//======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #ifdef __BORLANDC__ // With the Borland C++ compiler, we want to disable FPU exceptions #include #endif // __BORLANDC__ #if defined(_GLFW_BUILD_DLL) // GLFW DLL entry point // BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { return TRUE; } #endif // _GLFW_BUILD_DLL // Load necessary libraries (DLLs) // static GLboolean initLibraries(void) { #ifndef _GLFW_NO_DLOAD_WINMM // winmm.dll (for joystick and timer support) _glfw.win32.winmm.instance = LoadLibrary(L"winmm.dll"); if (!_glfw.win32.winmm.instance) return GL_FALSE; _glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW"); _glfw.win32.winmm.joyGetPos = (JOYGETPOS_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos"); _glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx"); _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T) GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); if (!_glfw.win32.winmm.joyGetDevCaps || !_glfw.win32.winmm.joyGetPos || !_glfw.win32.winmm.joyGetPosEx || !_glfw.win32.winmm.timeGetTime) { return GL_FALSE; } #endif // _GLFW_NO_DLOAD_WINMM _glfw.win32.user32.instance = LoadLibrary(L"user32.dll"); if (_glfw.win32.user32.instance) { _glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T) GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); } _glfw.win32.dwmapi.instance = LoadLibrary(L"dwmapi.dll"); if (_glfw.win32.dwmapi.instance) { _glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); } return GL_TRUE; } // Unload used libraries (DLLs) // static void freeLibraries(void) { #ifndef _GLFW_NO_DLOAD_WINMM if (_glfw.win32.winmm.instance != NULL) { FreeLibrary(_glfw.win32.winmm.instance); _glfw.win32.winmm.instance = NULL; } #endif // _GLFW_NO_DLOAD_WINMM } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Returns whether desktop compositing is enabled // BOOL _glfwIsCompositionEnabled(void) { BOOL enabled; if (!_glfw_DwmIsCompositionEnabled) return FALSE; if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK) return FALSE; return enabled; } // Returns a wide string version of the specified UTF-8 string // WCHAR* _glfwCreateWideStringFromUTF8(const char* source) { WCHAR* target; int length; length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); if (!length) return NULL; target = (WCHAR*) malloc(sizeof(WCHAR) * (length + 1)); if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1)) { free(target); return NULL; } return target; } // Returns a UTF-8 string version of the specified wide string // char* _glfwCreateUTF8FromWideString(const WCHAR* source) { char* target; int length; length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); if (!length) return NULL; target = (char*) malloc(length + 1); if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL)) { free(target); return NULL; } return target; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { // To make SetForegroundWindow work as we want, we need to fiddle // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early // as possible in the hope of still being the foreground process) SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, &_glfw.win32.foregroundLockTimeout, 0); SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), SPIF_SENDCHANGE); if (!initLibraries()) return GL_FALSE; if (_glfw_SetProcessDPIAware) _glfw_SetProcessDPIAware(); #ifdef __BORLANDC__ // With the Borland C++ compiler, we want to disable FPU exceptions // (this is recommended for OpenGL applications under Windows) _control87(MCW_EM, MCW_EM); #endif if (!_glfwInitContextAPI()) return GL_FALSE; _glfwInitTimer(); _glfwInitJoysticks(); return GL_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.win32.classAtom) { UnregisterClass(_GLFW_WNDCLASSNAME, GetModuleHandle(NULL)); _glfw.win32.classAtom = 0; } _glfwTerminateContextAPI(); _glfwTerminateJoysticks(); freeLibraries(); // Restore previous FOREGROUNDLOCKTIMEOUT system setting SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(_glfw.win32.foregroundLockTimeout), SPIF_SENDCHANGE); } const char* _glfwPlatformGetVersionString(void) { const char* version = _GLFW_VERSION_FULL " Win32" #if defined(_GLFW_WGL) " WGL" #elif defined(_GLFW_EGL) " EGL" #endif #if defined(__MINGW32__) " MinGW" #elif defined(_MSC_VER) " VisualC " #elif defined(__BORLANDC__) " BorlandC" #endif #if !defined(_GLFW_NO_DLOAD_WINMM) " LoadLibrary(winmm)" #endif #if defined(_GLFW_BUILD_DLL) " DLL" #endif ; return version; }