function asmFunc(env) { var memory = env.a; var buffer = memory.buffer; memory.grow = __wasm_memory_grow; var HEAP8 = new Int8Array(buffer); var HEAP16 = new Int16Array(buffer); var HEAP32 = new Int32Array(buffer); var HEAPU8 = new Uint8Array(buffer); var HEAPU16 = new Uint16Array(buffer); var HEAPU32 = new Uint32Array(buffer); var HEAPF32 = new Float32Array(buffer); var HEAPF64 = new Float64Array(buffer); var Math_imul = Math.imul; var Math_fround = Math.fround; var Math_abs = Math.abs; var Math_clz32 = Math.clz32; var Math_min = Math.min; var Math_max = Math.max; var Math_floor = Math.floor; var Math_ceil = Math.ceil; var Math_trunc = Math.trunc; var Math_sqrt = Math.sqrt; var abort = env.abort; var nan = NaN; var infinity = Infinity; function $0() { return HEAP32[0]; } function __wasm_memory_size() { return buffer.byteLength / 65536 | 0; } function __wasm_memory_grow(pagesToAdd) { pagesToAdd = pagesToAdd | 0; var oldPages = __wasm_memory_size() | 0; var newPages = oldPages + pagesToAdd | 0; if ((oldPages < newPages) && (newPages < 65536)) { var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); var newHEAP8 = new Int8Array(newBuffer); newHEAP8.set(HEAP8); HEAP8 = new Int8Array(newBuffer); HEAP16 = new Int16Array(newBuffer); HEAP32 = new Int32Array(newBuffer); HEAPU8 = new Uint8Array(newBuffer); HEAPU16 = new Uint16Array(newBuffer); HEAPU32 = new Uint32Array(newBuffer); HEAPF32 = new Float32Array(newBuffer); HEAPF64 = new Float64Array(newBuffer); buffer = newBuffer; memory.buffer = buffer; } return oldPages; } return { "foo": $0 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }, a: { buffer : memasmFunc } }); export var foo = retasmFunc.foo;