{-# LANGUAGE RankNTypes, FlexibleContexts #-}

{-
  This module is part of Antisplice.
  Copyleft (c) 2014 Marvin Cohrs

  All wrongs reversed. Sharing is an act of love, not crime.
  Please share Antisplice with everyone you like.

  Antisplice is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  Antisplice is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with Antisplice. If not, see <http://www.gnu.org/licenses/>.
-}

-- | Some utility functions for constructing paths between rooms.
module Game.Antisplice.Paths where

import Data.Monoid
import Game.Antisplice.Action
import Game.Antisplice.Monad.Dungeon
import Game.Antisplice.Rooms
import Game.Antisplice.Utils.Graph
import Game.Antisplice.Utils.None

-- | A one-way path from 'f' to 't'.
unipath :: MonadDungeon m => NodeId -> NodeId -> Direction -> m ()
unipath f t d = establishWay f t d none

-- | A mutual path. The specified direction is for the path from 'f' to 't', the opposite one is chosen for 't' to 'f'.
bipath :: MonadDungeon m => NodeId -> NodeId -> Direction -> m ()
bipath f t d = unipath f t d >> unipath t f (opp d)
  where opp North = South
        opp NorthEast = SouthWest
        opp East = West
        opp SouthEast = NorthWest
        opp South = North
        opp SouthWest = NorthEast
        opp West = East
        opp NorthWest = SouthEast
        opp Up = Down
        opp Down = Up

-- | A unipath that is guarded by a prerequisite.
guardedPath :: MonadDungeon m => NodeId -> NodeId -> Direction -> Prerequisite -> m ()
guardedPath f t d p = establishWay f t d $ PathState p noneM noneM

-- | A composable wrapper for a path state
newtype Gate = Gate { runGate :: PathState }

instance None Gate where
  none = Gate $ PathState (return True) noneM noneM
instance Monoid Gate where
  mempty = none
  mappend g h = Gate $ PathState
    (runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) <> Prerequisite (pathPrerequisiteOf $ runGate h))
    (pathTriggerBeforeWalkOf (runGate g) >> pathTriggerBeforeWalkOf (runGate h))
    (pathTriggerAfterWalkOf (runGate g) >> pathTriggerAfterWalkOf (runGate h))

instance IsAction Gate where
  g #&& h = Gate $ PathState
    (runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) #&& Prerequisite (pathPrerequisiteOf $ runGate h))
    (pathTriggerBeforeWalkOf (runGate g) >> pathTriggerBeforeWalkOf (runGate h))
    (pathTriggerAfterWalkOf (runGate g) >> pathTriggerAfterWalkOf (runGate h))
  g #|| h = Gate $ PathState
    (runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) #|| Prerequisite (pathPrerequisiteOf $ runGate h))
    (pathPrerequisiteOf (runGate g) >>= \b -> if b then pathTriggerBeforeWalkOf (runGate g) else pathTriggerBeforeWalkOf (runGate h))
    (pathPrerequisiteOf (runGate g) >>= \b -> if b then pathTriggerAfterWalkOf (runGate g) else pathTriggerAfterWalkOf (runGate h))
  g !&& h = Gate $ PathState
    (runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) !&& Prerequisite (pathPrerequisiteOf $ runGate h))
    (pathTriggerBeforeWalkOf (runGate g) >> pathTriggerBeforeWalkOf (runGate h))
    (pathTriggerAfterWalkOf (runGate g) >> pathTriggerAfterWalkOf (runGate h))
  g !|| h = Gate $ PathState
    (runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) !|| Prerequisite (pathPrerequisiteOf $ runGate h))
    (pathPrerequisiteOf (runGate g) >>= \b -> pathPrerequisiteOf (runGate h) >> if b then pathTriggerBeforeWalkOf (runGate g) else pathTriggerBeforeWalkOf (runGate h))
    (pathPrerequisiteOf (runGate g) >>= \b -> pathPrerequisiteOf (runGate h) >> if b then pathTriggerAfterWalkOf (runGate g) else pathTriggerAfterWalkOf (runGate h))

-- | Typeclass for everything that may be converted to a gate.
class Gatifiable g where
  toGate :: g -> Gate

instance Gatifiable Gate where
  toGate = id

instance Gatifiable PrerequisiteBox where
  toGate g = Gate $ PathState (runPrerequisite g) noneM noneM

instance Gatifiable PathState where
  toGate g = Gate g

instance Gatifiable ActionBefore where
  toGate (ActionBefore g) = Gate $ PathState (askAction g) (runAction g) noneM

instance Gatifiable ActionAfter where
  toGate (ActionAfter g) = Gate $ PathState (askAction g) noneM (runAction g)

gatedPath :: (Gatifiable g,MonadDungeon m) => NodeId -> NodeId -> Direction -> g -> m ()
gatedPath f t d g = establishWay f t d (runGate $ toGate g)