module Graphics.Badge.Barrier ( -- * badge Badge , flat , flatSquare , plastic -- * render function , renderBadge -- * lens , HasLeftColor(..) , HasRightColor(..) , module Graphics.Badge.Barrier.Color ) where import Graphics.Badge.Barrier.Internal import Graphics.Badge.Barrier.Color import Graphics.Badge.Barrier.Style.Flat import Graphics.Badge.Barrier.Style.FlatSquare import Graphics.Badge.Barrier.Style.Plastic import Text.Blaze.Svg.Renderer.Utf8 import Data.Text(Text) import Data.ByteString.Lazy(ByteString) -- | @ -- renderBadge flat "left" "right" -- @ renderBadge :: Badge b => b -> Text -- ^ left text -> Text -- ^ right text -> ByteString -- ^ svg string renderBadge b l r = renderSvg $ makeBadge b l r