//======================================================================== // GLFW - An OpenGL library // Platform: WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _wgl_platform_h_ #define _wgl_platform_h_ // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of wglext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../deps/GL/wglext.h" #define _GLFW_PLATFORM_FBCONFIG int wgl #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL wgl //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextWGL { // Platform specific window resources HDC dc; // Private GDI device context HGLRC context; // Permanent rendering context // Platform specific extensions (context specific) PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean EXT_swap_control; GLboolean ARB_multisample; GLboolean ARB_framebuffer_sRGB; GLboolean ARB_pixel_format; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean EXT_create_context_es2_profile; GLboolean ARB_create_context_robustness; } _GLFWcontextWGL; //------------------------------------------------------------------------ // Platform-specific library global data for WGL //------------------------------------------------------------------------ typedef struct _GLFWlibraryWGL { GLboolean hasTLS; DWORD current; } _GLFWlibraryWGL; #endif // _wgl_platform_h_