cabal-version: 2.4
name:          aztecs-asset
version:       0.1.0.0
license:       BSD-3-Clause
license-file:  LICENSE
maintainer:    matt@hunzinger.me
author:        Matt Hunzinger
synopsis:      A type-safe and friendly Entity-Component-System (ECS) for Haskell
description:   The Entity-Component-System (ECS) pattern is commonly used in video game develop to represent world objects.
               .
               ECS follows the principal of composition over inheritence. Each type of
               object (e.g. sword, monster, etc), in the game has a unique EntityId. Each
               entity has various Components associated with it (material, weight, damage, etc).
               Systems act on entities which have the required Components.
homepage:      https://github.com/matthunz/aztecs
category:      Game Engine

source-repository head
    type:     git
    location: https://github.com/matthunz/aztecs.git

library
    exposed-modules:
        Data.Aztecs.Asset
    hs-source-dirs:   src
    default-language: Haskell2010
    ghc-options:      -Wall
    build-depends:
        base >=4 && <5,
        aztecs >= 0.3,
        containers >=0.7,
        mtl >=2,
        linear >= 1