cabal-version: 2.4 name: aztecs-asset version: 0.1.0.0 license: BSD-3-Clause license-file: LICENSE maintainer: matt@hunzinger.me author: Matt Hunzinger synopsis: A type-safe and friendly Entity-Component-System (ECS) for Haskell description: The Entity-Component-System (ECS) pattern is commonly used in video game develop to represent world objects. . ECS follows the principal of composition over inheritence. Each type of object (e.g. sword, monster, etc), in the game has a unique EntityId. Each entity has various Components associated with it (material, weight, damage, etc). Systems act on entities which have the required Components. homepage: https://github.com/matthunz/aztecs category: Game Engine source-repository head type: git location: https://github.com/matthunz/aztecs.git library exposed-modules: Data.Aztecs.Asset hs-source-dirs: src default-language: Haskell2010 ghc-options: -Wall build-depends: base >=4 && <5, aztecs >= 0.3, containers >=0.7, mtl >=2, linear >= 1