autom-0.1.0.3: Generates and displays patterns from next nearest neighbors cellular automata

Maintainerch.howard@zoho.com
Safe HaskellNone

Graphics.Autom.NextNearest

Description

This module implements the core algorithm for 1-D binary cellular automata with next-nearest-neighbor updating.

Synopsis

Documentation

gridSource

Arguments

:: Vector Bool

the initial row of binary values

-> Word32

the 32-bit rule

-> Int

the number of rows returned

-> Vector Bool

the rows returned concatenated into a single vector

Starting with a single row of binary values, this function generates a vector of rows in which each row (except the first) is based on the values of the previous row, using the next-nearest neighbors calculation based upon the 32 bit rule provided.

overlaidGridSource

Arguments

:: Vector Bool

a grid (set of rows) concatenated in a single vector

-> Int

the width of a row in the grid

-> Vector (Bool, Int) 

This function overlays each point in a grid with the 32-bit value category it falls into. This is a simple method of categorizing pixels in a generated pattern, so that color and masks can be applied to them in interesting ways.