function instantiate(asmLibraryArg) { var bufferView; var base64ReverseLookup = new Uint8Array(123/*'z'+1*/); for (var i = 25; i >= 0; --i) { base64ReverseLookup[48+i] = 52+i; // '0-9' base64ReverseLookup[65+i] = i; // 'A-Z' base64ReverseLookup[97+i] = 26+i; // 'a-z' } base64ReverseLookup[43] = 62; // '+' base64ReverseLookup[47] = 63; // '/' /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) { var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '='); for (; i < bLength; i += 4) { b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2; if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; } return uint8Array; } function initActiveSegments(imports) { base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj"); } function asmFunc(env) { var memory = env.memory; var buffer = memory.buffer; var HEAP8 = new Int8Array(buffer); var HEAP16 = new Int16Array(buffer); var HEAP32 = new Int32Array(buffer); var HEAPU8 = new Uint8Array(buffer); var HEAPU16 = new Uint16Array(buffer); var HEAPU32 = new Uint32Array(buffer); var HEAPF32 = new Float32Array(buffer); var HEAPF64 = new Float64Array(buffer); var Math_imul = Math.imul; var Math_fround = Math.fround; var Math_abs = Math.abs; var Math_clz32 = Math.clz32; var Math_min = Math.min; var Math_max = Math.max; var Math_floor = Math.floor; var Math_ceil = Math.ceil; var Math_trunc = Math.trunc; var Math_sqrt = Math.sqrt; var abort = env.abort; var nan = NaN; var infinity = Infinity; // EMSCRIPTEN_START_FUNCS ; // EMSCRIPTEN_END_FUNCS ; bufferView = HEAPU8; initActiveSegments(env); function __wasm_memory_size() { return buffer.byteLength / 65536 | 0; } return { "memory": Object.create(Object.prototype, { "grow": { }, "buffer": { "get": function () { return buffer; } } }) }; } return asmFunc(asmLibraryArg); }