(module (memory $0 1 1) (func $func_4 (drop (i32.load (i32.const 4))) (drop (i32.load align=1 (i32.const 4))) (drop (i32.load align=2 (i32.const 4))) (drop (i32.load align=4 (i32.const 4))) (drop (i32.load offset=100 (i32.const 4))) (drop (i32.load offset=100 align=1 (i32.const 4))) (drop (i32.load offset=100 align=2 (i32.const 4))) (drop (i32.load offset=100 align=4 (i32.const 4))) (drop (i32.load offset=100 align=1 (unreachable))) (i32.store (i32.const 4) (i32.const 8)) (i32.store align=1 (i32.const 4) (i32.const 8)) (i32.store align=2 (i32.const 4) (i32.const 8)) (i32.store align=4 (i32.const 4) (i32.const 8)) (i32.store offset=100 (i32.const 4) (i32.const 8)) (i32.store offset=100 align=1 (i32.const 4) (i32.const 8)) (i32.store offset=100 align=2 (i32.const 4) (i32.const 8)) (i32.store offset=100 align=4 (i32.const 4) (i32.const 8)) (i32.store offset=100 align=1 (unreachable) (i32.const 8)) (i32.store offset=100 align=1 (i32.const 4) (unreachable)) ) (func $func_2 (drop (i32.load16_u (i32.const 4))) (drop (i32.load16_u align=1 (i32.const 4))) (drop (i32.load16_u align=2 (i32.const 4))) (drop (i32.load16_u offset=100 (i32.const 4))) (drop (i32.load16_u offset=100 align=1 (i32.const 4))) (drop (i32.load16_u offset=100 align=2 (i32.const 4))) (drop (i32.load16_u offset=100 align=1 (unreachable))) (i32.store16 (i32.const 4) (i32.const 8)) (i32.store16 align=1 (i32.const 4) (i32.const 8)) (i32.store16 align=2 (i32.const 4) (i32.const 8)) (i32.store16 offset=100 (i32.const 4) (i32.const 8)) (i32.store16 offset=100 align=1 (i32.const 4) (i32.const 8)) (i32.store16 offset=100 align=2 (i32.const 4) (i32.const 8)) (i32.store16 offset=100 align=1 (unreachable) (i32.const 8)) (i32.store16 offset=100 align=1 (i32.const 4) (unreachable)) ) (func $func_1 (drop (i32.load8_u (i32.const 4))) (drop (i32.load8_u align=1 (i32.const 4))) (drop (i32.load8_u offset=100 (i32.const 4))) (drop (i32.load8_u offset=100 align=1 (i32.const 4))) (drop (i32.load8_u offset=100 align=1 (unreachable))) (i32.store8 (i32.const 4) (i32.const 8)) (i32.store8 align=1 (i32.const 4) (i32.const 8)) (i32.store8 offset=100 (i32.const 4) (i32.const 8)) (i32.store8 offset=100 align=1 (i32.const 4) (i32.const 8)) (i32.store8 offset=100 align=1 (unreachable) (i32.const 8)) (i32.store8 offset=100 align=1 (i32.const 4) (unreachable)) ) (func $func_signed (drop (i32.load16_s (i32.const 4))) (drop (i32.load16_s align=1 (i32.const 4))) (drop (i32.load16_s align=2 (i32.const 4))) (drop (i32.load16_s offset=100 (i32.const 4))) (drop (i32.load16_s offset=100 align=1 (i32.const 4))) (drop (i32.load16_s offset=100 align=2 (i32.const 4))) (drop (i32.load16_s offset=100 align=1 (unreachable))) ) (func $i64-load (drop (i64.load align=1 (i32.const 12))) (drop (i64.load align=2 (i32.const 16))) (drop (i64.load align=4 (i32.const 20))) (drop (i64.load align=1 offset=3 (i32.const 20))) (drop (i64.load16_s align=1 (i32.const 28))) (drop (i64.load32_s align=1 (i32.const 32))) (drop (i64.load16_u align=1 (i32.const 40))) (drop (i64.load32_u align=1 (i32.const 44))) ) (func $f32-load (drop (f32.load align=1 (i32.const 12))) (drop (f32.load align=2 (i32.const 16))) (drop (f32.load align=1 offset=3 (i32.const 20))) ) (func $f64-load (drop (f64.load align=1 (i32.const 12))) (drop (f64.load align=2 (i32.const 16))) (drop (f64.load align=4 (i32.const 20))) (drop (f64.load align=1 offset=3 (i32.const 20))) ) (func $i64-store (i64.store align=1 (i32.const 12) (i64.const 100)) (i64.store align=2 (i32.const 16) (i64.const 200)) (i64.store align=4 (i32.const 20) (i64.const 300)) (i64.store align=1 offset=3 (i32.const 24) (i64.const 400)) (i64.store16 align=1 (i32.const 20) (i64.const 600)) (i64.store32 align=1 (i32.const 20) (i64.const 700)) ) (func $f32-store (f32.store align=1 (i32.const 12) (f32.const 100)) (f32.store align=2 (i32.const 16) (f32.const 200)) (f32.store align=1 offset=3 (i32.const 24) (f32.const 400)) ) (func $f64-store (f64.store align=1 (i32.const 12) (f64.const 100)) (f64.store align=2 (i32.const 16) (f64.const 200)) (f64.store align=4 (i32.const 20) (f64.const 300)) (f64.store align=1 offset=3 (i32.const 24) (f64.const 400)) ) )