{-# LANGUAGE FlexibleContexts, FlexibleInstances, MultiParamTypeClasses, TemplateHaskell, RecordWildCards, UndecidableInstances #-} {- This module is part of Antisplice. Copyleft (c) 2014 Marvin Cohrs All wrongs reversed. Sharing is an act of love, not crime. Please share Antisplice with everyone you like. Antisplice is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Antisplice is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Antisplice. If not, see . -} module Game.Antisplice.Stereos ( -- * Primitives statsStereo, skillsStereo, skillStereoM, -- * Dealing with players addStereo, replaceStereo, -- * Registration registerStereo, registerStereoM, -- * Builder StereoBuilderT (..), mergeStereo, mergeStereoM, mergeSkill, mergeRecipe, mergeSkillM, mergeRecipeM, -- * Default stereos defaultStereo, visualStereo, manualStereo, consumeStereo ) where import Control.Applicative import Control.Monad import Control.Monad.Trans.Class import Control.Monad.Error.Class import Control.Arrow import Data.Monoid import Game.Antisplice.Action import Game.Antisplice.Call import Game.Antisplice.Errors import Game.Antisplice.Monad.Dungeon import Game.Antisplice.Monad.Vocab import Game.Antisplice.Rooms import Game.Antisplice.MaskedSkills import Game.Antisplice.Skills import Game.Antisplice.Stats import Game.Antisplice.Templates import Data.Chatty.Atoms import Data.Chatty.None import Data.Chatty.Hetero import Text.Chatty.Interactor.Templates import System.IO -- | Register the given stereotype and return its atom. registerStereo :: ChAtoms m => PlayerStereo -> m (Atom PlayerStereo) registerStereo s = do a <- newAtom putAtom a s return a -- | Add the given stereotype to the current player. addStereo :: MonadPlayer m => Atom PlayerStereo -> m () addStereo a = modifyPlayerState $ \p -> p{playerStereosOf=a:playerStereosOf p} -- | Remove one stereotype and add another replaceStereo :: MonadPlayer m => Atom PlayerStereo -> Atom PlayerStereo -> m () replaceStereo rem ins = modifyPlayerState $ \p -> p{playerStereosOf=map (\a -> if a == rem then ins else a) $ playerStereosOf p} -- | Create a stereotype that carries a stats modifier statsStereo :: ((StatKey -> Int) -> StatKey -> Int) -> PlayerStereo statsStereo m = PlayerStereo m (const none) (const none) -- | Create a stereotype that carries skills skillsStereo :: [Skill] -> PlayerStereo skillsStereo sk = PlayerStereo (\_ _ -> 0) (wrapSkills sk) (const none) -- | Create a stereotype that carries recipes recipesStereo :: [Recipe] -> PlayerStereo recipesStereo rp = PlayerStereo (\_ _ -> 0) (const none) (wrapRecipes rp) -- | Create a stereotype that carries a skill from a monadic composition skillStereoM :: Monad m => m Skill -> m PlayerStereo skillStereoM m = do sk <- m return $ skillsStereo [sk] -- | Create a stereotype that carries a skill from a monadic composition recipeStereoM :: Monad m => m Recipe -> m PlayerStereo recipeStereoM m = do rp <- m return $ recipesStereo [rp] -- | For monadic stereotype construction newtype StereoBuilderT m a = StereoBuilder { runStereoBuilderT :: PlayerStereo -> m (a,PlayerStereo) } instance Functor m => Functor (StereoBuilderT m) where fmap f a = StereoBuilder $ \s -> fmap (first f) $ runStereoBuilderT a s instance Monad m => Monad (StereoBuilderT m) where return a = StereoBuilder $ \s -> return (a,s) m >>= f = StereoBuilder $ \s -> do (a,s') <- runStereoBuilderT m s; runStereoBuilderT (f a) s' instance (Functor m, Monad m) => Applicative (StereoBuilderT m) where pure = return (<*>) = ap instance MonadTrans StereoBuilderT where lift m = StereoBuilder $ \s -> do a <- m; return (a,s) -- | Merge the given pure stereotype into the built one mergeStereo :: Monad m => PlayerStereo -> StereoBuilderT m () mergeStereo ste = StereoBuilder $ \s -> return ((),s<>ste) -- | Merge the given monadic stereotype into the built one mergeStereoM :: Monad m => m PlayerStereo -> StereoBuilderT m () mergeStereoM m = do ste <- lift m mergeStereo ste -- | Merge the given pure skill into the built stereotype mergeSkill :: MonadVocab m => Skill -> StereoBuilderT m () mergeSkill sk = do insertVocab (skillNameOf sk) Skilln mergeStereo $ skillsStereo [sk] -- | Merge the given monadic skill into the built stereotype mergeSkillM :: MonadVocab m => m Skill -> StereoBuilderT m () mergeSkillM m = do sk <- lift m mergeSkill sk -- | Merge the given pure recipe into the built stereotype mergeRecipe :: MonadVocab m => Recipe -> StereoBuilderT m () mergeRecipe rp = do insertVocab (recipeNameOf rp) Noun mergeStereo $ recipesStereo [rp] -- | Merge the given monadic recipe into the built stereotype mergeRecipeM :: MonadVocab m => m Recipe -> StereoBuilderT m () mergeRecipeM m = do rp <- lift m mergeRecipe rp -- | Process the builder chain and register the resulting stereotype registerStereoM :: ChAtoms m => StereoBuilderT m () -> m (Atom PlayerStereo) registerStereoM m = do (_,s) <- runStereoBuilderT m none registerStereo s mkInteractor ''StereoBuilderT mkChatty (mkFail ''SplErr) mkDungeon mkRoom mkVocab mkPlayer mkIO mkObject (mkChannelPrinter ''PlayerId) -- | Default stereotype. defaultStereo :: MonadVocab m => m PlayerStereo defaultStereo = liftM snd $ flip runStereoBuilderT none $ do mergeStereo $ statsStereo $ \get k -> case k of AttackPower -> get Strength * 2 CooldownDuration -> (get CooldownDuration ^ 2) `div` (get CooldownDuration + get Haste) - get CooldownDuration _ -> 0 mergeSkill $ skill "use" !+ AvailableObject :-: Nil #-> objectTriggerOnUseOf visualStereo :: MonadVocab m => m PlayerStereo visualStereo = liftM snd $ flip runStereoBuilderT none $ do mergeSkill (skill "look" !+ Nil #->> (roomTriggerOnLookOf =<< getRoomState) #|| Prep "at" :-: AvailableObject :-: Nil #-> objectTriggerOnLookAtOf) mergeSkill (skill "read" !+ AvailableObject :-: Nil #-> objectTriggerOnReadOf) manualStereo :: MonadVocab m => m PlayerStereo manualStereo = liftM snd $ flip runStereoBuilderT none $ do mergeSkill $ skill "hit" !+ optionallyFocusDirectC !+ dealDamageA (calcStat AttackPower) !+ implyGlobalCooldownA consumeStereo :: MonadVocab m => m PlayerStereo consumeStereo = liftM snd $ flip runStereoBuilderT none $ do mergeSkill $ skill "drink" !+ AvailableObject :-: Nil #- Pass &-> objectTriggerOnDrinkOf +? Drinkable :-: Nil mergeSkill $ skill "eat" !+ AvailableObject :-: Nil #- Pass &-> objectTriggerOnEatOf +? Eatable :-: Nil