module Game.Antisplice.Lang (act,defVocab) where
import Text.Chatty.Printer
import Text.Chatty.Scanner
import Text.Chatty.Expansion
import Text.Chatty.Extended.Printer
import Game.Antisplice.Errors
import Game.Antisplice.Monad
import Game.Antisplice.Monad.Dungeon
import Game.Antisplice.Monad.Vocab
import Game.Antisplice.Utils.Graph
import Game.Antisplice.Utils.AVL
import Game.Antisplice.Utils.TST
import Game.Antisplice.Utils.None
import Game.Antisplice.Utils.ListBuilder
import Game.Antisplice.Rooms
import Game.Antisplice.Stats
import Game.Antisplice.Skills
import Game.Antisplice.Call
import Game.Antisplice.Action
import Control.Arrow
import Control.Monad.Error
import Text.Printf
import Data.Text (unpack)
import Data.Maybe
import Data.Char
aliases :: [(String,String)]
aliases = strictBuild $ do
lit "l" "look"
lit "n" "go north"
lit "ne" "go northeast"
lit "e" "go east"
lit "se" "go southeast"
lit "s" "go south"
lit "sw" "go southwest"
lit "w" "go west"
lit "nw" "go northwest"
lit "u" "ascend"
lit "d" "descend"
lit "q" "quit"
lit "i" "list inventory"
lit "ex" "list exits"
lit "get" "acquire"
lit "take" "acquire"
lit "show" "list"
lit "sco" "list score"
lit "eq" "list equipment"
defVocab :: TST Token
defVocab = foldr (\(k,v) -> tstInsert k (v k)) none $ strictBuild $ do
lit "quit" Verb
lit "acquire" Verb
lit "drop" Verb
lit "idiot" Noun
lit "first" $ Ordn 1
lit "next" $ Ordn 1
lit "primary" $ Ordn 1
lit "second" $ Ordn 2
lit "third" $ Ordn 3
lit "commit" Verb
lit "suicide" Noun
lit "go" Verb
lit "ascend" Verb
lit "descend" Verb
lit "north" Fixe
lit "south" Fixe
lit "east" Fixe
lit "west" Fixe
lit "northeast" Fixe
lit "northwest" Fixe
lit "southeast" Fixe
lit "southwest" Fixe
lit "at" Prep
lit "on" Prep
lit "for" Prep
lit "of" Prep
lit "enter" Verb
lit "list" Verb
lit "exits" Fixe
lit "inventory" Fixe
lit "score" Fixe
lit "main" Fixe
lit "hand" Fixe
lit "off" Fixe
lit "chest" Fixe
lit "feet" Fixe
lit "wrists" Fixe
lit "waist" Fixe
lit "head" Fixe
lit "legs" Fixe
lit "back" Fixe
lit "hands" Fixe
lit "neck" Fixe
lit "finger" Fixe
lit "left" Fixe
lit "right" Fixe
lit "equipment" Fixe
lit "equip" Verb
replaceAliases :: [String] -> [String]
replaceAliases [] = []
replaceAliases (s:ss) = words (aliasOf s) ++ replaceAliases ss
where aliasOf x = case filter ((==x).fst) aliases of
[] -> x
(a:_) -> snd a
act :: String -> ChattyDungeonM ()
act s = do
let sp = replaceAliases $ words $ map toLower s
ts <- mapM lookupVocab sp
unless (null sp) $ do
v1 <- lookupVocab (head sp)
case v1 of
Verb v -> runHandler $ runConsumer react sp
Skilln n -> do
ste <- totalStereo
case stereoSkillBonus ste n of
Nothing -> throwError CantCastThatNowError
Just t -> runHandler $ t $ tail sp
_ -> throwError VerbMustFirstError
return ()
react :: Consumer
react = Nil #->> noneM
#|| Verb "quit" #->> throwError QuitError
#|| Verb "commit" :-: Noun "suicide" :-: Nil #->> (do
eprintLn (Vivid Red) "You stab yourself in the chest, finally dying."
throwError QuitError)
#|| Verb "enter" :-: AvailableObject :-: Nil #-> objectTriggerOnEnterOf
#|| Verb "ascend" #->> changeRoom Up
#|| Verb "descend" #->> changeRoom Down
#|| Verb "go" :-: CatchFixe :-: Nil #-> (\d -> changeRoom $ case d of
"north" -> North
"south" -> South
"east" -> East
"west" -> West
"northeast" -> NorthEast
"northwest" -> NorthWest
"southeast" -> SouthEast
"southwest" -> SouthWest
"up" -> Up
"down" -> Down)
#|| Verb "list" :-: Fixe "exits" :-: Nil #->> (do
s <- getDungeonState
let (Just r) = currentRoomOf s
forM_ (listEdges r $ roomsOf s) $ \(l,c,n) -> do
b <- pathPrerequisiteOf c
mprint " " >> mprint (show l) >> mprint " -> "
mprint =<< withRoom n getRoomTitle
if not b then mprintLn " (locked)"
else mprintLn "")
#|| Verb "list" :-: Fixe "inventory" :-: Nil #->> (do
ps <- getPlayerState
mprintLn "Your inventory:"
forM_ (avlInorder $ playerInventoryOf ps) $ \os -> mprintLn $ printf " %s" $ unpack $ objectTitleOf os)
#|| Verb "list" :-: Fixe "score" :-: Nil #->> (do
[str, agi, sta, int, spi, arm, akp] <- mapM calcStat [Strength, Agility, Stamina, Intelligence, Spirit, Armor, AttackPower]
[hst, gcd] <- mapM calcStat [Haste, CooldownDuration]
mprintLn $ printf "Strength: %5i Agility: %5i" str agi
mprintLn $ printf "Intelligence: %5i Spirit: %5i" int spi
mprintLn $ printf "Stamina: %5i Armor: %5i" sta arm
mprintLn $ printf "Attack power: %5i Haste: %5i" akp hst
mprintLn $ printf "Global cooldown: %5i" gcd)
#|| Verb "equip" :-: CarriedObject :-: Nil #-> (equipObject >=> \o -> case o of
Nothing -> noneM
Just o -> modifyPlayerState $ \s -> s{playerInventoryOf=avlInsert o $ playerInventoryOf s})
#|| Verb "equip" :-: CarriedObject :-: Prep "at" :-: Remaining :-: Nil #-> (\(o,ps) -> do
k <- case ps of
["main","hand"] -> return MainHand
["off","hand"] -> return OffHand
["chest"] -> return Chest
["feet"] -> return Feet
["wrists"] -> return Wrists
["waist"] -> return Waist
["head"] -> return Head
["legs"] -> return Legs
["back"] -> return Back
["hands"] -> return Hands
["neck"] -> return Neck
["right","finger"] -> return Finger1
["left","finger"] -> return Finger2
_ -> throwError UnintellegibleError
equipObjectAt k o >>= \o -> case o of
Nothing -> noneM
Just o -> modifyPlayerState $ \s -> s{playerInventoryOf=avlInsert o $ playerInventoryOf s})
#|| Verb "list" :-: Fixe "equipment" :-: Nil #->> (
let pr (Just k) s = mprintLn $ printf "%-15s%s" s $ unpack $ objectTitleOf k
pr Nothing _ = noneM
firstM = runKleisli . first . Kleisli
in mapM_ (firstM getEquipment >=> uncurry pr) $ lazyBuild $ do
lit MainHand "Main hand:"
lit OffHand "Off hand:"
lit Chest "Chest:"
lit Feet "Feet:"
lit Wrists "Wrists:"
lit Waist "Waist:"
lit Head "Head:"
lit Legs "Legs:"
lit Back "Back:"
lit Hands "Hands:"
lit Neck "Neck:"
lit Finger1 "Right finger:"
lit Finger2 "Left finger:")
#|| Verb "acquire" :-: SeenObject :-: Nil #-> acquireObject . objectIdOf
#|| Verb "drop" :-: CarriedObject :-: Nil #-> dropObject . objectIdOf