{-# LANGUAGE FlexibleContexts, MultiParamTypeClasses, TemplateHaskell #-} {- This module is part of Antisplice. Copyleft (c) 2014 Marvin Cohrs All wrongs reversed. Sharing is an act of love, not crime. Please share Antisplice with everyone you like. Antisplice is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Antisplice is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Antisplice. If not, see . -} module Game.Antisplice.Stereos ( -- * Primitives statsStereo, skillsStereo, skillStereoM, -- * Dealing with players addStereo, replaceStereo, -- * Registration registerStereo, registerStereoM, -- * Builder StereoBuilderT (..), mergeStereo, mergeStereoM, mergeSkill, mergeSkillM, -- * Default stereos defaultStereo, visualStereo, manualStereo ) where import Control.Monad import Control.Monad.Trans.Class import Control.Monad.Error.Class import Control.Arrow import Data.Monoid import Game.Antisplice.Action import Game.Antisplice.Errors import Game.Antisplice.Monad.Dungeon import Game.Antisplice.Monad.Vocab import Game.Antisplice.Rooms import Game.Antisplice.Skills import Game.Antisplice.Stats import Game.Antisplice.Templates import Game.Antisplice.Utils.Atoms import Game.Antisplice.Utils.None import Text.Chatty.Interactor.Templates import System.IO -- | Register the given stereotype and return its atom. registerStereo :: MonadAtoms m => PlayerStereo -> m (Atom PlayerStereo) registerStereo s = do a <- newAtom putAtom a s return a -- | Add the given stereotype to the current player. addStereo :: MonadPlayer m => Atom PlayerStereo -> m () addStereo a = modifyPlayerState $ \p -> p{playerStereosOf=a:playerStereosOf p} -- | Remove one stereotype and add another replaceStereo :: MonadPlayer m => Atom PlayerStereo -> Atom PlayerStereo -> m () replaceStereo rem ins = modifyPlayerState $ \p -> p{playerStereosOf=map (\a -> if a == rem then ins else a) $ playerStereosOf p} -- | Create a stereotype that carries a stats modifier statsStereo :: ((StatKey -> Int) -> StatKey -> Int) -> PlayerStereo statsStereo m = PlayerStereo m (const none) -- | Create a stereotype that carries skills skillsStereo :: [Skill] -> PlayerStereo skillsStereo sk = PlayerStereo (\_ _ -> 0) $ wrapSkills sk -- | Create a stereotype that carries a skill from a monadic composition skillStereoM :: Monad m => m Skill -> m PlayerStereo skillStereoM m = do sk <- m return $ skillsStereo [sk] -- | For monadic stereotype construction newtype StereoBuilderT m a = StereoBuilder { runStereoBuilderT :: PlayerStereo -> m (a,PlayerStereo) } instance Functor m => Functor (StereoBuilderT m) where fmap f a = StereoBuilder $ \s -> fmap (first f) $ runStereoBuilderT a s instance Monad m => Monad (StereoBuilderT m) where return a = StereoBuilder $ \s -> return (a,s) m >>= f = StereoBuilder $ \s -> do (a,s') <- runStereoBuilderT m s; runStereoBuilderT (f a) s' instance MonadTrans StereoBuilderT where lift m = StereoBuilder $ \s -> do a <- m; return (a,s) -- | Merge the given pure stereotype into the built one mergeStereo :: Monad m => PlayerStereo -> StereoBuilderT m () mergeStereo ste = StereoBuilder $ \s -> return ((),s<>ste) -- | Merge the given monadic stereotype into the built one mergeStereoM :: Monad m => m PlayerStereo -> StereoBuilderT m () mergeStereoM m = do ste <- lift m mergeStereo ste -- | Merge the given pure skill into the built stereotype mergeSkill :: MonadVocab m => Skill -> StereoBuilderT m () mergeSkill sk = do insertVocab (skillNameOf sk) Skilln mergeStereo $ skillsStereo [sk] -- | Merge the given monadic skill into the built stereotype mergeSkillM :: MonadVocab m => m Skill -> StereoBuilderT m () mergeSkillM m = do sk <- lift m mergeSkill sk -- | Process the builder chain and register the resulting stereotype registerStereoM :: MonadAtoms m => StereoBuilderT m () -> m (Atom PlayerStereo) registerStereoM m = do (_,s) <- runStereoBuilderT m none registerStereo s mkInteractor ''StereoBuilderT mkChatty (mkFail ''SplErr) mkDungeon mkRoom mkVocab mkCounter mkAtoms mkPlayer mkIO mkObject (mkChannelPrinter ''PlayerId) -- | Default stereotype. defaultStereo = statsStereo $ \get k -> case k of AttackPower -> get Strength * 2 CooldownDuration -> (get CooldownDuration ^ 2) `div` (get CooldownDuration + get Haste) - get CooldownDuration _ -> 0 visualStereo :: MonadVocab m => m PlayerStereo visualStereo = liftM snd $ flip runStereoBuilderT none $ do mergeSkill $ skill "look" !+ bareAction (\p -> case p of SkillParam Nothing Nothing Nothing -> roomTriggerOnLookOf =<< getRoomState SkillParam Nothing (Just o) Nothing -> objectTriggerOnLookAtOf o _ -> throwError UnintellegibleError) mergeSkill $ skill "read" !+ bareAction (\p -> case p of SkillParam (Just o) Nothing Nothing -> objectTriggerOnReadOf o _ -> throwError UnintellegibleError) manualStereo :: MonadVocab m => m PlayerStereo manualStereo = liftM snd $ flip runStereoBuilderT none $ do mergeSkill $ skill "hit" !+ optionallyFocusDirectC !+ dealDamageA (calcStat AttackPower) !+ implyGlobalCooldownA