//======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize OpenGL support // int _glfwInitContextAPI(void) { if (pthread_key_create(&_glfw.nsgl.current, NULL) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSOpenGL: Failed to create context TLS"); return GL_FALSE; } _glfw.nsgl.framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); if (_glfw.nsgl.framework == NULL) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSGL: Failed to locate OpenGL framework"); return GL_FALSE; } return GL_TRUE; } // Terminate OpenGL support // void _glfwTerminateContextAPI(void) { pthread_key_delete(_glfw.nsgl.current); } // Create the OpenGL context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { unsigned int attributeCount = 0; // Mac OS X needs non-zero color size, so set resonable values int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; if (colorBits == 0) colorBits = 24; else if (colorBits < 15) colorBits = 15; if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: This API does not support OpenGL ES"); return GL_FALSE; } #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 // Fail if any OpenGL version above 2.1 other than 3.2 was requested if (wndconfig->glMajor > 3 || (wndconfig->glMajor == 3 && wndconfig->glMinor != 2)) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: The targeted version of Mac OS X does not " "support any OpenGL version above 2.1 except 3.2"); return GL_FALSE; } if (wndconfig->glMajor > 2) { if (!wndconfig->glForward) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: The targeted version of Mac OS X only " "supports OpenGL 3.2 contexts if they are " "forward-compatible"); return GL_FALSE; } if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: The targeted version of Mac OS X only " "supports OpenGL 3.2 contexts if they use the " "core profile"); return GL_FALSE; } } #else // Fail if OpenGL 3.0 or above was requested if (wndconfig->glMajor > 2) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: The targeted version of Mac OS X does not " "support OpenGL version 3.0 or above"); return GL_FALSE; } #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ // Fail if a robustness strategy was requested if (wndconfig->glRobustness) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: Mac OS X does not support OpenGL robustness " "strategies"); return GL_FALSE; } #define ADD_ATTR(x) { attributes[attributeCount++] = x; } #define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } // Arbitrary array size here NSOpenGLPixelFormatAttribute attributes[40]; ADD_ATTR(NSOpenGLPFADoubleBuffer); ADD_ATTR(NSOpenGLPFAClosestPolicy); #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (wndconfig->glMajor > 2) ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); if (fbconfig->alphaBits > 0) ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); if (fbconfig->depthBits > 0) ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); if (fbconfig->stencilBits > 0) ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + fbconfig->accumBlueBits + fbconfig->accumAlphaBits; if (accumBits > 0) ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); if (fbconfig->auxBuffers > 0) ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); if (fbconfig->stereo) ADD_ATTR(NSOpenGLPFAStereo); if (fbconfig->samples > 0) { ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); } // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // frambuffer, so there's no need (and no way) to request it ADD_ATTR(0); #undef ADD_ATTR #undef ADD_ATTR2 window->nsgl.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; if (window->nsgl.pixelFormat == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSOpenGL: Failed to create OpenGL pixel format"); return GL_FALSE; } NSOpenGLContext* share = NULL; if (wndconfig->share) share = wndconfig->share->nsgl.context; window->nsgl.context = [[NSOpenGLContext alloc] initWithFormat:window->nsgl.pixelFormat shareContext:share]; if (window->nsgl.context == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSOpenGL: Failed to create OpenGL context"); return GL_FALSE; } return GL_TRUE; } // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { [window->nsgl.pixelFormat release]; window->nsgl.pixelFormat = nil; [window->nsgl.context release]; window->nsgl.context = nil; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) [window->nsgl.context makeCurrentContext]; else [NSOpenGLContext clearCurrentContext]; pthread_setspecific(_glfw.nsgl.current, window); } _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return (_GLFWwindow*) pthread_getspecific(_glfw.nsgl.current); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { // ARP appears to be unnecessary, but this is future-proof [window->nsgl.context flushBuffer]; } void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); GLint sync = interval; [window->nsgl.context setValues:&sync forParameter:NSOpenGLCPSwapInterval]; } int _glfwPlatformExtensionSupported(const char* extension) { // There are no NSGL extensions return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII); GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, symbolName); CFRelease(symbolName); return symbol; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); return window->nsgl.context; }