import { setTempRet0 } from 'env'; var bufferView; var scratchBuffer = new ArrayBuffer(16); var i32ScratchView = new Int32Array(scratchBuffer); var f32ScratchView = new Float32Array(scratchBuffer); var f64ScratchView = new Float64Array(scratchBuffer); function wasm2js_scratch_load_i32(index) { return i32ScratchView[index]; } function wasm2js_scratch_store_i32(index, value) { i32ScratchView[index] = value; } function wasm2js_scratch_load_f64() { return f64ScratchView[0]; } function wasm2js_scratch_store_f64(value) { f64ScratchView[0] = value; } function wasm2js_scratch_load_f32() { return f32ScratchView[2]; } function asmFunc(env) { var buffer = new ArrayBuffer(65536); var HEAP8 = new Int8Array(buffer); var HEAP16 = new Int16Array(buffer); var HEAP32 = new Int32Array(buffer); var HEAPU8 = new Uint8Array(buffer); var HEAPU16 = new Uint16Array(buffer); var HEAPU32 = new Uint32Array(buffer); var HEAPF32 = new Float32Array(buffer); var HEAPF64 = new Float64Array(buffer); var Math_imul = Math.imul; var Math_fround = Math.fround; var Math_abs = Math.abs; var Math_clz32 = Math.clz32; var Math_min = Math.min; var Math_max = Math.max; var Math_floor = Math.floor; var Math_ceil = Math.ceil; var Math_trunc = Math.trunc; var Math_sqrt = Math.sqrt; var abort = env.abort; var nan = NaN; var infinity = Infinity; var setTempRet0 = env.setTempRet0; var i64toi32_i32$HIGH_BITS = 0; function $0() { return HEAPU8[0] | HEAPU8[1] << 8 | (HEAPU8[2] << 16 | HEAPU8[3] << 24); } function $1() { i64toi32_i32$HIGH_BITS = HEAPU8[4] | HEAPU8[5] << 8 | (HEAPU8[6] << 16 | HEAPU8[7] << 24); return HEAPU8[0] | HEAPU8[1] << 8 | (HEAPU8[2] << 16 | HEAPU8[3] << 24); } function $2() { return Math_fround((wasm2js_scratch_store_i32(2, HEAPU8[0] | HEAPU8[1] << 8 | (HEAPU8[2] << 16 | HEAPU8[3] << 24)), wasm2js_scratch_load_f32())); } function $3() { var $0_1 = 0; $0_1 = HEAPU8[4] | HEAPU8[5] << 8 | (HEAPU8[6] << 16 | HEAPU8[7] << 24); wasm2js_scratch_store_i32(0, HEAPU8[0] | HEAPU8[1] << 8 | (HEAPU8[2] << 16 | HEAPU8[3] << 24)); wasm2js_scratch_store_i32(1, $0_1 | 0); return +wasm2js_scratch_load_f64(); } function $4() { HEAP8[0] = 0; HEAP8[1] = 0; HEAP8[2] = 0; HEAP8[3] = 0; } function $5() { HEAP8[0] = 0; HEAP8[1] = 0; HEAP8[2] = 0; HEAP8[3] = 0; HEAP8[4] = 0; HEAP8[5] = 0; HEAP8[6] = 0; HEAP8[7] = 0; } function $7() { var $0_1 = 0, $1_1 = 0; wasm2js_scratch_store_f64(0.0); $0_1 = wasm2js_scratch_load_i32(1) | 0; $1_1 = wasm2js_scratch_load_i32(0) | 0; HEAP8[0] = $1_1; HEAP8[1] = $1_1 >>> 8; HEAP8[2] = $1_1 >>> 16; HEAP8[3] = $1_1 >>> 24; HEAP8[4] = $0_1; HEAP8[5] = $0_1 >>> 8; HEAP8[6] = $0_1 >>> 16; HEAP8[7] = $0_1 >>> 24; } function legalstub$1() { var $0_1 = 0; $0_1 = $1(); setTempRet0(i64toi32_i32$HIGH_BITS | 0); return $0_1; } bufferView = HEAPU8; function __wasm_memory_size() { return buffer.byteLength / 65536 | 0; } return { "i32_load": $0, "i64_load": legalstub$1, "f32_load": $2, "f64_load": $3, "i32_store": $4, "i64_store": $5, "f32_store": $4, "f64_store": $7 }; } var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }, setTempRet0 }); export var i32_load = retasmFunc.i32_load; export var i64_load = retasmFunc.i64_load; export var f32_load = retasmFunc.f32_load; export var f64_load = retasmFunc.f64_load; export var i32_store = retasmFunc.i32_store; export var i64_store = retasmFunc.i64_store; export var f32_store = retasmFunc.f32_store; export var f64_store = retasmFunc.f64_store;