#ifndef __SDLRUN_H #define __SDLRUN_H // Start SDL, open a window with dimensions (x,y) void* startSDL(int x, int y); void flipBuffers(void* s_in); // Drawing primitives void filledRect(void *s, int x, int y, int w, int h, int r, int g, int b, int a); void filledEllipse(void* s_in, int x, int y, int rx, int ry, int r, int g, int b, int a); void drawLine(void* s_in, int x, int y, int ex, int ey, int r, int g, int b, int a); // Events void* pollEvent(); // builds an Epic value void* waitEvent(); // builds an Epic value void pressAnyKey(); #endif