//======================================================================== // GLFW - An OpenGL library // Platform: Win32 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimer(void) { __int64 freq; if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq)) { _glfw.win32.timer.hasPC = GL_TRUE; _glfw.win32.timer.resolution = 1.0 / (double) freq; QueryPerformanceCounter((LARGE_INTEGER*) &_glfw.win32.timer.t0_64); } else { _glfw.win32.timer.hasPC = GL_FALSE; _glfw.win32.timer.resolution = 0.001; // winmm resolution is 1 ms _glfw.win32.timer.t0_32 = _glfw_timeGetTime(); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// double _glfwPlatformGetTime(void) { double t; __int64 t_64; if (_glfw.win32.timer.hasPC) { QueryPerformanceCounter((LARGE_INTEGER*) &t_64); t = (double)(t_64 - _glfw.win32.timer.t0_64); } else t = (double)(_glfw_timeGetTime() - _glfw.win32.timer.t0_32); return t * _glfw.win32.timer.resolution; } void _glfwPlatformSetTime(double t) { __int64 t_64; if (_glfw.win32.timer.hasPC) { QueryPerformanceCounter((LARGE_INTEGER*) &t_64); _glfw.win32.timer.t0_64 = t_64 - (__int64) (t / _glfw.win32.timer.resolution); } else _glfw.win32.timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0); }