module Graphics.Badge.Barrier.Style.FlatSquare
( FlatSquare(..)
, flatSquare
) where
import Graphics.Badge.Barrier.Internal
import Graphics.Badge.Barrier.Color
import Text.Blaze.Svg11(Svg, AttributeValue, toValue, (!))
import qualified Text.Blaze.Svg11 as S
import qualified Text.Blaze.Svg11.Attributes as A
data FlatSquare = FlatSquare
{ leftColor :: Color
, rightColor :: Color
}
instance Badge FlatSquare where
badge FlatSquare{..} = flatSquare' leftColor rightColor
instance HasLeftColor FlatSquare where
left f (FlatSquare l r) = fmap (\l' -> FlatSquare l' r) (f l)
instance HasRightColor FlatSquare where
right f (FlatSquare l r) = fmap (\r' -> FlatSquare l r') (f r)
flatSquare :: FlatSquare
flatSquare = FlatSquare gray brightgreen
flatSquare' :: Color -> Color -> BadgeConfig -> Svg
flatSquare' (Color colorA) (Color colorB) BadgeConfig{..} = S.docTypeSvg ! A.width (toValue svgWidth) ! A.height "20" $ do
S.g ! A.shapeRendering "crispEdges" $ do
S.rect ! A.width (toValue widthLeft) ! A.height "20" ! A.fill (toValue colorA)
S.rect ! A.x (toValue widthLeft) ! A.width (toValue widthRight) ! A.height "20" ! A.fill (toValue colorB)
S.g ! A.fill "#fff" ! A.textAnchor "middle" ! A.fontFamily "DejaVu Sans,Verdana,Geneva,sans-serif" ! A.fontSize "11" $ do
S.text_ (S.text textLeft) ! A.x (float $ fromIntegral widthLeft / 2 + 1) ! A.y "14"
S.text_ (S.text textRight) ! A.x (float $ fromIntegral widthLeft + fromIntegral widthRight / 2 1) ! A.y "14"
where
svgWidth = widthLeft + widthRight
float :: Double -> AttributeValue
float = toValue