer c2 a2) = Consumer (c1 #&& c2) (\p -> a1 p >> a2 p) (Consumer c1 a1) #|| (Consumer c2 a2) = Consumer (c1 #|| c2) (\p -> runCondition c1 p >>= \q -> if q then a1 p else a2 p) p !&& q = p <> q (Consumer c1 a1) !|| (Consumer c2 a2) = Consumer (c1 !|| c2) (\p -> runCondition c1 p >>= \q -> runCondition c2 p >> if q then a1 p else a2 p) instance None Consumer where none = mempty -- | Focus direct object focusDirectC :: Consumer focusDirectC = bareAction (\p -> case p of SkillParam (Just o) _ _ -> focusOpponent $ objectIdOf o _ -> throwError UnintellegibleError) -- | Optionally ocus direct object (obligatory if none is focused yet) optionallyFocusDirectC :: Consumer optionallyFocusDirectC = bareAction (\p -> case p of SkillParam (Just o) _ _ -> focusOpponent $ objectIdOf o SkillParam Nothing _ _ -> do o <- liftM playerOpponentOf getPlayerState case o of FalseObject -> throwError UnintellegibleError _ -> noneM) -- | Typeclass for everything that may act as a consumer. class ToConsumer c where toConsumer :: c -> Consumer instance ToConsumer Consumer where toConsumer = id instance ToConsumer Skill where toConsumer (Skill c a n) = Consumer c a instance ToConsumer HandlerBox where toConsumer (Handler t) = Consumer none (const t) instance ToConsumer (SkillParam -> HandlerBox) where toConsumer t = Consumer none (runHandler . t) instance ToConsumer Condition where toConsumer c = Consumer c (const noneM) instance ToConsumer PrerequisiteBox where toConsumer p = Consumer (Condition $ \_ -> runPrerequisite p) (const noneM) instance ToConsumer Action where toConsumer a = Consumer (Condition $ \_ -> askAction a) (\_ -> runAction a) infixl 5 !+ -- | Add a consumer to the skill. (!+) :: ToConsumer c => Skill -> c -> Skill s !+ c = s !+! toConsumer c where (Skill c a n) !+! (Consumer c1 a1) = Skill (c <> c1) (\p -> a p >> a1 p) n infixl 5 >!+ -- | Add a consumer to the monadic skill (>!+) :: (ToConsumer c,Monad m) => m Skill -> c -> m Skill m >!+ c = do s <- m return (s !+ c) infixl 5 !+> -- | Add a monadic consumer to the skill (!+>) :: (ToConsumer c,Monad m) => Skill -> m c -> m Skill s !+> m = do c <- m return (s !+ c) infixl 5 >!+> -- | Add a monadic consumer to the monadic skill (>!+>) :: (ToConsumer c,Monad m) => m Skill -> m c -> m Skill ms >!+> mc = do s <- ms c <- mc return (s !+ c) -- | Build a consumer from an action. bareAction :: (SkillParam -> Handler) -> Consumer bareAction t = toConsumer $ \p -> Handler (t p) -- | Build a consumer from a condition. bareCondition :: (SkillParam -> ChattyDungeonM Bool) -> Consumer bareCondition = toConsumer.Condition -- | Build a bogus skill that does nothing but has a name. Use this with '!+' to build powerful skills. skill :: String -> Skill skill = Skill none (const noneM) -- | Wrap the skills into a form that is accepted by stereotypes. wrapSkills :: [Skill] -> String -> Maybe (SkillParam -> HandlerBox) wrapSkills sk n = case filter ((==n).skillNameOf) sk of [] -> Nothing sk:_ -> Just $ \p -> Handler (runSkill sk p) -- | Run the given skill runSkill :: Skill -> SkillParam -> Handler runSkill (Skill c a _) p = do b <- runCondition c p unless b $ throwError CantCastThatNowError a p