function instantiate(asmLibraryArg, wasmMemory) { function asmFunc(global, env) { var memory = env.memory; var buffer = memory.buffer; var FUNCTION_TABLE = env.table; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var syscall$6 = env.__syscall6; var syscall$54 = env.__syscall54; // EMSCRIPTEN_START_FUNCS ; function main() { syscall$6(1, 2) | 0; syscall$54(3, 4) | 0; FUNCTION_TABLE[HEAP32[257]](); } function other() { main(); } function foo() { abort(); } function bar() { HEAP32[4] = 3; HEAPF32[4] = 7; HEAPF64[2] = 11; HEAP8[16] = 15; HEAP16[8] = 19; if (HEAP32[25] == 1) { bar() } if (HEAP32[26] < 2) { bar() } if (HEAPU32[27] < 3) { bar() } if (HEAP16[56] == 1) { bar() } if (HEAP16[58] < 2) { bar() } if (HEAPU16[60] < 2) { bar() } if (HEAP16[62] >>> 0 < 3) { bar() } if (HEAPU16[64] < 3) { bar() } if (HEAP8[132] < 2) { bar() } if (HEAPU8[136] < 2) { bar() } if (HEAP8[140] >>> 0 < 3) { bar() } if (HEAPU8[144] < 3) { bar() } if (bools(314159) >>> 7 | 0) { bar() } if (bools(314159) >> 8) { bar() } if (~~getf32() >>> 0) { bar() } if (~~getf32()) { bar() } if (~~getf64() >>> 0) { bar() } if (~~getf64()) { bar() } if ((geti32() + geti32() | 0) + geti32() | 0) { bar() } if (geti32() + (geti32() + geti32() | 0) | 0) { bar() } if (geti32() + geti32() + (geti32() + geti32()) | 0) { bar() } if (geti32() + geti32() + (geti32() + geti32()) + (geti32() + geti32() + (geti32() + geti32())) | 0) { bar() } } function geti32() { return geti32(); } function getf32() { return getf32(); } function getf64() { return getf64(); } function __growWasmMemory($0) { $0 = $0 | 0; return abort() | 0; } function internal($0) { return $0; } function sub_zero($0) { $0 = $0 | 0; return $0 + 5 | 0; } function select($0) { $0 = $0 | 0; return ($0 ? $0 : HEAP32[4]) | 0; } function bools($0) { $0 = $0 | 0; bools(HEAP8[0] & 1); bools(HEAP8[0] & 1); bools(HEAP16[0] & 1); bools(HEAP16[0] & 1); bools(HEAP32[0] & 1); bools(HEAPU8[0] & 2); bools($0 ^ 1); if ($0 ^ 1) { bools(2) } if ($0 ^ 2) { bools(2) } bools(!($0 ^ 1)); abort(); } // EMSCRIPTEN_END_FUNCS ; FUNCTION_TABLE[1] = foo; FUNCTION_TABLE[2] = bar; FUNCTION_TABLE[3] = internal; function __wasm_memory_size() { return buffer.byteLength / 65536 | 0; } return { "main": main, "other": other, "__growWasmMemory": __growWasmMemory, "exported": internal, "sub_zero": sub_zero, "select": select, "bools": bools }; } var bufferView = new Uint8Array(wasmMemory.buffer); for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) { base64ReverseLookup[48+i] = 52+i; // '0-9' base64ReverseLookup[65+i] = i; // 'A-Z' base64ReverseLookup[97+i] = 26+i; // 'a-z' } base64ReverseLookup[43] = 62; // '+' base64ReverseLookup[47] = 63; // '/' /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) { var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '='); for (; i < bLength; i += 4) { b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2; if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; } return uint8Array; } base64DecodeToExistingUint8Array(bufferView, 1024, "aGVsbG8sIHdvcmxkIQoAAJwMAAAtKyAgIDBYMHgAKG51bGwp"); base64DecodeToExistingUint8Array(bufferView, 1072, "EQAKABEREQAAAAAFAAAAAAAACQAAAAALAAAAAAAAAAARAA8KERERAwoHAAETCQsLAAAJBgsAAAsABhEAAAARERE="); base64DecodeToExistingUint8Array(bufferView, 1153, "CwAAAAAAAAAAEQAKChEREQAKAAACAAkLAAAACQALAAAL"); base64DecodeToExistingUint8Array(bufferView, 1211, "DA=="); base64DecodeToExistingUint8Array(bufferView, 1223, "DAAAAAAMAAAAAAkMAAAAAAAMAAAM"); base64DecodeToExistingUint8Array(bufferView, 1269, "Dg=="); base64DecodeToExistingUint8Array(bufferView, 1281, "DQAAAAQNAAAAAAkOAAAAAAAOAAAO"); base64DecodeToExistingUint8Array(bufferView, 1327, "EA=="); base64DecodeToExistingUint8Array(bufferView, 1339, "DwAAAAAPAAAAAAkQAAAAAAAQAAAQAAASAAAAEhIS"); base64DecodeToExistingUint8Array(bufferView, 1394, "EgAAABISEgAAAAAAAAk="); base64DecodeToExistingUint8Array(bufferView, 1443, "Cw=="); base64DecodeToExistingUint8Array(bufferView, 1455, "CgAAAAAKAAAAAAkLAAAAAAALAAAL"); base64DecodeToExistingUint8Array(bufferView, 1501, "DA=="); base64DecodeToExistingUint8Array(bufferView, 1513, "DAAAAAAMAAAAAAkMAAAAAAAMAAAMAAAwMTIzNDU2Nzg5QUJDREVGLTBYKzBYIDBYLTB4KzB4IDB4AGluZgBJTkYAbmFuAE5BTgAu"); return asmFunc({ 'Int8Array': Int8Array, 'Int16Array': Int16Array, 'Int32Array': Int32Array, 'Uint8Array': Uint8Array, 'Uint16Array': Uint16Array, 'Uint32Array': Uint32Array, 'Float32Array': Float32Array, 'Float64Array': Float64Array, 'NaN': NaN, 'Infinity': Infinity, 'Math': Math }, asmLibraryArg, wasmMemory.buffer ) }