{-# LANGUAGE NoImplicitPrelude, UnicodeSyntax #-} {-| Module : Prelude.Unicode Copyright : 2009–2011 Roel van Dijk License : BSD3 (see the file LICENSE) Maintainer : Roel van Dijk -} module Prelude.Unicode ( (¬), (∧), (∨) , (≡), (≢), (≠) , (≤), (≥), (≮), (≯) , π , (÷), (⋅) , (∘) , (⧺) , (∈), (∉) , (⊥) , ℤ, ℚ ) where ------------------------------------------------------------------------------- -- Imports ------------------------------------------------------------------------------- -- from base: import Data.Ratio ( Ratio ) import Prelude ( Num, Floating, Fractional, Integer , (/), (*), pi, undefined ) -- from base-unicode-symbols: import Data.Bool.Unicode ( (∧), (∨), (¬) ) import Data.Eq.Unicode ( (≡), (≢), (≠) ) import Data.Function.Unicode ( (∘) ) import Data.List.Unicode ( (⧺), (∈), (∉) ) import Data.Ord.Unicode ( (≤), (≥), (≮), (≯) ) ------------------------------------------------------------------------------- -- Fixities ------------------------------------------------------------------------------- infixl 7 ÷ infixl 7 ⋅ ------------------------------------------------------------------------------- -- Symbols ------------------------------------------------------------------------------- {-| π = 'pi' U+03C0, GREEK SMALL LETTER PI -} π ∷ Floating α ⇒ α π = pi {-# INLINE π #-} {-| (÷) = ('/') U+00F7, DIVISION SIGN -} (÷) ∷ Fractional α ⇒ α → α → α (÷) = (/) {-# INLINE (÷) #-} {-| (⋅) = ('*') U+22C5, DOT OPERATOR -} (⋅) ∷ Num α ⇒ α → α → α (⋅) = (*) {-# INLINE (⋅) #-} {-| (⊥) = 'undefined' U+22A5, UP TACK -} (⊥) ∷ α (⊥) = undefined {-# INLINE (⊥) #-} ------------------------------------------------------------------------------- -- Types ------------------------------------------------------------------------------- {-| U+2124, DOUBLE-STRUCK CAPITAL Z -} type ℤ = Integer {-| U+2124, DOUBLE-STRUCK CAPITAL Q -} type ℚ = Ratio ℤ