GameName: Battleships Credits: - Brought to you by Projektgruppe AFP GameDescription: IEWarning: Looks like you're using IE. If you experience any problems using our site, please use a browser like Chrome or Firefox instead. NoJavaScriptWarning: Looks like you don't have JavaScript enabled. To use our site properly, however, JavaScript is needed. Please enable it. LinkHome: Go home StartPlacing: Start placing your fleet FireShot: Fire a shot! Won: You Won! WonByTimeout remShipsHuman@Int remShipsComputer@Int: You Won by timeout! You have #{show remShipsHuman} unsunk ships, the computer only has #{show remShipsComputer}. Lost: You Lost. LostByTimeout remShipsHuman@Int remShipsComputer@Int: You Lost by timeout! You have only #{show remShipsHuman} unsunk ships, the computer has #{show remShipsComputer}. Drawn remShips@Int: It's a draw. The game timed out and both of you have #{show remShips} unsunk ships. PlaceShips: Place your ships AvailableShips: Available ships NoPossiblePlacement: The fleet placement could not be completed. InputAgainWhenHit: shoot again after making a hit InputMove: allow ship movement InputNoviceMode: additionally show hints about impossible positions InputDevMode: enable developer mode InputDifficulty: difficulty level InputDifficultyEasy: easy InputDifficultyMedium: medium InputDifficultyHard: hard AdjustRules: Adjust the rules Rules: Rules ShipLength: Length ShipsAvailable: Available ShipsTotal: Total ResetFleet: Reset fleet PlaceRandom: Random StartPlaying: Ready! SkipMove: Skip moving MoveShip: Move one of your ships YourFleet: Your Fleet OpponentsFleet: Opponent's Fleet OpponentRemainingShips: You still have to find these ships: ShipsUnsunk: Not yet sunk Hints: Hints RemainingTurns n@Int: Only #{show n} turns remaining (after this one)! LastTurn: Last turn! Legend: Legend LegendShipWithArrow: click to move the ship LegendShipMovable: movable ship LegendShipImmovable: immovable ship LegendShipHit: hit LegendShipSunk: sunk ship LegendFogOfWar: undiscovered area LegendWater: water LegendLastShot: shot(s) of opponent's last turn LegendWaterShots: Shots at water LegendRightNow: Right now LegendTurnsAgo n@Int: #{show n} turns ago LegendMinTurnsAgo n@Int: At least #{show n} turns ago PauseButtonLabel: Pause UnpauseButtonLabel: Continue RestartButtonLabel: Restart WatchReplay: Watch replay SaveGame: Save game SaveGameExplanation: To save the current game state, bookmark the following link - this way you can always come back to the current game! Don't use this for cheating. :-) CurrentGame: Bookmarkable link to the current game ConfirmLeave: Do you really want to go home? ConfirmReplay: Do you really want to see the replay now? This ends the current game! About: About the game HowToPlay: How to play HowToPlaceShipsHeading: Placing your ships HowToPlaceShipsFull: Before the actual game starts, you have to choose where to put your ships. To do so, you press the left mouse button in the first square of where you want to put your ship and release it in the last one. To delete one of your placed ships, just click it; you will then be able to put it somewhere else. The squares around your placed ships will become grey, as ships are not allowed to touch each other. It is also possible to let a random placement be generated (fully or in part). HowToPlayHeading: Firing shots and moving ships HowToPlayFull: After the initial placement phase, you and the computer take turns. Each turn consists of firing shots (if the according option is set, you get to fire again as long as you are hitting your opponent's ships) and -optionally- moving one of your undamaged ships by one square. You fire by just clicking the desired square in your opponent's field. Undamaged ships are highlighted; those which are movable (i.e. there is no obstacle in the way) have arrows at their ends. Just click one of the arrows to move a ship. Important: Once a ship is sunk, it disappears. This means that as soon as a ship is sunk, the other ships are able to move across it. HowToWinHeading: End of the game HowToWinFull maxTurns@Int countdownTurns@Int: The game ends when one player sinks the last one of the opponent's ships, thus winning the game. To avoid boring never-ending games, however, the game also ends after at most #{show maxTurns} turns. To make you aware of the impending timeout (you might want to alter your strategy accordingly), you will see a timeout during the last #{show countdownTurns} turns. After timeout, the player who has sunk the most ships has won. ReallyFair: Does the computer play fair? ReallyFairFull sourceURL@String aiURL@String: Yes, it does - When placing and moving its ships, it has to abide by the same rules as you. During the game it does not get any more information than you; there is a 'middleman' who controls the game. Just like you do, the computer decides on a square to fire at and tells the middleman its decision. The only information the computer gets in return is whether it hit / sunk a ship or just hit water. Besides, the computer cannot 'lie' about its ships, because the middleman knows where the computer's ships are at all times. After the game ends, you can watch an animated recap of the course of the game to comprehend what happened when. If you are extra paranoid, you may want to look at the source code (#{sourceURL}) to convince yourself that the computer does not cheat. To get a high-level idea of the computer's strategy, see #{aiURL}.